Resident Evil 6 had one of the most controversial development cycles of the series. Capcom expressed an interest in getting more casual fans to gravitate towards the series, and this acknowledgment caused an uproar among long standing fans of the series. Capcom's attempt to reach out to a wider audience does not go unnoticed, in Resident Evil 6, nor does it help make the game better. Only the strong points of the game, the ones that more often than not come from past entries into the series, pull Resident Evil 6 from out of the dregs on mediocrity and make it a game worth playing, just not one that is must play.
Instead of simply making one game that appeals to a certain niche, Capcom decided instead to combine four separate games and smash them into one game under the same engine. The result is the largest, most epic and most varied entry into the series, but it is also the most muddled. Rather than having one campaign Resident Evil 6 has four. Each campaign follows one or two different character from the Resident Evil series. The game's storylines intersect and overlap but each one can be played individually and has its own beginning, middle and end. The Tarantino-ish take on story telling is very effective and when they intersect it can be very satisfying. It is encouraging to see Capcom take this approach with Resident Evil, and it provides hope for where the series might go in the future.
The issues with Resident Evil 6 become apparent when the player realizes that some of the campaigns are simply not fun to play. Each campaign has its own feel and pace to it, Leon Kennedy's is a fantastic journey not unlike previous entries into the series, and is full of suspense and legitimate fear. On the other hand Jake Muller and Sherry Birkin's action-packed campaign seems like a generic pop and shoot game with a broken cover mechanic.
Extended fire fights and car chases are not the things fans remember when they think about the Resident Evil series, and Capcom's attempt to grab some gamers from Gears of War and Call of Duty by adding these elements did not work in Resident Evil 6's favor. Ada Wong's campaign is similar to Leon's, only with more stealth elements and it too is a great testament to the Resident Evil series. Chris Redfield's campaign meanwhile, falls somewhere in the middle of the two extremes.
Fortunately, regardless of the campaign, the graphics are top notch. With a greater emphasis on dark environments than in Resident Evil 5, the atmosphere is incredibly creepy, when it isn't being interrupted with gun fights and car chases. The controls are mostly solid, except for the cover mechanic, which is border-line broken, but most of the game can be played without it.
The good parts of Resident Evil 6 are some of the best in the series, and are a real testament to how good Capcom can do the survival horror genre.
Unfortunately the campaigns that put an over emphasis on action bring down the experience quite a bit. If those shortcomings can be overcome there is a great storyline and some terrific game play to be had here.
If you are looking for a game that is visually stunning, then you will be deeply impressed with Need for Speed Most Wanted. This is one of the best selling games out of the entire Need for Speed franchise. This might have you wondering, what separates this Need for Speed from the games of the past? Well, one of the things that makes it popular is the expansive world that you can explore.
What Makes Need For Speed Most Wanted So Good?
The major thing that sets this game apart is the little touches. For example, the little dust particles on the windshield that will sometimes accumulate, or the nitrous oxide taking off as you hit the nitrous button. Racing in this game is almost always going to be exciting, and the storyline of this game is absolutely amazing. You will be glued to the controller from start to finish.
Upgrading Your Vehicle
You can also upgrade your vehicle as you progress through the game. However, you need to have speed points. You do this by breaking the law and outrunning the cops. Speed points can also be earned by taking an active role in races and earning them that way. Upgrading your vehicle will not only make your vehicle look more visually impressive, it will help you to win races, and most importantly, outrun those pesky cops who for some reason, have a grudge against you and your attempts to the become the Most Wanted.
Excitement With Need For Speed Most Wanted PS3 Game
This game has all the elements of great fun. There are six level of heat in the game with the police. The higher the level the more things that you will have coming after you. For example, as you get higher in level SWAT cars, helicopters and roadblocks will be strategically placed out to try to slow you down. What is annoying is they will almost always try to take you by ambush as you reach higher heat levels. Nonetheless, you can have a lot of fun slamming cops into oncoming traffic and barely escaping yourself. That is an additional bonus to Need for Speed Most Wanted. You can play dirty when you take part in street races and slam other racers into walls and other objects. This is not a game that was meant to be taken too seriously.
The Negatives Of The Need For Speed Most Wanted PS3 Game?
The main negative is that single player mode is fairly easy to beat. You will almost breeze through the races. However, there is a lot that you can unlock and do to add even more hours of enjoyment from the game.
Overall, Need for Speed Most Wanted for the PS3 is a good game that will give you hours of entertainment, especially if you take your experience online. There are many challenges and unique online play that will keep you entertained for even longer. This game certainly helps to do justice for the Need for Speed franchise.
The Dungeon Siege franchise has been consistently one of the top action role-playing games genre in the industry. It has seen to lure millions of fans with its first and second installments that achieved its success at multiple gaming consoles rather than just having to be concentrated in one. However, the third installment of the franchise has fared to be such a blunder especially in the PC. Unlike its previous installments, Dungeon Siege III offers a limited range of customization, skills, and equipment which was one of the highly rated parts of the game in the previous installments. It also sets up with a fairly short storyline very incongruous to what the previous installment were praised for.
It is not really sure what gave the developers away in eliminating all the aspects of the game that proved to be its winning traits. The wild and fun experience of the game though is still there; sword fights, magic, skills, etc. is still something to look forward to. However, when you talk about the PC's controls, it might prove to be too much for gamers to handle. You would like to think that most PC gamers are experts in mastering all the keys they have to deal with in that wide keyboard. But with how the keys and controls are laid out in Dungeon Siege III, the gameplay would surely be overshadowed by the frustration that the controls will prove to inject unto you.
There is also a slight problem with the camera being blocked by objects like walls or trees when it falls in the wrong position which mostly happens in the middle of fights. Though it might not be impossible to master the controls; if you're a hardcore gamer then you know that you can handle anything. However, at the time you'll start to get the hang of the controls you might already want to exit the game and uninstall it right there and then.
It is utterly frustrating with all these issues of control, display, and limitations. Each character now only has 9 skills to learn, far off from the previous installments which had an ocean of skills to choose from. Also, the story just seems to be misplaced. There is just too much talk for a very short story. Dungeon Siege was known to cut the talk and get to the fighting. However, the developers seem to plug the gaping hole of the campaign's lack of length with the length of narratives and dialogues. You choices of dialogue would also prove to steer the fate of your companions and on how the game would meet its ending.
The utter limitations to skills and action moves mostly brought by the mechanics and control layout is certainly the most annoying thing about the game, when attacking was as easy as clicking on an enemy to attack, with Dungeon Siege III you will have to manually face the enemy and perform the moves you wish to do. This makes skills and long range weapons miss a lot. The game just seems to be a little bit out of place in the PC, as much as it fairs in the consoles.
Previously, in Arkham Asylum, the Joker hatched a plot to take control of the Asylum and trap Batman inside along with many of his enemies among the insane criminals already residing there. Batman has to fight his enemies to gain his freedom allowing him to stop the Joker dropping bombs around Gotham city.The events of Arkham City follows a year on from there.
The director of the Asylum, Quincy Sharp, after becoming, by underhand means, the Mayor of Gotham City, decides that the Asylum and the Blackgate Penitentiary are no longer up to the job of keeping the city's villainous enemies safely incarcerated. This results in their closure, and the slum areas of the city are converted into a large prison to be called Arkham City. The shrink, Hugo strange is placed in charge of the facility aided by a private militia called TYGER security. The rules of the new prison are pretty simple. Inmates can do as they please in return for not attempting to escape. A concerned Batman watches over the ensuing chaos and the Joker contracts a sometimes fatal disease after tippling on a Titan formula which has the effect of turning men into crazed monsters.
Bruce Wayne, Batman's alter ego, declares his concerns about Arkhan City and for his pains is arrested by members of TYGER. He is incarcerated in Arkham with the rest of Gotham's undesirables but Hugo Strange lets drop who Bruce's other identity. Batman's butler, Alfred Pennyworth, arranges an air drop of materials which allow Bruce to assume his Batman persona. And so the fun begins.
Batman has many encounters with diverse enemies and must use his multiple special abilities to defeat their evil intentions. The story features as part of the plot Protocol 10, which is a plan to wipe out Arkham Asylum and everyone in it, leaving Gotham City nearly free from its lunatic element. Of course this is at odds with the plans of the criminal element, and the story opens up into many subplots and encounters featuring a host of characters from the Batman comic universe.
Batman's gadgetry has been upgraded for this game and he has also acquired some new devices such as the Cryptographic Sequencer and access to new ammunition such as smoke bombs. The range of attacks and attack combinations has been expanded as have the counter measures to deflect the multi directional assaults aimed at him, not to mention the good old fashioned man to man encounters.
Among the main cast of comic heros are Quincy Sharp, the Riddler, Victor Zsasz, Bane, Poison Ivy, Harley Quinn, Catwoman, Oracle, Nightwing, Hugo Strange, Two Face, the Penguin, Talia al Ghul, Mr.Freeze, Calandar Man, Solomon Grundy, Clayface, R'as al Ghul, Mad Hatter, Deadshot, and of course Robin and Batman's butler Alfred Pennyworth. Along with appearances from Hush, Azrael, Black Mask, Killer Croc and Nora Fries the wife of Mr.Freeze.
The game is a superbly unlikely romp through Gotham City fueled by some equally unlikely characters even when measured by comic book standards of unlikeliness.