User Reviews

6 Reviews


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Posted:
2014-03-22

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Super Gamer Dude

8.5

It seems like everything that has happened with the Xbox One up until the release of Titanfall was just preparation, at least in the view of Microsoft. Practically every advertising campaign that Microsoft has run for the Xbox One has included Titanfall, ignoring the fact that it wasn't supposed to come out until early 2014. Nevertheless, Titanfall is finally here - is it the killer app that Microsoft was hoping for it to be?

In a a single word, yes. Titanfall is the evolutionary step that so many people have wanted Call of Duty to take since their last step into the modern day with Call of Duty 4. The elements that Titanfall adds make the formula more interesting than it has been in years - and really move the genre forward as a whole.

Perhaps the biggest modification to the formula can be found in the name of the game itself. At the start of every match, a timer in the lower right hand corner of the screen begins to count down. When this timer ticks to zero, a giant robot called a Titan falls out of the sky and lands on the ground for you to climb into and fight everyone else. This timer can either tick down at a normal rate, or the player can make it go down faster by making kills and taking objectives.

One might expect that the ability to pilot giant robots might make the game completely unbalanced, and in the early going this certainly seems to be the case. Every time you step into a Titan you feel like you can take on the world, and to be sure, if you're playing against people who haven't played a lot of the game you will absolutely wreck shop. The beautiful thing about Titanfall is that once everyone learns how to best use their abilities both on foot and inside of Titans, the game becomes almost completely balanced. Pilots (people running around without being in a Titan) are given a significant number of tools that allow for the killing of Titans, while Titans have a natural advantage due to their size and firepower.

The core of Titanfall absolutely lies in its competitive multiplayer mode, which include versions of Team Deathmatch, Domination, and Capture the Flag. The selection ends up feeling a bit sparse, but the number of unique maps found within the game, a total of 15, helps the game feel a bit more substantial.

The game does have a campaign mode, but any time spent playing it is actually spent in a special multiplayer mode that has simply had a radio drama layered over it with talking heads in the top corner of your screen. You are never at the center of the action, only helping NPCs off screen make that action happen by fighting against other players. You can play the campaign twice from both perspectives, but there's really no reason to. The campaign is shallow, short, and extremely uninteresting - even the story's setup about humans colonizing other worlds leading to a massive civil war is extremely tired.

There is already talk of a sequel to Titanfall, and that certainly seems like the series will certainly come into it's own with more game modes, a more fleshed out story, and perhaps a few more weapons to play with. That said, this first attempt is still easily one of the best if not the best Call of Duty style shooter on the market, and everyone that has ever liked that type of shooter should definitely give it a try.

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Posted:
2012-10-13

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Super Gamer Dude

6.5

The story for The Incredible Hulk has to do with you saving the fair city of New York from the forces of destruction. This is ironic, considering you will probably destroy far more of the city than any enemy that you come across through the whole game. The stars from the movie, such as Edward Norton, lend voices to the game, but the voice work is lackluster and the actors obviously didn't put themselves into the roles like they did for the movie.

The gameplay is probably the best feature of the game. As the Hulk, you are free to pick up generally anything lying around and wield it as a weapon. If wielding a car doesn't do it for you, there are a bunch of rage-based moves that the Hulk can perform, which all eat a portion of his rage. There isn't a lot of variety in the moves that can be performed here, but the basic idea of being able to rampage about in a city that you are trying to protect in the sandbox style, can be a lot of fun.

One of the most important things about that style of game is being able to move about the city that you are in. This is something that is done very well in The Incredible Hulk, with you being able to move your character down roads at a sprint, stomping over cars as you go, climb up buildings with your hands, or jump from rooftop to rooftop, launching yourself across the abyss. The three different styles of movement let you roam about the city freely, and in an extremely enjoyable fashion.

One thing that is not enjoyable is getting to the top of those buildings and looking out at a skyline with such a short draw distance. This is supposed to be New York, and while you can climb right up to the top of landmarks that are visually accurate, the city when you look around seems to be couched in sheets of gray. This is an extremely unsettling effect that detracts from the immersion of the game world. There are also clipping issues, and issues regarding draw-in of effects within your frame of vision.

While The Incredible Hulk satisfies the bloodlust for destruction, it only does so for a couple of hours. That's all it takes before the repetition of combat, the dreary, short draw-range world, and the boring missions will have you calming right down and turning back into a person.

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Posted:
2012-10-17

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Super Gamer Dude

6.7

One of the things that you’ll find in this action title is that there isn’t a whole lot you can do. Sure, you have a weapon, but with only two attack buttons, you are stuck with an extremely short list of possible attacks that you can bring to the table. You do get to kick out at your opponent, but that’s about the only thing that’s not a slash, a thrust, or a slice.

While the attack system is certainly lacking in capabilities, at least the different moves, all five-or-so of them, are possible, even easy to pull off. The defensive moves, however, will have you pulling your hair out if you end up sticking with this game past the tutorial. There are two defensive moves, a parry and a dodge. The dodge, which you press when the enemy has an attack that is glowing orange, allows you to move out of the way pretty much how you’d expect, allowing you to then throw a counterattack in there. The parry button, which you’re supposed to push when the enemy’s attack glows blue, works entirely differently.

Instead of immediately parrying the incoming attack, your character holds her sword up for a moment, before dropping it back down. Your character doesn’t maintain the block until the attack comes; she drops it immediately if the attack is not right there, allowing her to be hit when it does show up. The only way to avoid this is to perfectly time your parry. You’ll get some practice doing it in the tutorial mode, but if you get up and walk away right then, well, you wouldn’t be the first. It’s excruciatingly difficult to get down, which is not the only painful thing about the game, unfortunately, either.

As you play through a map and start battling enemies, you’ll realize that there are only a few onscreen at any given time, but the total number you’ll be fighting is much, much higher. As you kill them, others will spawn around the map. Sometimes, they’ll start shooting at you from an area you already cleared. Being shot in the back is always a fun time, and here is no exception. It’s so fun it’ll make you want to go clean your room for some real enjoyment.

There is a portion of the game that allows you to ride beasts, as the name might suggest. This, however, is implemented poorly. The beasts are difficult to control and have tiny attack radiuses, resulting in you just wishing you could hop off and fight normally. And yet, these are probably the best part about the game.

Some games that are new versions of old releases hearken back to those earlier times. With Golden Axe: Beast Rider, it will be far more enjoyable to hearken back to that earlier game for real, and let this one sit on the shelf.

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Posted:
2013-06-08

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Super Gamer Dude

7.2

One of the things that you’ll find in this action title is that there isn’t a whole lot you can do. Sure, you have a weapon, but with only two attack buttons, you are stuck with an extremely short list of possible attacks that you can bring to the table. You do get to kick out at your opponent, but that’s about the only thing that’s not a slash, a thrust, or a slice.

While the attack system is certainly lacking in capabilities, at least the different moves, all five-or-so of them, are possible, even easy to pull off. The defensive moves, however, will have you pulling your hair out if you end up sticking with this game past the tutorial. There are two defensive moves, a parry and a dodge. The dodge, which you press when the enemy has an attack that is glowing orange, allows you to move out of the way pretty much how you’d expect, allowing you to then throw a counterattack in there. The parry button, which you’re supposed to push when the enemy’s attack glows blue, works entirely differently.

Instead of immediately parrying the incoming attack, your character holds her sword up for a moment, before dropping it back down. Your character doesn’t maintain the block until the attack comes; she drops it immediately if the attack is not right there, allowing her to be hit when it does show up. The only way to avoid this is to perfectly time your parry. You’ll get some practice doing it in the tutorial mode, but if you get up and walk away right then, well, you wouldn’t be the first. It’s excruciatingly difficult to get down, which is not the only painful thing about the game, unfortunately, either.

As you play through a map and start battling enemies, you’ll realize that there are only a few onscreen at any given time, but the total number you’ll be fighting is much, much higher. As you kill them, others will spawn around the map. Sometimes, they’ll start shooting at you from an area you already cleared. Being shot in the back is always a fun time, and here is no exception. It’s so fun it’ll make you want to go clean your room for some real enjoyment.

There is a portion of the game that allows you to ride beasts, as the name might suggest. This, however, is implemented poorly. The beasts are difficult to control and have tiny attack radiuses, resulting in you just wishing you could hop off and fight normally. And yet, these are probably the best part about the game.

Some games that are new versions of old releases hearken back to those earlier times. With Golden Axe: Beast Rider, it will be far more enjoyable to hearken back to that earlier game for real, and let this one sit on the shelf.

avatar name

Posted:
2014-05-25

They don't come much bigger than this.

backto2

Super Gamer Dude

8.5

It seems like everything that has happened with the Xbox One up until the release of Titanfall was just preparation, at least in the view of Microsoft. Practically every advertising campaign that Microsoft has run for the Xbox One has included Titanfall, ignoring the fact that it wasn't supposed to come out until early 2014. Nevertheless, Titanfall is finally here - is it the killer app that Microsoft was hoping for it to be?

In a a single word, yes. Titanfall is the evolutionary step that so many people have wanted Call of Duty to take since their last step into the modern day with Call of Duty 4. The elements that Titanfall adds make the formula more interesting than it has been in years - and really move the genre forward as a whole.

Perhaps the biggest modification to the formula can be found in the name of the game itself. At the start of every match, a timer in the lower right hand corner of the screen begins to count down. When this timer ticks to zero, a giant robot called a Titan falls out of the sky and lands on the ground for you to climb into and fight everyone else. This timer can either tick down at a normal rate, or the player can make it go down faster by making kills and taking objectives.

One might expect that the ability to pilot giant robots might make the game completely unbalanced, and in the early going this certainly seems to be the case. Every time you step into a Titan you feel like you can take on the world, and to be sure, if you're playing against people who haven't played a lot of the game you will absolutely wreck shop. The beautiful thing about Titanfall is that once everyone learns how to best use their abilities both on foot and inside of Titans, the game becomes almost completely balanced. Pilots (people running around without being in a Titan) are given a significant number of tools that allow for the killing of Titans, while Titans have a natural advantage due to their size and firepower.

The core of Titanfall absolutely lies in its competitive multiplayer mode, which include versions of Team Deathmatch, Domination, and Capture the Flag. The selection ends up feeling a bit sparse, but the number of unique maps found within the game, a total of 15, helps the game feel a bit more substantial.

The game does have a campaign mode, but any time spent playing it is actually spent in a special multiplayer mode that has simply had a radio drama layered over it with talking heads in the top corner of your screen. You are never at the center of the action, only helping NPCs off screen make that action happen by fighting against other players. You can play the campaign twice from both perspectives, but there's really no reason to. The campaign is shallow, short, and extremely uninteresting - even the story's setup about humans colonizing other worlds leading to a massive civil war is extremely tired.

There is already talk of a sequel to Titanfall, and that certainly seems like the series will certainly come into it's own with more game modes, a more fleshed out story, and perhaps a few more weapons to play with. That said, this first attempt is still easily one of the best if not the best Call of Duty style shooter on the market, and everyone that has ever liked that type of shooter should definitely give it a try.

avatar name

Posted:
2014-05-25

They don't come much bigger than this.

backto2

Super Gamer Dude

8.5

It seems like everything that has happened with the Xbox One up until the release of Titanfall was just preparation, at least in the view of Microsoft. Practically every advertising campaign that Microsoft has run for the Xbox One has included Titanfall, ignoring the fact that it wasn't supposed to come out until early 2014. Nevertheless, Titanfall is finally here - is it the killer app that Microsoft was hoping for it to be?

In a a single word, yes. Titanfall is the evolutionary step that so many people have wanted Call of Duty to take since their last step into the modern day with Call of Duty 4. The elements that Titanfall adds make the formula more interesting than it has been in years - and really move the genre forward as a whole.

Perhaps the biggest modification to the formula can be found in the name of the game itself. At the start of every match, a timer in the lower right hand corner of the screen begins to count down. When this timer ticks to zero, a giant robot called a Titan falls out of the sky and lands on the ground for you to climb into and fight everyone else. This timer can either tick down at a normal rate, or the player can make it go down faster by making kills and taking objectives.

One might expect that the ability to pilot giant robots might make the game completely unbalanced, and in the early going this certainly seems to be the case. Every time you step into a Titan you feel like you can take on the world, and to be sure, if you're playing against people who haven't played a lot of the game you will absolutely wreck shop. The beautiful thing about Titanfall is that once everyone learns how to best use their abilities both on foot and inside of Titans, the game becomes almost completely balanced. Pilots (people running around without being in a Titan) are given a significant number of tools that allow for the killing of Titans, while Titans have a natural advantage due to their size and firepower.

The core of Titanfall absolutely lies in its competitive multiplayer mode, which include versions of Team Deathmatch, Domination, and Capture the Flag. The selection ends up feeling a bit sparse, but the number of unique maps found within the game, a total of 15, helps the game feel a bit more substantial.

The game does have a campaign mode, but any time spent playing it is actually spent in a special multiplayer mode that has simply had a radio drama layered over it with talking heads in the top corner of your screen. You are never at the center of the action, only helping NPCs off screen make that action happen by fighting against other players. You can play the campaign twice from both perspectives, but there's really no reason to. The campaign is shallow, short, and extremely uninteresting - even the story's setup about humans colonizing other worlds leading to a massive civil war is extremely tired.

There is already talk of a sequel to Titanfall, and that certainly seems like the series will certainly come into it's own with more game modes, a more fleshed out story, and perhaps a few more weapons to play with. That said, this first attempt is still easily one of the best if not the best Call of Duty style shooter on the market, and everyone that has ever liked that type of shooter should definitely give it a try.