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12 Reviews


  Viewing Reviews 1-10 of 12
avatar name

Posted:
2012-10-12

bloater

Super Gamer Dude

4.0

As the player, you will find it difficult to understand the lack of character editor which will let you play randomly with cretins which are hilariously-clad and which the game prefers to create. Also, there is the lack of stage shows. AC/DC live usually have podiums, fireworks and cannons that are bloody, yet, with the game, all it has are AC/DC songs. Furthermore, there is also no online play and tour mode. So instead of going to various places, you seem to be in a slow ascending mood playing one song at a time either individually or with a group. However, these are just quite trivial. Apart from the game modes, all the 18 can accessed in quick play.

The tour mode as part of the set list produces a dilemma. Even if it was a pleasure in Donington, perhaps the developer of the game failed to look at some tiny matters such as difficulty curves during their planning. This means that spikes in random will appear at the outset of a tricky song. Nonetheless, if you are truly an avid gamer of AC/DC, you would not make it a big deal and instead consider the game a track pack in which longevity is similar to an album and the price is twice if it were accessible as a download.

Although AC/DC is definitely a Hard Rock Band, you cannot exactly have that complete Rock Band experience. Its material is basically about the riff’s dominance and when it is not present, music will become solo soaring high as a mixture of whirlwind and fire. Bass as well as the drums are plummeting and even the singer generating a dull and boring experience.

Furthermore, the live set by nature features one of the most conventional issues with Rock Band. You do not exactly have a clue of what is going to happen next when you choose a song. There are several songs which are greatly expanded with classic solos and tease the crowd. In actuality, this is the first real step before you move to your introduction. Despite some glorious moments within the game, after awhile monotony would usually set in.

Overall, though others may find this Rock Band lovable, the game itself is terrible. Instead of getting pleasure from playing, what you will actually obtain will be boredom. Though you may think that problems with the game can only be slight, these matters a lot.

avatar name

Posted:
2012-10-14

bloater

Super Gamer Dude

7.0

The story follows the main character Po, though you will also play as his sensei Master Shifu and all the Furious Five members. As the main bad guy, Tai Lung, returns to Peace Valley, the different gangs are all out and about trying to gain some advantage. It's up to your character to progress through the storyline to help stop them. Other than just fighting, this game offers the opportunity to look around for coins and figurines that provide some reward to the player. Despite that, the game can be finished in about four hours by a player who doesn't do any of the side quests or tasks that are available.

The game is played by moving around with the left analog controller, and attacking with the two different attack buttons. One of those buttons charges up a power attack which uses Chi. This chi can be replenished by picking up orbs dropped by defeated enemies. Po can also pick up dumplings to replenish his health, and gold bars to upgrade his skills and statistics between levels. As you get the moves down, it does become somewhat repetitive to so completely devastate your enemies, but that's somewhat mixed up by the way boss battles play out. They are based on button-press-sequences that will get more difficult and longer as you get to more advanced bosses. These battles don't end up with a penalty if you miss the sequence, allowing younger players the chance to keep at it until they get it right.

There is a multiplayer setup available, but it only allows offline play. In addition, only half the games are unlocked when you first start playing. You have to find items in the single-player game to unlock other mini-games for multiplayer. Once you get into them though, there is a lot of variety in the mini-games, and probably many hours of fun could be enjoyed with some friends there.

The audio for the game is very well done, and the voice actors, in addition to sounding very close to the actual actors from the movie, also deliver their lines with enthusiasm. The graphics, too, deliver an experience that will have players remembering fondly the similar scenes from the movie.

That's what you'll find throughout in Kung Fu Panda, and it helps to make this title a really enjoyable experience from start to finish. The only black mark on that experience is that it is too short, and could easily have gone on much longer. Hopefully, any sequel they make to the movie will be followed by a videogame sequel that will learn from these lessons.

avatar name

Posted:
2012-10-17

bloater

Super Gamer Dude

7.1

The story starts off with you as Tony Stark in a cave, figuring out the aspects of your future suit. This tutorial gives players a little back history on the storyline, as well as acting as a tutorial to teach you the skills you need to pilot your suit. Once you’ve escaped from your cave, the plot changes from that remembered in the movie, following some of the storylines of the comic books, instead.

One of the best things about the game would have to be taking your Mark III Iron Man suit out into the battlefields and just flying around. They are enormous spaces, and they look really good on the Xbox 360 when you’re cruising past at blisteringly fast speeds. The levels are designed well, generally, with lots of terrain for you to duck into, and ridges for you to fly down.

Although flying to and from battle in your suit is a very enjoyable experience, actually engaging in combat isn’t as enjoyable. Your suit has lots of cool weapons usable, but you’ll find after just a little play that the best way to engage in combat is through using only your repulsor beams and missiles. This is best done while just hovering in the air near your enemies, loosing missiles as soon as they recharge and pretty much constantly firing your repulsor. There are other tools that you have available to you, such as your unibeam, but this weapon takes time with you just sitting there, motionless, while the suit charges up to fire off the weapon. While that charging time can be decreased, leaving yourself defenseless isn’t usually the best idea.

Later on in the game, leaving yourself defenseless can cause almost immediate destruction, as well. That’s because when you reach a certain point in the game, the difficulty ramps way up. Even with all the upgrades and little bonuses that you receive as you play, it’s not enough to deal with the enemies who’s life increases, and who fire on you much more frequently, and accurately. The amount of enemy fire leveled at you in these later missions is somewhat ridiculous, and frequently results in having to hide from the enemy behind a hill while your suit energy recharges. That certainly doesn’t lead to you being able to make best use of the weapons you have at your disposal, and quickly becomes routinely annoying.

You do have a lot of special ways to kill enemies at your disposal, such as grabbing missiles out of the air and throwing them at another enemy, grabbing a helicopter and tearing it apart, or ripping apart a howitzer. Some of these become monotonous, and some of them are helpful, but all of them are impossible on the more difficult later levels. If Iron Man had taken the time to make their later levels more difficult in some other fashion than just ratcheting up the life on the enemies and the number of incoming missiles, it would have made the final missions, and the whole game, a lot more enjoyable to play through.

avatar name

Posted:
2012-10-17

bloater

Super Gamer Dude

7.3

The game starts you off playing as Billy Candle, a drifter who had been looking for the Lost Gold of Juarez. Not being able to find it, you head home to your mother’s house, only to find her and your stepfather dead when you show up. Shortly into the game, you get to play as Reverend Ray, Billy’s step-uncle and the preacher for the town. Playing as both characters will continue through the game, as Billy seeks to find the murderers of his mom and stepdad, and Ray hunts down Billy, thinking him the cause of his brothers’ death.

One of the nice things about having two characters is that they are so completely different. Ray is the more combative of the two, and has a couple of differences in how he’s played. For one thing, Ray gets access to a special mode known as concentration mode when he is using his two six-shooters. This is a form of slow-motion wherein he gets a couple of targeting boxes and can unload upon the numerous bandits and outlaws he’ll run into. He has access to other weapons, as well. One of those is the Bible, which he will break out and quote passages from, causing enemies nearby to stop for a second to listen to the verse. Then he shoots them in the head. The resemblance to a certain Pulp Fiction scene is unmistakable, and is one of the things in this game that will blow you away.

It’s too bad that the portions of the game that featured Billy aren’t as action packed. Lacking his step-uncle’s concentration feature, Billy spends most of his missions hiding from guards, and sneaking through campsites. While the gameplay is done well, it’s generally boring, and is the sort of thing that can immediately take away from a first-person shooter. Add in the numerous platforming activities that need to be performed as Billy, and the designers fully missed the mark with his portions of play.

The online play for Call of Juarez allows players to select from one of four classes, either a rifleman, a gunslinger, a sniper, or a miner. There are also a bunch of different modes that are generally found in other FPS’s online versions. In addition, you get the option to play on historically significant maps like the O.K. Corral, but there’s really nothing special about them other than their names. The multiplayer is pretty-well lag free, and gives players a good long time to keep playing the game, even after the single-player game is over.

While Call of Juarez isn’t going to win any awards for new gameplay, it’s also not something that should go right in the trash bin. If you’ve liked the offerings of other Western-style shooters these past couple years, you’ll probably like this one pretty well too.

avatar name

Posted:
2013-06-09

bloater

Super Gamer Dude

7.2

The game starts you off playing as Billy Candle, a drifter who had been looking for the Lost Gold of Juarez. Not being able to find it, you head home to your mother’s house, only to find her and your stepfather dead when you show up. Shortly into the game, you get to play as Reverend Ray, Billy’s step-uncle and the preacher for the town. Playing as both characters will continue through the game, as Billy seeks to find the murderers of his mom and stepdad, and Ray hunts down Billy, thinking him the cause of his brothers’ death.

One of the nice things about having two characters is that they are so completely different. Ray is the more combative of the two, and has a couple of differences in how he’s played. For one thing, Ray gets access to a special mode known as concentration mode when he is using his two six-shooters. This is a form of slow-motion wherein he gets a couple of targeting boxes and can unload upon the numerous bandits and outlaws he’ll run into. He has access to other weapons, as well. One of those is the Bible, which he will break out and quote passages from, causing enemies nearby to stop for a second to listen to the verse. Then he shoots them in the head. The resemblance to a certain Pulp Fiction scene is unmistakable, and is one of the things in this game that will blow you away.

It’s too bad that the portions of the game that featured Billy aren’t as action packed. Lacking his step-uncle’s concentration feature, Billy spends most of his missions hiding from guards, and sneaking through campsites. While the gameplay is done well, it’s generally boring, and is the sort of thing that can immediately take away from a first-person shooter. Add in the numerous platforming activities that need to be performed as Billy, and the designers fully missed the mark with his portions of play.

The online play for Call of Juarez allows players to select from one of four classes, either a rifleman, a gunslinger, a sniper, or a miner. There are also a bunch of different modes that are generally found in other FPS’s online versions. In addition, you get the option to play on historically significant maps like the O.K. Corral, but there’s really nothing special about them other than their names. The multiplayer is pretty-well lag free, and gives players a good long time to keep playing the game, even after the single-player game is over.

While Call of Juarez isn’t going to win any awards for new gameplay, it’s also not something that should go right in the trash bin. If you’ve liked the offerings of other Western-style shooters these past couple years, you’ll probably like this one pretty well too.

avatar name

Posted:
2013-06-09

bloater

Super Gamer Dude

7.1

The story starts off with you as Tony Stark in a cave, figuring out the aspects of your future suit. This tutorial gives players a little back history on the storyline, as well as acting as a tutorial to teach you the skills you need to pilot your suit. Once you’ve escaped from your cave, the plot changes from that remembered in the movie, following some of the storylines of the comic books, instead.

One of the best things about the game would have to be taking your Mark III Iron Man suit out into the battlefields and just flying around. They are enormous spaces, and they look really good when you’re cruising past at blisteringly fast speeds. The levels are designed well, generally, with lots of terrain for you to duck into, and ridges for you to fly down.

Although flying to and from battle in your suit is a very enjoyable experience, actually engaging in combat isn’t as enjoyable. Your suit has lots of cool weapons usable, but you’ll find after just a little play that the best way to engage in combat is through using only your repulsor beams and missiles. This is best done while just hovering in the air near your enemies, loosing missiles as soon as they recharge and pretty much constantly firing your repulsor. There are other tools that you have available to you, such as your unibeam, but this weapon takes time with you just sitting there, motionless, while the suit charges up to fire off the weapon. While that charging time can be decreased, leaving yourself defenseless isn’t usually the best idea.

Later on in the game, leaving yourself defenseless can cause almost immediate destruction, as well. That’s because when you reach a certain point in the game, the difficulty ramps way up. Even with all the upgrades and little bonuses that you receive as you play, it’s not enough to deal with the enemies who’s life increases, and who fire on you much more frequently, and accurately. The amount of enemy fire leveled at you in these later missions is somewhat ridiculous, and frequently results in having to hide from the enemy behind a hill while your suit energy recharges. That certainly doesn’t lead to you being able to make best use of the weapons you have at your disposal, and quickly becomes routinely annoying.

You do have a lot of special ways to kill enemies at your disposal, such as grabbing missiles out of the air and throwing them at another enemy, grabbing a helicopter and tearing it apart, or ripping apart a howitzer. Some of these become monotonous, and some of them are helpful, but all of them are impossible on the more difficult later levels. If Iron Man had taken the time to make their later levels more difficult in some other fashion than just ratcheting up the life on the enemies and the number of incoming missiles, it would have made the final missions, and the whole game, a lot more enjoyable to play through.

avatar name

Posted:
2013-06-09

bloater

Super Gamer Dude

7.1

The story starts off with you as Tony Stark in a cave, figuring out the aspects of your future suit. This tutorial gives players a little back history on the storyline, as well as acting as a tutorial to teach you the skills you need to pilot your suit. Once you’ve escaped from your cave, the plot changes from that remembered in the movie, following some of the storylines of the comic books, instead.

One of the best things about the game would have to be taking your Mark III Iron Man suit out into the battlefields and just flying around. They are enormous spaces, and they look really good when you’re cruising past at blisteringly fast speeds. The levels are designed well, generally, with lots of terrain for you to duck into, and ridges for you to fly down.

Although flying to and from battle in your suit is a very enjoyable experience, actually engaging in combat isn’t as enjoyable. Your suit has lots of cool weapons usable, but you’ll find after just a little play that the best way to engage in combat is through using only your repulsor beams and missiles. This is best done while just hovering in the air near your enemies, loosing missiles as soon as they recharge and pretty much constantly firing your repulsor. There are other tools that you have available to you, such as your unibeam, but this weapon takes time with you just sitting there, motionless, while the suit charges up to fire off the weapon. While that charging time can be decreased, leaving yourself defenseless isn’t usually the best idea.

Later on in the game, leaving yourself defenseless can cause almost immediate destruction, as well. That’s because when you reach a certain point in the game, the difficulty ramps way up. Even with all the upgrades and little bonuses that you receive as you play, it’s not enough to deal with the enemies who’s life increases, and who fire on you much more frequently, and accurately. The amount of enemy fire leveled at you in these later missions is somewhat ridiculous, and frequently results in having to hide from the enemy behind a hill while your suit energy recharges. That certainly doesn’t lead to you being able to make best use of the weapons you have at your disposal, and quickly becomes routinely annoying.

You do have a lot of special ways to kill enemies at your disposal, such as grabbing missiles out of the air and throwing them at another enemy, grabbing a helicopter and tearing it apart, or ripping apart a howitzer. Some of these become monotonous, and some of them are helpful, but all of them are impossible on the more difficult later levels. If Iron Man had taken the time to make their later levels more difficult in some other fashion than just ratcheting up the life on the enemies and the number of incoming missiles, it would have made the final missions, and the whole game, a lot more enjoyable to play through.

avatar name

Posted:
2013-06-11

bloater

Super Gamer Dude

4.0

As the player, you will find it difficult to understand the lack of character editor which will let you play randomly with cretins which are hilariously-clad and which the game prefers to create. Also, there is the lack of stage shows. AC/DC live usually have podiums, fireworks and cannons that are bloody, yet, with the game, all it has are AC/DC songs. Furthermore, there is also no online play and tour mode. So instead of going to various places, you seem to be in a slow ascending mood playing one song at a time either individually or with a group. However, these are just quite trivial. Apart from the game modes, all the 18 can accessed in quick play.

The tour mode as part of the set list produces a dilemma. Even if it was a pleasure in Donington, perhaps the developer of the game failed to look at some tiny matters such as difficulty curves during their planning. This means that spikes in random will appear at the outset of a tricky song. Nonetheless, if you are truly an avid gamer of AC/DC, you would not make it a big deal and instead consider the game a track pack in which longevity is similar to an album and the price is twice if it were accessible as a download.

Although AC/DC is definitely a Hard Rock Band, you cannot exactly have that complete Rock Band experience. Its material is basically about the riff’s dominance and when it is not present, music will become solo soaring high as a mixture of whirlwind and fire. Bass as well as the drums are plummeting and even the singer generating a dull and boring experience.

Furthermore, the live set by nature features one of the most conventional issues with Rock Band. You do not exactly have a clue of what is going to happen next when you choose a song. There are several songs which are greatly expanded with classic solos and tease the crowd. In actuality, this is the first real step before you move to your introduction. Despite some glorious moments within the game, after awhile monotony would usually set in.

Overall, though others may find this Rock Band lovable, the game itself is terrible. Instead of getting pleasure from playing, what you will actually obtain will be boredom. Though you may think that problems with the game can only be slight, these matters a lot.

avatar name

Posted:
2014-07-09

Flying kites.

bloater

Super Gamer Dude

6.5

Rise of Flight is a study of the early years of combat aviation; flying machines that in this day and and age look almost unbelievably fragile and almost home made with bits of canvas and string. Flying them in this game is relatively easy unlike in real life but it gets extremely hard in gameplay when flying them to their limits with someone trying hard to put holes in bits of you and the flying machine from all angles while you are trying to do the same to them. It is highly exhilarating and a great, if difficult, challenge. Of course it must be remembered that the many aircraft pilot aces who were killed in action were the lucky ones, those who were shot down and survived suffered terrible burn injuries and awful disfigurement.

Design detail is impressive with the aircraft very much real looking with equally convincing and distinctive sounds. Multiplayer is at the heart of this simulation and all scenarios are team based but the single player is a bit bare, lacking in variety of air combat or freedom of flight plans.

Somewhat lacking, but for the extreme flying alone an enjoyable, exciting and challenging experience, overall the game is not bad.

avatar name

Posted:
2014-07-09

New mechanic.

bloater

Super Gamer Dude

7.5

If you were a major fan of Tekken: Dark Resurrection on the PlayStation Portable you are more than likely to find Tekken 6 to your taste. Though the game has a certain familiar feel to it in as much that most of the characters featured in Dark Resurrection make a comeback here, Tekken 6 like its predecessor, still maintains the OOMPH! and punch that the series always has from the start.

The game offers a brand new mechanic for returning players and newcomers alike to master but still retains its accessibility and is not too difficult. If you think Dark Resurrection's roster of playable characters was positively crazy, Tekken 6 gets even crazier. With the addition of 6 new playable characters to the roster, Tekken 6 has a total of 41 characters to choose from making it the most comprehensive roster in the entire history of the series to date. Some minor changes have been made to old characters' moves and combos, even new moves have made their way to some character's list, but only to a small extent, so no need to worry about your favorite character being completely alien to you.

Even with brand new fighting mechanics to boot, newcomers and veterans alike don't have a problem using the controls with the four buttons assigned to all four limbs and the control stick to aid in combos. Learning the moves is a piece of cake and you will see some flashy moves in combat sooner than you think. The game becomes more deeply spectacular when you learn how to string together combos and moves to impact more damaging combos, leaving your opponent helpless. Important moves like wall juggles, throw counters and roll evasions add to the depth that the game already has. As an added bonus to the 10-hit combos that veteran players have grown accustomed to, the game introduces the Bound system, which allows you to extend combo damage by slamming an airborne opponent to the ground and leaving him/her defenseless against more attacks. Rage is another cool thing added to the game; when a player's health hits 10 percent, the rage system activates, which is a power-up that gives you rage-fueled strikes. It can either give you a miraculous win if you can pull it off in a split-second or it can be completely useless to you.

On a negative note, Tekken 6 has omitted the one relaxing part of the game, Bowling, where you can earn money just by having your favorite character play a game of Bowling. But not to worry, everything else is there, from the classic Arcade mode to Challenges like Gold Rush. Another sad thing about Tekken 6 is the removal of the game sharing feature that Dark Resurrection offered. The game is played with wireless ad hoc connection, which means that your friend must have a copy of the game in order for you to play in a battle together. But I rarely consider this as a misfortune, given that Tekken 6 has a big roster of characters to choose from, you can still do a bunch of things and never get tired of playing it whether you're a newcomer itching to get his fists bloody or a returning player exploring his undying love of the game.


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