The new riding attachment that comes along with the game has been talked about for a couple of years now. Unfortunately, issues regarding the board make it difficult to play the game with it, and using the board is the only way to play this game. The board itself seems to be sturdy and was easy to set up, but issues with tricks not being performed as was intended, along with a seeming hit-or-miss system for the infrared grabs on the side of the board make it difficult to actually do what youre trying to with the skateboard system.
The method of pulling tricks off seems like it should be intuitive, and indeed it often is, but precise tricks, which are an important part of proceeding through the game, are very difficult to pull off no matter how agile you are. To perform an ollie, you just tip the nose of your board up. To do a nollie, tip up the back. Then, to perform kick flips and other moves, you tilt the board once youre up in the air. Which type of the two varieties of tricks you perform, either tricks or flick tricks in the parlance of the game, is determined by how you move the board after youre in the air. One of the most frustrating things about using the board is when you are trying to perform one type of trick, and end up pulling the other which usually takes too long to perform, and you end up eating the concrete.
One thing that makes the gameplay a little easier is that you dont have to spend too much time guiding your player around. The game pretty much steers you where you need to go, so you can focus on pulling off tricks. There are two harder difficulty levels where you do have to steer though, which can make the experience a whole lot tougher.
There are a couple of modes that the game offers for you to skate through. The first, Challenge mode, is one of the most difficult on the game, mostly due to the fact that to skills that are required to get through it take extreme precision, which is not something the peripheral offers. As such, expect to spend a lot of time working the same tricks over and over until you get it exactly right. There is also a Race mode, where you try to beat a time on a track, and Trick mode, where you score points based on the tricks that you pull.
Overall, Tony Hawk Ride is the very first game to use the new controller. While it doesnt offer an experience that makes the absolute best of the opportunity, it is a nice introduction to the idea that gets the item in your home.
The game does have an interesting story involving ancient Greek mythology. Jason and his party, the Argonauts, are traveling to find the Golden Fleece. They seek this item in order to save Jason's wife after she befell evil from some covert organization at the start of the story.
Interacting with the many characters in the game is accomplished through a menu system that is reminiscent of Mass Effect. Like that game, you are allowed a number of different options when speaking with someone. In a noticeable improvement in the system, you are allowed to read your possible options while the other person is talking, resulting in a more conversation-like flow to the interaction. These conversations, though, don't end up changing much in the story, so despite the fact that participating in them takes about half of the ten hours you'll be playing to beat the game, they're rather superfluous.
Even though there is a lot of talking, there's a lot of action too. You'll be engaging in combat with enemies with a number of different weapons, such as the mace, sword and spear, but once you figure out the two-and three-button combos required, it's a simple process to take out almost any enemy in the game. While it's true that a couple of the bosses do spice things up a little bit and make you play slightly differently, those occurrences are much too infrequent.
As you progress through the game, you will unlock new skills and uncover new items, but these aren't implemented as well as they could have been. For instance, discovery of a new mace will increase your damage, presumably, but there is no information that tells how much it is improved, or allows you to compare it to any other. The stripping out of certain RPG aspects, while still forcing a player to engage in conversation and gain experience by dedicating their acts to Gods, makes the RPG experience lite enough that fans of role-playing games will miss the absence of the statistics.
There are also portions missing for hardcore action fans. For instance, you control Jason in some fights with other hero's like Achilles and Hercules on your team, but you can't jump into their bodies and fight as them. As you progress through the levels, too, there is no improvement to the combat tactics that you can utilize, and the same combos that worked for you earlier work the whole time. It would have been nice to see a progression in skills that could have provided extremely powerful combos by the end.
The action/RPG combo is one that players have found that they like, which is why games like Rise of the Argonauts will continue to be released. If you're a fan, though, you might want to wait until the next iteration comes.
The story in Dark Sector is worth mentioning, but only because of its deficiency. While there are story aspects to the game, which starts off twenty years previous in a Prologue mission that gives you a chance to get the feel for the controls in a relatively tame setting, the elements of it are confusing and dont really make any sense. Repeatedly, events occur throughout the game and the gamer is not given any explanation as to why. While this is slightly jarring, it doesnt really offset the gameplay.
If youre playing Dark Sector, you should be playing it for the combat. The gameplay in this title is similar to Gears of War, but there are things about it that are very different. One is the inclusion of the glaive, a projectile weapon that you can use to decapitate, or remove the limbs from, enemies. One of the best features of this weapon is that as the weapon reaches the target, you are provided with a close-up, slow-motion view of the kill. You can also upgrade the weapon with 'Aftertouch', which allows you to control the glaive in the air after you throw it and slice through targets around corners.
The glaive is also used for a number of other purposes in the game, like opening boxes, picking up items, and unlocking doors. It is also essential to complete the puzzles in the game, which find you imbuing your glaive with certain elements as it flies through the air, in order to complete some task. These puzzles are frequent in the single-player game and obvious after the first one you complete, though there is the occasional puzzle that is difficult to accomplish.
Fighting the AI is a treat in Dark Sector, since they seem to realize the same tactical issues as you do. They take cover, try and get you out from cover or flank you, and pull off other skills that make them almost as fun to fight as it is to kill them with the glaive. There are also a number of boss battles, all of which are different, that require you to figure out the right way to kill the boss before they can be taken down. They are difficult, but not too much so, and will usually just take time of fighting the boss before you realize the trick.
There is also a solid multiplayer mode with two different styles of play. While these two different game types were an interesting change from the norm in shooters, it would have been nice to see the inclusion of styles that were more similar to ordinary shooters, along with the other modes.
All told, Dark Sector is a shooter that feels refined in its execution. It doesnt have a strong story, but if thats what you need to shoot a bunch of bad guys, then there are other games out there that will deliver it. This one brings the bad guys and the fun, if you dont care why youre fighting.
The original Warhawk was a game on the Playstation 1 that introduced warhawks, fighter jets that have the capability to convert to a hover mode, and then back into jets again. That game idea was brought to the next level in this game, where the warhawk is only one of the many vehicles you can drive.
In addition to driving vehicles around, there are also a bunch of guns that can be picked up. When your player spawns at one of the bases strewn throughout the map, there is usually a cache of weapons nearby so that you can properly arm yourself before venturing into battle. In addition, bases have tanks, jeeps, and warhawks that you can jump into. There are also turrets surrounding the bases that allow you to throw up flak and seeking missiles at enemy warhawks.
While this online-only game only has five maps, they are all extremely large to account for the large numbers of players that could potentially be flying jets around. In addition, maps can be set up to allow different number of players in. These settings completely change how each map plays, depending on how many people are in the level. There is also a dogfight setting that increases the numbers of warhawks on the map.
There are a couple of different play modes that are accessible. Team deathmatch is pretty much the same as in other shooting games, as is capture the flag. Zones mode is essentially domination, with the added caveat that if you are holding adjacent bases, they can link up and increase the number of points you acquire over time. There is also a deathmatch mode, but this game was really made to play with teammates, so this mode is somewhat lacking in enjoyment. If you happen to have a friend over, they can play too with a split-screen mode. The game also has support for LAN parties.
One of the greatest things about this game is the extremely long-range draw distance. There are maps where you can see for distances that are essentially true-to-life, look down the barrel of a sniper scope, and end someone who, literally, never even saw it coming. The long distances you can look are thrilling, and add an air of realism to this game over others.
Warhawk is a new take on the third-person shooter, allowing players to engage in massive multiplayer battles. With access to hovering jets and other vehicles, a ton of different weapons that are all balanced very well, and draw distances that appear realistic, this game will suck you in and not let you out until every last Warhawk is destroyed.
The setting of the battle field is relatively small. The encounter with enemies is timed and scheduled. The player can see the enemy but because of small settings there is a rare occasion that the player can run past with the enemy. But when the player and the enemy got close their will be no touching or to fight immediately, it will just be an indicator that the fight will begin.
The story of the game starts with the two main characters named Nine and Aisha. They have one soul which means they share the same energy and points but their battle commands are individualized. They both use points to attack the enemies. The player needs to guess the exact body parts to attack which are in sequence. If the player hits the exact body part there will appear bingo word. It is a little of a guessing play. Two bingos will achieve combos to gain increase in the bonus meter which can also be multiplied but only until 999 percent.
In fighting with the enemy the player will also guess on whose turn to fight. But he can get the sequence as the game progresses which are still difficult because there are several kinds for a specific enemy. Plugging each enemy will also helps. The battle system has some holes too because in order to kill an enemy, the player needs to seal it. Killing will result to wasting of CP but can also gain HP but if the player failed to kill the enemy it will be revived with stronger power.
There are some situations that can lead to game ending which can sometimes be irritating because some are cannot really be prevented such as the stun effects which can incapacitate both of the characters. There are several kinds of stun attacks in low enemy encounters and fights not in the master fights. Nine and Aisha are sharing spells and magic too and they can both cast or spell some magic in the battle. The spells can be found in chest boxes not earned through points.
The game is complex but not well supported by the designers. The entire game can be considered as a waste of time because of its dull plot and setting. Players will surely opt to a more advanced and better RPG games. Though the sound effects are effective as well as the voice dubbing and translation must be mentioned but still the NIS Americas effort and investment to the game does not deserve more appreciation. The Hit Maker might still make another game hit but not with the Last Rebellion.