User Reviews

38 Reviews


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Posted:
2010-04-30

gerbil

Super Gamer Dude

8.7

Fallout 3 is a game apart and distinct from all its competitors. It offers gamers an experience unlike any other game in the market right now. It’s such a great addition to the whole Fallout franchise. It’s so good that you no longer need to play the other versions to be able to take pleasure in playing this game. This game alone is enough to satisfy you without you asking for more.

It caters to both the good and the bad players in the game world. If you’re the type of player who doesn’t want to see pain and suffering, you can donate your own supplies to the beggars on the street sacrificing your own health by doing so. But if you are the more violent type, then there are a lot of cities for you to destroy. Though it caters to both, it seems to lean more on the bad side.

Violent content is very much the name of the game. You hear foul languages every now and then and the things you can do to people you meet are utterly disturbing; even the kids are not spared from the brutal killings. The game allows you to unleash the evil within you. Excessively so in some scenes, making you feel guilty at times. With this in mind, this definitely is not a game that little kids should be playing.
But all deeds, be they good or bad, have consequences and you will discover these later in the game. The choices you make as well as the things you do will, at some point in time, catch up with you. The more bad things you do, the harder it will be to continue playing because the resources become limited as people start to fear you. They either run and hide or attack you.

You might complete the game fast but it’s only when you finish that you realize how little you’ve actually played the game. The game doesn’t really require you to cover all the areas in a certain city making you miss all other stuff that are available for you to take. There are even some helpful items actually hidden in some areas, which require you to stay in one city longer than you should. Aside from that, you can simply explore the area and just marvel at the sight.

The great visuals and audio quality absolutely help in making everything seem realistic. The bad news is everything is turned off once things begin to move. People as well as animals move in a kind of stiff way, which is such a bust – and just when you’re beginning to feel that things are real. It’s as if you are zapped from a fantasy back to reality. I hope they correct this. If and when they do, this will really be the game to beat.

The game is so brilliantly put together; you tend to let its flaws pass unnoticed. You just enjoy playing it and you just let the game take you on a ride to what the future might be like. It’s so addictive you would want to play it over and over. This is definitely a great addition to your collection of games.

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Posted:
2010-06-21

gerbil

Super Gamer Dude

8.6

2010 FIFA World PS3 World CUP season is back in stunning form, EA Sports has come up with yet another soccer game which gaming fans for sure will appreciate. This year, along with 2010 FIFA World Cup South Africa, comes another event from FIFA, the release of a new soccer game entitled the 2010 FIFA World Cup. The new game depicts and presents some of the great soccer action seen in FIFA 10. Together with the right combination of mechanical and aesthetic innovations, it is a game that can definitely stand on its own with features of the world’s most popular sport event. It delivers excitement and exhilaration better than any other sporting games ever created.

The game runs under the same engine of FIFA 10 that offers crisp motions from the graphics to the movements. Infusing the World Cup fever to the game, it produces somewhat of everything a World Cup experience is all about. With the presence of a raucous crowd, coaches on the sideline and amazing player moves, the gameplay is magnificent. However, there are some features of the game that does not sit too well compared to its original gameplay. It shows off too much of the World Cup stadium atmosphere, which makes game sometimes a bit annoying. Beyond these minor concerns, the game has realistically captured the real-time flow of the World Cup season.

The features, design and gameplay all fall into place in depicting an awesome 2010 World Cup experience. Everything is World Cup, from the mascot to the facts presented in the loading screen and down to the game itself. There are many gameplay innovations presented in the game. A fine-tuned penalty kick system that adds more control for the user is a welcome change. Additional features also include playing the qualifying tournament with the 199 team present. You can select one team and bring your team to glory. Trying out the qualifying mode also presents a challenge for you to rewrite history.

Another altered feature in the game is that you get to play as Captain of any country of your choice. The player assumes only one player on the field, and you have the option to create one or you can use an existing player. The camera angles are definitely better than FIFA.

The modifications really improved the game, the player’s actions and reactions are better than FIFA 10, with the players making strong and smart runs. This actually makes the game more realistic. Adding to the enormous fun of the game is the noticeable improvement of typically boring commentators.

The biggest issue in this game is the game sliders, as users could not alter or change the game experience. The noticeable absence of gameplay simulations of the World Cup is also disappointing.

All in all, the game is very strong but it totally lacks the versatility that any user usually looks for in a video game. Try to use different teams in head to head battles to enjoy the added features of this game. You can also try playing online if you do not want to challenge the world on your own. At least it would break the somewhat monotonous tone.

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Posted:
2010-06-25

gerbil

Super Gamer Dude

5.9

Although Rooms The main Building is not one of the most interesting challenging puzzle games around, it still managed to rise above its mediocrity. The game presents 100 levels of puzzle games to entertain and present a challenge to any player who has bought a copy of this game. The very reason why this game has been created is the idea of having high level puzzle games that can provide enough challenge to a player who is crazy about puzzles.

The story mode of Room’s focuses on a young man who is trapped in a world that he can only escape by solving slide puzzles. The essence of the puzzles is to guide the character to slide pieces of the puzzles and unlock a doorway to another level. The game gets to the point of being boring and dull as you get repetitive experience of sliding puzzles and unlocking doorways to a new level. It’s actually too much of a no-brainer!

The creators of the game anticipated the boredom that would come with this kind of game; hence, it is inevitable that twists are presented. The creators added twists and diverse approaches to the game such as additional mechanics including teleporters and magic cupboards. However, the additions are pooled into a single stage, a more difficult stage that is very challenging. The negative part of this concept of puzzles is that some difficult puzzles are overshadowed by many easier puzzles.

The player suffers from a created plot that makes them, at some point, integrate the game to point and click stuff only. The creators of the game made an honest to goodness effort to make the player very more participative to the world of Rooms; but failed miserably. The game has its own charm; but sad to say, its dialogue and interactions were so bad that there is less recall for the players.

The DS version and Wii version both feature challenge modes that are timed but only playable once the story mode has been finished. It is very disappointing that for DS players, they can only play the game with a friend who also has a DS; and for Wii players, there is no game to be shared at all. Both versions have horrible interface.

Rooms: The Main Building is for players who really like puzzles. Some of the features are annoying such as the time limit. The later versions of the game however, have already an added feature of untimed level of puzzle solving. Patient players are quickly rewarded by working around some quirks and twists.

The game is a unique concept. It is impossible to ignore because of its level design. Just keep in mind that solving a puzzle is still rewarding, just not my cup of tea to be honest.

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Posted:
2010-07-31

gerbil

Super Gamer Dude

8.1

Blur (Xbox 360) Review: It Gets Really Blurry Ahead.

I am not bragging about this; but I am considered one of the best gamers around. I’m saying this to put forward my credibility when I make my statement about BLUR, the new racer that Bizarre Creations created. I have played in almost any games and Blur is just one of the most difficult I have ever encountered.

The game features brutal A.I in the single player career mode. The A.I keeps attacking you and then you get caught off guard as it fires weapons at you. The game is not all about speed as in who’s the fastest; it’s more like a modern death match racing. The one who survives the onslaught wins.

There’s a point in the game where there are at least 20 cars that are poised to race. This can make the game chaotic with all the attacks and the dirty tactics that you encounter with every turn. If you talk about racing aspects and racing speed, this is one hell of a difficult game to play. You can even catch the AIs cheating; you can easily tell by how they can just effortlessly pass you while aiming all those shots at you. You can say that in so far as AIs go, these are not programmed to be dumb like ordinary AIs. Man, they are good – and tough!

To ease up the beating, I eventually converted the game difficulty to easy. But this in turn made the game too easy and the challenge and delight of defeating a worthy opponent is nowhere to be found. The easy mode is advisable when your aim and goal is to have fans. Fans let you do some stuff that enables you to perform some quests for them and in turn you receive new objects for your car - or even a new car after a while. But if you are more concerned about getting the upper hand against your opponents in a relatively matched environment, then the easy mode is not an option for you.

The huge problem of the game is the imbalance between your abilities and those of the AIs. They are so good that you get pissed off. It would have been easy to get addicted to this game but the glaring holes in the entirety of the game are just too palpable that it can dampen your enthusiasm.

Blur also has online feature that enables you to find and receive items that boost your car’s performance. This game is all about chaos as what I have said earlier; 20 players online is just simply asking for disarray. Simply put, this is not the kind of game that you would want if you are particular about racing games features. Still, it can be quite fun to try it sometimes.

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Posted:
2014-03-24

gerbil

Super Gamer Dude

7.0

Ever since Sands of Time - way back in 2003, I have already been a fan of the Prince of Persia installments. The high flying acrobatic actions are truly appealing to the fans of the franchise. The downside to this, however, is the constant release of sequels by its creators, UBISOFT. They have literally toned down the excitement and thrill of the series because of frequent repetitions made. They made the game boring because of the many titles already on the market. It seems that the character in the game needs a little break because of too much exposure that's not really doing him or the franchise any favor anyway.

The last Prince of Persia was released n 2008 and it was like an eye opener for the creators finally recognizing the need for change. Besides, the prince literally needed to rest before he can give another shot at being on top of the order for the best games ever created. The game and the franchise reached the point where they've done everything and there was nothing left to do. It came to the point of dullness for the franchise that the game has stagnated, regardless of the many sequels that have been released.

This dullness catapulted the re-creation of a new Prince of Persia and this is how the Forgotten Sands installment came to be. While some of you might think and say, here we go again, the new game establishes some points that balance out the reward and punishment. The creators made some magnificent changes in the mechanics, particularly in the combat system where it has really rebounded by holding its own all throughout, even towards the end of the game.

The gameplay in the Forgotten Sands lets you be the Prince of Persia. A highly acrobatic warrior with the trademark of handsome looks; but is also very much adept at scaling walls and fighting anyone of the enemies that get in his way. The storyline revolves around the prince being tasked to save the world. This may sound familiar to you as this has been the storyline of the past Prince of Persia predecessors particularly Sands of Time, which set the bar for all installments of the Prince of Persia games. Despite the non improvement in the storyline, the platforms for acrobatic moves that the game really managed to master can get you excited all over again. With the ability of the Prince to climb and scale walls, you can't help but think that the Prince might be a ninja as well. The game has actually given you more time to figure out what moves to make in every level through the game.

The first taste of this new game can possibly make you conclude that the game is easy; however, the game gets more laborious once the Prince acquires more powers. It goes to the point where the player has to combine all the powers of the prince to survive in the game. The creators of the game undoubtedly made a wonderful combination of platforms and action rolled into a single rhythm.

The caveat of combining the skills is glaringly obvious. It's because in the past, it has led to the death of many Princes in the game. The creators provided a wonderful twist to this by bringing back a familiar and favorite ability: the ability to turn back the hands of time. Watch out though; there are certain limitations to the usage of this ability. And you even need to collect more blue orbs before you can use the ability and once you have used it all up, it necessitates going back to the nearest checkpoint. This is the presentation of the risk and reward attributes of this game.

The platform of the game can perk your excitement instantly. But when it comes to the combat aspect, it presents quite a drag down because the earlier opponents were much easier to kill. The new game still maintains the feature of getting experience after experience of killing enemies. This projects the prince as a lot stronger and with even more powers.

Prince of Persia: The Forgotten Sands is alright but it has yet to match the bar that Sands of Time has established. Nonetheless, the new game itself presents a wonderful array of visuals and colors from its lighting effects down to its graphics. Be warned though, because some parts can be dull and boring at times; basically because you have seen it all over before. All in all, despite not being at par with its long time great predecessor, it's still an astounding game.

avatar name

Posted:
2014-03-24

gerbil

Super Gamer Dude

7.0

Ever since Sands of Time - way back in 2003, I have already been a fan of the Prince of Persia installments. The high flying acrobatic actions are truly appealing to the fans of the franchise. The downside to this, however, is the constant release of sequels by its creators, UBISOFT. They have literally toned down the excitement and thrill of the series because of frequent repetitions made. They made the game boring because of the many titles already on the market. It seems that the character in the game needs a little break because of too much exposure that's not really doing him or the franchise any favor anyway.

The last Prince of Persia was released n 2008 and it was like an eye opener for the creators finally recognizing the need for change. Besides, the prince literally needed to rest before he can give another shot at being on top of the order for the best games ever created. The game and the franchise reached the point where they've done everything and there was nothing left to do. It came to the point of dullness for the franchise that the game has stagnated, regardless of the many sequels that have been released.

This dullness catapulted the re-creation of a new Prince of Persia and this is how the Forgotten Sands installment came to be. While some of you might think and say, here we go again, the new game establishes some points that balance out the reward and punishment. The creators made some magnificent changes in the mechanics, particularly in the combat system where it has really rebounded by holding its own all throughout, even towards the end of the game.

The gameplay in the Forgotten Sands lets you be the Prince of Persia. A highly acrobatic warrior with the trademark of handsome looks; but is also very much adept at scaling walls and fighting anyone of the enemies that get in his way. The storyline revolves around the prince being tasked to save the world. This may sound familiar to you as this has been the storyline of the past Prince of Persia predecessors particularly Sands of Time, which set the bar for all installments of the Prince of Persia games. Despite the non improvement in the storyline, the platforms for acrobatic moves that the game really managed to master can get you excited all over again. With the ability of the Prince to climb and scale walls, you can't help but think that the Prince might be a ninja as well. The game has actually given you more time to figure out what moves to make in every level through the game.

The first taste of this new game can possibly make you conclude that the game is easy; however, the game gets more laborious once the Prince acquires more powers. It goes to the point where the player has to combine all the powers of the prince to survive in the game. The creators of the game undoubtedly made a wonderful combination of platforms and action rolled into a single rhythm.

The caveat of combining the skills is glaringly obvious. It's because in the past, it has led to the death of many Princes in the game. The creators provided a wonderful twist to this by bringing back a familiar and favorite ability: the ability to turn back the hands of time. Watch out though; there are certain limitations to the usage of this ability. And you even need to collect more blue orbs before you can use the ability and once you have used it all up, it necessitates going back to the nearest checkpoint. This is the presentation of the risk and reward attributes of this game.

The platform of the game can perk your excitement instantly. But when it comes to the combat aspect, it presents quite a drag down because the earlier opponents were much easier to kill. The new game still maintains the feature of getting experience after experience of killing enemies. This projects the prince as a lot stronger and with even more powers.

Prince of Persia: The Forgotten Sands is alright but it has yet to match the bar that Sands of Time has established. Nonetheless, the new game itself presents a wonderful array of visuals and colors from its lighting effects down to its graphics. Be warned though, because some parts can be dull and boring at times; basically because you have seen it all over before. All in all, despite not being at par with its long time great predecessor, it's still an astounding game.

avatar name

Posted:
2014-03-24

gerbil

Super Gamer Dude

7.0

Ever since Sands of Time - way back in 2003, I have already been a fan of the Prince of Persia installments. The high flying acrobatic actions are truly appealing to the fans of the franchise. The downside to this, however, is the constant release of sequels by its creators, UBISOFT. They have literally toned down the excitement and thrill of the series because of frequent repetitions made. They made the game boring because of the many titles already on the market. It seems that the character in the game needs a little break because of too much exposure that's not really doing him or the franchise any favor anyway.

The last Prince of Persia was released n 2008 and it was like an eye opener for the creators finally recognizing the need for change. Besides, the prince literally needed to rest before he can give another shot at being on top of the order for the best games ever created. The game and the franchise reached the point where they've done everything and there was nothing left to do. It came to the point of dullness for the franchise that the game has stagnated, regardless of the many sequels that have been released.

This dullness catapulted the re-creation of a new Prince of Persia and this is how the Forgotten Sands installment came to be. While some of you might think and say, here we go again, the new game establishes some points that balance out the reward and punishment. The creators made some magnificent changes in the mechanics, particularly in the combat system where it has really rebounded by holding its own all throughout, even towards the end of the game.

The gameplay in the Forgotten Sands lets you be the Prince of Persia. A highly acrobatic warrior with the trademark of handsome looks; but is also very much adept at scaling walls and fighting anyone of the enemies that get in his way. The storyline revolves around the prince being tasked to save the world. This may sound familiar to you as this has been the storyline of the past Prince of Persia predecessors particularly Sands of Time, which set the bar for all installments of the Prince of Persia games. Despite the non improvement in the storyline, the platforms for acrobatic moves that the game really managed to master can get you excited all over again. With the ability of the Prince to climb and scale walls, you can't help but think that the Prince might be a ninja as well. The game has actually given you more time to figure out what moves to make in every level through the game.

The first taste of this new game can possibly make you conclude that the game is easy; however, the game gets more laborious once the Prince acquires more powers. It goes to the point where the player has to combine all the powers of the prince to survive in the game. The creators of the game undoubtedly made a wonderful combination of platforms and action rolled into a single rhythm.

The caveat of combining the skills is glaringly obvious. It's because in the past, it has led to the death of many Princes in the game. The creators provided a wonderful twist to this by bringing back a familiar and favorite ability: the ability to turn back the hands of time. Watch out though; there are certain limitations to the usage of this ability. And you even need to collect more blue orbs before you can use the ability and once you have used it all up, it necessitates going back to the nearest checkpoint. This is the presentation of the risk and reward attributes of this game.

The platform of the game can perk your excitement instantly. But when it comes to the combat aspect, it presents quite a drag down because the earlier opponents were much easier to kill. The new game still maintains the feature of getting experience after experience of killing enemies. This projects the prince as a lot stronger and with even more powers.

Prince of Persia: The Forgotten Sands is alright but it has yet to match the bar that Sands of Time has established. Nonetheless, the new game itself presents a wonderful array of visuals and colors from its lighting effects down to its graphics. Be warned though, because some parts can be dull and boring at times; basically because you have seen it all over before. All in all, despite not being at par with its long time great predecessor, it's still an astounding game.

avatar name

Posted:
2014-04-02

gerbil

Super Gamer Dude

7.9

Today's modern games have seen the development of first person shooters as they are well suited to depict the atmosphere of a man at War. From the popularity of Battlefield: Bad Company 2 and Call of Duty, it is very clear that gamers are rooting for this kind of game. Having a wide fan base out there, one would expect some very stiff competition among different game creators, and now EA Sports have jumped on the band wagon with its creation of the new Medal of Honor.

This is a remake of the long-running franchise but now in Afghanistan portraying the long standing battle American soldiers have had to fight. The multiplayer aspect of the game is under DICE, the creators of Battlefield, with the same packaging as that of Bad Company 2. Because of this, the Medal of Honor multiplayer game is may seem to some degree familiar.

It has the same layout but applies a different kind of approach with different titles and storylines. One of the differences is the kind that you can get killed easily by a single shot from a rifle of the enemy, the life expectancy of the player is not long while in the field. Thus, given this feature, the player's positioning strategy and awareness of the situation in a fighting situation must be of primary concern.

The game has two maps, the larger one of which is the Helmand Valley where US soldiers have to enter the Combat Mission mode through checkpoints, and are forced to defend themselves. The area is too limited and seems much too small for 24 players (12 VS 12) so that each one becomes an easy target for snipers.

This game is a lot different from Battlefield's conquest mode in that Medal of Honor is not a capture-based gameplay. The characters in the game, particularly the Americans, like it better to move forward and largely depend on their highly refined offense tactics. To ensure the fast-pace approach of the game there's a respawn feature that allow dead players to respawn fast and get back into the fight.

The presence of tanks is not at odds with the game's true gameplay. They merely support the main t6actics that rely on lightning reflexes and accuracy. It is advised to use the map efficiently and clear up the surroundings to have a plain view of the site and make it easy to look for snipers. Each player must know how to efficiently the available cover such as boulders and trees.

The scenes are so detailed, from the impact of bullets to the clouds in the atmosphere to the dust surrounding the soldiers as they move. Grenades, bombs, RPG's and high caliber rifles produce and perfectly depict the kind of battles that the game is trying to portray, war in its most destructive form.

The second map is right in the ruins of Kabul. It is a Death Match game in here, and the idea is quite simple: kill the other team before they get to kill your team. It presents entertaining actions that mirror real war.

The game offers three types of characters, the rifleman, special ops and sniper. Each type of character has its own specialties and features. For example, the rifleman starts with a basic assault rifle but can soon upgrade to much a more sophisticated and effective weapon such as the machine gun. The special ops start with a shotgun together with the snipers; they can easily upgrade to far more superior weapons. The game also features scorechains, which allow consecutive kills without even dying.

Medal of Honor may have plenty of elements that can make it just like any other online games, but the core gameplay and rich graphics are sufficient to make it stand out from the rest of the first shooter game crowd. Watch out for its official October 12 simultaneous release of Xbox 360, PlayStation 3 and PC platforms.

avatar name

Posted:
2014-04-02

gerbil

Super Gamer Dude

7.9

Today's modern games have seen the development of first person shooters as they are well suited to depict the atmosphere of a man at War. From the popularity of Battlefield: Bad Company 2 and Call of Duty, it is very clear that gamers are rooting for this kind of game. Having a wide fan base out there, one would expect some very stiff competition among different game creators, and now EA Sports have jumped on the band wagon with its creation of the new Medal of Honor.

This is a remake of the long-running franchise but now in Afghanistan portraying the long standing battle American soldiers have had to fight. The multiplayer aspect of the game is under DICE, the creators of Battlefield, with the same packaging as that of Bad Company 2. Because of this, the Medal of Honor multiplayer game is may seem to some degree familiar.

It has the same layout but applies a different kind of approach with different titles and storylines. One of the differences is the kind that you can get killed easily by a single shot from a rifle of the enemy, the life expectancy of the player is not long while in the field. Thus, given this feature, the player's positioning strategy and awareness of the situation in a fighting situation must be of primary concern.

The game has two maps, the larger one of which is the Helmand Valley where US soldiers have to enter the Combat Mission mode through checkpoints, and are forced to defend themselves. The area is too limited and seems much too small for 24 players (12 VS 12) so that each one becomes an easy target for snipers.

This game is a lot different from Battlefield's conquest mode in that Medal of Honor is not a capture-based gameplay. The characters in the game, particularly the Americans, like it better to move forward and largely depend on their highly refined offense tactics. To ensure the fast-pace approach of the game there's a respawn feature that allow dead players to respawn fast and get back into the fight.

The presence of tanks is not at odds with the game's true gameplay. They merely support the main t6actics that rely on lightning reflexes and accuracy. It is advised to use the map efficiently and clear up the surroundings to have a plain view of the site and make it easy to look for snipers. Each player must know how to efficiently the available cover such as boulders and trees.

The scenes are so detailed, from the impact of bullets to the clouds in the atmosphere to the dust surrounding the soldiers as they move. Grenades, bombs, RPG's and high caliber rifles produce and perfectly depict the kind of battles that the game is trying to portray, war in its most destructive form.

The second map is right in the ruins of Kabul. It is a Death Match game in here, and the idea is quite simple: kill the other team before they get to kill your team. It presents entertaining actions that mirror real war.

The game offers three types of characters, the rifleman, special ops and sniper. Each type of character has its own specialties and features. For example, the rifleman starts with a basic assault rifle but can soon upgrade to much a more sophisticated and effective weapon such as the machine gun. The special ops start with a shotgun together with the snipers; they can easily upgrade to far more superior weapons. The game also features scorechains, which allow consecutive kills without even dying.

Medal of Honor may have plenty of elements that can make it just like any other online games, but the core gameplay and rich graphics are sufficient to make it stand out from the rest of the first shooter game crowd. Watch out for its official October 12 simultaneous release of Xbox 360, PlayStation 3 and PC platforms.

avatar name

Posted:
2014-04-02

gerbil

Super Gamer Dude

7.9

Today's modern games have seen the development of first person shooters as they are well suited to depict the atmosphere of a man at War. From the popularity of Battlefield: Bad Company 2 and Call of Duty, it is very clear that gamers are rooting for this kind of game. Having a wide fan base out there, one would expect some very stiff competition among different game creators, and now EA Sports have jumped on the band wagon with its creation of the new Medal of Honor.

This is a remake of the long-running franchise but now in Afghanistan portraying the long standing battle American soldiers have had to fight. The multiplayer aspect of the game is under DICE, the creators of Battlefield, with the same packaging as that of Bad Company 2. Because of this, the Medal of Honor multiplayer game is may seem to some degree familiar.

It has the same layout but applies a different kind of approach with different titles and storylines. One of the differences is the kind that you can get killed easily by a single shot from a rifle of the enemy, the life expectancy of the player is not long while in the field. Thus, given this feature, the player's positioning strategy and awareness of the situation in a fighting situation must be of primary concern.

The game has two maps, the larger one of which is the Helmand Valley where US soldiers have to enter the Combat Mission mode through checkpoints, and are forced to defend themselves. The area is too limited and seems much too small for 24 players (12 VS 12) so that each one becomes an easy target for snipers.

This game is a lot different from Battlefield's conquest mode in that Medal of Honor is not a capture-based gameplay. The characters in the game, particularly the Americans, like it better to move forward and largely depend on their highly refined offense tactics. To ensure the fast-pace approach of the game there's a respawn feature that allow dead players to respawn fast and get back into the fight.

The presence of tanks is not at odds with the game's true gameplay. They merely support the main t6actics that rely on lightning reflexes and accuracy. It is advised to use the map efficiently and clear up the surroundings to have a plain view of the site and make it easy to look for snipers. Each player must know how to efficiently the available cover such as boulders and trees.

The scenes are so detailed, from the impact of bullets to the clouds in the atmosphere to the dust surrounding the soldiers as they move. Grenades, bombs, RPG's and high caliber rifles produce and perfectly depict the kind of battles that the game is trying to portray, war in its most destructive form.

The second map is right in the ruins of Kabul. It is a Death Match game in here, and the idea is quite simple: kill the other team before they get to kill your team. It presents entertaining actions that mirror real war.

The game offers three types of characters, the rifleman, special ops and sniper. Each type of character has its own specialties and features. For example, the rifleman starts with a basic assault rifle but can soon upgrade to much a more sophisticated and effective weapon such as the machine gun. The special ops start with a shotgun together with the snipers; they can easily upgrade to far more superior weapons. The game also features scorechains, which allow consecutive kills without even dying.

Medal of Honor may have plenty of elements that can make it just like any other online games, but the core gameplay and rich graphics are sufficient to make it stand out from the rest of the first shooter game crowd. Watch out for its official October 12 simultaneous release of Xbox 360, PlayStation 3 and PC platforms.


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