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User Reviews

- 38 reviews

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Posted:
2010-05-01

gerbil

Super Gamer Dude

The boom of Blizzard’s Warcraft and Starcraft has started a genre of games that people are addicted to for the past ten years. Other developers have also ventured on their own real-time strategy games; and now Ensemble Studios presents us with their new Age of Empires III that is operational on Mac software.

The game is mainly a one-player campaign where you are tasked from mission to mission. It has twenty-four missions including the Black dynasty, beginning with Morgan Black. This mode goes on through three generations- Morgan’s journey, his grandson, John, who fights with the Native Americans; and Amelia, John’s granddaughter who builds a railroad empire.

The game can also be played with its multiplayer option that allows for up to eight gamers playing simultaneously or against the computer itself. This game offers different maps for a more interesting fight amongst enemies. There is also the possibility of a multiplayer option using the Internet connection; although this is only available among Mac users through GameRanger, their personal game-finding service.

Age of Empires III online has two kinds of gameplay: Supremacy, where each player begins with nothing and winning is done by conquering other players’ empires; and DeathMatch, where players are equipped with resources. This game is best for players who love quick fights.

Now for the huge hitch. There is no PC-to-Mac gameplay and that blocks out a large number of players from playing against each other. This has not even been mentioned anywhere in the game; neither in its accessories and packaging, which can cause quite a bit of an uproar to gamers who are commonly caught surprised by this undisclosed fact.

One of the advancements done in Age III that is not present in its predecessors is the idea of the Home City ,which is a European port-of-call where you can go for restocking and asking for more resources. You can even make your own trading posts where you can earn more resources. Sometimes during exploration, you stumble upon treasures but there are times when you just have to fight for it.

Real-time strategy games can get really complicated but Age III is equipped with a printed Quick Reference Guide that assists you throughout the game. There is also a printed manual made available for more keys and information.

As for visuals, Age of Empires III is the best in the series with its brilliant effects and realistic sceneries. It is also 3-dimensiona,l which allows for you to zoom in or out of the field for more views, allowing you to monitor everything that is happening around you; making you aware of the situation or focus on an area that needs your attention. The thing with this advancement though, is it requires bigger system specifications for it to work better and more efficiently, like having the latest graphics hardware, for one.

If you have the latest Mac graphics hardware with the perfect system to go with it, then Age of Empires III is a totally fun game to play. It is equipped with so much options and variety in gameplay that will definitely keep you playing for hours.

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Posted:
2010-06-21

gerbil

Super Gamer Dude

8.6

2010 FIFA World PS3 World CUP season is back in stunning form, EA Sports has come up with yet another soccer game which gaming fans for sure will appreciate. This year, along with 2010 FIFA World Cup South Africa, comes another event from FIFA, the release of a new soccer game entitled the 2010 FIFA World Cup. The new game depicts and presents some of the great soccer action seen in FIFA 10. Together with the right combination of mechanical and aesthetic innovations, it is a game that can definitely stand on its own with features of the world’s most popular sport event. It delivers excitement and exhilaration better than any other sporting games ever created.

The game runs under the same engine of FIFA 10 that offers crisp motions from the graphics to the movements. Infusing the World Cup fever to the game, it produces somewhat of everything a World Cup experience is all about. With the presence of a raucous crowd, coaches on the sideline and amazing player moves, the gameplay is magnificent. However, there are some features of the game that does not sit too well compared to its original gameplay. It shows off too much of the World Cup stadium atmosphere, which makes game sometimes a bit annoying. Beyond these minor concerns, the game has realistically captured the real-time flow of the World Cup season.

The features, design and gameplay all fall into place in depicting an awesome 2010 World Cup experience. Everything is World Cup, from the mascot to the facts presented in the loading screen and down to the game itself. There are many gameplay innovations presented in the game. A fine-tuned penalty kick system that adds more control for the user is a welcome change. Additional features also include playing the qualifying tournament with the 199 team present. You can select one team and bring your team to glory. Trying out the qualifying mode also presents a challenge for you to rewrite history.

Another altered feature in the game is that you get to play as Captain of any country of your choice. The player assumes only one player on the field, and you have the option to create one or you can use an existing player. The camera angles are definitely better than FIFA.

The modifications really improved the game, the player’s actions and reactions are better than FIFA 10, with the players making strong and smart runs. This actually makes the game more realistic. Adding to the enormous fun of the game is the noticeable improvement of typically boring commentators.

The biggest issue in this game is the game sliders, as users could not alter or change the game experience. The noticeable absence of gameplay simulations of the World Cup is also disappointing.

All in all, the game is very strong but it totally lacks the versatility that any user usually looks for in a video game. Try to use different teams in head to head battles to enjoy the added features of this game. You can also try playing online if you do not want to challenge the world on your own. At least it would break the somewhat monotonous tone.

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Posted:
2010-06-25

gerbil

Super Gamer Dude

5.9

Although Rooms The main Building is not one of the most interesting challenging puzzle games around, it still managed to rise above its mediocrity. The game presents 100 levels of puzzle games to entertain and present a challenge to any player who has bought a copy of this game. The very reason why this game has been created is the idea of having high level puzzle games that can provide enough challenge to a player who is crazy about puzzles.

The story mode of Room’s focuses on a young man who is trapped in a world that he can only escape by solving slide puzzles. The essence of the puzzles is to guide the character to slide pieces of the puzzles and unlock a doorway to another level. The game gets to the point of being boring and dull as you get repetitive experience of sliding puzzles and unlocking doorways to a new level. It’s actually too much of a no-brainer!

The creators of the game anticipated the boredom that would come with this kind of game; hence, it is inevitable that twists are presented. The creators added twists and diverse approaches to the game such as additional mechanics including teleporters and magic cupboards. However, the additions are pooled into a single stage, a more difficult stage that is very challenging. The negative part of this concept of puzzles is that some difficult puzzles are overshadowed by many easier puzzles.

The player suffers from a created plot that makes them, at some point, integrate the game to point and click stuff only. The creators of the game made an honest to goodness effort to make the player very more participative to the world of Rooms; but failed miserably. The game has its own charm; but sad to say, its dialogue and interactions were so bad that there is less recall for the players.

The DS version and Wii version both feature challenge modes that are timed but only playable once the story mode has been finished. It is very disappointing that for DS players, they can only play the game with a friend who also has a DS; and for Wii players, there is no game to be shared at all. Both versions have horrible interface.

Rooms: The Main Building is for players who really like puzzles. Some of the features are annoying such as the time limit. The later versions of the game however, have already an added feature of untimed level of puzzle solving. Patient players are quickly rewarded by working around some quirks and twists.

The game is a unique concept. It is impossible to ignore because of its level design. Just keep in mind that solving a puzzle is still rewarding, just not my cup of tea to be honest.

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Posted:
2010-06-27

gerbil

Super Gamer Dude

6.7

Warcraft III Frozen Throne is finally released. Blizzard has always been very well right on target when it comes to releasing expansion packs. Right now, the release of The Frozen Throne has created a lot of buzz in the world of PC games. The expansion pack needs to exceed various expectations of fans and players around the world. It starts from where the original game left off. The bad guys are no longer around and the surviving races are busy creating their new homes.

In the expansion campaign you start as a member of the night elves. The primary concern is too clean up the mess that the demons left behind. On the other side, the betrayer Illidan has set out for his payback by raising the marine creatures, Naga, so he can proceed with his own plans. This is the beginning of the plan to shake the world’s foundation once again, now that it has already been relatively peaceful. The stories that were left hanging such as who would control Lorderon (they were without king, remember?) is now tackled in the expansion set of The Frozen Throne.
Campaign bonus centers on the new colony Durotar; taking on one mission that span an entire campaign. It is like a role playing kind of game approach. However, the campaigns are the usual ones with chances of playing different side of the story.

There is an introduction of new units and extra races. The Naga race is particularly interesting even if they are one of the races that’s not playable in multi player. The Frozen throne offers new stuff for avid gamers. Significant additions include nine new heroes. Each race gets one, together with five neutral ones. The Night Elves have the warden; Orcs have Shadow Hunter, a troll hero. The humans on the other hand, have the Blood Mage, an Elven hero. Undead has a Nerubian hero, the powerful crypt lord. You can also hire the services of the neutral heroes like the Naga Sea Witch, Pit Lord, Beastmaster and the Pandaren Brewmaster.

Blizzard has already eliminated bugs from this expansion. An intensive beta testing has been performed to easily wipe out bugs that existed before. However, no game is really perfect; the Frozen Throne has minor slip ups, like voices of the blood elves for example, it sounds more intelligent than the humans. 3D units of the game have not change. The new units do not look any more detailed than it was previously. Blizzard created an expansion set with the purpose of compatibility with mid range sets to cater to a more varied and bigger population of gamers.

To those players that prefer normal RTS, the campaigns of the expansion set do not usually play like any traditional RTS. There is still the feature of building a base and conquering another base. This has been somewhat boring; however, Blizzard has gone through the production side and focus on these missions to retain the strategy game that is present among its predecessors.

The downside of the expansion set is its price as it ranges from $20 to $25. But it is a worthy investment for avid gamers. Since the expansion set starts from where its predecessor ended, the player may find it easy to establish a connection to the game. Which kind of brings the other downside - for new players who have not played the previous campaigns it would be hard to understand the storylines behind the Frozen Throne. So far, Blizzard has created another great and astounding expansion pack. Pick a copy now and start playing WarCraft: The Frozen Throne.

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Posted:
2010-07-25

gerbil

Super Gamer Dude

5.2

Naughty Bear (Xbox 360) Review: Excruciatingly Unbearable.

I just played Naughty bear for barely an hour and yet all the excitement is gone. I felt bored and shortchanged by the creators of the game. It is a failure for the creators and a disappointment for us. It is such a waste of time and money. The game sounds cool and looks cool but when you have set your fingertips on your console game then you will discover that there’s nothing cool about it after all. The game focuses on a single aspect and that is to be naughty, as the title goes. It really is awful, trust me! You’ll quickly catch on and realize it early on the game.

As mentioned, the storyline only revolves on being naughty; and then you get to kill some bears because they do not like you. Maybe for some this is cool, but with all the glaring flaws from the camera and the sequences; it is definitely not a game worthy of your time.

The gameplay starts briefly with instructions on what you’re supposed to do. You have to kill everything and everyone, from people to bears. As you get used to it, you are rewarded with points. These points are very important as it unlocks the next stage. Having enough trophies as well can open the next level or any locked challenge. To earn trophies or high scores you should finish the objective of the particular given mission.

The gameplay is quite alright but the presentation and execution are dreadful, to say the least. Your weapon doesn’t get locked-on with your targeted bear. You can use golf clubs, guns and knives to kill your target but that means you have to constantly chase them. The animations do get old - and very fast. You eventually get bored as stabbing bears a hundred times in the game can really wear thin; it actually feels like a thousand times!

The gameplay can wear you out and you are bound to consider it as trash. The graphics are awful and the frame rate chugs in addition to horrendous camera views. It’s one sickening ride in this game.

It’s incredulous how the game can make you struggle so to kill the enemy bears, plus the camera don’t even allow you to get a clear view to aim at something. What a lousy game!

The game offers an online multiplayer mode, which is useless and much worse than the single player mode. There’s nothing of a winner in this game. All platforms for this game are just terrible. The Xbox 360 version even has the edge of giving high scores compared to its PS3 counterpart simply because the frame rate malfunctions of PS 3 is more appalling compared to the problems encountered in Xbox 360.

It could have been a cool game; unfortunately, it isn’t. ‘Nuff said. I wouldn’t recommend buying it.

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Posted:
2014-03-24

gerbil

Super Gamer Dude

7.0

Ever since Sands of Time - way back in 2003, I have already been a fan of the Prince of Persia installments. The high flying acrobatic actions are truly appealing to the fans of the franchise. The downside to this, however, is the constant release of sequels by its creators, UBISOFT. They have literally toned down the excitement and thrill of the series because of frequent repetitions made. They made the game boring because of the many titles already on the market. It seems that the character in the game needs a little break because of too much exposure that's not really doing him or the franchise any favor anyway.

The last Prince of Persia was released n 2008 and it was like an eye opener for the creators finally recognizing the need for change. Besides, the prince literally needed to rest before he can give another shot at being on top of the order for the best games ever created. The game and the franchise reached the point where they've done everything and there was nothing left to do. It came to the point of dullness for the franchise that the game has stagnated, regardless of the many sequels that have been released.

This dullness catapulted the re-creation of a new Prince of Persia and this is how the Forgotten Sands installment came to be. While some of you might think and say, here we go again, the new game establishes some points that balance out the reward and punishment. The creators made some magnificent changes in the mechanics, particularly in the combat system where it has really rebounded by holding its own all throughout, even towards the end of the game.

The gameplay in the Forgotten Sands lets you be the Prince of Persia. A highly acrobatic warrior with the trademark of handsome looks; but is also very much adept at scaling walls and fighting anyone of the enemies that get in his way. The storyline revolves around the prince being tasked to save the world. This may sound familiar to you as this has been the storyline of the past Prince of Persia predecessors particularly Sands of Time, which set the bar for all installments of the Prince of Persia games. Despite the non improvement in the storyline, the platforms for acrobatic moves that the game really managed to master can get you excited all over again. With the ability of the Prince to climb and scale walls, you can't help but think that the Prince might be a ninja as well. The game has actually given you more time to figure out what moves to make in every level through the game.

The first taste of this new game can possibly make you conclude that the game is easy; however, the game gets more laborious once the Prince acquires more powers. It goes to the point where the player has to combine all the powers of the prince to survive in the game. The creators of the game undoubtedly made a wonderful combination of platforms and action rolled into a single rhythm.

The caveat of combining the skills is glaringly obvious. It's because in the past, it has led to the death of many Princes in the game. The creators provided a wonderful twist to this by bringing back a familiar and favorite ability: the ability to turn back the hands of time. Watch out though; there are certain limitations to the usage of this ability. And you even need to collect more blue orbs before you can use the ability and once you have used it all up, it necessitates going back to the nearest checkpoint. This is the presentation of the risk and reward attributes of this game.

The platform of the game can perk your excitement instantly. But when it comes to the combat aspect, it presents quite a drag down because the earlier opponents were much easier to kill. The new game still maintains the feature of getting experience after experience of killing enemies. This projects the prince as a lot stronger and with even more powers.

Prince of Persia: The Forgotten Sands is alright but it has yet to match the bar that Sands of Time has established. Nonetheless, the new game itself presents a wonderful array of visuals and colors from its lighting effects down to its graphics. Be warned though, because some parts can be dull and boring at times; basically because you have seen it all over before. All in all, despite not being at par with its long time great predecessor, it's still an astounding game.

avatar name

Posted:
2014-03-24

gerbil

Super Gamer Dude

7.0

Ever since Sands of Time - way back in 2003, I have already been a fan of the Prince of Persia installments. The high flying acrobatic actions are truly appealing to the fans of the franchise. The downside to this, however, is the constant release of sequels by its creators, UBISOFT. They have literally toned down the excitement and thrill of the series because of frequent repetitions made. They made the game boring because of the many titles already on the market. It seems that the character in the game needs a little break because of too much exposure that's not really doing him or the franchise any favor anyway.

The last Prince of Persia was released n 2008 and it was like an eye opener for the creators finally recognizing the need for change. Besides, the prince literally needed to rest before he can give another shot at being on top of the order for the best games ever created. The game and the franchise reached the point where they've done everything and there was nothing left to do. It came to the point of dullness for the franchise that the game has stagnated, regardless of the many sequels that have been released.

This dullness catapulted the re-creation of a new Prince of Persia and this is how the Forgotten Sands installment came to be. While some of you might think and say, here we go again, the new game establishes some points that balance out the reward and punishment. The creators made some magnificent changes in the mechanics, particularly in the combat system where it has really rebounded by holding its own all throughout, even towards the end of the game.

The gameplay in the Forgotten Sands lets you be the Prince of Persia. A highly acrobatic warrior with the trademark of handsome looks; but is also very much adept at scaling walls and fighting anyone of the enemies that get in his way. The storyline revolves around the prince being tasked to save the world. This may sound familiar to you as this has been the storyline of the past Prince of Persia predecessors particularly Sands of Time, which set the bar for all installments of the Prince of Persia games. Despite the non improvement in the storyline, the platforms for acrobatic moves that the game really managed to master can get you excited all over again. With the ability of the Prince to climb and scale walls, you can't help but think that the Prince might be a ninja as well. The game has actually given you more time to figure out what moves to make in every level through the game.

The first taste of this new game can possibly make you conclude that the game is easy; however, the game gets more laborious once the Prince acquires more powers. It goes to the point where the player has to combine all the powers of the prince to survive in the game. The creators of the game undoubtedly made a wonderful combination of platforms and action rolled into a single rhythm.

The caveat of combining the skills is glaringly obvious. It's because in the past, it has led to the death of many Princes in the game. The creators provided a wonderful twist to this by bringing back a familiar and favorite ability: the ability to turn back the hands of time. Watch out though; there are certain limitations to the usage of this ability. And you even need to collect more blue orbs before you can use the ability and once you have used it all up, it necessitates going back to the nearest checkpoint. This is the presentation of the risk and reward attributes of this game.

The platform of the game can perk your excitement instantly. But when it comes to the combat aspect, it presents quite a drag down because the earlier opponents were much easier to kill. The new game still maintains the feature of getting experience after experience of killing enemies. This projects the prince as a lot stronger and with even more powers.

Prince of Persia: The Forgotten Sands is alright but it has yet to match the bar that Sands of Time has established. Nonetheless, the new game itself presents a wonderful array of visuals and colors from its lighting effects down to its graphics. Be warned though, because some parts can be dull and boring at times; basically because you have seen it all over before. All in all, despite not being at par with its long time great predecessor, it's still an astounding game.

avatar name

Posted:
2014-04-02

gerbil

Super Gamer Dude

7.9

Today's modern games have seen the development of first person shooters as they are well suited to depict the atmosphere of a man at War. From the popularity of Battlefield: Bad Company 2 and Call of Duty, it is very clear that gamers are rooting for this kind of game. Having a wide fan base out there, one would expect some very stiff competition among different game creators, and now EA Sports have jumped on the band wagon with its creation of the new Medal of Honor.

This is a remake of the long-running franchise but now in Afghanistan portraying the long standing battle American soldiers have had to fight. The multiplayer aspect of the game is under DICE, the creators of Battlefield, with the same packaging as that of Bad Company 2. Because of this, the Medal of Honor multiplayer game is may seem to some degree familiar.

It has the same layout but applies a different kind of approach with different titles and storylines. One of the differences is the kind that you can get killed easily by a single shot from a rifle of the enemy, the life expectancy of the player is not long while in the field. Thus, given this feature, the player's positioning strategy and awareness of the situation in a fighting situation must be of primary concern.

The game has two maps, the larger one of which is the Helmand Valley where US soldiers have to enter the Combat Mission mode through checkpoints, and are forced to defend themselves. The area is too limited and seems much too small for 24 players (12 VS 12) so that each one becomes an easy target for snipers.

This game is a lot different from Battlefield's conquest mode in that Medal of Honor is not a capture-based gameplay. The characters in the game, particularly the Americans, like it better to move forward and largely depend on their highly refined offense tactics. To ensure the fast-pace approach of the game there's a respawn feature that allow dead players to respawn fast and get back into the fight.

The presence of tanks is not at odds with the game's true gameplay. They merely support the main t6actics that rely on lightning reflexes and accuracy. It is advised to use the map efficiently and clear up the surroundings to have a plain view of the site and make it easy to look for snipers. Each player must know how to efficiently the available cover such as boulders and trees.

The scenes are so detailed, from the impact of bullets to the clouds in the atmosphere to the dust surrounding the soldiers as they move. Grenades, bombs, RPG's and high caliber rifles produce and perfectly depict the kind of battles that the game is trying to portray, war in its most destructive form.

The second map is right in the ruins of Kabul. It is a Death Match game in here, and the idea is quite simple: kill the other team before they get to kill your team. It presents entertaining actions that mirror real war.

The game offers three types of characters, the rifleman, special ops and sniper. Each type of character has its own specialties and features. For example, the rifleman starts with a basic assault rifle but can soon upgrade to much a more sophisticated and effective weapon such as the machine gun. The special ops start with a shotgun together with the snipers; they can easily upgrade to far more superior weapons. The game also features scorechains, which allow consecutive kills without even dying.

Medal of Honor may have plenty of elements that can make it just like any other online games, but the core gameplay and rich graphics are sufficient to make it stand out from the rest of the first shooter game crowd. Watch out for its official October 12 simultaneous release of Xbox 360, PlayStation 3 and PC platforms.

avatar name

Posted:
2014-04-02

gerbil

Super Gamer Dude

7.9

Today's modern games have seen the development of first person shooters as they are well suited to depict the atmosphere of a man at War. From the popularity of Battlefield: Bad Company 2 and Call of Duty, it is very clear that gamers are rooting for this kind of game. Having a wide fan base out there, one would expect some very stiff competition among different game creators, and now EA Sports have jumped on the band wagon with its creation of the new Medal of Honor.

This is a remake of the long-running franchise but now in Afghanistan portraying the long standing battle American soldiers have had to fight. The multiplayer aspect of the game is under DICE, the creators of Battlefield, with the same packaging as that of Bad Company 2. Because of this, the Medal of Honor multiplayer game is may seem to some degree familiar.

It has the same layout but applies a different kind of approach with different titles and storylines. One of the differences is the kind that you can get killed easily by a single shot from a rifle of the enemy, the life expectancy of the player is not long while in the field. Thus, given this feature, the player's positioning strategy and awareness of the situation in a fighting situation must be of primary concern.

The game has two maps, the larger one of which is the Helmand Valley where US soldiers have to enter the Combat Mission mode through checkpoints, and are forced to defend themselves. The area is too limited and seems much too small for 24 players (12 VS 12) so that each one becomes an easy target for snipers.

This game is a lot different from Battlefield's conquest mode in that Medal of Honor is not a capture-based gameplay. The characters in the game, particularly the Americans, like it better to move forward and largely depend on their highly refined offense tactics. To ensure the fast-pace approach of the game there's a respawn feature that allow dead players to respawn fast and get back into the fight.

The presence of tanks is not at odds with the game's true gameplay. They merely support the main t6actics that rely on lightning reflexes and accuracy. It is advised to use the map efficiently and clear up the surroundings to have a plain view of the site and make it easy to look for snipers. Each player must know how to efficiently the available cover such as boulders and trees.

The scenes are so detailed, from the impact of bullets to the clouds in the atmosphere to the dust surrounding the soldiers as they move. Grenades, bombs, RPG's and high caliber rifles produce and perfectly depict the kind of battles that the game is trying to portray, war in its most destructive form.

The second map is right in the ruins of Kabul. It is a Death Match game in here, and the idea is quite simple: kill the other team before they get to kill your team. It presents entertaining actions that mirror real war.

The game offers three types of characters, the rifleman, special ops and sniper. Each type of character has its own specialties and features. For example, the rifleman starts with a basic assault rifle but can soon upgrade to much a more sophisticated and effective weapon such as the machine gun. The special ops start with a shotgun together with the snipers; they can easily upgrade to far more superior weapons. The game also features scorechains, which allow consecutive kills without even dying.

Medal of Honor may have plenty of elements that can make it just like any other online games, but the core gameplay and rich graphics are sufficient to make it stand out from the rest of the first shooter game crowd. Watch out for its official October 12 simultaneous release of Xbox 360, PlayStation 3 and PC platforms.

avatar name

Posted:
2014-04-02

gerbil

Super Gamer Dude

7.9

Today's modern games have seen the development of first person shooters as they are well suited to depict the atmosphere of a man at War. From the popularity of Battlefield: Bad Company 2 and Call of Duty, it is very clear that gamers are rooting for this kind of game. Having a wide fan base out there, one would expect some very stiff competition among different game creators, and now EA Sports have jumped on the band wagon with its creation of the new Medal of Honor.

This is a remake of the long-running franchise but now in Afghanistan portraying the long standing battle American soldiers have had to fight. The multiplayer aspect of the game is under DICE, the creators of Battlefield, with the same packaging as that of Bad Company 2. Because of this, the Medal of Honor multiplayer game is may seem to some degree familiar.

It has the same layout but applies a different kind of approach with different titles and storylines. One of the differences is the kind that you can get killed easily by a single shot from a rifle of the enemy, the life expectancy of the player is not long while in the field. Thus, given this feature, the player's positioning strategy and awareness of the situation in a fighting situation must be of primary concern.

The game has two maps, the larger one of which is the Helmand Valley where US soldiers have to enter the Combat Mission mode through checkpoints, and are forced to defend themselves. The area is too limited and seems much too small for 24 players (12 VS 12) so that each one becomes an easy target for snipers.

This game is a lot different from Battlefield's conquest mode in that Medal of Honor is not a capture-based gameplay. The characters in the game, particularly the Americans, like it better to move forward and largely depend on their highly refined offense tactics. To ensure the fast-pace approach of the game there's a respawn feature that allow dead players to respawn fast and get back into the fight.

The presence of tanks is not at odds with the game's true gameplay. They merely support the main t6actics that rely on lightning reflexes and accuracy. It is advised to use the map efficiently and clear up the surroundings to have a plain view of the site and make it easy to look for snipers. Each player must know how to efficiently the available cover such as boulders and trees.

The scenes are so detailed, from the impact of bullets to the clouds in the atmosphere to the dust surrounding the soldiers as they move. Grenades, bombs, RPG's and high caliber rifles produce and perfectly depict the kind of battles that the game is trying to portray, war in its most destructive form.

The second map is right in the ruins of Kabul. It is a Death Match game in here, and the idea is quite simple: kill the other team before they get to kill your team. It presents entertaining actions that mirror real war.

The game offers three types of characters, the rifleman, special ops and sniper. Each type of character has its own specialties and features. For example, the rifleman starts with a basic assault rifle but can soon upgrade to much a more sophisticated and effective weapon such as the machine gun. The special ops start with a shotgun together with the snipers; they can easily upgrade to far more superior weapons. The game also features scorechains, which allow consecutive kills without even dying.

Medal of Honor may have plenty of elements that can make it just like any other online games, but the core gameplay and rich graphics are sufficient to make it stand out from the rest of the first shooter game crowd. Watch out for its official October 12 simultaneous release of Xbox 360, PlayStation 3 and PC platforms.


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