If you hear the words driving simulator, you would be thinking about driving education; or trying out new car models or driving assistance systems. The Driving Simulator 2011, an auto game, lets you try simulating different types of vehicles with different missions; from buses and cars, you can also try out driving around cop cars and even those ambulances and with those sirens.
While many would love racing cars and other driving games, this one is also something amazingly unique and adrenaline-stimulating. Since you can drive different cars, there are therefore a lot of different missions; though, you have a choice to play without the missions first. With the free-play mode, you can just simulate driving without goals or time limits. This gets pretty dull in the long run, so you can also try the missions. With those interesting and tricky goals, you get really challenged, and you could not help but wonder what your next mission would be.
Firstly, you could get on behind the wheels, drive the bus, take passengers depending on your route, and making sure you are at those bus stops at the right time. There are also those big truck simulations wherein you need to deliver fragile packages and make sure they get to the addressee on time and in one piece.
Secondly, you could get on behind the wheels, drive the bus, take passengers depending on your route, and making sure you are at those bus stops at the right time. If that seems to be too easy to accomplish, you can move on and try those big truck simulations wherein there is a mission needing you to deliver fragile packages and make sure they get to the addressee on time and in one piece.
You might also be really very interested to drive those police cars. Now what do those cops do in real life? They chase those drivers driving beyond the speed limit, or those who are driving drunk, and that would be absolutely fun! So you get behind that cop car, you get a report, and you turn the siren and those blue lights; and you are on the chase, not minding the traffic rules and all that.
Since this is a driving simulation and not a racing game, you have to be a pretty good licensed driver. Meaning, you have to know the traffic rules, understand road signs, and follow them. Remember to signal whenever you need to make a turn, or follow speed limits -- except of course if you are driving the police cars or the ambulance where you need to be really fast and amazing with those turns. With every violation is a warning; and you can only get a number of warnings per mission, so try driving with the traffic rules in mind.
And speaking of turns, what is pretty disappointing with the game is that it is quite difficult to steer with the keys. The game is actually really for the PC so if you use analog controllers, they just do not work at all. Aside from that, and some troubles with keeping the speed limit, the game is pretty awesome. You would enjoy the missions, and you can keep on trying and trying until you achieve that goal.
Who does not love Star Wars? I know i do any many others will agree with me! The movies, books, and even the action games are great. And now, another great game comes your way. Another amazing light sabre experience is here, and you just could not resist the power this thing has. It has the plot and the setting of the Star Wars universe a couple of years after the Mysteries of the Sith. Same with the predecessors in the series, you take on the role of the quite negative-minded and moody Kyle.
Jedi Outcast starts out pretty much like the rest of those action games, shooting your way through with those different weapons and explosives. As this may disappoint a few, the best is yet to come. Yes, it gets better along the way, making a pretty good shift letting you experience the brilliant Star Wars phenomenon.
The first few hours of the game can be a bit typical that it may get boring; but if you are able to keep up with it, you would not regret it a bit. Kyle meets some other characters, making it pretty interesting. With a good team, and the all-time favorite light saber combat, the game just turned out really very exciting. Like in the movie, the light saber can be both used for defense and offense. In the game there are also different techniques and combos in using the light sabre making you redirect damage and attack a group with one swish. There are so many things to learn with the light saber and it makes the combats incredibly fun.
As in a typical action game, energy and force powers are all part of it. In Jedi Outcast, you can gain those with every mission, so you get to learn different force powers and you gain strength as you go along. You can learn all those amazing powers of a Jedi master. You also have to be aware of your energy, health, and your defense, and have them reloaded without dying.
The game could be played either with the single-player mode or an array of multiplayer modes. The visuals are great, the environmental effects are very appropriate, and everything is so detailed it is almost like a film. The music is also dynamic, and it takes the same music with the other games in the series, and it is not disturbing at all since it fades in between combats. Also, the sound effects of the guns shooting and the light sabre are just as what they should sound like. The narration and the voice acting are also done pretty well without a moment of dullness, and the personality of Kyle is very well dubbed.
Though the first few hours of Jedi Outcast is not great and the player would be too confused on what to do, the game in total, pretty much has more good points than the negatives. As a Star Wars lover, you would really appreciate all the light sabre combats and the plot and the setting of course. It also is a challenging game with different techniques of combat and different styles of playing that you would surely be hooked to it.
Adventure Chronicles: The Search of the Lost Treasure is a hidden object game with just the right amount of challenge to the player, even if there is no timer involved. The objects are well designed and the ending is satisfying. It may be a short game, and the character act more like a thief rather than a well-reputed archeologist, but it is still fun all the same.
The Search of the Lost Treasure is a sequel to Escape the Museum, a very popular hidden object game developed by Gogii Games. In this sequel, Susan has to go through five regions to search for more treasures. There are enough of the puzzles and hints to make it a pleasure to play with, even with no timer involved.
Susan is trapped in the City Museum with her daughter, after an earthquake, and she has to go out and follow the clues set before her to find the hidden treasures which were itemized in a journal she acquired. The treasures are those which famous and infamous characters of history horded. The lost treasures of Napoleon and Blackbeard are just part of the list.
For a hidden object game, the artwork was not only perfectly thought out, they were perfectly executed. The objects are not haphazardly thrown about in unrelated scenes, instead, they are appropriately in places where they should be logically found. If there is a really dark place to search the treasures in, the character can opt to use the Object Finder. Once the players learn how to use this properly, they can be more successful in finding the objects faster. The music and the sound effects are exceptional as well, so it really ups the appeal.
Now, no game is perfect, and I would be the last to claim I am looking for perfection. There are some cutscenes which are a bit blurry and SusanÂ’s characterization is odd. She is supposed to be a reputable and experienced archaeologist and yet she does not hesitate to destroy artwork or even tearing apart antique books if she felt she could get nearer her treasure. She also does not hesitate to steal from others as well. In short, she seems to lack the conscience of a reputable archeologist and she basically does her own thing, if she thinks she should have her treasure. This, for me, gives the impression that archeologists are basically thieves, and it disappoints me a bit.
Overall, the game is smooth and well balanced, but lacks morality. But it does not really matter in the end, for this is a great game to play and definitely better than the other hidden-object games in the market today. My biggest regret is the lack of levels and it is a short game. It shows potential for more regions or at least, more sub-regions. I would have loved for it to be longer but have to be satisfied with what the developers had to offer. In the end, I have to congratulate Gogii for giving us another fun game to be enjoyed.
Cities in Motion offers a detailed and surrealistic view of the city transit systems complete with all of the challenges that could test the skills of an everyday city dweller. It can get repetitive though, just like in real traffic conditions.
For gamers who live in the urban jungle, thinking about playing a game set in that same urban jungle may not be appealing. Surprisingly, Cities in Motion is challenging enough and fun. This may not be a realistic rendition of what the real life urban chaos could be but it still manages to get things into motion that is both interesting and challenging.
The game is simply set and quite easy to maneuver through. What makes it different and compelling is the focus. The gamer only has to worry about their individual transit system, even if there is no multiplayer option. The city practically runs on its own. For the SimCity fan, it is important to remember that this is not like the other games, so if there is a fire in one block, the gamer can ignore it. Unless there is a disaster which directly affects the business of the gamer, then there is no need to pay attention to what is going on. The gamer just has to focus on their own business operations and should not get bothered with the distractions going on around them.
The gamer gets advise from the ticker news and the briefings, which oddly does not offer much help. The briefings are there to encourage the gamer do the things which will end up bankrupting the player. The key is to take the briefings and advises into stride and if the opportunity comes, grab it. Otherwise, donÂ’t do anything which can mean money down the drain.
The downside of the game is the lack of feedback. Although the ticker news does drop in some gems once in a while, sometimes it takes time to think about what the purpose of the hints were. There are some intrigues going on as well. Some clients can complain about the service, the prices or the customer service. Unfortunately, there is no form of communication which will explain what is being done wrong so the gamer can get a headache trying to figure out what they could do to correct something which they have no idea where to begin correcting. Does that make sense?
It is this lack of feedback which can cause a lot of money loss and the inability to grow as a business. Assuming that the gamer ends up finally learning how to second guess the game, Cities in motion can become repetitive. There is also no multiplayer mode so there is really no one to play against with except the computer generated characters who know what is going on and are given hints by the computer.
Cities in Motion is well presented, I have to give it that and the graphics are good. The sound is trance music, so fans of that genre would be pleased. The downside is the gameplay itself. For those who are patient enough to learn while in office, this is a good game.
Super Gamer Dude
ZombiU was supposed to be a flagship title for the console, displaying it's graphical abilities and the new features of the gamepad in a manner that would make the console the "in" thing for gamers everywhere.
Instead, what it became was an extremely polarizing game. There are very few people who are of the mindset that this game is "just alright". Most people you run into will find it either a brilliant video game, full of depth and difficulty, or a janky, poorly executed mess.
ZombiU takes place in London in November, 2012. An old legend called the Black Prophecy is coming to pass, with a zombie outbreak. There has been an underground group researching and preparing for this day. As one of the survivors of the apocalypse, you are tasked with working with this underground group to find the cure.
ZombiU doesn't set out to be your typical run-and-gun shoot-'em-up first person shooter. It, instead, wants to be a survival horror game. You can shoot all the zombies you want, great. What's more important is the goal of survival. Survive so that you can get samples. Survive so that you can help find the cure. Survive so that you can just keep living. It takes an angle on the zombie fad that a lot of games just look past.
One of the more polarizing aspects of the game is it's permadeth. In ZombiU, when your character dies, you don't play as that character anymore. Instead, you respawn as another one of the survivors. Your old character, in keeping with the elements of the game, doesn't just disappear- it becomes a zombie. You have to kill your old self to get your items back, which is a surreal experience. You have just spent three hours or so as character A, and now you are character B, and your first mission? Smash in Zombie Character A's brains. The weakness to this system is that there is only one dead copy at a time, so if you die again before you can retrieve your loot, it's all gone.
Another polarizing aspect is the combat. It tries to do so well. You are always armed with a melee weapon, a cricket bat. Along the way, you can pick up other weapons, including, of course, guns. The problem with guns is that they make noise. The noise attracts other zombies to come see what all the fuss is about, which turns your group of three zombies that you got the drop on into five or six guys trying to eat your brains. Add in that kickback causes problems for you (which, if you're thinking about yourself as a survivor in England who might not have the most experience shooting a gun, adds a level to this game that isn't always thought about) and that ammo is very, very scarce, and you have all the elements for a great survival horror game. However, the problem is that the melee with the cricket bat is unrewarding. It can take five or six hits at times to down a zombie. Finding a group of three or four means fifteen to twenty hits, and that's a chore.
The use of the WiiU gamepad is a fun part of this game. When you go to loot things, rather than a menu coming up and the game pausing, you are directed to look at the gamepad's screen. There, you can see what is in the filing cabinet and decide what you want to keep. While that is happening, though, the game isn't paused. Everything is still going on around you. It adds an element of tension to your adventures that is not found in many other games.
This game tries to be one of the best zombie games out there. It tries to take a fresh approach to things. It has all of the right ideas, too. Rather than an amazing story or just being a game about killing a million zombies, it really nails the feeling that you are trying to survive so, so well. Unfortunately, it misses in execution of parts. I really hope we see a sequel to this with more polished combat, or at least another game trying to do the same things here. This game is the epitome of having great ideas, but not quite executing them in the right way. It's an enjoyable and unique experience for sure if you're willing to forgive it of it's faults, but that is a bridge too far for some people.
Taking place in a world inspired by the ancient mythologies and time honored lore of martial arts Muramasa Rebirth is a Role Playing Game and tells the story of two spirited souls and 108 deadly blades. Muramasa Rebirth is the sequel to Murasama: The Demon Blade and is presented stunningly in high resolution 2D graphics which burst into life when displayed on the PlayStation Vita system for which it was specially re-designed.
The two playable characters Momohime and Kisuke who in some respects are opposites but who share a common goal. Momohime is a Princess possessed by an evil demon spirit, while Kisuke is a Ninja without any memories of his past. They are both in search of the demon blades spoken of in legend. One hundred and eight in number, these blades each have their own particularly deadly uses in combat.
The game offers two distinct modes of play inasmuch as you can approach your combats in a 'hack and slash' manner or use a more controlled and skilled approach carefully choosing to use your chosen character's ability and skills set.
There is also downloadable content available which adds four more playable characters and settings playing new roles in fresh storylines and with new enemies to conquer.
Another useful feature is the ability to customize the system's control buttons to suit individual preferences.
Electronic Symphony has not abandoned the 'traditional' Lumines block grouping style of play but has retained it and added new features. The main object of the game is to form a group of four or more blocks of the same color as they drop from the top of the screen. The additions are really not needed as the basic concept of the game needs no improvement. The audio and graphics are what you would expect given the system capabilities and while they need to be as good as they are for the sheer enjoyment of seeing and hearing them the choice of music is really just a matter of what the developer considers to be thew most appropriate.
# 1 Bang Bang Bang -- Mark Ronson & The Business
# 2 Automatons -- Anything Box
# 3 Moistly -- LFO
# 4 Autumn Love -- SCSI-9
# 5 Superstar -- Aeroplane
# 6 Rocket (Tiesto Remix) -- Goldfrapp
# 7 Aganju -- Bebel Gilberto
# 8 The Sun Rising -- The Beloved
# 9 Always Loved A Film -- Underworld
# 10 Sunriser (Publicmind Remix) -- Ken Ishii
# 11 Good Girl -- Benny Benassi
# 12 Wooden Toy -- Amon Tobin
# 13 4 AM -- Kaskade
# 14 Kelly Watch The Stars -- Air
# 15 What's Your Number -- Ian Pooley
# 16 Dissolve -- The Chemical Brothers
# 17 Windowlicker -- Aphex Twin
# 18 Wolfgang's 5th Symphony -- Wolfgang Gartner
# 19 Disco Infiltrator -- LCD Soundsystem
# 20 Pacific 707 -- 808 State
# 21 Out Of The Blue -- System F
# 22 Yesterday When I Was Mad (Jam & Spoon Mix) -- Pet Shop Boys
# 23 Gouryella -- Gouryella
# 24 Embracing The Future -- B.T.
# 25 In My Arms -- Mylo
# 26 Celebrate Our Love -- Howard Jones
# 27 Flyin' Hi -- Faithless
# 28 Close (To The Edit) -- Art of Noise
# 29 Apollo Throwdown -- The Go! Team
# 30 Hey Boy Hey Girl -- The Chemical Brothers
# 31 Higher State of Consciousness -- Wink
# 32 The Future of the Future (Stay Gold) -- Deep Dish
# 33 Played-A-Live (The Bongo Song) -- Safri Duo
Mortal Komabat is certainly trying its hardest to live up to its reputation of a game series with the most extraordinary graphical display of violence and depiction of excruciatingly violent injury and death experienced in gladiatorial combat playing out straight from the pages of ancient history, and it does not fail in that respect. So anyone who buys the game and then complains about the levels of brutality have only themselves to blame. They have been warned and should have known better.
This version for the PS Vita contains material unique to the series as well as the story mode seen in other versions and includes downloadable costumes and characters. The story mode is a reprise of Mortal Kombat 1-3 and the main characters' stories can be played out one by one.
There are at least thirty characters and needless to say they all have their own unique appearance and abilities and the downloadable characters included as standard are Kratos, Rain, Scarlet, Freedy Krueger and Kenshi. The boss characters Goro and Shao Khan and Kintaro are only playable in certain modes. There are on screen tutorials covering most aspects of the game and there are also several WiFi functions both local and remote in which 'friendly' can be played or competition can take place where the results are tracked by a leader board.
There are as usual various moves and combinations available and combat is mostly one on one but there are tag contests. The attack with the most interesting effect is the X-ray attack which results a view of the damage to internal organs and bones and carries with it the option of a fatality and the delightful gory mess that ensues.
There are two main challenge towers where certain conditions have to be fulfilled to complete missions from the Tower of the Elder Gods. There are also several test modes or mini games. Test Your Might and Test Your Strike which both involve not much more than button bashing. Test Your Luck is a novel idea where you opponent and the fight conditions are decided by the outcome of the spin of a slot machine. Test Your Sight is sort observation game with eyeballs and in which failure results in death. Test Your Balance uses the tilting function of the PS Vita to stay balanced as things are thrown at you. Test Your Slice is played using your finger to slice up on screen body parts.
So all in all you know what to expect and the game certainly delivers and gives fresh meaning to the term unarmed combat.