When you start the game, you can select from one of six pre-rolled characters that all differ in their style of play. You have to choose whether you want to fight for good or evil in the land of Ancaria, though the gameplay is essentially the same no matter which side you choose. Throughout the land there is trouble with the T-energy, which is distributed through the world in pipelines. Most of your time wont be taken up dealing with that, however, with the number of quests that youll be involved in.
The world is extremely large, and as you travel in it, youll find a people all over that will have jobs for you to do. Because of this, youll find yourself continually diverted from the main story. Thats not such a bad thing because it lets you explore this diverse, interesting world. In addition, always having your next task on hand keeps you running from one area to the next.
Combat is similar to other games of this sort, with you firing off attacks as you encounter enemies in the game world. Kills lead to experience, which lead to levels, which lead to upgrades of your statistics and skills. There is a skill tree that is slowly expanded as you fight through the game, allowing you to customize your character for the style of play that best fits you. There are also special abilities unique to each character that can be awesome on the battlefield. Characters can also select a deity to worship which gives them further specialized powers.
One of the most obvious features of Sacred 2 is its appearance. This game looks gorgeous on the PS3, with vividly colored, detailed environments that you wont ignore after running through them for a minute. Theres always something visually interesting to see, whether its the vast landscapes, or the detailed, unique character models for enemies. There are multiple versions of each enemies, and boss versions, that all lead up to an extremely immersive, visually beautiful experience.
The game has a couple of features that make it rather interesting to play online. One of these is that you can set your solo game to allow other players to drop into your world. This allows for changes to the game experience that no programmer can foresee. You can also play with your buddies with the optional free-play setting, plus you can engage in player-vs-player combat with competitive play.
While Sacred 2: Fallen Angel might not have all the story elements that make an action-RPG like this fun to play all the way to the end, it does tend to keep a gamer engaged. Add in beautiful visuals, and you have a hack-and-slash that is worth spending some time enjoying.
The game is an online-only shooter, and boasts seven large maps sprinkled with terrain features such as ambush zones and crossfire positions. Some of these maps are revisits to earlier SOCOM levels, and are recreated appropriately. There are seven different game modes, as well, that are similar to usual shooter modes like team deathmatch, and domination. Hosts get to select a number of different options regarding matches, allowing for different styles of matches from different hosts.
There are a number of different weapons and settings that players can set for their character. Players can choose primary and secondary weapons, and equip themselves with additional equipment if they would like. They can also modify their weapons to improve the statistics associated with it, and add body armor to protect their characters from enemy fire. The system for controlling the amount of equipment characters can carry slows them down as they pack more on. This puts players into the position of deciding what best to bring in every situation to support how they play. Its an interesting spin that results in you refining your load-out until it works best for you.
There is also the use of the Six-axis controller to directly affect your positioning. If you need to peek around a corner, you can turn the controller and your character will just move their head and shoulders and be free to take a shot, or duck their head back. Characters can also duck their head up over cover, or drop down to the deck, all by using the Six-axis to control their actions. Its an interesting feature that comes in handy in a third-person shooter.
Despite the interesting gameplay elements that Confrontation brings to the table, there are issues relating to it that make it very difficult to recommend. These issues have to do with it being an online-only game, but the online play being fraught with such problems as dropped matches, disconnecting from games, being unable to join games, joining games as a spectator, unable to play, enemies flicking around the map, and incessant lag. These problems are something that you would think Sony would take care of before they released their game, but they didnt, and its unfortunate.
With all that SOCOM: Confrontation has at its back, from the venerable history and large player base, to the innovative new gameplay, it has the potential to be a fantastic game. If Sony can fix the issues relating to the online play, its only component, then it could be a lot of fun for gamers all over.
The game takes place in two different locales. The first is Doolin, a small village that allows access to the Netherworld, the land of the dead. Thats the other locale that youll adventure in after a short time spent in Doolin to discover how to access it. Once there, youll begin the long journey that will end up with you solving a mystery to set the town at ease again.
When you start the game, youll have to select from one of the two characters to play through the game as. Dont grow too attached though, since youll end up having to play the game with both characters so that they can be at the same spot in the storyline at the end of the game. That facet leads to one of the few flaws in this game, that many times immediately after you have beaten a level, you have to go back and defeat the same level with your other character. Fortunately, the way that the characters battle is subtly different, despite the fact that they use the same weapons, so it doesnt get too old, too fast.
The way that combat is done in Folklore is indeed unique. First, a Folk must be weakened in the Netherworld. Once they are, your character can steal their soul. This increases your current magic power and also gives you the capability to use that Folk yourself for attack or defense against other Folk. The unique system becomes even more unique and creative when you realize that you have to use the PS3 SixAxis controller in order to capture Folks souls. Once youve locked onto the weakened Folk, you have to physically snap the controller up and back towards you, like hooking a fish. If youve done the maneuver correctly, your character absorbs the soul and takes the skill, if they dont have it yet.
Like other RPGs, this one allows you to further improve your skills as you go along by completing certain tasks for the Folk souls that you have trapped. These tasks could be gathering certain items, or defeating certain Folk. When you accomplish enough of these tasks for an individual Folk type, the skill becomes upgraded.
Folklore is the first of a whole new generation of role-playing games for the new systems. The increased capability of the PS3, as well as continually increasing capabilities in all the next-generation systems, will continue to allow RPGs to find unique ways to interact with players, as long as the game producers keep innovating new systems for play. As long as they do, well continue delving into their stories until they have no more stories left to tell.
The game is simply not good and very insufficient. The first part of the game is like a get it game where the player has to get something for every other inmates such as medications, drugs or a knife. This goes on for the entire first level of the game. There is also a nonsense rule of the game which is when the player goes to forbidden areas of the prison he will automatically lose and start the game again to proceed. It does not matter whether the one who spotted him is a janitor or a cook. He is not given a chance to reason out or to counteract actions.
There are limited actions in the game such as there are times that the player can only repeat an attack or a distraction twice. This is the only way to proceed to the next level. More often than not the player will need to hide in cabinets, under a truck or trick the security cameras in order just to avoid the guards from seeing him in not allowed places.
The only exciting part is the combat with other prisoners either unplanned or the real fight game to access the other part of the jail. Fight games will allow the player to earn which can only be used in paying for tattoos only and only for it. There are also limited action moves during the one on one fight which can be a real lousy fight.
There are no weapons available for the player or anything interesting to add up some spice in the game. He can only boost his strength and movements by hitting some punching bag or just by doing pumping exercises. Other than that there are no other challenges. In the first two level of the game you can easily get the entire game idea and will be very uninteresting to finish the entire 9 chapters.
Some roles are just so lousy and totally out of the league. Since it is a game extracted from the television series you will expect to see the famous characters to be included in the game. But some famous characters that made the series totally engaging are just given some short appearances in the game. The end of the game is same with the series. The player will manage to escape along with others if he wins the game but after that, there is nothing anymore. There are no climactic revelations or awards that will totally inspire a player to move to every level. It is better not to purchase or rent this game because it will be useless and unsatisfiable.