It has been almost a year since Mario Kart Wii has been on the market and has been viewed to be the best racing game on the platform up until now. As a result of its huge success, a number of developers have tried to take their shot at imitating the game. Though many of the imitations have ended in rot, Electronic Arts recently launched NASCAR Kart Racing is more in line to challenge Mari Kart as the best racing game in the Wii.
Apparently, NASCAR Kart Racing obviously borrows various ideas from the Mario Kart game: Rockets in race start, most of the items, very resounding similarity of rockets based from Koopa Shells, power ups, lightning bolts and many more. Though borrowing ideas from other franchises is not really that of a bad idea, its been going on for years and years and with what Mario Kart has succeeded in, you cant really blame EA sports. However, too much resemblance of a game to another game makes it harder to distinguish how it plays in its own right. On the other hand, NASCAR Kart Racing emphasizes more on teamwork, unlike its predecessor. 2 gamers partner up to combine stats, points and more, there is also a point in the game when two partners drive close to each other; they get In the Zone. This certain feature in the game allows the racers to charge their nitrous boost faster which is such a tremendous help as we all know, Nitrous Boost could be the difference between winning and loosing.
There are even more features which stand more on the teamwork side of the game, like the slingshot which enables both partner racers to sling past each other in an effort to pass other cars without having to use up your boost. It is pretty nice to see teamwork being the centerpiece of the game, which makes it more fun to play with a friend in the same room and cooperate. The partner mechanics also work in getting points and poll spots, when a partner wins a game; the other half is also credit for the win, enabling him to progress to the next level. However, neither will progress if not one of the partners finish in first place. Insuring the game of a more high speed, action packed race to get to the top.
There are 12 unique and challenging tracks in NASCAR Kart Racing. Tons of Jumps, hairpin turn, various shortcuts ready to be discovered and although 12 tracks does not sound much, each tracks design is great and challenging that it should keep players occupied for a long time. And if that isnt enough, there are unlockable characters in the game as well.
NASCAR Kart Racing is certainly not perfect, especially without it having an online mode. In this modern gaming age, Online gaming is very essential for most games, especially with competitive racing games where competition against people online spices up the game more. Never the less, NASCAR Kart Racing is a solid game that should appeal to gamers around the world. However, sad to say, its not possible that it would take top spot from Mario Kart as the best racing game for the Wii.
The popular first-person shooter game is really far from getting stagnant such as Left 4 Dead. Yet, besides the promise of up-coming games, there is so much more to expect that just butting down corridors and spraying bullets. And there are also some game play that leaves you disinterested and not wanting for more. This is seemingly the case with Secret Service, which definitely fails to entertain gamers the way they want.
Perhaps the most interesting aspect of Secret Service is just the release date. Why? Because in early, November 2008, just in time the game hit store, the Presidential election is brewing. Yes, it may seem it had all the association it might need with the event, it did not really find pleasure as the game has been put to really bad taste. Rather, it is a crude mess with a lot of conspiracy plot that falls on the level of ridiculous exploitation of the character, Jack Bauer.
You will graze through a wave of terrorists after terrorists in such as locations as the White House, Lincoln Memorial, etc. And as you go through, Secret Service pushes you to reload more and shot more instead of using a stun gun.
Moreover, examining the PC and Xbox 360 version will give you a very frustrating experience. It could be a budget-priced shooter but the expectation set by the game developer does not have to be so bland. Throughout the game, you will be involved in helicopter shooting sequence, sniping challenges, and a lot of closet-type scenes from where you can expect a number of enemies upon entering. In fact, in many cases, you will find your character stuck on the same challenges frequently, which is not very entertaining.
On the other hand, opponents do show some intelligence degree as they step back and forth. Then you plan to charge your position, and run cover. Secret Service can really be that predictable. Other similar genre of the game includes different hacking mini-games, e.g. BioShock, that come in vanilla shooting action. From which case you will be forced to switch about circuitry tiles rather than pipes. Not much to it, right?
There is also frequent shooting in Secret Service than you can ever imagine. The game endeavors to keep things different through the addition of sentry turrets, bomb detection by using laser, night vision sequences, and the oftentimes irritating deactivation sequence. However, none of these is really interesting and original.
As for audio quality, you will definitely notice the forced and awkward acting. Its music so fails to enhance not a thing to your senses but your itch to shut your Xbox or PC down. While it is a matter-of-fact that Secret Service can function for as long as there are patient people playing it, Cauldrons efforts for having the developed the game will not go to waste.
The story in Prince Caspian follows the second book in the series, in addition adding a portion to the story that seeks to fill in the thousand-plus year gap between books. In the game, Narnia is overrun by the Telmarines and your talking-animal friends have been forced to hide in the wilderness. The player has to take control of over twenty different characters from the movie and help Prince Caspian free the kingdom.
The gameplay traverses six stages in a number of different locations. Youll find yourself controlling the children from the movie, as well as the mythical creatures, through a diverse range of mission types, such as large battles, castle destruction levels, and escapes. The gameplay has a potential to be somewhat repetitive as you go through the maps, but there is a variety between puzzle-solving, and action. In addition, there are a few moments that make a person happy to play the game, such as when you get to ride on the back of a giant, and smash catapults. Having all the variety is nice, though it has to be played through in a pretty linear fashion to fit the entire story in.
The action itself isnt extremely difficult, or intense. Users play with the Wii Remote and perform actions like attacking by swinging the remote sideways or downward, and throwing rocks or items by swooping gestures up, or down. The B button also will allow players to do such things as open chests or push items, but for the most part youll be swinging the remote to accomplish things. Its the sort of game that could really use a control pad, but the classic controller is unfortunately not supported.
Once you figure out how to wield your Wii Remote, thats about as deep as the gameplay goes. You dont unlock new moves, or skills as you traverse the levels, and the extent of the upgrades that there are offered are a couple of weapons that give additional skills, or the addition of a shield that improves your defense. Either of these could have allowed for new Wii Remote moves to be thrown in the mix, but the game designers didnt include them.
The puzzles, too, are pretty simple to figure out. Most involve figuring out what piece is missing from a lever, finding that piece, and then pulling the lever. Since this game is mostly geared towards children, though, the easier puzzles are understandable. A couple of the puzzles involved switching between your characters to find the one that has the skill needed to accomplish some task, which was fun.
When you put it all together, you find that Chronicles of Narnia, Prince Caspian isnt a royal adventure, but its better than a lot of movie-based games. If youve seen the movie and really want to get involved, this game offers a pretty decent recreation.
In fact, its an almost exact port of the original game that was first released on the DS, Crosswords DS, Margots Word Brain. The differences are mainly in the control method, that you play the game with the Wii Remote as compared to the stylus of the DS. Other than that, its essentially the same release, which is alright for owners of the Wii, because the original game was enjoyable if youre a word nut. If you already have it for your DS though, save the money; its the same game.
The games are based on recognition of words and using your vocabulary. There are a bunch of different modes included, each of which is a different type of word game. The Word Search game has players memorizing a list of words, and then trying to find those words in a matrix of letters on the screen. Clicking the first and last letters of the word indicates you found it. Word Mine is a game where players make as many words from six letters as they can within a time limit. The game Word Run is similar to Scrabble, played on a much smaller board against the AI, Margot. Word Link allows players to find words in tiles that are dropping from the ceiling, sort of like a vocabulary Tetris. Hyper TXT is similar to typing on a cell phone that doesnt have a QWERTY setup, where you click the one button twice to get the letter B, and so on. Last, Word Safe is rings of letters that you create words out of by spinning the rings, to get the letters into the right spot for the word to form. Each of the games is varying in difficulty and enjoyment, but at least there are bunches that can be selected from.
One of the main issues with the game is that the control setup that was changed for it to be ported to the Wii is not as natural as clicking the DS screen, and it doesnt work as well. Since most of these word games are timed, its difficult to watch your performance suffer due to the difficulty of getting the pointer to the right spot on the screen, and then the slight delay once you do click the right spot. It doesnt make it impossible to play though, just more difficult than on the DS.
For a game that was directly ported from the DS, there were a couple of places that could have been touched up before releasing it on the Wii, but it generally offers the same functionality as the original game. For those that dont own a DS and do own a Wii, Margots Word Brain has a lot to offer thinking gamers.
The game places you into a forest where you get to be the controlling hand of a watchful deity. You make friends with the denizens of the forest by using your hand to bring them food, petting them like the furry animals they are, or introducing them to a romantic possibility. Through these forest-society building efforts, your forest creatures come to know and love you, or not. Since the game is based on you expanding as you satisfy your creatures, you have to make sure you dont become an angry wrathful God and rain down devastation amongst them, or youll find it difficult to make it to the next level. This game is very free-form though, so you have plenty of opportunities to try your own simulation activities for forest-empire building.
While the game itself brings a lot of good ideas to the table, the actual implementation is difficult to control with the Wii remote, with you needing to be extremely precise with your aiming to be able to perform the action that youre trying to do. Sometimes, even when you have your pointer on the spot it should be, it wont recognize the action you are trying to perform, making the game extremely frustrating.
There is a multiplayer aspect to SimAnimals in that up to four players can play simultaneously. But, since there is only one pointer and map on the screen at once that all the players can control, this is generally only more frustrating as everyone tries to do their own thing, and no one gets anything accomplished.
Even if you do manage to get some stuff accomplished while playing through the game, it wont take long to realize that there wasnt a lot of consideration put into quality when making the game. Youll see animals trapped in trees and rocks, floating above the ground, and generally not looking anything at all like the animals that theyre supposed to be simulating.
This Sims title is most disappointing in that it doesnt live up to the level of quality that other Sims games provide. While the general idea has potential, this title doesnt show it. Its not a game thats hopelessly broken, but it is a game that is lacking in both fun, and a working control scheme, which makes it difficult to spend time on. Hopefully, the developers learned something with this game, and the version that we can expect to be released in the future will keep the gameplay but make the control scheme, and graphics, a much higher priority.
The game itself has two modes, career and multiplayer. In both modes, there are a number of game types available, from levels where players do tricks in their trucks to win the event, or race around against other trucks, or perform challenges in a certain amount of time, or combinations of all three. In addition, there is an experience system in Monster Jam whereby you can purchase upgrades for your truck, and eventually unlock new trucks with even better stats. The new vehicles dont significantly decrease the difficulty of driving a monster truck around, but they do allow for a little bit of change in how your chosen vehicle drives and handles.
Learning to handle your beast wont be especially easy, either. There are two control configurations, Wii Remote held horizontally like a Wii-wheel, or Wii Remote held with the nunchuck. The second is the better choice of the two, as the horizontal configuration is sluggish and will only hinder your learning to drive a monster truck, which isnt the easiest thing in the world anyway. Picking it up will take you a little time, so you might as well learn in the simplest way possible. Once you get it down, though, youll be amazed at the amount of control over your truck the difficult control scheme allows.
There is one thing about the control scheme that has been made relatively idiot-proof, however. That is that there is a single button that will allow you to respawn in case you happened to have lost control of your ride. This can help alleviate the frustration youll feel when youre just learning.
The graphics here are good, but theyre not excellent. Backgrounds and pretty much anything thats not a truck are all pretty low resolution, but the monster trucks themselves are rendered beautifully. If you wanted to play the game to get a really up-close look at the inside of a monster truck arena, well, youre going to be disappointed.
Overall, there are a lot of good things to be said about Monster Jam: Path of Destruction. The game is a pretty accurate depiction of what its like to drive a monster truck around an arena. That being said, even people that own monster trucks dont drive them around all the time, and after a few rings around the course you might just find that those trucks dont have the monster appeal you thought they did.
CSI: Hard Evidence is a point-and-click style of adventure, similar to the old Myst adventure games. This game differs in a number of ways, however, from those archaic games. First off, you will be exploring through all kind of different crime scenes, so it helps to have a keen eye, and also know a little bit what it is that youll be looking for. Even if you dont, though, and you just wave the cursor over the area, clues are edged in green when you position the cursor over them, so you can easily pick up what is important in a room.
Additionally, you will sometimes have to interrogate suspects, as well as interview them, to find important points. The conversation system consists of clicking on one of two different choices of questions to ask the person, and you can always ask the second question if you like. It seems kind of silly and useless, but its there, nonetheless. Considering that police agencies often consider acquiring a confession to be one of the most important things that their agency does, you would think it would have a larger place in the game, but it doesnt.
Once youve acquired some clues, you take them back to the laboratory, where six different machines exist to help you perform pertinent tests on your clues. It is here that you will get the answers you need to help you solve the case, even if its not in the most difficult or glamorous way possible. At least its been improved in this version of a CSI game. An earlier version of a CSI game had the lab, but it was more difficult to handle and analyze the evidence. This improvement shows that the makers of the game are trying, if not extremely hard.
Even though the graphics for this game are quite low in quality, and the gameplay is somewhat lacking in exciting play, there are elements to this game that make it worth playing. Since youre solving a murder case, once you get into it you find yourself wanting to keep going, just to find out who the killer is and see them locked away. Thats just for the one mission though; then you can walk away. But you dont, you select the next murder mystery and try to solve it. In that way, this game is a complete success. It has you playing, trying to figure out Whodunit?