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User Reviews

Thief PS3 - 11 reviews

avatar name

Posted:
2014-03-23

roebuck

Newbie

5.5

When it comes to first person stealth games, Thief is always one of the first games that people think of. Among the PC audience, Thief is considered a timeless classic, a game that despite it’s rather advanced age is still very playable today. The series declined over the years somewhat, but they remained passable. Sadly, this new Thief game has not done much to stray from that passable moniker and if it has shifted in quality at all, it has certainly moved into the realm of the bad game.

Thief is set in the same environment that it has always been set in, a monolithic Victorian/steampunk city known only as The City. The entire aesthetic, everything from the visuals to the sound feels very similar to old Thief games. That said, this is about where the similarities to older Thief games end.

Instead, the moment you begin playing Thief it stops feeling like a classic Thief game and begins to feel like Dishonored through and through. You could argue that Dishonored came after all of the older Thief games, and you’d be right, but there is just an unshakable feeling that the new Thief is somehow an ersatz Dishonored in everything from the world to the gameplay.

Far worse than that, even some of the best parts of Thief, such as the environments, have some pretty serious flaws. These flaws include strange glitches in collision as well as the frustrating inability to ascend to the roofs anywhere. Everything about the agility of Thief’s traversal has been made contextual, and that makes the game feel extremely limited in scope.

The audio design is fantastic when it’s working properly, but there were countless times as I played through the game that the mixing of the audio tracks seemed to be nonexistent. I would be forced to listen to background music instead of dialogue and environment noises wouldn't seem to come from anywhere in particular. The lack of sound placement in particular seems to happen throughout the game, making many of the stealth sections unnecessarily difficult.

The voice acting that’s found is almost always awful, everyone from the main characters down to the most basic guards alternatively seem to have absolutely no interest in what they’re doing and are far too excited about doing their job. There is no middle ground, and every single character stays at the same basic level of emotion throughout the entire game despite the state of the story.

Getting around in the game often feels like an awful chore. Each main story mission and side mission is linked together in a series of small hub worlds, but navigating through these hub worlds is nightmarish, there are no markers on the map, even when you mark a mission as active in your mission log. Instead, you are forced to use on-screen markers in gameplay to try and decipher how to get to your destination.

As a cross generation game, there are quite a few concerns about performance on the older consoles, but the fact is that Thief runs badly on every platform except the PC. At its best moments, the game looks stunning on PS4 and Xbox One, but those moments are few and far between.

In a world sorely lacking in first person stealth games, the idea of a new Thief game was very promising to a lot of people, but it seems that the torch is being carried by other games now. Fans of the series’ past will find very little to like and new fans will find even less.

User Reviews

Thief PS4 - 11 reviews

avatar name

Posted:
2014-03-23

roebuck

Newbie

5.5

When it comes to first person stealth games, Thief is always one of the first games that people think of. Among the PC audience, Thief is considered a timeless classic, a game that despite it’s rather advanced age is still very playable today. The series declined over the years somewhat, but they remained passable. Sadly, this new Thief game has not done much to stray from that passable moniker and if it has shifted in quality at all, it has certainly moved into the realm of the bad game.

Thief is set in the same environment that it has always been set in, a monolithic Victorian/steampunk city known only as The City. The entire aesthetic, everything from the visuals to the sound feels very similar to old Thief games. That said, this is about where the similarities to older Thief games end.

Instead, the moment you begin playing Thief it stops feeling like a classic Thief game and begins to feel like Dishonored through and through. You could argue that Dishonored came after all of the older Thief games, and you’d be right, but there is just an unshakable feeling that the new Thief is somehow an ersatz Dishonored in everything from the world to the gameplay.

Far worse than that, even some of the best parts of Thief, such as the environments, have some pretty serious flaws. These flaws include strange glitches in collision as well as the frustrating inability to ascend to the roofs anywhere. Everything about the agility of Thief’s traversal has been made contextual, and that makes the game feel extremely limited in scope.

The audio design is fantastic when it’s working properly, but there were countless times as I played through the game that the mixing of the audio tracks seemed to be nonexistent. I would be forced to listen to background music instead of dialogue and environment noises wouldn't seem to come from anywhere in particular. The lack of sound placement in particular seems to happen throughout the game, making many of the stealth sections unnecessarily difficult.

The voice acting that’s found is almost always awful, everyone from the main characters down to the most basic guards alternatively seem to have absolutely no interest in what they’re doing and are far too excited about doing their job. There is no middle ground, and every single character stays at the same basic level of emotion throughout the entire game despite the state of the story.

Getting around in the game often feels like an awful chore. Each main story mission and side mission is linked together in a series of small hub worlds, but navigating through these hub worlds is nightmarish, there are no markers on the map, even when you mark a mission as active in your mission log. Instead, you are forced to use on-screen markers in gameplay to try and decipher how to get to your destination.

As a cross generation game, there are quite a few concerns about performance on the older consoles, but the fact is that Thief runs badly on every platform except the PC. At its best moments, the game looks stunning on PS4 and Xbox One, but those moments are few and far between.

In a world sorely lacking in first person stealth games, the idea of a new Thief game was very promising to a lot of people, but it seems that the torch is being carried by other games now. Fans of the series’ past will find very little to like and new fans will find even less.

avatar name

Posted:
2014-03-23

roebuck

Newbie

5.5

When it comes to first person stealth games, Thief is always one of the first games that people think of. Among the PC audience, Thief is considered a timeless classic, a game that despite it’s rather advanced age is still very playable today. The series declined over the years somewhat, but they remained passable. Sadly, this new Thief game has not done much to stray from that passable moniker and if it has shifted in quality at all, it has certainly moved into the realm of the bad game.

Thief is set in the same environment that it has always been set in, a monolithic Victorian/steampunk city known only as The City. The entire aesthetic, everything from the visuals to the sound feels very similar to old Thief games. That said, this is about where the similarities to older Thief games end.

Instead, the moment you begin playing Thief it stops feeling like a classic Thief game and begins to feel like Dishonored through and through. You could argue that Dishonored came after all of the older Thief games, and you’d be right, but there is just an unshakable feeling that the new Thief is somehow an ersatz Dishonored in everything from the world to the gameplay.

Far worse than that, even some of the best parts of Thief, such as the environments, have some pretty serious flaws. These flaws include strange glitches in collision as well as the frustrating inability to ascend to the roofs anywhere. Everything about the agility of Thief’s traversal has been made contextual, and that makes the game feel extremely limited in scope.

The audio design is fantastic when it’s working properly, but there were countless times as I played through the game that the mixing of the audio tracks seemed to be nonexistent. I would be forced to listen to background music instead of dialogue and environment noises wouldn't seem to come from anywhere in particular. The lack of sound placement in particular seems to happen throughout the game, making many of the stealth sections unnecessarily difficult.

The voice acting that’s found is almost always awful, everyone from the main characters down to the most basic guards alternatively seem to have absolutely no interest in what they’re doing and are far too excited about doing their job. There is no middle ground, and every single character stays at the same basic level of emotion throughout the entire game despite the state of the story.

Getting around in the game often feels like an awful chore. Each main story mission and side mission is linked together in a series of small hub worlds, but navigating through these hub worlds is nightmarish, there are no markers on the map, even when you mark a mission as active in your mission log. Instead, you are forced to use on-screen markers in gameplay to try and decipher how to get to your destination.

As a cross generation game, there are quite a few concerns about performance on the older consoles, but the fact is that Thief runs badly on every platform except the PC. At its best moments, the game looks stunning on PS4 and Xbox One, but those moments are few and far between.

In a world sorely lacking in first person stealth games, the idea of a new Thief game was very promising to a lot of people, but it seems that the torch is being carried by other games now. Fans of the series’ past will find very little to like and new fans will find even less.

avatar name

Posted:
2014-03-23

roebuck

Newbie

5.5

When it comes to first person stealth games, Thief is always one of the first games that people think of. Among the PC audience, Thief is considered a timeless classic, a game that despite it’s rather advanced age is still very playable today. The series declined over the years somewhat, but they remained passable. Sadly, this new Thief game has not done much to stray from that passable moniker and if it has shifted in quality at all, it has certainly moved into the realm of the bad game.

Thief is set in the same environment that it has always been set in, a monolithic Victorian/steampunk city known only as The City. The entire aesthetic, everything from the visuals to the sound feels very similar to old Thief games. That said, this is about where the similarities to older Thief games end.

Instead, the moment you begin playing Thief it stops feeling like a classic Thief game and begins to feel like Dishonored through and through. You could argue that Dishonored came after all of the older Thief games, and you’d be right, but there is just an unshakable feeling that the new Thief is somehow an ersatz Dishonored in everything from the world to the gameplay.

Far worse than that, even some of the best parts of Thief, such as the environments, have some pretty serious flaws. These flaws include strange glitches in collision as well as the frustrating inability to ascend to the roofs anywhere. Everything about the agility of Thief’s traversal has been made contextual, and that makes the game feel extremely limited in scope.

The audio design is fantastic when it’s working properly, but there were countless times as I played through the game that the mixing of the audio tracks seemed to be nonexistent. I would be forced to listen to background music instead of dialogue and environment noises wouldn't seem to come from anywhere in particular. The lack of sound placement in particular seems to happen throughout the game, making many of the stealth sections unnecessarily difficult.

The voice acting that’s found is almost always awful, everyone from the main characters down to the most basic guards alternatively seem to have absolutely no interest in what they’re doing and are far too excited about doing their job. There is no middle ground, and every single character stays at the same basic level of emotion throughout the entire game despite the state of the story.

Getting around in the game often feels like an awful chore. Each main story mission and side mission is linked together in a series of small hub worlds, but navigating through these hub worlds is nightmarish, there are no markers on the map, even when you mark a mission as active in your mission log. Instead, you are forced to use on-screen markers in gameplay to try and decipher how to get to your destination.

As a cross generation game, there are quite a few concerns about performance on the older consoles, but the fact is that Thief runs badly on every platform except the PC. At its best moments, the game looks stunning on PS4 and Xbox One, but those moments are few and far between.

In a world sorely lacking in first person stealth games, the idea of a new Thief game was very promising to a lot of people, but it seems that the torch is being carried by other games now. Fans of the series’ past will find very little to like and new fans will find even less.

avatar name

Posted:
2012-10-10

roebuck

Newbie

8.5

Anyone up for some virtual violence that will get your blood pumping; well brace yourself because the bald contract killer who goes by the name 47 is back and he is primed for some major battles in the newest instalment in the very stylish Hitman series.

Though it may look to you as if this latest instalment is very much the same as the first two games of the series; there is an open-ended stealth action game play being offered by Hitman: Blood Money that makes the game as exciting and as it ever was. They have added some twists to the formula, a story that is very intriguing and a diverse cinematic series of missions that are very memorable. These alone make it worth your while and your money to play Blood Money.

If you just happen to be new to the series, you will be very happy with this game and may even hunt down the others that came before it. As a matter of fact, if you have never played the previous games then you may be happier with it compared to the ones that have played the previous games. But rest assured that in order for you to play this game, no previous experience from the other games is required at all. It is a standalone game although you might get tempted to play the ones that came before it. But for those of you who have played the game before, you will find the game to be somewhat comfortable in its familiarity although it is by no means predictable.

You will notice that there are some allusions to the stories of the previous games wherein bald 47 finds out that the people who employed him are receiving threats from some shady agency; he will continue to find out more about this shady agency as he goes about doing his jobs. As you go along completing job after job, you will find out more and more data and it all blows up in what may just be a seriously shocking and very climactic ending.

The first mission sort of leads you by the nose into what may be a typical assignment for 47- he has to eliminate a theme park operator who gives a whole new meaning to the word shady. This guy is a complete monster and his negligence resulted in the death of some theme park goers. But that is just the first and as you go about the game, you will encounter more than a dozen other missions all set in different areas in the United States. There are some infamous scenes that you will see such as a Mardi Gras party in New Orleans and some famous scenes in Las Vegas as well.

This is a very compelling game that will certainly get you hooked; and while 47 may be a bald hired killer, he certainly has enough class to pull this story of. If you love some assassination games with style to rival 007, then this one is perfect for you.

avatar name

Posted:
2013-04-14

roebuck

Newbie

7.3

One of the most anticipated games of the decade came out towards the middle of last year and drew in many gamers to once again join forces to take down Diablo. The sequel to Diablo II was met with disappointment after being delayed for so many years, yet this is not a game that should be overlooked. There are many reasons why this game was met with big disappointment, the biggest being the lack of options available other than acquiring gear to defeat Diablo on the hardest difficulty.

The greatest thing about Diablo III is that you do not have to pay for a monthly subscription. This game is fun when you venture with friends and level together to take on the minions of hell. The game can be a bit difficult if you play alone but if you have an ally or two then you should have an easy time getting through the game.

The graphics are amongst the best that the PC world has to offer. When the game goes to a cutscene you will surely be impressed by the facial expressions and how real the characters look when they move. The sound is great as well, if you have a bass then it is going to be put to good use while you play this game. The soundtrack is an instant classic and will keep you motivated to play throughout your journey.

The lack of player versus player function thus far for Diablo III is what is making the game less appealing. Upon the game's initial launch there was little to do other than level, get good gear and sell items via the auction house. Soon after the release of the game the Paragon leveling system helped players who had reached level 60 gain stats and increase their ability to find magical items after each Paragon level they acquired. Although this was a good addition to give players a sense of accomplishment every time they played there was still something lacking from Diablo III.

Released at the end of January this year Diablo III finally saw the addition of dueling. Now you can fight a friend or some of your friends in combat to see who is the best Nephalem. This makes the game have a lot more replay value and makes it worthwhile to invest into acquiring items either out in the field or through the auction house. If it weren't for this addition to the game Diablo III would not have a lot of replay value.

All RPG fans and old Diablo II players would find a lot of enjoyment in playing Diablo III. Since there is no monthly subscription and you can play online with friends this game is worth your time and effort if you have friends to play with. Keep in mind defeating Diablo on the hardest difficulty is no easy accomplishment. The minions of hell and Diablo are tough and only the best gamers will find themselves triumphant in the end.

avatar name

Posted:
2013-04-14

roebuck

Newbie

7.5

Dead Space 3 for the PC is the sequel to the previous two Dead Space games. The game's story follows the main protagonist Issac Clarke as he tries to understand the mysterious events that led up to the Markers and their Necromorphs counterparts.

The main storyline deals with Issac and his attempts to find his lost girlfriend Ellie who was lost at the end of Dead Space 2. As Issac goes to find Ellie, a second co-operative player, John Carver will also be playing alongside. While this may take away from some of the scare of the environment, it still leaves a daunting challenge for the players to get past.

Necromorphs are ever ready to get the upper hand on the players so they must be ready. If John Carver is not controlled by another player, the CPU will simply control the A.I. for him. Besides John Carver simply being a cooperative player, he also presents a new storyline to the game which includes information on Issac's past. Speaking of encounters within the game, the combat will come in handy when facing enemies up close. Aside from the Necromorphs, players will also face bosses from time to time that they must also defeat to pass. Some boss characters will also continually reappear throughout the level.

Dead Space 3 highly emphasizes the use of telekinesis and other abilities to defeat the Necromorphs. The player has the capabilities to use their telekinesis to tear a Necromorph's limb off and stab it into another area of the creature thereby slowing it down and severely reducing the striking ability of the creature. Issac Clarke's telekinesis abilities also allow the player to induce gravity type attacks and incur slow motion to the enemy character.

Another addition to this version of Dead Space 3 is there is a weapon upgrading ability where players can come across a variety of materials they can use to upgrade their weapons. While the player may choose to upgrade their weapons, they'll have to choose which components of the weapons they'll upgrade while others will have to wait. Also, if the person wishes they can find components and parts to upgrade Issac's RIG suit to give him different abilities he can perform.

Another optional game mode called New Game+ Mode is awarded to players who beaten the game at least once. After they've beaten the game, they may try their hand at this mode. The New Game+ Mode consists of allowing the player to collect as many items as they can, finding collection items, upgrades for their RIG suit, weapons and also allows them to perfect their combat techniques against the Necromorphs.

The sounds of the game have all been revamped so that the character voices are clearly heard and creepy sounds are heard throughout the game when appropriate. The sounds go nicely alongside the high definition graphics that have been overhauled so that the game environment shows off scary lighting effects, realistic textures and scary environments including icy planets, dark ship corridors and empty dark space.

avatar name

Posted:
2013-06-05

roebuck

Newbie

8.5

Anyone up for some virtual violence that will get your blood pumping; well brace yourself because the bald contract killer who goes by the name 47 is back and he is primed for some major battles in the newest installment in the very stylish Hitman series.

Though it may look to you as if this latest installment is very much the same as the first two games of the series; there is an open-ended stealth action game play being offered by Hitman Blood Money that makes the game as exciting and as it ever was. They have added some twists to the formula, a story that is very intriguing and a diverse cinematic series of missions that are very memorable. These alone make it worth your while and your money to play Blood Money.

If you just happen to be new to the series, you will be very happy with this game and may even hunt down the others that came before it. As a matter of fact, if you have never played the previous games then you may be happier with it compared to the ones that have played the previous games. But rest assured that in order for you to play this game, no previous experience from the other games is required at all. It is a standalone game although you might get tempted to play the ones that came before it. But for those of you who have played the game before, you will find the game to be somewhat comfortable in its familiarity although it is by no means predictable.

You will notice that there are some allusions to the stories of the previous games wherein bald 47 finds out that the people who employed him are receiving threats from some shady agency; he will continue to find out more about this shady agency as he goes about doing his jobs. As you go along completing job after job, you will find out more and more data and it all blows up in what may just be a seriously shocking and very climactic ending.

The first mission sort of leads you by the nose into what may be a typical assignment for 47- he has to eliminate a theme park operator who gives a whole new meaning to the word shady. This guy is a complete monster and his negligence resulted in the death of some theme park goers. But that is just the first and as you go about the game, you will encounter more than a dozen other missions all set in different areas in the United States. There are some infamous scenes that you will see such as a Mardi Gras party in New Orleans and some famous scenes in Las Vegas as well.

This is a very compelling game that will certainly get you hooked; and while 47 may be a bald hired killer, he certainly has enough class to pull this story of. If you love some assassination games with style to rival 007, then this one is perfect for you.

avatar name

Posted:
2013-06-05

roebuck

Newbie

6.0

Medal of Honor Warfighter is the latest installment in the 2010 reboot of the classic franchise. Warfighter, along with Battlefield, are EA’s attempt at capturing the coveted military first person shooter market share from Activision’s Call of Duty franchise. Does Medal of Honor Warfighter live up to the expectations of its classic predecessors or does it trip on an IED?

Story

The game’s single player campaign is decent enough to keep you interested, which is until a couple hours in when the realization sets in that there is no story. I found myself killing enemies and asking why I am fighting these people. This leaves you with a sense of mindlessly killing Arabs in a generic Middle Eastern country with no clear purpose. I was so disinterested that I almost didn’t even finish the campaign at all. And if you’re not paying attention you’ll miss the queue that shows you’re in a flashback and become completely lost in the plot.

The other characters that fight with you also blend in together and are just as generic. Other modern military first person shooters give your buddies defining characteristics and personalities. With Warfighter you don’t know whom you’re fighting with and feel no emotional attachment when one of them dies.


Multiplayer

This is the main reason that you bought the game anyway so the story might not turn you off. The multiplayer is significantly better than the campaign, although it still comes up a bit short. You will find everything there is in all other first person shooters, but that’s it. There’s death match, team death match, capture the flag, leveling up, upgrading your weapons, plus a few others, but nothing we haven’t seen before.

The maps themselves are generics and there isn’t much originality between them. Oftentimes I became lost and didn’t know where to go. The spawn points are horrible and you’ll find yourself spawning right behind enemies or vice versa.

Graphics

On consoles Warfighter is sub par in its presentation. There are way too many games that just look better in general. This might have been decent enough for a launch title on the Xbox 360 or PlayStation 3, but it just doesn’t look up to code. Environments are repetitive and are mostly composed of brown and greys that give no multiplayer map much originality.

The textures are bad. There’s just not that much detail in anything. On the PC it is noticeably better, but even that is sub par compared to other games in the genre. Even EA’s own Battlefield 3 looks miles ahead in this department.

Verdict

After everything Medal of Honor Warfighter is an mediocre game, but it is eclipsed by the very games that it’s trying to compete against. Everything about this game just comes up average. Maybe if the market wasn’t so flooded with this type of first person shooter it would stand out. Unfortunately we’ve seen far better representations of this game to let it slip away. It’s not a bad game, it’s just overshadowed.

avatar name

Posted:
2013-06-05

roebuck

Newbie

6.0

Medal of Honor Warfighter is the latest installment in the 2010 reboot of the classic franchise. Warfighter, along with Battlefield, are EA’s attempt at capturing the coveted military first person shooter market share from Activision’s Call of Duty franchise. Does Medal of Honor Warfighter live up to the expectations of its classic predecessors or does it trip on an IED?

Story

The game’s single player campaign is decent enough to keep you interested, which is until a couple hours in when the realization sets in that there is no story. I found myself killing enemies and asking why I am fighting these people. This leaves you with a sense of mindlessly killing Arabs in a generic Middle Eastern country with no clear purpose. I was so disinterested that I almost didn’t even finish the campaign at all. And if you’re not paying attention you’ll miss the queue that shows you’re in a flashback and become completely lost in the plot.

The other characters that fight with you also blend in together and are just as generic. Other modern military first person shooters give your buddies defining characteristics and personalities. With Warfighter you don’t know whom you’re fighting with and feel no emotional attachment when one of them dies.


Multiplayer

This is the main reason that you bought the game anyway so the story might not turn you off. The multiplayer is significantly better than the campaign, although it still comes up a bit short. You will find everything there is in all other first person shooters, but that’s it. There’s death match, team death match, capture the flag, leveling up, upgrading your weapons, plus a few others, but nothing we haven’t seen before.

The maps themselves are generics and there isn’t much originality between them. Oftentimes I became lost and didn’t know where to go. The spawn points are horrible and you’ll find yourself spawning right behind enemies or vice versa.

Graphics

On consoles Warfighter is sub par in its presentation. There are way too many games that just look better in general. This might have been decent enough for a launch title on the Xbox 360 or PlayStation 3, but it just doesn’t look up to code. Environments are repetitive and are mostly composed of brown and greys that give no multiplayer map much originality.

The textures are bad. There’s just not that much detail in anything. On the PC it is noticeably better, but even that is sub par compared to other games in the genre. Even EA’s own Battlefield 3 looks miles ahead in this department.

Verdict

After everything Medal of Honor Warfighter is an mediocre game, but it is eclipsed by the very games that it’s trying to compete against. Everything about this game just comes up average. Maybe if the market wasn’t so flooded with this type of first person shooter it would stand out. Unfortunately we’ve seen far better representations of this game to let it slip away. It’s not a bad game, it’s just overshadowed.


  Viewing Reviews 1-10 of 11