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13 Reviews


  Viewing Reviews 1-10 of 13
avatar name

Posted:
2014-03-22

chazoo

Super Gamer Dude

6.7

When a new console comes out, the company behind the consoles always wants there to be a good collection of launch titles that come alongside the system. These games don't exactly have the best reputation when people look at their quality in hindsight, but at the release of the console people are willing to give anything a shot as long as it takes advantage of some of the new system's standout features.

Ryse: Son of Rome seems like a game that was very specifically made to be a launch title. The mechanics are passable without being anything revolutionary, but the graphics are extremely impressive, making for a very cinematic and sometimes even stunning experience. For a game that has been stuck in development hell since about the time that the Xbox 360's version of the Kinect was released, it's impressive that Ryse was ever released, but is it worth playing?

As a game that often seems to strive to tell an extremely cinematic tale above all else, Ryse's story is stunningly dull. Set in ancient imperial Rome as its subtitle might suggest (though there have been quite a few changes made to history in the process of writing the plot), Ryse tells the story of a Roman soldier whose life was ripped apart by a Barbarian invasion. There are a decent number of interesting moments and characters peppered throughout the experience, but the main character is far too boring to string these high points together. The only thing that drives him is a sense of revenge, and that cliche does nothing to help endear the player to him at all.

When it comes to Ryse's combat, the game looks at first glance to employ a more cinematic version of a God of War style combat system. In reality, Ryse lacks any of the combo-based nuance that you would find in a God of War game. Ryse certainly pretends it has that kind of depth, but despite all the different moves you can make during the course of combat, all you really have to do is beat on enemies until their body is highlighted in a certain color prompting you to hit the according button. If their body begins to glow blue, you are supposed to quickly hit the X button, a green glow requires the A button and so on.

Perhaps the most interesting thing about the combat system is those quicktime event-esque button prompting execution sequences don't actually require you to press the buttons. While those canned animations play out, you can actually just place the controller down on your coffee table and watch the animation happen. The only thing that hitting the buttons does is give you extra points.

This combat system has absolutely no variety, which is a very bad thing for something that really creates the very core of this game. Throughout the entirety of the game you are fighting very similar enemies, and with only so many attacks and a very limited number of canned execution animations for the game to cycle through, things get very dull very quickly.

While the combat system is extremely uninteresting, the game is still a perfect launch title for the Xbox One. The game is absolutely beautiful to look at, and many of the cutscenes and combat scenarios are masterfully crafted. If you're looking for a spectacle, Ryse: Son of Rome has it in spades. On the other hand, if you're looking for an excellent gameplay experience that truly feels like it belongs in the next generation, this is not the place that you should look.

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Posted:
2012-10-13

chazoo

Super Gamer Dude

6.3

One of the successful series of Wing Commander is the Project Sylpheed. Just like the other games in town, it also has different levels and missions to accomplish. Some of the things to look out for is you'll get to zoom into space, blast another spacecraft and launch bombs at bigger and scarier ships. It has a lot of cutscenes throughout the game to bring out its anime style. But the sad part of this game is its brief length and poor controls.

You will be named Katana, a member of Terrans and a defender of Earth. Your mortal enemies will be the ADAN resistance, where a league of people from other planets who are the arbitrary of Earth's government. While the story unfolds, you have to defend your spaceship, kill the enemies, and ruin the ADAN'S Death Star. Although the story is not that intense, it helps you along the game for you to understand more.

While it has its ups and downs, the Project Sylpheed's control schemes are not that easy to handle and understand. There are lots of commands and controls that will require you to press the button according to the desired outcome, each button has a specific function and by pressing them once, twice, or thrice will gave you a different outcome. It makes the game more complex and challenging and the tutorial mode will not help you in understanding the effectiveness of the buttons rather it abruptly tells you how to function and command the ship. Some of the commands presented at the game are more of distractions than being more of a help such as boosting forward to kill the enemies, and firing all massive ammunition at once.

There will be harder but not impossible missions that will you need to focus on, but mostly the game is more of trying to shoot the enemies with bombs and explosives coming from your ship to go to the next round. The most important aspect in this game is to protect your ship and your allies from being shot. Roughly two to six hours of flying and killing the ADAN's group, one can decipher the conclusion and ending of the storyline.

When not on the move and everything is still, the visual effects are quite interesting and surreal. It has attractive and pleasing stars and the ships designs are unique in its features and colors. Unfortunately, when everything is cramped up in your screen, the frame rate is worse. When you get to the later levels, the two powerful opposing forces will strike against each other bringing their own fleets. Due to its limitations,the game is nearly unrecognizable and hard to play. But above everything else, one can appreciate the explosions and it's sound effects of the game. The voice acting and the dubbing is incredibly good both during the game and its cutscenes.

While there are many games available in the market today, you cant see anything like Project Sylpheed. the game is too basic for anyone who is looking for more harder and more complicated game just like the Wing Commander.

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Posted:
2013-06-11

chazoo

Super Gamer Dude

5.0

What will you get if you mix a multiplayer shooter like Counter-Strike and a touch of magic in the air? Yes, it’s definitely the new game of Microsoft which is the Shadowrun. It has the edge of war fighting using different ammunition and guns with a touch of magic spells and character upgrades. This kind of game attracts both genders who love guns and magic spells but due to its lack of diversity made the game a superficial experience.

Upon signing up, there will be a brief and necessary training to familiarize oneself with the basic information and intelligence. This new game is played online with up to 16 players. The story is all about opposing forces fighting each other and trying to control magic in the new and modern high tech world. Well that is just the main idea; the rest of it is just about increasing skills by buying things and artifacts.

Shadowrun is played just like Counter-Strike with the ability to play with multiple players. At the beginning of each game, you are presented with a period where you will be able to indulge yourself in the buy menu and equip yourself with guns, hi-tech upgrades and lastly magic related spells. Aside from buying a .34 caliber pistol you might want to equip yourself with some form of magic that enables you to teleport anywhere imaginable, heal other players, smoke that will enable you to be invincible buy any kind of weapon, or gust which blow other players around the field. There are a lot of lists of things you might want to use but the down play is you can only equip yourself with three weapons at a given time.

To make things more interesting, you can choose your own race from a variety of choices. How interesting will it be to be an Elf for a day and run so fast and regenerates health? Or will you choose to be a strong, big tough Trolls but slow in pace? You can be a little dwarf that can absorb powers from other players. Or you can choose to stay human and use all the hi-tech and modern weapons that exist.

Once you chose your race, it’s off to battle! There are three kinds of game types you can expect in Shadowrun. The two of which is focused in what they called artifact or the games version of flag. One team will defend the artifact with all their strength and power, and one team will try to capture it and deliver it to a specific location. The last type of the game that you can expect is the attrition, you no longer concern yourself with the artifact but instead you will have to destroy all other teams that you will encounter.

There will be no problem in playing this game through Xbox 360 and PC playing in an identical server. The sound effects, and the visual effects is in excellent quality and the magic spells is fine. But there are things that should have been considered. Characters don’t have uniqueness in them, they looked identical and it could have been better if there are many choices to choose from. It will be difficult to recommend this game, for you may not be getting all your money’s worth.

avatar name

Posted:
2014-03-22

chazoo

Super Gamer Dude

6.5

In the past few years of lead-up, Metal Gear Solid V Ground Zeroes has simultaneously been one of the weirdest and most interesting titles on the docket. Originally revealed as a completely separate game from Metal Gear Solid V The Phantom Pain, Ground Zeroes was finally discovered to simply be a prologue to Metal Gear Solid V. Between the replacement of the primary voice actor with Kiefer Sutherland to the price and relative length of Ground Zeroes, there has been a significant amount of consternation online about the title but now it is finally here.

If I were given only three words to succinctly describe Ground Zeroes, they would be "Short, but interesting". All of the internet scuttlebutt about the length of Ground Zeroes were absolutely dead on, the game is extremely short. It took me only a little bit over an hour to beat the primary story mission, and not too much longer to complete the side missions.

Nevertheless, I still found what Ground Zeroes had on offer in the gameplay department to be extremely intriguing. The open world that Ground Zeroes introduces to the player is a very interesting twist on the traditional Metal Gear formula, perhaps the first large change in that formula in many years. Other than the ability to roam around the prison at whim and take on secondary tasks in addition to your primary goal of a search and rescue, this is still very much a Metal Gear game with the same third person stealth shooting mechanics that most of us are already intimately familiar with.

The most important part of Metal Gear games has always been their alternatively absurd and extremely serious story, though. There’s not a whole lot of it on display here, though fans of the PSP game Peace Walker will find a lot to love. The primary mission, and the only one that you can play the first time you boot up the game, is a direct sequel to Peace Walker and a direct Prequel to The Phantom Pain. After completing that initial mission, you are given a number of other missions, of which there is one exclusive to either Xbox or PlayStation platforms. Those side missions contain little to no story, and none of it is pertinent to Phantom Pain in any way.

As far as the delivery of said story is concerned, there has been a lot of concern over the change in voice actors for Big Boss/Naked Snake. To be sure, the change is a bit startling at first, not too dissimilar to the change in voice actors with the release of the latest Splinter Cell games. Kiefer Sutherland does not sound at all like David Hayter, but the performance is perfectly serviceable, and as the game went on I found myself becoming more and more comfortable with his portrayal. I don’t necessarily understand why a replacement actor was necessary, but it did not end up bothering me all that much.

Another concern for some players will be the fact that this is a next-gen game ported back to the 360, and to put it simply, this version is perfectly fine. I noticed no serious frame rate or graphical issues, and the environments/characters still look fantastic.

At the end of the day though, Metal Gear Solid V: Ground Zeroes comes down to a serious value proposition. With just a few hours of content in total, the game is extremely short and not all that varied, and the asking price is $30. Whether it’s worth it to you or not is personal.

avatar name

Posted:
2014-03-22

chazoo

Super Gamer Dude

6.5

In the past few years of lead-up, Metal Gear Solid V Ground Zeroes has simultaneously been one of the weirdest and most interesting titles on the docket. Originally revealed as a completely separate game from Metal Gear Solid V The Phantom Pain, Ground Zeroes was finally discovered to simply be a prologue to Metal Gear Solid V. Between the replacement of the primary voice actor with Kiefer Sutherland to the price and relative length of Ground Zeroes, there has been a significant amount of consternation online about the title but now it is finally here.

If I were given only three words to succinctly describe Ground Zeroes, they would be "Short, but interesting". All of the internet scuttlebutt about the length of Ground Zeroes were absolutely dead on, the game is extremely short. It took me only a little bit over an hour to beat the primary story mission, and not too much longer to complete the side missions.

Nevertheless, I still found what Ground Zeroes had on offer in the gameplay department to be extremely intriguing. The open world that Ground Zeroes introduces to the player is a very interesting twist on the traditional Metal Gear formula, perhaps the first large change in that formula in many years. Other than the ability to roam around the prison at whim and take on secondary tasks in addition to your primary goal of a search and rescue, this is still very much a Metal Gear game with the same third person stealth shooting mechanics that most of us are already intimately familiar with.

The most important part of Metal Gear games has always been their alternatively absurd and extremely serious story, though. There's not a whole lot of it on display here, though fans of the PSP game Peace Walker will find a lot to love. The primary mission, and the only one that you can play the first time you boot up the game, is a direct sequel to Peace Walker and a direct Prequel to The Phantom Pain. After completing that initial mission, you are given a number of other missions, of which there is one exclusive to either Xbox or PlayStation platforms. Those side missions contain little to no story, and none of it is pertinent to Phantom Pain in any way.

As far as the delivery of said story is concerned, there has been a lot of concern over the change in voice actors for Big Boss/Naked Snake. To be sure, the change is a bit startling at first, not too dissimilar to the change in voice actors with the release of the latest Splinter Cell games. Kiefer Sutherland does not sound at all like David Hayter, but the performance is perfectly serviceable, and as the game went on I found myself becoming more and more comfortable with his portrayal. I don't necessarily understand why a replacement actor was necessary, but it did not end up bothering me all that much.

Another concern for some players will be the fact that this is a next-gen game ported back to the 360, and to put it simply, this version is perfectly fine. I noticed no serious frame rate or graphical issues, and the environments/characters still look fantastic.

At the end of the day though, Metal Gear Solid V: Ground Zeroes comes down to a serious value proposition. With just a few hours of content in total, the game is extremely short and not all that varied, and the asking price is $30. Whether it's worth it to you or not is personal.

avatar name

Posted:
2014-04-18

chazoo

Super Gamer Dude

6.0

The player of Alone In The dark will find himself with amnesia in the totally different New York City. The game started in Central Park which he will find clues to discover the mystery of the city. One of the most important features of the game is the itemization and the inventory process. The player will just be allowed to carry anything that will fit his pockets and belt. The player will be allowed to literally look at his pockets and jackets. This special feature creates a sense of security to the player that amidst the total darkness he still has the ability to fight.

All the things that the player puts in his pocket will be his weapons in killing the enemies. There are logical ways to use it such as a gas inside a bottle can make an explosion. But the purpose is to let the player think of more ideas from the things in his pockets to generate a more effective weapon. Putting lots of bullets inside a bottle, throwing it towards clustering monsters then shooting it in the air can surely make a deadly weapon. The creativity of the player is important to unravel the puzzles.

The only thing that can kill the monsters is fire. The player should not run out of fire all the time. He must get burning objects that can be chairs, stick, or a baseball bat. He can strike the monster using the flaming object. The player can set the attack by positioning the stick in the same direction then hit the enemy by clicking the flaming object from different direction. It is enjoyable to hit the monster again and again but the problems is there are times that the control is fiddly and the hit detector is not responding which can lead the player to lose the game.

The common but reliable weapon is the handgun with flaming bullets. Some weapons are illogical but it is effective in killing the monsters which can be killed only by hitting the specific scar left by their creator. There are also puzzles that don't involve killing which come out earlier or later in the game. There are also issues in maneuvering like getting inside the car, driving the car and when finding out the path away from burning and collapsing building.

The setting is not just the central park but there are also indoor events that are creatively made. Although the inconsistencies of the burning fire and some distorted faces of the characters can sometimes affect the performance of the player, the dramatic mode of the game compensates it. The good thing also is that the entire game is cut into different levels so the player can skip anytime and still have a summary of the game in every level. Though there are technicalities, still the game can provide good entertainment.

avatar name

Posted:
2012-10-13

chazoo

Super Gamer Dude

5.0

What will you get if you mix a multiplayer shooter like Counter-Strike and a touch of magic in the air? Yes, it’s definitely the new game of Microsoft which is the Shadowrun. It has the edge of war fighting using different ammunition and guns with a touch of magic spells and character upgrades. This kind of game attracts both genders who love guns and magic spells but due to its lack of diversity made the game a superficial experience.

Upon signing up, there will be a brief and necessary training to familiarize oneself with the basic information and intelligence. This new game is played online with up to 16 players. The story is all about opposing forces fighting each other and trying to control magic in the new and modern high tech world. Well that is just the main idea; the rest of it is just about increasing skills by buying things and artifacts.

Shadowrun is played just like Counter-Strike with the ability to play with multiple players. At the beginning of each game, you are presented with a period where you will be able to indulge yourself in the buy menu and equip yourself with guns, hi-tech upgrades and lastly magic related spells. Aside from buying a .34 caliber pistol you might want to equip yourself with some form of magic that enables you to teleport anywhere imaginable, heal other players, smoke that will enable you to be invincible buy any kind of weapon, or gust which blow other players around the field. There are a lot of lists of things you might want to use but the down play is you can only equip yourself with three weapons at a given time.

To make things more interesting, you can choose your own race from a variety of choices. How interesting will it be to be an Elf for a day and run so fast and regenerates health? Or will you choose to be a strong, big tough Trolls but slow in pace? You can be a little dwarf that can absorb powers from other players. Or you can choose to stay human and use all the hi-tech and modern weapons that exist.

Once you chose your race, it’s off to battle! There are three kinds of game types you can expect in Shadowrun. The two of which is focused in what they called artifact or the games version of flag. One team will defend the artifact with all their strength and power, and one team will try to capture it and deliver it to a specific location. The last type of the game that you can expect is the attrition, you no longer concern yourself with the artifact but instead you will have to destroy all other teams that you will encounter.

There will be no problem in playing this game through Xbox 360 and PC playing in an identical server. The sound effects, and the visual effects is in excellent quality and the magic spells is fine. But there are things that should have been considered. Characters don’t have uniqueness in them, they looked identical and it could have been better if there are many choices to choose from. It will be difficult to recommend this game, for you may not be getting all your money’s worth.

avatar name

Posted:
2012-10-14

chazoo

Super Gamer Dude

6.5

The story has you playing a character named Ross, leader of a squad of elite soldiers that is fighting a menace to humanity. In the Beginning, God created another race of creature known as the 'firstborn.' These creations turned out to be monstrosities that He locked in another dimension, which they have the capability to sometimes escape from and enter this realm. In order to stop these infestations, the Jericho squad travels through time to wherever they are needed.

The gameplay is the most interesting part of this title, and definitely something that could be a game-changer. In addition to being able to play as Ross, you can also put yourself into the bodies of the different characters that are on your squad. Each character has different strengths and weaknesses, and also different special capabilities that can be used to improve the combat capability of your squad. Despite the possible difficulties of learning the specific play style of six different characters that can be activated in real-time, the slow-learning curve makes it possible, and soon simple to switch between them for whichever character you need.

Just using the capabilities of your characters isn’t enough though, with six characters. They have to be able to obey commands that you give them too, and there aren’t a lot of commands, but they will follow them pretty well. The issue that makes this entire system difficult to work with is the way the levels themselves are laid out. The portions that have a proper amount of cover and allow your team to work together to fight out battles against enemies work well, but most battles end up with your team stuck in some little corridor somewhere, since most of the levels are filled with one corridor after another, really with no cover to be found anywhere. What ends up happening is that large numbers of your team die nearly every encounter. Though they can be revived after the battles are over, it’s unfortunate you end up taking so much time to heal up on even the smallest of encounters.

At least while you’re healing, you can take the time to enjoy the gorgeous graphics. Your teammates look detailed and different, the levels are gorgeous, despite being so closed in, and the lighting is well-done to give the claustrophobic feeling even more of a sense of dread.

With so many great things that Clive Barker’s Jericho has going for it, it’s really too bad that a lot of the actual gameplay doesn’t measure up. If you’re willing to put up with a lot to enjoy the mechanic, then you could possibly find some fun in this game, but most people will be easily frustrated and find it a waste to keep up the slog.

avatar name

Posted:
2012-10-20

chazoo

Super Gamer Dude

6.0

The player of Alone In The dark will find himself with amnesia in the totally different New York City. The game started in Central Park which he will find clues to discover the mystery of the city. One of the most important features of the game is the itemization and the inventory process. The player will just be allowed to carry anything that will fit his pockets and belt. The player will be allowed to literally look at his pockets and jackets. This special feature creates a sense of security to the player that amidst the total darkness he still has the ability to fight.

All the things that the player puts in his pocket will be his weapons in killing the enemies. There are logical ways to use it such as a gas inside a bottle can make an explosion. But the purpose is to let the player think of more ideas from the things in his pockets to generate a more effective weapon. Putting lots of bullets inside a bottle, throwing it towards clustering monsters then shooting it in the air can surely make a deadly weapon. The creativity of the player is important to unravel the puzzles.

The only thing that can kill the monsters is fire. The player should not run out of fire all the time. He must get burning objects that can be chairs, stick, or a baseball bat. He can strike the monster using the flaming object. The player can set the attack by positioning the stick in the same direction then hit the enemy by clicking the flaming object from different direction. It is enjoyable to hit the monster again and again but the problems is there are times that the control is fiddly and the hit detector is not responding which can lead the player to lose the game.

The common but reliable weapon is the handgun with flaming bullets. Some weapons are illogical but it is effective in killing the monsters which can be killed only by hitting the specific scar left by their creator. There are also puzzles that don't involve killing which come out earlier or later in the game. There are also issues in maneuvering like getting inside the car, driving the car and when finding out the path away from burning and collapsing building.

The setting is not just the central park but there are also indoor events that are creatively made. Although the inconsistencies of the burning fire and some distorted faces of the characters can sometimes affect the performance of the player, the dramatic mode of the game compensates it. The good thing also is that the entire game is cut into different levels so the player can skip anytime and still have a summary of the game in every level. Though there are technicalities, still the game can provide good entertainment.

avatar name

Posted:
2013-06-05

chazoo

Super Gamer Dude

6.0

The player of Alone In The dark will find himself with amnesia in the totally different New York City. The game started in Central Park which he will find clues to discover the mystery of the city. One of the most important features of the game is the itemization and the inventory process. The player will just be allowed to carry anything that will fit his pockets and belt. The player will be allowed to literally look at his pockets and jackets. This special feature creates a sense of security to the player that amidst the total darkness he still has the ability to fight.

All the things that the player puts in his pocket will be his weapons in killing the enemies. There are logical ways to use it such as a gas inside a bottle can make an explosion. But the purpose is to let the player think of more ideas from the things in his pockets to generate a more effective weapon. Putting lots of bullets inside a bottle, throwing it towards clustering monsters then shooting it in the air can surely make a deadly weapon. The creativity of the player is important to unravel the puzzles.

The only thing that can kill the monsters is fire. The player should not run out of fire all the time. He must get burning objects that can be chairs, stick, or a baseball bat. He can strike the monster using the flaming object. The player can set the attack by positioning the stick in the same direction then hit the enemy by clicking the flaming object from different direction. It is enjoyable to hit the monster again and again but the problems is there are times that the control is fiddly and the hit detector is not responding which can lead the player to lose the game.

The common but reliable weapon is the handgun with flaming bullets. Some weapons are illogical but it is effective in killing the monsters which can be killed only by hitting the specific scar left by their creator. There are also puzzles that don't involve killing which come out earlier or later in the game. There are also issues in maneuvering like getting inside the car, driving the car and when finding out the path away from burning and collapsing building.

The setting is not just the central park but there are also indoor events that are creatively made. Although the inconsistencies of the burning fire and some distorted faces of the characters can sometimes affect the performance of the player, the dramatic mode of the game compensates it. The good thing also is that the entire game is cut into different levels so the player can skip anytime and still have a summary of the game in every level. Though there are technicalities, still the game can provide good entertainment.


  Viewing Reviews 1-10 of 13