The Assassins Creed series has grabbed gamers by the short hairs and refused to let go practically since its inception, and Assassins Creed III Liberation doesn't look like it will be stopping the tradition any time soon. Set in the back alleys and dark byways of late 1700s New Orleans, Assassins Creed III Liberation tells the story of Aveline de Grandpere; a woman whose father is a wealthy white man and whose mother was a freed slave risen to the status of his common law wife. Despite growing up in the lap of luxury for the time period, Aveline's life is thrown into turmoil when her mother vanishes. When she's taken under the wing of Agate, he teaches her everything she needs to know about the ways of the assassin.
The Evolution of the Plot
As far as the Assassins Creed series goes, the storyline has never been shy about crossing national boundaries and time periods. However this game gets further and further away from the historical-esque roots of the game series, while staying true to the themes that the Assassins Creed games have put into practically every game since the first. Betrayal, a burning need for justice and taking someone and turning him (or in this case her) into a force to be reckoned with. The plot of the game, while occasionally focused more on stealth and infiltration, hits all the same high notes as previous games by intermingling story and character training as it ups the challenges.
Gameplay and Mechanics
Assassins Creed III Liberation for the PS Vita has learned from all of the past Assassins Creed games when it comes to practically everything regarding gameplay and mechanics. Whether it's combat style, stealth missions or just getting around New Orleans as quickly and efficiently as possible (always a major factor when it comes to games with the sweeping grandeur of the Assassins Creed series) is relatively simple to master. However, the PS Vita does run into several problems when it's compared to the full sized Playstation controller.
Players will need to get used to the smaller controls that the Vita provides. The system takes some adjustment, but once players have gotten used to the setup it's no more difficult than mastering any other part of a game with as much motion and movement as Assassins Creed III. However, while the setup on the Vita does make it very difficult for more traditional button mashers to do cool things on accident, it is still not impossible to pull off.
All in all fans of Assassins Creed will enjoy Liberation. Those who haven't played any previous Assassins Creed games might find it a better bet to start earlier in the series so they aren't thrown right into the deep end. However, when it comes to the best graphics, fantastic story, good cut scenes and the very latest in gameplay mechanics then Assassins Creed III Liberation is right where players are going to want to be to experience the best Assassins Creed.
Ubisoft developed the franchise of Combat of Giants where the main attractions are the titanic monsters like Dinosaurs and Dragons. In Combat of Giants: Mutant Insects, just as the title implies the main attraction are the giant insects or rather the mutant insects.
The game features four giant insects, praying mantis, flying ants, spiders and scorpions. This in itself is already disappointing especially for those who are aware that spiders and scorpions are technically arachnids, not insects. This basic error clearly shows that the developers were not really all into the right information and probably made the decision to include these two for they are nightmarish when blown up into titanic proportions.
The gamer is made to choose between the three available insects at the beginning of the game but if they want to shift to another in the middle of the game they could do this easily. The player can develop their insect by constantly upgrading their body parts. The colors could even be customized to the preferences of the player. The mutations or upgrades can be done with the gems earned when tasks are completed. However, the gems won are limited so the player who wants to continuously upgrade should think well before making a final decision, it can cost a lot to improve the insect!
As is expected from new DS titles, the touch screen is depended upon by the player throughout the game. The simple task of walking or running has to be controlled by touch while taps can control the insects destructive skills. However, the combat controls remain basically the same and it can be a bit annoying especially as each insect can lose their health when they are hit. The health bar indicates the overall health of the insect and it can be annoying when a simple defence move cannot be done because the health is low.
The battle comes out monotonous and most of the time there is a need to use exactly the same tactics for each opponent. Despite the fact that there are four different zones within the games, the games come out identical but for the layout.
The one main thing that is disappointing with Combat of Giants: Mutant Insects is the lack of insects. Choosing between only four insects is simply not enough so it comes out unchallenging. It does not help that despite the difference in the way the insects look, they act and behave identically. It would have been great if the insects each had their own unique abilities which the gamer could exploit while playing. Sadly, it falls short on that aspect and it does not help that the combat sequences are not well developed either. So what should have been a great game comes out lacking in the end.
The story, if you can believe it, is rather unimaginative. A wealthy billionaire died, and due to his eccentricity, decided to leave the will in one of 35 safes scattered throughout the house. So, as one of the premier safecrackers in the world, its up to you to get these people the money. So, they take you to the house, and thats all she wrote; time to crack some safes!
Having made it to the house, it should be a simple proposition to get to one of the steel boxes and start hammering away at it, right? No, its not. The process of navigating the rooms of the house, in addition to being disorienting since every move actually blacks the screen out, and then shows you the room from the perspective you moved to, becomes an exercise in memory as to how you actually got to that spot in the room. I remember writing maps for MUDs that were s,w,s,e,n, but never thought Id have to do it for a handheld game.
Once you actually do get to a safe, the puzzles themselves are bare-bones, figure it out puzzles. Theres sliding block puzzles, alphabetic puzzles, number puzzles, and lots more. If you wanted to play Safecracker to try and out-logic 35 safes, well, theyre there for you. Dont try and leave and come back to a safe later though; any changes will be mysteriously removed.
The actual safecracking could have been made a lot better with the inclusion of some sort of note-taking device, or hint system like the previous release from the company, Agatha Christies ABC Murders. Additionally, if youre one of the worlds premier safecrackers, dont you think youd bring along a tool or two to help you crack these safes? Not even a stethoscope, eh? Oh well, Im pretty used to safes where the combination is hinted at in the buttons.
The audio in this game is one thing that could have been done well, since youre spending so much time just sitting there hammering on safes. It is not, though, and crackles abound in the poorly-compressed music. The sound effects are there, but there is nothing at all special to them, and theres no differentiation between floor types as far as your footsteps sound.
In the original version of Safecracker on the PC, the game was actually playable, albeit boring still. The port that has been done to this game has left it as nothing so much as a smear on the history of puzzle games.
If youre seriously a huge puzzle game fanatic, there are a ton of different ones out there. Most of them, are going to end up to be better than Safecracker, so your odds are pretty good of finding one as long as you pick up any other game than this one.
The story of the Grimoire started with the discovery of an old text by a boy name Luso Clemens. The text brought him to the land of Ivalice where he joined a tribe that also helped him find his way home. The conclusion of the game is for Luso to complete each task so that he can finally go home. There are 400 games and quests to finish for him to progress. There are no random tasks or battles to excite the team there are occasional treasure hunting.
The battles in the game are characterized by a map in a colorful 2D presentation. There are different terrains that greatly affect the players grid based movements. In winning the battle, a player must complete a mission by eliminating targets. In the game it is easier to use the standard buttons for directions rather than the stylus. There are also no zooming commands which can really be frustrating.
Like the Square Enix, the Grimoire also features judges. The judges will not give the player hard punishments for game lose but will give necessary awards to those who follow the law. The rewards are privileges for the clan. While punishments include imprisonment of the players fallen teammates making it impossible for him to revive them.
There are numerous jobs in the game with varying features each but the jobs are restricted among races. The player can exchange valuable items for him to buy more top performing gears by winning a battle. To win the battle he must train his team or his unit. The player will also force to play classes in which he has a gear for, rather than playing the classes that he wants. Because of that, the game is totally time consuming and sometimes unrewarding with its not so valuable loots and so called ability points. The other quest is the Tactics Advance that represents the system of the clan or the tribe on which the player must manage their skills, abilities and classes. The player is also responsible for recruiting new members.
Even the simplest quest takes time to finish with each need 45 minutes or 1 hour. The unlocking of classes, gathering equipments and mastering of skills and abilities will cost the player a good 20 hours. There are so many tasks which make the main purpose of sending Clemens home a far reality. The setting of the game is similar to the previous. The sound effects and sound tracks are quite good. The game has a real potential and valuable depth but it is very laborious for a player to finish each of the 400 lengthy quests that can be finish for a total of 75 hours using the normal mode.
The player will serve as an assistant or an attendant of course in a hospital in the Zoo whose main patients are animals. The only doctor that treats the animals is Dr. Lucy. She is also the one who runs the entire hospital. She teaches the players on how to assist or heal the injured or sick animals which are called endangered animals in the game.
To those who did not want to be pressurized with so many responsibilities, the game will suit them because the animals get sick one by one. There are no events that multiple animals will be sick. There are no other tasks involve during the entire duration of the game such as zoo management and income generation for the funds. The entire focus of the player is to help treat the animals.
There are 40 animals to treat in the whole zoo, each with a realistic and wonderfully made 3D animation. A player can visit each animal in their respective cages and can read the facts being displayed in each cage if they want to which is really very informative for children. The maker of the game pays special attention to the animal models which are real like. There are specific differences for every animal skin or mouth when zoomed in but the eyes, stomach linings and blood cells are generic.
The different animals are also featured with real like sounds all the 40 of them with variations if the animals get sick. The sounds made by the animals really add appeal to the lousy game. The game cycled to the entire diagnosing and treating of the animals. The entire game control is touch screen with players using stylus. When diagnosing animals all a player can do is check the animal by just pointing the stylus to the different given tests then he will proceed in the treatment which can vary from facilitating a foreign object out in the animals intestine or sometimes just giving injections.
There are fifteen mini games which can be finish within a minute. All illness of animals seemed to repeat twice such as the stressed koala which only needs petting but when the king cobra had the same symptoms and treatment that is really a big question. There are no difficulty levels and no known basis for the rewards. A player can finish the game within just two hours. There are no indicators on how well a player treats the animals or on how many animals had been treated. It seems that the game is already out of the market without even finishing it.
Planet 51 is set in the suburban paradise of the 1950s. It is relatively a huge sandbox but you wont be able to see it until such time the game is divided into three acts as DS is incapable of showing the display one time. Every zone will be accessible you progress with the game as well as the crucial acts. Zones of Acts 1 and 2 will remain open even after you have completed them. The Act 3, however, will give you the chance to drive more since the zone remain inaccessible even if you the player is done with the game.
During the entire game, the player will be confined in the four corners of his vehicle. Beginning with only a scooter, Lem embarks his journey in constant motion and be able to uncover different other hovercraft. Controls of the game will include left and right of the D-Pad for the direction, pressing the Down button for speed, A for acceleration, B for the brakes, X for the jumps and the shoulder buttons will let you move both in the right and left direction. The Y control moves in a context-sensitive fashion and you will only make use of the stylus in certain occasions.
As you progress with Planet 51, you will go through a lot of missions and their variations as well. You can also have the chance to change your hover jets by locating one of the mobile garages and choose whatever will keep your boat from floating. Though the game is kind of fun, the missions are a bit repetitive. Furthermore, the optical missions known as mandatory missions will reward the player in the form of currency instead of just progression in the story. Optional missions are repeated many times along with the rewards offered every time a score is attained. You can also be rewarded with money if you drive like a drunk and crazy person such as jumping cars and damaging fire hydrants.
Once you have the money, you can use this to buy new vehicles, stickers and comic book strips. When you have a friend with you, you can have the chance to challenge them in a race or participate in the Destruction Derby competition. Overall, Planet 51 offers an increase in the production value and there is a lot of variety in the game. Despite the non-existent pragmatism of the story, the game still looks good along with a very amusing multiplayer mode. Planet 51 may not be an important purchase but is worth playing.