|Viewing Reviews 1-10 of 98|
Call of Duty has been a prominent first-person shooter throughout the years. The gripping action and heart-racing missions have proven to be addictive amongst players. Now with Modern Warfare 2, all the factors have been improved and will surely make fans and gamers begging for more in the end.
Modern Warfare 2 continues the legacy of the Call of Duty saga but this version is the least traditional among the other Call of Duty games. The main game package is divided into three pillars of gameplay. Fans who like single-player games will still have their main campaign, gamers who like to cooperate with other players either through a local or online connection will have the new Special Operations mode, and last is the multiplayer which got even better. Each mode is 100 % standalone that it does not have any connection with the other modes, so you actually get to have three different experiences in one game.
Gamers should definitely try the single-player campaign mode first, which is absolutely back and more intense than past campaign modes. Fans will truly appreciate the improvement in the mode as they are thrown into the bustling streets of Rio de Janeiro, the very cold mountains of Kazakhstan, the very dusty roads of Afghanistan and a whole lot more destinations. Modern Warfare also offers stunning visuals that are steps over Call of Duty 4 and World at War. There is an emphasis on intricate terrains in the environment, interesting weather effects, and a whole lot that adds improvement to the chaos and action of the entire game. A great audio also accompanies the stunning visuals with effects from returning weapons and a very captivating score by Hans Zimmer that will truly complement some game scenes. With the dazzling visuals and a captivating audio, you would feel like you are watching an action film when playing the game.
The campaign mode has its issues, though. For newbies, it’s quite short. But despite its shortness, Modern Warfare 2 is definitely more chaotic; brought by better visual effects, upgraded production values, and very tough scenario designs. Realism is even more exemplified in Modern Warfare 2 with better visuals, which is more pronounced when it comes to bloody scenes. There surely were effects in previous versions that showed blood with the screen getting red. But this time, blood splatter can truly be noticed as more real-looking on your screen throughout the game. Though others find this as a distraction, it’s still quite amazingly awesome.
Modern Warfare 2 is also the debut of the Special Operations or Spec Ops mode. This mode is actually an arcade-inspired challenge mode. The mode can be played with a single player for the most part, but is actually intended to be around two people’s team play. The Spec Ops mode is divided into 5 tiers that have missions where there are three possible stars to gain based on the level of difficulty in each of the 23 missions in the game. Fans and gamers will truly be surprised with this mode because of its entertainment value and is actually longer than the single player campaign mode.
The multiplayer in Modern Warfare 2 got even better, as well. Being the front bearer in the Call of Duty saga, Modern Warfare 2’s multiplayer visuals and effects indeed got a good boost. You are guaranteed to be in for an engaging experience with the multiplayer mode enhancements.
Overall, Modern Warfare 2 really proves to be one of the best first-person shooter games out in the market. But there’s a catch for those who prefer to play the single-player campaign mode. It is really short and it only forms part of the entire Modern Warfare experience. If you opt to immerse on all three modes, then you will definitely have one hell of an experience and action with Modern Warfare 2.
Wii Sports is undoubtedly the best seller in today's video gaming, the Wii Fit bundle that comes with the innovative Balance Board closely follows and just slightly behind. Now here's good news. Wii Fit Plus now takes the place of the original Wii Fit, so aptly named, because of the many enhancements that come along with it, including additional mini games and several new exercises with the much needed extra layers of tips for calorie burning.
Nintendo simply recycled the core Wii Fit package for its latest version, which is not bad really; most of these features, the menus, interface system, virtual trainers. Balance games and strength training exercises, are well-executed and definitely worth trying out. And here's one delightful thing, you can even bring in you previous workout data from its predecessor so you can just continue from where you left off. What's more, if you haven't unlocked any of the advanced routines before because you weren't really committed, you don't need to sweat it out as they are now automatically opened for you in Plus. All other added features can also be accessed right away.
Speaking of added features, Plus does boast several worthy ones. For starters, three new yoga and three strengthening exercises have been added. Also noted is how Nintendo has emphasized putting on more balance games in Plus, a total of 15 well-planned extra modes that are really a lot of fun! The games are great but are too easy and as far as exercises go, you can't expect to sweat and shed some pounds if you just play them and avoid strength training and yoga.
The one remarkable enhancement that is likely to become a favorite of many is the calorie counter. Get this, every activity in the game has a metabolic equivalent of task, also called METs, number. Most of the mini games are assigned MET ratings of 2, which is about the same as the most leisurely walk you've ever embarked on, but the more rigorous exercises, such as push-ups, have higher rates. Here's how the calorie counter works, just multiply your weight by the MET ratings you get for each exercise you perform and you'll get the amount of calories you burned.
This can either be encouraging or discouraging; encouraging, because you can envision a scientific demonstration of your workouts, and discouraging because the outcome don't really register double or triple digit calorie numbers. Understandably, since the Wii Fit Plus workouts are relatively simple and easy, it will take you sometime to burn those calories.
Don't get disappointed now but Nintendo has decided to warn customers not to make the calorie counter as the be-all and end-all indicator of calorie burning; rather, that you are well advised to still rely on BMI or body mass index scale as your fundamental gauge of success or failure with regards to burning calories. In a sense, this can make you have second thoughts as to the accuracy of the results when you use Wii Fit Plus.
Another thing that you're going to miss with the Plus is the inclusion of any online functionality. It doesn't even have leader board features. Wii Fit Plus would have benefited from similar online functionality such as that offered by Nike Plus, which lets users track how far they've run and compare the results of their efforts with family and friends online. It is truly a major lapse on Nintendo's part not to include this feature, and offer instead a fast and easy local multiplayer mode where players take turns, which doesn't even come close to motivational.
One thing that you have to be thankful about is the measures taken to address one of the biggest issues of the original Wii Fit, which was the inability ot create a customized workout program for individual preference and needs. This time, you can conveniently go to My Wii Fit Plus Routine section and choose your own set of exercises that are designed and aimed at trimming down specific body areas. This you can do either by using the presets that Nintendo has or creating your own routines from scratch.
To sum it up, Wii Fit Plus is a fantastic way to burn some calories while simultaneously having fun. There are issues that could have made the Plus even stronger, had Nintendo given the appropriate attention to resolve it and did not ignore those few shortcomings. Still Plus is a lot less expensive that paying for a gym membership. With proper diet and by using it right, you can actually lose weight and tone your muscles, while having a fabulous time.
Sony Playstation continues to head on the right track in reforming their successful PS3 video games into PSP formats. From their popular Resistance series, here comes Resistance: Retribution, which continues the story of James Grayson, the British soldier on a fight against the Chimera force, aliens trying to invade the Earth.
In Resistance: Retribution, developer Bend decided to do some tweaking to the game for improvement and adjustment purposes especially to more restricted specifications PSP could offer. First off, instead of the first person point-of-view, they switched to a third-person over the shoulder perspective. It does not give you the same Resistance experience but is effective for the PSP version, which also becomes a solution on the tight controls it has been developing over the years.
Because it is smaller, the PSP handheld version has several limitations and adjustments have to be made. The left stick is used for movements; while aiming is done through the four face buttons found on the other side. This is actually a good thing because of the auto aiming and target lock-on features that you have to rely on. If your weapon is at the right direction, the game itself will guarantee that you hit the opponents. You can opt for free-aim by tapping the d-pad; but this is not recommended because it is so slow.
This game also has new enemies like the Boiler, a skinny creature with a swollen head that blasts when it is near you. The game does have exploding enemies but these Boilers are more irksome because you spend a lot of bullets to defeat them; unless you shoot them on their heads, then you save a lot of ammunition. The bad news is this is near impossible with the auto-aim on, so you just have to do it manually. Enemies that blow up charges at you anytime out of nowhere, is another source of exasperation, especially if you are caught off-guard. Good thing there is a polished cover system that automatically glues you into place when you are in close proximity to a wall, a doorjamb or a box, which saves you the trouble of a blind fire or the complicated motions of holding a direction, leaning over and firing.
Resistance Retribution may not be a purely original game with all those gameplays but they are the best on PSP pure shooting games with their polished controls and consistent action. They have great graphic designs that could compete with other PSP games and even exceed in some areas. The game is very detailed when it comes to enemy graphics and location. If you’re looking for snags, it is most likely be about the quality of the audio.
Besides being able to enjoy a single-player campaign, one of the unique features of this new PSP version is the availability of a multiplayer mode. This is all possible through a local wireless connection or play online with PSP’s Infrastructure mode. Eight players can tough it out with each other in teams or in everyone versus everyone games or the most popular of all, the Assimilation type.
If you loved the Syphon Filter games, this is definitely much better. Although they have a lot more in common, the adjustments in the new Retribution has made the game a lot easier and faster to play.
LEGO Batman is the fifth go of Traveller's Tales at the LEGO theme but still only minimal change has happened during this time. However, even if that is the situation, gamers and fans of the dark-caped crusader, are sure to find the game amusing. The main reason here is that the gameplay used is a proven success. It is enjoyable and easy to understand. Yet all the problems in the past concerning the LEGO games, such as nonsense puzzles and the AI problem are still present. At this stage you would have expected Traveller's Tales to nearly perfect the game, but that is not so.
LEGO Batman is a unique game because it did not take its story from any of the Batman movies or from the comics. The plot within the game is kind of original; thus, it gives the creators a wide horizon, since there is no pressure to follow up with a well known story. The Batman here is not even connected with the Batman we know. It is exactly like a Batman in the toy shelf where you can create anything you desire with it.
The main idea of the plot is basically a story of Batman chasing and capturing villains that escaped from the Arkham Asylum. When you play LEGO Batman, the main goal is basically to destroy enemies and smash objects. The story isn't all that important.
The charm of LEGO is still present in the game and as a whole, it is still very funny. You have the same stoic Batman here, Robin is still same old goofy self, and the villains have remained amazingly crazy. The characters are really good LEGO counterparts of the cartoon Batman. However, aside from the characters, the background is not something to get crazy about. It would have been better to see a more creative Gotham City.
To the game's credit, LEGO Batman has everything in the mix. There are a multitude of characters spread out in six acts. In the first half you can use Batman and Robin. There are also power suits you can use. Robin can use the magnetic suit that allows him to walk through metal walls. And Batman has the demolition suit so he can turn stuff into smithereens in an instant (this fits Batman, he always wants everybody's attention, right?).
When you reach act three to six, you may start using the villains. In this plot, you can have a taste of how the sinister villains set up their master plan. This, however, is before the ultimate meeting between them and the bat. Each villain has their own unique powers. Poison Ivy uses her kiss to poison another. The joker gives joybuzzers to anyone he touches. Mr. Freeze places anyone in the cold storage. The Riddler controls the minds of other villains to make them his minions. You know the rest. But the main Batman Nemesis here is Killer Moth. Oh yes, the all popular Killer Moth that everybody remembers (That was an attempt at sarcasm, by the way. No one really knows who Killer Moth is or was.)
And on top of the story, there are dozens of unlockable characters that can be used when replaying levels. Among these characters are Night Wing, Batgirl, Hush, Man-Bat and others; which can be unlocked with each LEGO bit collected in the game (Cool, huh!)
There are many good things going for this game. The huge downside is that the problem from the previous LEGO games was never addressed. The AI presents problems; the jumps are difficult to time and stuff like that. But if you are looking for a good laugh with a buddy while appreciating the comical Batman and friends the game has created, then by all means, go ahead and purchase the game!
EA has taken over the Wii creation of the system and the golfing experience of the Game Tiger Woods PGA Tour 10. The feedback on the game is great and the experience of golfing is terrific. The way the gameplay is created has really answered the needs of gamers. The game just allows you to get immersed in it. It is the best entertainment in golf that money can buy. Moreover, PGA Tour 10 also features a wide selection of new courses with a realistic weather effect. The star of the game is the long awaited MotionPlus swing controls. This offers a very realistic recreation of real golfing. If you are still deciding whether or not to buy the MotionPlus, here’s a tip: YES! Buy one already. It is really THAT good.
The gameplay is really one fantastic feature. The menus in the game are slick. The style is very good and the pointer controls are well done. However, the game is still not a major revolution. The fundamentals of the previous edition are still intact; EA has just added and then subtracted some features to improve the game. And there are several game type modes, but the biggest part of the single player game is on the “My Career” mode. It is specially detailed that you are able to create a golf player basically from scratch. You may also customize as much as you want in the game. And when your player is ready you can take him to several tours like the PGA tour, the FedEx Cup, and Tournament Challenge. This type of career mode, I would definitely recommend to golf fans because the tournament is filled with seasoned PGA real life players as your competitors.
The game not only has the career mode, but it also features more than ten mini-games. These games range from cart competition to target practice and then to ring scores. Well, this mode actually featured in the previous edition; which up to four players - and the fun just keeps getting better.
Then there’s the online mode. The features in the last edition are still there, but some new fantastic live tournaments have been added. In this edition, you may join a tournament on a daily or weekly basis. You can even play with the pros in the ranked tournaments. And when you add this to the real-time weather feature of the game - the weather forecast - you’ll encounter unpredictable environments which just make the game a bit more challenging.
The Graphics of the game is superb when it comes to fluidity and the course looks realistic enough. However, the textures in the game can do with some improvements. The sound on the other hand is just average. The sound on the menus is decent but is not a stand out. And the sound effects in the gameplay are not that good either.
Despite the minimal drawbacks, Tiger Woods PGA Tour 10 for Wii can still be considered one of the best. It’s filled with content and the game is made excellent with the addition of the MotionPlus, along with the great Disc Golf expansion and the online mode that add some other dimension to the game. Don’t be surprised if this game hits the top of the charts.
What does Yoshi's New Island actually have? Not a whole lot.
Super Gamer Dude
Marketed as the sequel to Super Mario World, Yoshi's Island for the Super Nintendo is a somewhat contentious game in certain circles. Some people believe that it is one of the best games that Nintendo has ever made with original graphics and fresh gameplay for the time, while others believe that those same qualities make the game awful and a stain on Nintendo's record. With Yoshi's New Island, Nintendo has managed to do something that I wouldn't have thought possible - they've made a game that doesn't make either camp happy.
Put simply, Yoshi's New Island throws away that really made the original game so interesting for so many people - its uniqueness. Unlike other Yoshi-centric titles like Yoshi's Story, Yoshi's New Island does absolutely nothing to distinguish itself as a new game. Other than the graphics, pretty much everything about Yoshi's New Island could be done on the Super Nintendo.
Even that new more modern graphical style that Nintendo has adopted takes away from the charm of the Yoshi's Island series, however. Instead of hte beautiful and unique style that typified the Super Nintendo game, New Island uses a mostly generic Mario artstyle.
The gameplay, while it has not been modernized or changed in any significant way hasn't really changed at all. There is nothing interesting going on if you've played the first Yoshi's Island - but perhaps that is New Island's biggest strength. People that have some sort of strong opinion on the original Super Nintendo game will more than likely not be huge fans of the new game - but people who have never touched a Yoshi's Island game in the past could certainly find a lot of fun in the new one.
Of course, that would make the assumption that they haven't really played a large amount of side scrolling platformers either. Like so many other Nintendo platformers, Yoshi's New Island starts off relatively easy. Most Nintendo platformers would then take a sharp turn upwards in difficulty after the first few levels - but not New Island. Instead, the game waits until the last few levels before it finally becomes as difficult as you would expect a Nintendo platformer to be. Indeed, many levels of the Super Nintendo game were notoriously difficult, and in losing that the game loses another part of its charm.
Without it's charm, what does Yoshi's New Island actually have? Not a whole lot. Without the charm that made the original game so interesting, Yoshi's New Island has become yet another bland platformer in a sea of similar titles on the 3DS - many of them from the same company. New Island is a valiant attempt at recapturing the flame of the original title, but it is clear that the people who developed this game did not quite understand what people really loved about the Super Nintendo game.
The original game was not so beloved because it had a fun egg throwing mechanic - that was probably the worst part, and has always been somewhat clunky. The original game was fantastic because it was doing something that Nintendo had always seemed reluctant to do - try new things. In a world where Nintendo is churning out the same games year after year in an attempt to boost sales of their hardware platforms, the degradation of such a unique franchise like Yoshi's Island stands out as even worse as it would have been otherwise. Yoshi's New Island is by no means a bad game, and is probably worth picking up on a sale or a rental, but no one should pay full price.
Ubisoft Montreal has now come up with a new game that marks the comeback of Sam Fisher. But Sam is not in a good mood now. Sam is feisty; and you can sense anger in every line he speaks. And with every move he makes, be it brutal takedowns or interrogation moves, you can truly feel the rage running through his veins. The fury and aggressiveness are not only present in the story, but on the entire gameplay changes as well. Ubisoft Montreal took a big risk deviating from trial-and-error style that the game has been famous for. Splinter Cell: Conviction is as awesome as its title, which is the best title for a game ever.
The story of the game happens a few years after the end of Splinter Cell: Double Agent. If you have played the previous game but haven’t finished it, there’s nothing to worry about. You’ll soon catch up quickly. Here are few of the events you might have missed: Sam’s daughter was killed; he killed his best friend Lambert; and he decided to split from Third Echelon, the agency of the government he considered to be his home for years. He later acquired new evidence leading to his daughter’s killer, so a grief-stricken and semi-retired Sam gets back into action; and thus, Splinter Cell: Conviction begins. Sam gets hold of information that the people behind the death of her daughter are planning a major terrorist attack on Washington D.C. His mission now is not just to find his daughter’s killer or killers; but he’s out to save the people of Washington D.C.
The pacing of Conviction is the main difference of this game from its predecessors. Throughout the game, you will really feel driven and pushed forward. Ubisoft has made a few neat tricks to achieve the unrelenting fast pace. The game unfolds in such a dynamic pulsating way that you can’t wait to find out what’s going to happen next; and there’s a chance that you may even stay up all night playing the single-player campaign mode.
The game has no in-game loading screens but if you die, that’s an exception. As soon as the game starts, you won’t have time to mull and wonder about what’s in store for you. As the levels are being loaded, slickly presented cut scenes appear simultaneously. There is a new fancy new projection technology that integrates text into the scene you’re in, to lead you to your goal; just as there are movies about back stories playing in the walls as you play. These things help players feel fluidity throughout the game. However, the real reason why players feel so fluid throughout this game is because of the change in stealth.
In Conviction, stealth is fortified with the word speed. In the game, Sam moves lightning fast. Sam has been given “panther” attributes by Third Echelon and the codename just fits him perfectly. In the past versions of Splinter Cell, the trick was to avoid the enemies. But this time, Sam becomes a hunter of the enemies. Instead of avoiding them, he finds and kills them. This is his underlying mission throughout the game.
Conviction is indeed a fitting title and it has all the makings of a true Splinter Cell game. Incredible speed is the pivotal feature of the gameplay and Sam here transforms to a whole new different person – an extremely awe-inspiring killer. It’s an astonishingly superb, action-packed game so vastly different from its predecessors, you hardly recognize it as a sequel. Despite some problems in the design presentation, the elements still work together to make Conviction, a remarkable addition to the Splinter Cell game family.
The Sims designer Will Wright is also the maker of SimCity, a complex game that has also captured the hearts of many gamers from its first release 15 years ago, with its challenging goal of planning a city and turning it into a successful metropolis with you as the mayor. Now, the series reaches its fourth installment which is not that different from the previous SimCity games. But that doesn’t mean there aren’t any changes, it does have new features and a major overhaul was done with its visuals but these aren’t enough to make you conclude that the game has maximized its capability of becoming the best. Still, its complexity and challenging goals can give you hours of playing time and experiences where you can actually learn from.
The most noticeable change in this new installment can be spotted the moment you begin to play where you immediately see the SimNation; which is dissected into a number of smaller areas where you can build a whole city in an area of your choice. To a certain extent, each city in the surrounding area can collaborate with another city, especially when trading resources. All you have to do is to click on a square, name it and commission yourself as its mayor.
Getting started is just like any of the other SimCity games; beginning with building your power plant and on to creating the commercial zone. But in SimCity 4, everything is made easy by its automated commands when making streets. This is fantastic since it does make everything easier on the other hand, it can also leave your city with little wasted spaces if you are not acquainted with the use of such automated commands. This feature can probably be appreciated more if it had been made optional for those who are more adept at manual operations than using the automated version.
This version has a more polished interface that gives you all the information and the building options that will help you become the best mayor for your city. The game also gives you a wider level of control over you city. Instead of just lowering or increasing your tax rate, you can now choose to differentiate the tax rates between the three zone types in your city. You can also adjust budgets not only locally but globally, too.
The fourth installment in the series also gives you the option to make your own volcano even in the heart of the city, which means you can also make calamities and natural disasters just happen out of the blue through the disaster menu. Be warned that you are not allowed to paralyze random disasters. You can even make yourself the worst mayor in this game like getting your city into serious debts and all! But that is definitely not the purpose of playing this game. The new MySim mode is also not necessary. Sure, your new imports can provide you with important information but why give your attention to that one person when you have thousand more that actually need you right now.
Sometimes, the game strikes some performance issues. The worst that can happen is that your game might not boot up because it is incompatible with some video cards. You can also experience crashes and some hitches on the graphics. Starting up can also be a bit slow and irksome and sometime the cameras become unresponsive when you want to monitor around your city.
These are just minor problems to a game that is still impressive overall, with its variety and attention to details. Among the four, this is the only one capable of giving you a night view of your city although seasons are not yet available. SimCity 4 is still the same complex and challenging game you love and with all its add-ons, you will categorically find it hard to stop.
Last year the release of FIFA 09 was a major hit. Today, FIFA 10 is rocking the world by its excellence. The realease of the newly improved FIFA 10 is now astounding football gamers worldwide with their newly added features that is taking it to a new level.
FIFA 10 now features the full 360 degree dribbling that is a far cry from the other versions that are limited to only sixteen directions. This new feature allows for dribbles in a lot of directions that make the game more realistic than ever.
Another brilliant inclusion in this new video game is the Virtual Pro, taking personalization to a higher level. Previous versions set you up on a career as a football player. Virtual Pro transcends it by giving the created player your own face through uploaded photos which will become your look-alike in a virtual way. Virtual Pro offers you the opportunity to make a player based on your preference when it comes to the style of playing you want to have. Your look-alike football player will be accessible in the group of the team you like the most in all options. This will allow your player to develop their statistics by just participating in an exhibition game. Many opportunities for achievements and developments can be made through Virtual Pro where some of it would most likely take a lot of time and effort to achieve but is still worth trying because it can actually increase a footballers abilities. You can start from practicing at the arena or on to playing matches online.
Another attachment, although not that fully developed, is the possibility of modeling your own set pieces. You can make and design your own free kicks and corner routines and try it by using the Arena. You can decide on how you want your line of defense to work and apply advancements on your crosses and goalkeepers who should probably watch out because they can be awarded with red cards.
These are the new inclusions that FIFA 10 offers but other than that, the rest still remains the same while some have been improved like the leagues which have been made better in physics, controls and in multiplayer options both on and offline. Teammates and opponents are now playing better together, and there is more focus on the ball, which is important in a game, all made possible by improvements on artificial intelligence. Graphics and special effects like cheering audiences and weather effects like rain and snow is also more developed. Another thing to be noted is the extension of the manager mode with a remake on its experience point system and improvements on staff, inteface and the chance to change kit numbers.
At first, it will be hard to adjust to these new features because of the drastic changes that lead to their great developments but everything is so worth it because FIFA 10 has brought up football gaming into a higher level of experience which everybody will truly enjoy.
Dante’s Inferno is practically an offshoot of the God of war series. With an added improvement in the system; some plus on the power-ups and items; some combat strategy changes; and visual difference, the new game is now a deviation from the original. This has become the reasons why Dante’s Inferno has become one of the most fluid games among the action genre in gaming.
The developers of the game, A2M have tried to transpose and make the game in the PSP. The story was basically the same. Dante is on a journey to save a loved one’s soul from the inferno; and he does this be destroying things, which is basically the same as before. And when you look at the game Dante’s Inferno closely, A2M has destroyed the essence of the game with the little resources and capabilities of the PSP.
The combat, at the first looks the same as the console version, but once you play it, you can feel the difference. The dodge move is now harder to control. The character is now less versatile in combat. The combo of a hero may easily be broken due to the difficulty mentioned above. Hence, frustration may arise.
And that’s not all; there are wrongly-created edits in the game. There are now perceived as imbalances in the skills of the hero. An example is the grab-and-judge skill that becomes too powerful in the game. As a result, other strategies and skill turn out to be impractical to use. Some skilled player however, can ignore this issue since they have what it takes to make use of other combat strategies and combos. But, there is still a downside to this; the hits of the combos you use are not registered perfectly, so you can still end up using the imbalance skill due to irritation.
Moreover, the holy dash skill that was effective against a mob has become virtually useless since it now requires you to aim manually using the analog while pressing down a directional pad (Did I say impractical?) Combine this with the reduced movement speed of Dante; the game is really frustrating.
That’s not saying the game is all negative. The developers were able to maintain some of the epic scopes from the console game. It is admirable for them to still have the maintained host of levels and encounters. The scale of the game is good, and the graphics is pretty impressive, even considering that this is a PSP game. The use of colors have compensated for the lack of detail in the background. And the game as a whole performs as it should.
In this version, most of the “punish or absolve” feature have been deleted. However, what is retained works well. Save when you are in the scripted kills in the game.
On the presentation of the game, it was really shabby and compromised. The soundtrack in the game does not perform well. There are skips and cuts in the game. And to make things even worse, there are load screens at every stage and for every move you make in the game.
The transposition from the console game to the PSP isn’t such a smart move for A2M. The game was virtually a disaster. Gamers, if you are looking for fun, this is not the game for you.
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