The Zumba fitness Wii version is just right for those who had been attending zumba classes or those who had a complete DVD set series because they can just start immediately without taking prior lessons. But to those who are new to the idea or those people who will join the club for the first time through the Wii version they will surely find the instructions not so cooperative or engaging to their queries.
At first, it is a common knowledge that after inserting the disc the program will facilitate the Wii System Update that will enable the person to use the game. Then there will be a display of the A button which will allow the player to select the different areas via the + button. But after the two simple guides the hard parts will appear.
The official game instruction is to make a player since it is the way of the game to use the different areas. This only means that the player needs to acquire a log in ID since he will not be allowed to use his own self as the main player. After making a log in ID or the Character, the instructions are already not clarified. There are no specific instructions on where to go next. The program will not inform the player if the log in ID is verified already. The player will need to turn off the game and turn back on to know that he needs to go back to the main menu for main game instructions.
After finally realizing to go back to the main menu, there the player can find the commands such as work out program, edit character and using the Workout Calendar the player can customize any workout routine. The good things about the game are the following; free size and adjustable Velcro belt which will hold the Wii remote, with variety of dance routines and moves that a player can choose such as the Multiplayer, Single Routine, Zumba Class, Zumba Party and within each there are also other selections, it has four settings for the game such as the Factory, Night Club, Rooftop and Stadium and the game has almost fifteen tutorials.
But the instructors in the tutorials are fully computer generated which designs tend to mix with surroundings of the game and it will be difficult for the player to follow especially when it progresses to faster mode. All the player can do during the tutorials is to try to follow the dance routines but the program will never let the player know if he is doing the steps right or if he is following poorly. The bad thing about the game is the poor tutorial program.
Super Gamer Dude
The Wolf Among US is a point and click adventure game which draws very heavily on material form the Fables comic book series (created by Bill Willingham) which first appeared in 2002 but the game itself begins in 1986 and so forms a prequel to the comic book stories although given the nature of the material exact dates matter little. The game is split into five episodes each connected to an overall plot.
There are a wealth of characters most of whose names will be known to most people from their childhood but whose behavior and function within the game may not be what we would expect. The comic book series from which the material is pulled is itself based on folklore and folk tales mostly of European origin and as with many such tales there is a darker side to them.
The character whose part the gamer takes on is that of Bigby Wolf and the primary locations are the mystically fabled regions referred to as the Homelands which are occupied and ruled over by a tyrannic dictator known simply (and perhaps unimaginably) as the Adversary. In a bid to be free many of the downtrodden inhabitants of the Homelands, the Fables, fled to a safer place in the mundane world, as opposed to the fabled world, and known by the name of Fabletown and now a part of contemporary Manhattan. The native inhabitants of this place are humans referred to as the Mundies and to blend in without being recognized the Fables must buy the magical ingredient called Glamour which renders them human like and enables them to live in the Farm whose enforcer and protector is the playable character Bigby Wolf formerly known as the Big Bad Wolf before he became a reformed character.
Anything said about the plot would spoil the fun for players and in fact it is not possible to describe the plot in detail as its progress depends on the players actions and the paths taken in conversation trees with other characters. A brief mention of some of the characters or, more correctly Fables, will give some insight into the tenor of the game.
At the very beginning you will meet the Woodsman who lives along with Mr. Toad, and Faith and Prince Lawrence taken from the Donkeyskin fables in which, originally, interestingly, there is a donkey whose droppings are made of gold. We also meet the Tweedles, Dum and Dee portrayed as a pair of hired henchmen. Bigby works for the mayor, Ichabod Crane who is associated with Snow White and her mirror and a monkey with wings called Bufkin. Beauty and the Beast also dwell in the Woodlands Appartments where Bigby lives but are having marital problems. Later we meet Georgie Porgie who runs the aptly names Pudding and Pie Strip Joint and is Faith's pimp (the plot will explain this) and Clever Hans the club's bouncer.
The episodic nature of the game allows players to restart from certain checkpoints in a particular episode if they fail in their objectives giving them a chance to review their decision making, a history of which is displayable. for a better outcome and also adds replay value. Events which occur from choices made in any particular episode are often carried through to later stages and may have unexpected consequences.
The Eighteen or Mature rating gives a pointer to the fact that much of the material is violent and has a darker side, as did much of the original material, but there is really nothing too much over the top and anyone playing it will see it mainly as a bit of harmless fun using much loved, or hated, characters from childhood. Similar things have been done before with Comic Book or Disney creations but not so many drawing from such a wide range of Folk and Fairy Tales at the same time as the Wolf Among Us.
Trauma Center is a game that simulates the surgical procedures that usually happen in a typical surgical center like removing tumors or bullets, sewing up cuts and draining blood. Despite its bloody graphics, the game can still pass for a family-friendly console with levels of difficulty that will leave the entire family wanting to play some more.
The game is about things that normally happen in a surgical world and how the main characters, Valerie Blaylock and Markus Vaughn practice their profession. The game exhibits long, dull dialogues that you would most probably skip with the use of A button on the controller. Besides, youÂ’d want to skip the dreary dialogues to get right on to the bottom of surgical procedures through your chosen character. While most Wii offer countless mini-games during the course of the game, Trauma Center will develop your surgical capacities in removing tumors, draining blood or stitching open wounds. After hours of playing this game, you will become an adept player and can practice this profession like a pro even on a game set up.
The game can have long and sensitive surgeries which could result to a patient dying and the main characters leaving the profession out of humiliation. There are also some points that make achieving your goals more difficult such as the game falls short in providing important information and because of lack information, you could easily send your patient to the morgue instead of recovery area.
Trauma Center is commendable in terms of coming up with ingenious concepts that make the game look fresh unlike the stale mini-games. What makes the game challenging, aside from ultimately treating the patients, is battling with different viruses such as Stigma. As the game progresses, you will encounter a good number of stigmas and the cases gets more challenging to resolve. If the challenges are too difficult for you or if you just want to have more fun, you can always invite a second player to join in and you can work on the same patient. Each player is provided with adequate tools and equipments and each can operate without any restrictions unlike other games where the second player is more like an assistant, not a player.
As a whole, Trauma Center: New Blood is an enjoyable Wii game, save for the uninteresting dialogues and dull background music. Although some of the surgical procedures can be frustrating, New Blood in general, offers a fresh and inventive approach on how video games should be; exciting, challenging and one that requires skills and mental work to complete it successfully.
The game puts you into the town of Flowerbud Village, where you are able to take over a little house and plant crops outside it, therefore leading to that wonderful thing: a harvest. Getting from planting to harvest could easily be the most boring thing in videogames ever. That’s why Magical Melody has a bucket-load of other things for you to do. Apparently, a game that was just about work didn’t seem too fun, so once the work day is done, there are lots of ways to play in Flowerbud Village.
If you’re into interior decorating, you get to purchase furnishings and place them inside of your house. If, instead, you are something of a gemologist, there are plenty of mines to be explored, and dug through if that’s what fits your need. If, instead, you’re looking to go fishing, you can do that there too. All work and no play makes Jack a dull boy, and there’s lots of things to play at in your off time.
What you do has an impact, too, as new businesses will come to the town, or leave based on your success. There’s also quests that you can undertake if you’d like, in order to garner items beyond the norm that is required to play, but that usually have juicy bonuses associated with them. You can also socialize with the many people in the village, leading to situations where you can date, and even marry an AI villager.
This is one of the things that happened to get the axe in the transition from the GameCube version to the Wii version. In this version, you don’t have the option to be a girl character, which is unfortunate considering how much of this game will appeal to female gamers out there. Fortunately, the gameplay which is so addictive and compelling should be enough to win female Wii gamers over.
The way that the designers chose to make use of the Wii Remote to have characters do actions is by actually having you perform the action with the remote. This is not a requirement, though, and button pushes still work for these tasks. The inclusion of the options is somewhat unnecessary, because this is a game about work, so you’ll probably not want to wear out your arm too much doing the actions when you can just button press, but at least they tried to add features to make up for the lack of a girl player.
In Harvest Moon: Magical Melody players get the opportunity to play as a farmer. The idyllic and relaxed lifestyle on the farm is one that shouldn’t be missed.
One thing that the Wii remote doesnÂ’t do exceptionally well is menus, of which there are an enormous number in G1 Jockey. Fortunately, they are all controlled with the D-pad of the Wii Remote. This game is essentially a full-featured role-playing game which features horse racing, also. In order to get to the racing, however, you first have to put your time in training your horse, hiring a stable, talking to townspeople, fans, and other jockeys, and doing other RPG-things just to make it to your first race. Once you do, however, then the real fun of riding on the Wii comes in.
Riding a horse with the Wii remote is far from easy, but is extremely rewarding. Shaking the nunchuk forward allows you to accelerate, and shaking it backwards slows you down. Pull back to jump, and twist the nunchuk to turn. ThatÂ’s about it, but the difficulty comes in by you having to time your shakes with your horseÂ’s steps. In addition, you have to be precise when using your whip in order to not whip your horse too hard.
In addition, the game becomes even more complicated when you realize that different horses race in different fashions. Some like to sit at the head of the pack all race. Some like to fight neck and neck the whole way down the track, and others prefer to sit back and make a break at the end. However your specific horse races, youÂ’ll need to learn how best to ride them to victory. There are also other statistics involved in the race, such as potential and motivation, in addition to your horseÂ’s stamina. Monitoring those statistics and then playing your horse properly to take the lead at the end is how you do it. Gaining victory provides further benefits to jockeys.
As a game that has a lot of aspects of an RPG, winning races of course provides points that lead to further improvement. Winning lots of races with certain horses increases those horsesÂ’ stats and also opens up gameplay paths for you to get more horses to ride.
The menu-driven system that opens the game could easily discourage a gamer who just wanted to hop in and race a horse. On top of that, the different elements of this game provide a hefty learning curve before you can really feel comfortable that you know what youÂ’re doing. By that time, however, youÂ’re hooked. The thrill of watching a horse leap out of the pack at the last moment and take the victory is one that has snagged gamblers the world over, and it doesnÂ’t take many times of actually performing it yourself before youÂ’re snagged, too.
The previous series of 90 Great Games were the Family Party: 30 Great Games, Family Party: Winter Fun and the Family Party: Outdoor Fun. They have closely similar applications and settings. The games consist of 15-17 characters from all the members of a family but you cannot select them all in one time, you need to keep on playing to unlock and use the other characters. But all the characters seemed to have limited difference and not so interesting to collect but in the second series the player can customize the hair types and the clothing.
In the 90 Great Games there are different categories for the setting of every game such as the Shooting, the Slope, Muscle and Mountain, Athletics, and the Stadium. There is a pre-game instruction before the start of every game but once a game started the player will not be able to open the instructions again which seemed slightly inconvenient for the player.
In the 30 Great Games which is the first series it was observed to have similar game mechanics to other Wii games. Most players preferred the shooting category such as the Hunt Attack which has still unique game method. It also had other more interesting games but not all. In the Outdoor Fun it had a nicer color setting but some of the games are lousy and redundant. Some can be exciting but only a few can be a good shot. Luckily, in the Winter Fun the entire series is saved from being categorized as a totally boring video game.
It has Olympic like games with extreme mechanics. Maybe because of the totally different setting, there is exciting maneuvering in the slippery ice. But it still has its disadvantage like the first two series because some games take too long to finish and a player will be bored because of the length. But the design had improved compared to the two games. In terms of the sound effects all the three games are rated low because of repetitive instructions of the announcer to some portion of the game and some annoying sounds that are inappropriate.
In the 90 Great Games there is not much improvement because of the still lousy setting for most of the games. Only the Winter Fun can be categorized as interesting and well recommended. The games did not promote much of creativity and active imagination. Parents must consider first the reviews before buying the entire collection because there are still more funny and enjoyable games. But if looking for a friendly family game a parent can just consider the Family Party Series to play or practice.