Sid MeierÂ’s Pirates is about the fate of a family who got imprisoned in Marquis Montalban. You will take on the character of the only escapee of the family and your goal is to rescue them eventually. There are five levels of difficulty in this game and five eras in the 1600s to choose from. You also have to sign up with a French, Dutch, Spanish or English ship before you finally head off to high seas. During the course of the cruise, a mutiny broke out and you were made in-charge of the vessel. Because of this, you can already set the vessel according to your preference and take it where you want to.
What makes this game exciting is the option it gives you to choose the type of character you want to have. You can be a ruthless pirate and forcibly take other shipÂ’s food and valuables or be a friendly pirate who trade goods on ports to keep the ship on sail. You can also form allegiance with your preferred nations or be a selfish pirate who knows no allies. But at the end of the day, your main goal is to save your family and keep your vessel stocked to keep your crew happy.
There are so many things you can do in this game, so much wealth and loot to be had and several mini-games to enjoy and stop by during the cruise. You can even dance in one of the mini-games by swinging the controls left and right or up and down but you will never be in sync with your character which can be frustrating at times.
In general, Sid MeierÂ’s Pirates is a game of strategy and adventure. You need to adjust your sails to go perfectly with the wind or analyze your target warships to win the battle. You should also position your ship to prevent it from getting hit by cannon fire and choose the right weapons to defeat your opponents. One of the points where you can test the accuracy of the controller is during the face-to-face duel with your opponent shipÂ’s captain. You have to swing the remote to attack, plunge or hack your sword and push buttons to duck, leap or roll to defend yourself from your foe.
Duels can be exciting but if the actions are delayed from your actual movements with the controller, it can be disappointing. The conclusions of these mini-games or even the battles with other captains are also predictable so eventually you get tired of doing them. However, there are two mini-games in Sid MeierÂ’s Pirates that are specific to Wii version. This can break the monotony and predictability of the other mini-games and it also guarantees higher percentage of the controllerÂ’s accuracy.
Technically wise, the visuals are vibrant although the mini-games are duller compared to the other visual aspects of the game. The musical score is also subdued and pleasing to the ear. It also allows a second player to participate in the game but it does not offer significant tasks for him so you might as well forget about it if you would only be a second player. Also, if you want a more aggressive pirate experience, you can take a look at other games in PC, Xbox and PSP versions because this one would just disappoint you, not to mention more costly than the other mentioned game versions.
To play this game, you need to hold the controller in vertical position and by pressing A, B and A and B buttons, you can pitch and adjust the remote to the left or right depending on the direction you are aiming for. You need to continually hold the buttons until you are way past the mark on the meter. You also have to release the ball in time to hit your mark. After all, your ratings will depend on how good you are in throwing the ball and the better you are with it, the faster your power-up meter will be filled. Your power-up meter is filled by making home runs or when you strike out hitters. Once the meter is full, you can use it to defend or make offense to the player at-bat. It becomes your power that allows you not just to defend your post but also to make powerful pitches even if you just tossed a regular pitch.
To hit a ball, all you need to do is swing the controller forward and click the A button to release. You can also hold the controller like a bat to get the feel of a real player but you have to put the controller down immediately after you hit the ball so you could run to the bases. Although hitting the ball can be a lot of fun, you would notice that the ball seems to go to the same point of direction making this game predictable.
Another downside of this game is that its controls can be lousy at times and it is not quick and accurate in following your actual movements. The game also do not have seasons to choose from, there is only the rookie challenge where you get to create your character and take your team to the World Series. In terms of creating your character, it is also disappointing that you will not be offered with customization options to further enhance your playerÂ’s appearance or strength. However, there are locked items along the game and unlocking them somehow adds a little exciting to this console. There are also mini-games and bonus games that allow you to improve your speed and playing abilities, not to mention high points if you play well in these drills.
The Bigs can be enjoyable for a while but when you start to realize that there is not much reward in this game and there are also no statistics given or customization, you will start to feel bored and unsatisfied. While The Bigs is forgivably tame on its PS3 and Xbox versions, the lightness of its Wii mode is unacceptable when it is supposed to be an advanced version of handheld games. Wii version of the Bigs also does not have online play. Its graphics and animation lack variety but in general, the game remains exciting if you would just ignore the flaws.
Unfortunately, the number of the most entertaining games is limited. There are also too many repetitive game moves and routine styles. Modified and changing visuals and painful sound effects are so evident. The good thing about this game is that you can unlock 30 minigames and 5 rides.
Spending quality time with friends and family is a great way to unwind but itÂ’s quite costly. Now, with MajescoÂ’s Wonder World Amusement Park for the Wii, you can have a hold on your trip without cutting your budget. This game has amazing 30 games and 5 amazing, mind-blowing, exciting rides.
This game is divided into 5 themed or categorized areas, each with 6 minigames in it. Earning tickets is the key to unlocking the other areas of the game. But the sad thing is that the tickets youÂ’ve gained are only good for the specific areas youÂ’ve played. In an area, buying tickets and unlocking its rides is essential because it automatically gets you to another minigame and gives you more tickets for each good performance.
So, here are some of the mundane games that may somehow become playable as you go through the routine of it. First off is the Whack-a-Mole which dominates the game and other point-and-shoot activities. Racing and pointing to fish, frogs, or piranhas out of water are also in this game that requires pumping the Wii Remote and Nunchuck in alteration to hasten you in winning a race. A version of Memory is also available and the plot is situated in a sandy-beach of a pirate-themed place. Bug-a-Bug is also a part of this game and is played using your Wii Remote imagining it is an all-honey-covered-stick that can draw in many insects. Another interesting game is the Heart Is where you throw a stake into a creepy vampire dollÂ’s heart in a gloomy, horrid place and you can only see its glowing eyes to guide you. These games will bore you as it is routine and easy.
Wonder World Amusement ParkÂ’s rides may first appear to be different but as you go along the entire game you will realize that it can be tiresome and dull. YouÂ’re still either pointing and/or shooting at things, using your arm pumping the Wii Remote alternately and it can be boring. Earning significant amounts of tickets to gain prizes but in the end all efforts go in vain for endings are predictable and you may not-deserving-for-your-hardships sighs.
The presentation of the game may not amuse most players, given you have all these repetitive procedures. There are untidy textures, concentrated in one area details, and the worst of it all is your ears may suffer from damage. You can hear the most vile, ear-aching screech sound with Whack-a-MoleÂ’s Shut Your Trap. This game is played by zapping Venus flytraps.
You can also experience mental delay with the Story mode. As you step into a game, pointless instructions and greetings are made. As you choose your instructions, similar scenes plays and it is blunt. Scenes which shouldnÂ’t have been included should have been deleted.
Playing with your friends may help save you from boredom with this game. Quickplay mode is also made to help you avoid the meaningless parts. But the whole point is that is majorly dull and uninspired.
Wonder World Amusement Park is a non-interesting, non-amusing, non-entertaining game to collect. There is sadly uneventful while playing this horrid game. You may try other games especially when youÂ’ve already played Wario Ware, Rayman, Raving Rabbids, and Wii Sports.
Healing by itself is an unnatural skill, plus having a chance to slit something or someone in a blink of an eye is totally heavy. But all these are kept by Logan. He wanted to live normal starting from the day of his experimentation when he his body was made into an indestructible metal alloy.
All games have its flaws, and so is this one. Starting with the controls, it shows you white blobs with letter you canÂ’t barely see and read. The game tries to teach which buttons to press and the like, but it is so unbearable to not see things when youÂ’re instructed to. So, hereÂ’s how some tips may help: it give you the shape of the button so it is apparent that you have to press Z on the Nunchuck rather than the B-trigger. Tuning in the gameÂ’s brightness setting and adjusting the TV may help, too. But nonetheless, the whole thing is good.
With the audio part, the sound is unclear from where it is taken. But for sure, it gives nightmares involving bloods, sheared out body parts and the like. Fight scenes are tiresome, may become dull but this game has a lot of fight scenes in it. The soundtrack is unforgettable and spending too much time on it, watching it over and over, is just awesome.
The controlÂ’s graphic is so hard to forget, for many may dislike it too. Even if you have to take breaks to rest your fingers, it doesnÂ’t matter for even 8-yr-olds could be able to progress without difficulty. Shaking the control and using combination moves are as easy as ABC. But you have to be quick when number 4 and 5 keys are used, but mostly this game involves just the B and Z buttons. But the game can be wearisome and boring enough with using just these keys.
Confining in this game can get so boring because it does not give you much freedom and the story is not so great and it just goes over and over. But thanks to the Director, the battles are not the same every time though, there are differences with the fight scenes. The end-game ends up the same though.
Once you are done with the game, there are nothing much to do after. Although there are three levels of difficulty, you may want to try all three just to try and get the boredom out of the Easy level. And maybe it can give you values of how to play and make different styles of playing. It is a nice feeling for Marvel addicts, too.
This game is based on the blockbuster film, but given to how it is made, it is quite moving. With the quality and limited platform, many who have watched the movie may want to watch it over and over again and those didnÂ’t watch may want to have a quick view out of curiosity.
The objective in SimCity Creator is to build the best city that you can. Whether you're performing this task in Free mode where there are almost no restrictions or in Mission mode where you have a goal to accomplish within a set time period, the driving force behind your waving the Wii Remote at the screen is civic engineering. The city-building in this game has a lot more features to it than past versions have, however.
One of the new features that you'll find in this version of SimCity is the addition of Hero buildings. These buildings change the appearance of your city to fit the theme of the building. A crystal skyscraper turns your city into a shining example of corporate construction, or a Roman coliseum makes your city change a bunch of walls into columns. This feature takes one of the biggest issues with the SimCity games, that of repetition, and removes it.
Another new feature is the capability to destroy your city in a myriad of devastating ways. You can run a bunch of dragons through your city, allow giant robots to invade, start fires or drop tornadoes. These hazards can be fun to inflict upon your city, but they don't serve much purpose for the game, other than in a couple of the missions.
One feature that this game possesses that is actually quite nice to see in one of these games is the ability to make curved roads. No longer are you forced to create a cookie-cutter city that is all blocks and angles, now you can take your city construction to the level of insanity that real-life city designers are allowed. To do so, just wave the Wii Remote across the screen and draw your crazily-curved streets.
This leads to one of the few issues with the game, and that is the sensitivity of the cursor. Since you have to use the Wii Remote to do anything in your city, it would have been nice to have a little more control over how you scroll. As it is, anytime the cursor reaches an edge of the city it automatically moves you along the map. This can be incredibly annoying at times, when you're trying to take care of a time-critical issue, especially. A button to allow scrolling, or disallow it, or general options relating to it, would have helped.
When it comes down to it, SimCity Creator is a game very like others in its past. The new features enhance this game, but the control system being difficult to use hurt it. If you already have one of the others, this is not one of those games you should run out and buy for the Wii.