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Posted:
2010-04-19

homer

Super Gamer Dude

Call of Duty has been a prominent first-person shooter throughout the years. The gripping action and heart-racing missions have proven to be addictive amongst players. Now with Modern Warfare 2, all the factors have been improved and will surely make fans and gamers begging for more in the end.

Modern Warfare 2 continues the legacy of the Call of Duty saga but this version is the least traditional among the other Call of Duty games. The main game package is divided into three pillars of gameplay. Fans who like single-player games will still have their main campaign, gamers who like to cooperate with other players either through a local or online connection will have the new Special Operations mode, and last is the multiplayer which got even better. Each mode is 100 % standalone that it does not have any connection with the other modes, so you actually get to have three different experiences in one game.

Gamers should definitely try the single-player campaign mode first, which is absolutely back and more intense than past campaign modes. Fans will truly appreciate the improvement in the mode as they are thrown into the bustling streets of Rio de Janeiro, the very cold mountains of Kazakhstan, the very dusty roads of Afghanistan and a whole lot more destinations. Modern Warfare also offers stunning visuals that are steps over Call of Duty 4 and World at War. There is an emphasis on intricate terrains in the environment, interesting weather effects, and a whole lot that adds improvement to the chaos and action of the entire game. A great audio also accompanies the stunning visuals with effects from returning weapons and a very captivating score by Hans Zimmer that will truly complement some game scenes. With the dazzling visuals and a captivating audio, you would feel like you are watching an action film when playing the game.

The campaign mode has its issues, though. For newbies, it’s quite short. But despite its shortness, Modern Warfare 2 is definitely more chaotic; brought by better visual effects, upgraded production values, and very tough scenario designs. Realism is even more exemplified in Modern Warfare 2 with better visuals, which is more pronounced when it comes to bloody scenes. There surely were effects in previous versions that showed blood with the screen getting red. But this time, blood splatter can truly be noticed as more real-looking on your screen throughout the game. Though others find this as a distraction, it’s still quite amazingly awesome.

Modern Warfare 2 is also the debut of the Special Operations or Spec Ops mode. This mode is actually an arcade-inspired challenge mode. The mode can be played with a single player for the most part, but is actually intended to be around two people’s team play. The Spec Ops mode is divided into 5 tiers that have missions where there are three possible stars to gain based on the level of difficulty in each of the 23 missions in the game. Fans and gamers will truly be surprised with this mode because of its entertainment value and is actually longer than the single player campaign mode.

The multiplayer in Modern Warfare 2 got even better, as well. Being the front bearer in the Call of Duty saga, Modern Warfare 2’s multiplayer visuals and effects indeed got a good boost. You are guaranteed to be in for an engaging experience with the multiplayer mode enhancements.

Overall, Modern Warfare 2 really proves to be one of the best first-person shooter games out in the market. But there’s a catch for those who prefer to play the single-player campaign mode. It is really short and it only forms part of the entire Modern Warfare experience. If you opt to immerse on all three modes, then you will definitely have one hell of an experience and action with Modern Warfare 2.

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Posted:
2010-04-25

homer

Super Gamer Dude

8.00

Sony Playstation continues to head on the right track in reforming their successful PS3 video games into PSP formats. From their popular Resistance series, here comes Resistance: Retribution, which continues the story of James Grayson, the British soldier on a fight against the Chimera force, aliens trying to invade the Earth.

In Resistance: Retribution, developer Bend decided to do some tweaking to the game for improvement and adjustment purposes especially to more restricted specifications PSP could offer. First off, instead of the first person point-of-view, they switched to a third-person over the shoulder perspective. It does not give you the same Resistance experience but is effective for the PSP version, which also becomes a solution on the tight controls it has been developing over the years.

Because it is smaller, the PSP handheld version has several limitations and adjustments have to be made. The left stick is used for movements; while aiming is done through the four face buttons found on the other side. This is actually a good thing because of the auto aiming and target lock-on features that you have to rely on. If your weapon is at the right direction, the game itself will guarantee that you hit the opponents. You can opt for free-aim by tapping the d-pad; but this is not recommended because it is so slow.

This game also has new enemies like the Boiler, a skinny creature with a swollen head that blasts when it is near you. The game does have exploding enemies but these Boilers are more irksome because you spend a lot of bullets to defeat them; unless you shoot them on their heads, then you save a lot of ammunition. The bad news is this is near impossible with the auto-aim on, so you just have to do it manually. Enemies that blow up charges at you anytime out of nowhere, is another source of exasperation, especially if you are caught off-guard. Good thing there is a polished cover system that automatically glues you into place when you are in close proximity to a wall, a doorjamb or a box, which saves you the trouble of a blind fire or the complicated motions of holding a direction, leaning over and firing.

Resistance Retribution may not be a purely original game with all those gameplays but they are the best on PSP pure shooting games with their polished controls and consistent action. They have great graphic designs that could compete with other PSP games and even exceed in some areas. The game is very detailed when it comes to enemy graphics and location. If you’re looking for snags, it is most likely be about the quality of the audio.

Besides being able to enjoy a single-player campaign, one of the unique features of this new PSP version is the availability of a multiplayer mode. This is all possible through a local wireless connection or play online with PSP’s Infrastructure mode. Eight players can tough it out with each other in teams or in everyone versus everyone games or the most popular of all, the Assimilation type.

If you loved the Syphon Filter games, this is definitely much better. Although they have a lot more in common, the adjustments in the new Retribution has made the game a lot easier and faster to play.

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Posted:
2010-05-10

homer

Super Gamer Dude

7.90

Wii Sports is undoubtedly the best seller in today’s video gaming, the Wii Fit bundle that comes with the innovative Balance Board closely follows and just slightly behind. Now here’s good news. Wii Fit Plus now takes the place of the original Wii Fit; so aptly named, because of the many enhancements that come along with it, including additional mini games and several new exercises with the much needed extra layers of tips for calorie burning.

Nintendo simply recycled the core Wii Fit package for its latest version, which is not bad really; most of these features – the menus, interface system, virtual trainers. Balance games and strength training exercises – are well-executed and definitely worth trying out. And here’s one delightful thing – you can even bring in you previous workout data from its predecessor so you can just continue from where you left off. What’s more; if you haven’t unlocked any of the advanced routines before because you weren’t really committed, you don’t need to sweat it out as they are now automatically opened for you in Plus. All other added features can also be accessed right away.
Speaking of added features, Plus does boast several worthy ones. For starters, three new yoga and three strengthening exercises have been added. Also noted is how Nintendo has emphasized putting on more balance games in Plus – a total of 15 well-planned extra modes that are really a lot of fun! The games are great but are too easy and as far as exercises go, you can’t expect to sweat and shed some pounds if you just play them and avoid strength training and yoga.

The one remarkable enhancement that is likely to become a favorite of many is the calorie counter. Get this – every activity in the game has a metabolic equivalent of task – also called METs – number. Most of the mini games are assigned MET ratings of 2, which is about the same as the most leisurely walk you’ve ever embarked on; but the more rigorous exercises, such as push-ups, have higher rates. Here’s how the calorie counter works: just multiply your weight by the MET ratings you get for each exercise you perform and you’ll get the amount of calories you burned.

This can either be encouraging or discouraging; encouraging, because you can envision a scientific demonstration of your workouts, and discouraging because the outcome don’t really register double or triple digit calorie numbers. Understandably, since the Wii Fit Plus workouts are relatively simple and easy, it will take you sometime to burn those calories.

Don’t get disappointed now but Nintendo has decided to warn customers not to make the calorie counter as the be-all and end-all indicator of calorie burning; rather, that you are well—advised to still rely on BMI or body mass index scale as your fundamental gauge of success or failure with regards to burning calories. In a sense, this can make you have second thoughts as to the accuracy of the results when you use Wii Fit Plus.

Another thing that you’re going to miss with the Plus is the inclusion of any online functionality. It doesn’t even have leader board features. Wii Fit Plus would have benefited from similar online functionality such as that offered by Nike Plus, which lets users track how far they’ve run and compare the results of their efforts with family and friends online. It is truly a major lapse on Nintendo’s part not to include this feature; and offer instead a fast and easy local multiplayer mode where players take turns, which doesn’t even come close to motivational.

One thing that you have to be thankful about is the measures taken to address one of the biggest issues of the original Wii Fit, which was the inability ot create a customized workout program for individual preference and needs. This time, you can conveniently go to My Wii Fit Plus Routine section and choose your own set of exercises that are designed and aimed at trimming down specific body areas. This you can do either by using the presets that Nintendo has or creating your own routines from scratch.

To sum it up, Wii Fit Plus is a fantastic way to burn some calories while simultaneously having fun. There are issues that could have made the Plus even stronger, had Nintendo given the appropriate attention to resolve it and did not ignore those few shortcomings. Still Plus is a lot less expensive that paying for a gym membership. With proper diet and by using it right, you can actually lose weight and tone your muscles, while having a fabulous time.

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Posted:
2010-04-14

homer

Super Gamer Dude

8.00

If you’re one of those addicted to gaming and you have been waiting for new and incredible games to play in your chosen console, then the wait is finally over. The latest installment of the Final Fantasy is available in the Xbox 360 game console. You can now enjoy new adventures made in a very creative and polished game interface.

Final Fantasy has been considered to be one of the best role playing games in the gaming industry. It has been known to have very interesting characters, elaborate stories, and multifaceted battle systems. Now with the new installment, a more straightforward approach is used in the entire game overarching some well-loved series traditions. But fans of the game series will never be disappointed because the battle system and the narrative remain as strong as those in the past versions of the game.

Fans and gamers will get to experience the exciting adventure of Final Fantasy XIII featuring 6 different characters, with Lightning taking the lead role. Reminiscent of Final Fantasy VI, you hold control over the 6 different characters in different times and get to frequently jump between different characters. In terms of story structure, fans and gamers will enjoy the multi-story approach as well as the cool use of flashbacks throughout the game story.

Themes stay very relevant to the game play of Final Fantasy XIII. And one of the highlights is the establishment of a dynamic link between the two worlds of Final Fantasy XIII – Pulse and Cocoon. Interestingly, Final Fantasy incorporates mythology, such as some of the major religions in the world; into the entire game play, with the inclusion of gods called fal’Cie to protect humanity. The relationship of the humans and their fal’Cie counterparts is also shown creatively in the entire game.

Final Fantasy XIII also delivers a very interesting and solid battle system. The game starts with a simple menu-driven system; then it gradually develops into a more complex and challenging system. The classic ATB or Active Time Battle Principle is also utilized in the entire game. Players are able to do numerous tricks in a single action with the multi-slot ATB gauge. Because the game has an attack queue system, players are able to build up combos and conduct other important tasks when the situation gets difficult.

Each character of Final Fantasy XIII is crucial; and survival in this game depends on the performance and interaction among the characters, unlike in the past versions where a job system has been set up. This installment also has six roles and by the end of the game all the characters would have had access to each role, which will ultimately be the deciding factor on how well you play the game. These roles are what keep the game totally heart-pounding and leave you gasping for breath. The battles are kept crisp, robust and exciting by all the role-playing, which is most essential in RPG.

One interesting thing about this version is the swanky grouping of the roles called Paradigms where players can shift roles at any part of the game as may be deemed most suitable to deal with any given situation. This role switching – or what you may call Paradigm shift – heightens the tension and the thrilling sensation; which is why this game is such fun to play. There’s none of the mundane, dull moves to this game.

Final Fantasy XIII is not without its share of issues. The linearity of the game is still very apparent Players will also get to notice of the linearity; although it’s not really enough of a problem to distract you from the fun part. Also very noticeable is the obvious absence of the mini games, which Final Fantasy has been well known for and has even become a trademark. Also bothersome is the lack of New Game + option, which is now very common in RPGs. It could get frustrating when players couldn’t go back and re-experience the thrill of the earlier portions of the game without having to start from scratch.

With all those great game features, the little problems become negligible really. You can still enjoy a great JRPG that sports a challenging, fast-paced and absolutely satisfying battle system. Despite the few drawbacks, the game is still truly worth buying.

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Posted:
2010-04-25

homer

Super Gamer Dude

6.60

Sony Computer has never failed to give us great gaming entertainment and now they give us Invizimals which brings fighting into an augmented reality by using your own Play Station Portable, along with a mini camera that recognizes a special card that serves as a trapping device for your little creatures.

Invizimals is very similar to the Pokemon series where you catch creatures for your collection; you train them and use them for fights. Through the mini camera, you look for these creatures and trap them with the special card. Fighting comes in the battle mode where you can try your skills against computer generated creatures or fight with your friends’ collection sitting next to you or online.

The game has charming visuals with tutorial videos but that doesn’t make the game easy. In fact, it is more complicated than you think because of the need to focus your camera during gameplay, which makes capturing and fighting harder. To be able to capture creatures, you have to move your camera around to stay behind a creature’s back and capture them. In order for your creature to be within view, your camera must have a clear vantage point of the special trapping card each time. Sometimes, while you are trying to go after your creature, you lose sight of this card; thus, the creature disappears.

As for fights, they use a real-time mechanic system instead of the turn-based one that was traditionally employed. They also make use of three attack moves, a block and a stamina gauge that should be monitored during game time. Invizimals also feature mini games cropping-up; but you don’t have to worry since they are really easy to accomplish.

This is indeed a breakthrough in video gaming because of the incorporation of the real world when capturing your own creatures and going on to an adventure with the use of the mini camera. Another great thing about this game is its slowly-voiced tutorials where instructions are given by an adoring cast of characters with videos to help you understand the game better.

Although the technology behind Invizimals fall short of expectation; and can’t quite deliver on its aspiration, it functions adequately enough to prevent it from failing dismally. There’s an obvious lack of real profundity in the critter combat and the mission structures are too restricted for sufficient satisfaction. There’s a real tendency for this game to become a passing fancy rather than a mainstay despite its undisputedly charming concept and implementation; which the younger players may find alluring for a while.

It can be treated as some kind of a cool novel creature-collection gimmick but the reality is it really won’t take long before the novelty wears off. Still, the chance to play in the image of your room and the minimal thrill of discovering the creatures hiding around is too good to pass and hold some level of challenge, if only momentarily.

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Posted:
2010-04-28

homer

Super Gamer Dude

8.00

Video games have stayed in the market for years but most of them become successful because of continuous upgrades and innovation. But, for over ten years of being in the gaming world, Virtua Tennis has hardly changed and their latest version Virtua Tennis 2009 is no different. Like other VTs, the series still comes with its three basic shots - the top spin, slice and the lob.

Virtua Tennis 2009 is not without improvement though. A tiny advancement is made on the players’ movement where they don’t dive for shots directed on the baseline; and you do need to practice a lot to be able to do powerful returns. But aside from that, the rest is basically the same, which is truly disappointing.

There are times when the AI doesn’t work. Even though Sumo digital has done away with the diving that has damaged the playing in the past, players in this new game still have to charge for the balls, sometimes going down on one knee just to hit back. This is fine except that sometimes during matches, the AI would blast off, running right after serving; taking away the challenge of the game – too easy. It feels like when you move to a direction before the opponent serves, they take that same direction after returning the shot. All of this could be a form of guessing and anticipating where you’re going to hit, based on the direction of your last hit. In any case, everything just doesn’t seem to add up.

Animation is also an issue, especially when you are about to hit a ball. Sometimes players make sudden jerks when doing their moves. Interestingly enough, this only happens when games are played on a Melbourne court or online.
The new sequel does not shout creativity when it comes to innovation. It could have been more exciting if they tried to develop new controls instead of doing nothing at all to expand the gameplay.

Most of the plays are done in World Tour mode where you get to create a player. Here the feature interface is a far cry from satisfactory as players often end up scaring gamers instead of creating tennis stars. This mode has not even changed a bit just like the gameplay. You still travel throughout the world in handpicked destinations. Everything from the home, to training in the academy to doing things with your partner or playing their mini-games; everything has stagnated into boring sameness.
The audio is even more of a let-down. They have this tennis music going in the background during each game that pervades like annoying little mosquitoes and their striking ball sound effects is pitiable to put it mildly. You bet gamers would rather opt for total silence while playing.

The one significant change that can probably save the day from a total rain check is the added feature of bringing your customized player online to improve career ranking by competing in multiplayer games. I’m sure you won’t be surprised to know that even that has a hitch, too. There is an awful lag in every match you play, which can really drive you to the edge of annoyance.

Virtua Tennis 2009 is just like any VT available on the market. Nothing is new that would excite gamers about this new installment. There is no innovation that would pique up your interests. Although some would undoubtedly love its consistency, those who are looking for something new will most likely feel even more frustrated than before.

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Posted:
2010-04-28

homer

Super Gamer Dude

7.30

Aliens vs. Predator has always been a fan favorite. The idea of it coming back is already enough to make headlines. The older ones who were really part of the whole AvP era couldn’t wait for its release. The younger generation is just as excited but not for the same reasons as the older ones. The mere thought of aliens, predators, and humans clashing is already adequate reason to make them sit at the edge of their seats.

The whole idea of a great game coming into existence is buried deep in the game. You can play three different campaigns each offering a different point of view. Players are given the opportunity to take the role of the aliens, the predators, or the marines. Put these three in one game and you expect to have a great game, right? Unfortunately, each game comes out mediocre and even if you put all of three together, it still doesn’t make up for all the good stuff that it lacks. What’s really sad is that you have high hopes for this game because the PC game was good and this version just disappoints you further in almost every aspect of the game.
To make it worse, the controls are hard to manage. You could have played each different campaign in different strategies but because of control constraints, you can’t really do much.

Although fans of the movie get to relive the thrill all throughout the game; it falls short of the expected way you want it to play out. The visuals are not as good as those in other consoles, for one. Luckily, what it lacks in great visuals, it makes up for in sound. The music is so spot-on that it’s like you are actually watching the movie all over again. The minutest sound is replicated to really sound like the real-thing counterpart. The beeping of the tracking device, for example, is probably the best reproduction to date. The voice acting is equally of high quality. You hear dialogues that are taken from the movie itself and acted out even better than the ones in the movie.

The whole feel of the game is a little old school though. From the character development, to the machines and onto the battle fights, we’ve seen them all before. The aliens and the predators don’t move and fight as good as the ones in the movie. Things even look a bit clumsy at some points. It’s a good thing the concept is great since it saves the game from downright disaster.

Sadly the game doesn’t live up well to the expectations, compared to the movie series; and even the previous game. It actually makes you rethink about playing this version and maybe just opt for the older one. The controls are at least easier and the game is a bit more polished in the earlier version. You have high hopes for this game and you don’t want to give up on it; but it just seems the creators are not trying hard enough.
Aliens vs. Predator has the making of a truly great game. All the possible ingredients are there; but the poor design and the general lack of quality just rip it off of the possibility to make it grand. Sure, it’s by no means the worst game; it’s not even a bad one in the strictest sense. But when you start comparing it with other first person shooter games on the market, the difference becomes blatantly obvious.

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Posted:
2010-04-28

homer

Super Gamer Dude

7.90

There might not be any real substitute to the actual football game but what 2010 FIFA World Cup offers is the closest thing out there. The developers do their best to make them as authentic as the real thing with the help of great technology. You might not actually be part of the World Cup in the real world; but you get to play it in the game world.

This game allows you to actually experience all the different thrills, if you were right there watching the World Cup being played. The game captures almost each aspect of the real-time setting and puts it in the game. When players start coming out from their respective corners, you see confetti here and there and even some fireworks from the back. The whole stadium is also filled with a lot of advertisements, and dancers getting everyone fired up, with the audience just as lively as the ones we see on TV when the World Cup is on. It gets you smiling even before the actual game kicks off.
But with all of these things going on – often times exaggerated – you get the feeling that the game in itself is over the top. Luckily, you don’t see anybody in the audience getting suffocated with all the confetti, no stadium is burned because of excessive fireworks, and no dancers become exhausted since you can control these too. Apart from the typical control you have over players, being able to lay it on thick is a great addition.

The graphics has also improved really well. There’s plenty added from the previous installment. You get a better lighting system; the pitches look more real this time and the players move a bit more fluid. The players appear more life-like, especially those who are really famous. They really captured the “realness” to the game this time. That’s not to say they didn’t in the previous ones; it’s to point out how much things are even better. It’s interesting to find out what they have in store for the gamers in upcoming releases.

The gameplay is likewise enhanced, making players a lot more responsive to the controls. They also move faster and the opponents are a lot smarter. They don’t rush things and you get the feeling they are really studying your moves and try to beat you in almost every way possible. Stamina and performance are now vital in playing the game. So learn not to tire your character or he’ll get exhausted and you’ll eventually lose.

The game’s appeal to the audience even has that addictive factor that keeps you hooked on playing the game. It is neither because of the different game modes available nor the improved graphics; it is a lot more special than that. It captures the whole experience of the World Cup so well and the improvements are so exquisitely done that even if you already have FIFA 10 you’d still be raring to go and buy this game.

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Posted:
2010-05-14

homer

Super Gamer Dude

7.50

Dante’s Inferno is practically an offshoot of the God of war series. With an added improvement in the system; some plus on the power-ups and items; some combat strategy changes; and visual difference, the new game is now a deviation from the original. This has become the reasons why Dante’s Inferno has become one of the most fluid games among the action genre in gaming.

The developers of the game, A2M have tried to transpose and make the game in the PSP. The story was basically the same. Dante is on a journey to save a loved one’s soul from the inferno; and he does this be destroying things, which is basically the same as before. And when you look at the game Dante’s Inferno closely, A2M has destroyed the essence of the game with the little resources and capabilities of the PSP.
The combat, at the first looks the same as the console version, but once you play it, you can feel the difference. The dodge move is now harder to control. The character is now less versatile in combat. The combo of a hero may easily be broken due to the difficulty mentioned above. Hence, frustration may arise.

And that’s not all; there are wrongly-created edits in the game. There are now perceived as imbalances in the skills of the hero. An example is the grab-and-judge skill that becomes too powerful in the game. As a result, other strategies and skill turn out to be impractical to use. Some skilled player however, can ignore this issue since they have what it takes to make use of other combat strategies and combos. But, there is still a downside to this; the hits of the combos you use are not registered perfectly, so you can still end up using the imbalance skill due to irritation.

Moreover, the holy dash skill that was effective against a mob has become virtually useless since it now requires you to aim manually using the analog while pressing down a directional pad (Did I say impractical?) Combine this with the reduced movement speed of Dante; the game is really frustrating.

That’s not saying the game is all negative. The developers were able to maintain some of the epic scopes from the console game. It is admirable for them to still have the maintained host of levels and encounters. The scale of the game is good, and the graphics is pretty impressive, even considering that this is a PSP game. The use of colors have compensated for the lack of detail in the background. And the game as a whole performs as it should.

In this version, most of the “punish or absolve” feature have been deleted. However, what is retained works well. Save when you are in the scripted kills in the game.
On the presentation of the game, it was really shabby and compromised. The soundtrack in the game does not perform well. There are skips and cuts in the game. And to make things even worse, there are load screens at every stage and for every move you make in the game.

The transposition from the console game to the PSP isn’t such a smart move for A2M. The game was virtually a disaster. Gamers, if you are looking for fun, this is not the game for you.

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Posted:
2010-08-04

homer

Super Gamer Dude

7.50

Tiger Woods PGA tour 11 has several new additions in Xbox 360 platform that avid golf fanatics may find quite fascinating. The primary and the ‘cream of the crop’ addition to the game is the True-Aim. Every golf fanatic wants to have an almost real game experience without having to go through the complication of the Tour-Pro set up. It’s a much more focused set up and helps you aim your shot as it zooms in an over-the shoulder camera. It has a more realistic feel of putting a ball with a golf club in your hands. No more of that confusing camera views where it tracks where the ball goes. You can gauge how well you did from the audience’s reaction and the commentator’s input. Now isn’t that more realistic and interesting?

Another great add-on to this gameplay is the Focus. Just like True-Aim, Focus is also effective at leveling up the difficulty but not to the extent that it gets frustrating. You can see the Focus indicator at the bottom left of the screen. The more you use the Tiger Woods’s classic arcade style powers the more your Focus level gets depleted. Without the Focus, you are left on your own to play the game the best you could. You Tiger Wood shots are gone and it’s all up to you, you and you to win or lose the game.

This actually shows you the importance of the Focus feature; but also that you may be relying heavily on the attributes that Focus gives. Thus, sometimes it seems you just stay in the game as long as Focus is there. Be that as the case may be, you should therefore utilize this feature wisely; or you get kicked from the game.

The famous Ryder Cup is another big addition to the game… or it could have been a good addition. The idea of having a USA team against the Euro team should have been great and more exciting. Unfortunately it fails to meet expectations. Still, Ryder Cup is a bit fun. But it’s kind of annoying when you have to wait for those other teammates including the opposite team to have their shots. Though that part is time-wasting, it also creates some pressure on how you can deliver your next shot. The great thing is you can make it more interesting by creating your own customized golfer. In customizing a golfer, there’s a bunch of exciting things off for grabs. But you need to get familiar with the deep creation mechanic or photo GameFace.

There are still plenty of skill challenges to compete against some of the world's best golfers, and the PGA Tour Season is still firmly intact. The only real change has to do with experience points. Instead of earning cash, you now get experience for your actions on the course. That experience can be added up to attributes just like before, but this time you can reallocate points if needed. If you find your player to be totally incapacitated by lack of power a few months into his career, you have the chance to redirect all your stats and make him a better golfer.

If you think it’s more interesting to play the game with your friends, you may enjoy playing Tiger Woods 11 online. There are online team plays which comprise of up to 23 players. Same application is used as in the previous game. GamerNet challenges round out the game’s online abilities so nicely, but my take is it would be better to add something that could make the games tougher and more thrilling.

Though Tiger Woods 11 is way better than what the previous installments have to offer, there are still flaws in the game, such as insignificant bugs and oddities that keep popping up. Among these are the hitches you encounter during a shift from your longest to shortest club for about a second and a half and some camera failures during the game that interrupts the flow of your game. Still, the game is something to dwell on.
With the cool add-ons of the Tiger Woods PGA Tour 11, you are assured of a better gameplay and a more enjoyable putting of gold balls online. Golf fanatics will absolutely find this game worth playing.


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