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21 Reviews


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Posted:
2013-05-22

monty

Super Gamer Dude

7.1

The Adventures of Tintin is an action/adventure game released and developed by Ubisoft, and is based on the film of the same name. The game is mainly a platform title.

You get to play as Tintin, Snowy, and in the final battle, Captain Haddock. The game offers a third person view, and not a side scrolling perspective as most platformers do.

Playing as Tintin, a young reporter/journalist who will stop at nothing to get a break on a tasty story, despite the huge amounts of trouble it may cause him. One day he buys a model ship Unicorn on a whim, and shortly after you discover that there is a lot more to this ship than meets the eye, and it is your job to unravel the mystery, as well as to fend off multitudes of bad guys while doing so. Most of the action takes place in mansions, underground caverns, and the deep in bowels of ships.

Tintin's wide array of skills make all these tasks seem simple. Wall climbing, jumping, running, and getting over and around obstacles, are way too smooth and easy, and it never feels like there is an ounce of skill involved in doing so. Some of your movements are automated making it kid friendly, and a breeze for anyone with skills at gaming. This also applies to combat. Pressing one button lets you sail through most enemies without much difficulty, and when tough enemies do arise, you just sneak past them. The Adventures of Tintin tries to shake things up with a few puzzles, but these are also so simplistic! Some of the puzzles include searching for levers to open different pathways, or using weights to get the correct balance on seesaw machines.

In this game you get access to vehicles, but the parts you play with them are too easy as well. You get to pilot a plane through a storm, where you avoid tornadoes and attack other aircraft, but you can do each action with the push of just one button. They also give you a bike, but when you ride on it, it is also very easy to catch other bikes and hit them with your slingshot. And after a couple of hours of playing you will soon start to realize that everything feels familiar. Repetition is huge in this game, and lots of puzzles and vehicle scenes are constantly repeated, making the game very boring.

The Adventures of Tintin is just an average family game, and if you're a serious gamer looking for a challenge you should certainly skip this one. There are plenty of more challenging platform games out there to test your mettle.

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Posted:
2014-01-15

monty

Super Gamer Dude

7.0

Toy Story 3 for the Wii makes good use of the game's license in re-creating an authentic Toy Story 3 gameplay experience. Toy Story 3 is able to create it's own gameplay story while still maintaining relevant story information. Other options integrated into the game along with various game modes make Toy Story 3 a game that sticks true to the series.

In Toy Story 3 players enter the Toy Box story mode in which people are able to choose from either Woody, Buzz Lightyear or even the cowgirl Jessie. The basic synopsis of the game's story is that the main characters of the game interact with their environment in the way the toy or the player would naturally.

This means that the person may spend time updating their town, building extension buildings, paint their town buildings different colors, add a variety of building textures and even add toy landscape features like trees, grass, boulders and more. Players may also enlarge or shrink buildings as they see fit when constructing their town so that they may create their own perfect toy town setting.

While the player is going about their own story, they'll also be challenged with game missions from time to time. When finishing the mission, the person is awarded with different prizes which might be new options for customizing game elements or even gold. There will be times when new story lines within the game branch up and it's up to the player to decide which path they would like to play next. Some moments in the game may have the player racing a toy car around a race course or other times the person might be in the middle of a mission quest that can involve different locations or characters.

Besides updating the town and surrounding areas, people can also purchase new toys from the Toy Catalog. There can be many different types of new toy characters or items that can be bought and integrated into the players "story". There are many other hidden options in the game that will leave the player entertained. Some of the hidden options tie into the main Toy Story 3 scenario such as Sid's Haunted House.

In the game, people can add what are called Deluxe Playsets into the Toy Box story mode. The Deluxe Playsets are collections of toys, buildings and items that go together to create a theme in the story. The Sid's Haunted House is a toy haunted house created by the Sid character from the movie. The Sid's Haunted House integrates new characters, toys and customization settings the player may change.

A fun feature of the game involves giving the player's a hands-on approach when being subjected to a tutorial rather than simply being told what to do or how to perform something. Lastly, Toy Story 3 for Wii gives players a reason to keep coming back to play the game. The free roaming ability with the option to create the player's own story and also encounter a unique Toy Story 3 scenario help to make a truly authentic experience.

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Posted:
2014-03-26

monty

Super Gamer Dude

6.5

Many 3D platformers have been produced for the handheld consoles but there has been a definite lack of these, especially for the PlayStation 3 and Xbox 360, or at least good ones. In the past, the PlayStation systems have had banner franchises like Jak and Daxter or Ratchet and Clank, but those franchises have fallen by the wayside, meaning that anyone who does not own a Nintendo system is often hard pressed to find a 3D platformer to play.

Microsoft in particular has tried to fill this gap in their lineup multiple times, failing more spectacularly every single time. Back in the PS2/Xbox era there was one platformer that came out both places and was actually pretty decent, Pac-Man World. These games were okay, but never really stood out that much.

Pac-Man and the Ghostly Adventures carries this torch under a different name. Everything about Ghostly Adventures has the makings of a perfectly serviceable 3D platformer, but when you start trying to piece all of the parts together they never quite click together in the way that you would expect them to.

For starters, the developers of Ghostly Adventures decided that they needed to create a story to try and explain why Pac-Man is in a 3D platformer. As might be expected, the story it absolutely terrible, it takes place on a planet named Pac-World and the main villain is named Betrayus. Pac-Man is voiced to sound like a 10 year old child and everyone else surrounding him sounds like they are at about the same age. The voice acting is awful, the story is awful, the character design is awful, everything about the game's aesthetics is just about as bad as it can get.

Even the environments that the levels take place in are about as generic as you could possibly get. Every different type of level feels like it was pulled directly from a 3D platformer checklist. There is a city world, an ice world and a jungle world among others, each with almost the exact same platforming gameplay design in a different set of window dressing.

Sure, aesthetics might make up the vast majority of what makes a 3D platformer stand out from the other ones on the market, but sometimes gameplay can help one of these titles distinguish itself as well. Sadly, Pac-Man and the Ghostly Adventures is not one of those titles. The game is extremely generic in the way it plays, but it does not bear much resemblance to modern 3D platformers.

Instead, Ghostly Adventures seems to deliberately choose to imitate 3D platformers of yore - perhaps the ones that originated the genre. The camera is clunky and unwieldy in a way that I have not seen since the original Spyro games, and the platforming itself does not fare much better.

Sure, Pac-Man Ghostly Adventures is a completely passable game in just about every single way, but that does not excuse it from criticism. Pac-Man was once a franchise that was always making excellent titles, and it seemed like games such as Pac-Man CE DX were going to be a return to those times.

Ghostly Adventures shows that Namco still expects to be able to wring money from a franchise that is losing more and more cache over the years by simply making a bad version of a modern Sonic platformer and slapping Pac-Man in it. This game does nothing to improve the 3D platformer on non-Nintendo platforms, and I honestly can't see a future in which any Pac-Man game does that. If you have kids that are really into Pac-Man, this isn't terrible, but everyone else should stay away.

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Posted:
2014-03-26

monty

Super Gamer Dude

6.5

Many 3D platformers have been produced for the handheld consoles but there has been a definite lack of these, especially for the PlayStation 3 and Xbox 360, or at least good ones. In the past, the PlayStation systems have had banner franchises like Jak and Daxter or Ratchet and Clank, but those franchises have fallen by the wayside, meaning that anyone who does not own a Nintendo system is often hard pressed to find a 3D platformer to play.

Microsoft in particular has tried to fill this gap in their lineup multiple times, failing more spectacularly every single time. Back in the PS2/Xbox era there was one platformer that came out both places and was actually pretty decent, Pac-Man World. These games were okay, but never really stood out that much.

Pac-Man and the Ghostly Adventures carries this torch under a different name. Everything about Ghostly Adventures has the makings of a perfectly serviceable 3D platformer, but when you start trying to piece all of the parts together they never quite click together in the way that you would expect them to.

For starters, the developers of Ghostly Adventures decided that they needed to create a story to try and explain why Pac-Man is in a 3D platformer. As might be expected, the story it absolutely terrible, it takes place on a planet named Pac-World and the main villain is named Betrayus. Pac-Man is voiced to sound like a 10 year old child and everyone else surrounding him sounds like they are at about the same age. The voice acting is awful, the story is awful, the character design is awful, everything about the game's aesthetics is just about as bad as it can get.

Even the environments that the levels take place in are about as generic as you could possibly get. Every different type of level feels like it was pulled directly from a 3D platformer checklist. There is a city world, an ice world and a jungle world among others, each with almost the exact same platforming gameplay design in a different set of window dressing.

Sure, aesthetics might make up the vast majority of what makes a 3D platformer stand out from the other ones on the market, but sometimes gameplay can help one of these titles distinguish itself as well. Sadly, Pac-Man and the Ghostly Adventures is not one of those titles. The game is extremely generic in the way it plays, but it does not bear much resemblance to modern 3D platformers.

Instead, Ghostly Adventures seems to deliberately choose to imitate 3D platformers of yore - perhaps the ones that originated the genre. The camera is clunky and unwieldy in a way that I have not seen since the original Spyro games, and the platforming itself does not fare much better.

Sure, Pac-Man Ghostly Adventures is a completely passable game in just about every single way, but that does not excuse it from criticism. Pac-Man was once a franchise that was always making excellent titles, and it seemed like games such as Pac-Man CE DX were going to be a return to those times.

Ghostly Adventures shows that Namco still expects to be able to wring money from a franchise that is losing more and more cache over the years by simply making a bad version of a modern Sonic platformer and slapping Pac-Man in it. This game does nothing to improve the 3D platformer on non-Nintendo platforms, and I honestly can't see a future in which any Pac-Man game does that. If you have kids that are really into Pac-Man, this isn't terrible, but everyone else should stay away.

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Posted:
2013-05-22

monty

Super Gamer Dude

5.0

Aliens was an iconic movie that remains an industry classic, and Aliens Colonial Marines was designed and intended as a direct sequel to the film. For how long the game was in development, fans expected a pretty good game to come from the classic James Cameron film. In retrospect, maybe they should have worked on it a bit longer. Instead of giving a feeling of terror, of being hunted, the game feels like every other shooter you've ever played, except that you're way overpowered, turning combat into a shooting gallery. The only possible saving grace are the multiplayer modes; unfortunately, these won't be fleshed out until a DLC package is released with more maps. The graphics are pretty bad as well, and the game is marred by a number of technical issues.

The story mode in a game that is supposed to come as a sequel to the horror/action film Aliens should impart some kind of sense of fear or anxiety while playing. At the very least, you should feel rushed and harried. Aliens Colonial Marines completely fails on this point. Instead, you get a game that simply feels like most other shooters, with some notable, and negative, exceptions to the rule. First of all, the AI is absolutely terrible. Both your teammates and the enemies are unintelligent and predictable. Also, you can carry as many guns as you want, and the weapons you have are overpowered, making the game feel much too easy. The campaign playthrough lasts around six hours, and you probably won't ever play it again. You'll feel a sense of elation and nostalgia at first (if you're a fan of the movies), but that's about it, and that feeling quickly wears off when faced with the frustrating gameplay.

Multiplayer isn't so bad. The best mode that the game has is called escape, which is eerily reminiscent of a Left 4 Dead mission. You run along with a team of marines, rushing to weld doors shut behind you as you fight off Aliens and try to escape. If that's all the game has to offer, you're better off spending your money elsewhere.

Some of the biggest complaints about the game come from its graphical quality. Problems run rampant, with everything from aliasing and low resolution to world objects (like your gun) simply disappearing from view for a while. Critical reviews of the game were mostly negative. IGN rated the game a rarely-seen 4.5/10, and aggregate scorer Metacritic scored it at 49/100. User reviews on Metacritic rated it even lower, with an average score of 4/10. Players mostly complain about the poor graphical quality and stunningly horrid AI, with hordes of Aliens simply charging you from the front with no intelligence whatsoever.

It's very difficult to put a positive spin on this game at all. If you're a diehard fan and want the game for that reason, wait a month and get it on sale. Until then, don't waste your money.

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Posted:
2013-05-22

monty

Super Gamer Dude

7.9

Thanks to a series of terrible policies and decisions, Ubisoft's PC ports of their big-budget titles have been something to avoid for quite a while now. Thankfully, FarCry 3 manages to break this trend by being the best version of the game available on any platform. That said, is FarCry 3 a game worth buying at all?

Unlike most big-budget releases this year, the aspect of the game that UbiSoft pushed the most before its release was the story. To be sure, the story is very unique, particularly for a first person shooter. You play a rich young playboy who is on a vacation in the tropics when he parachutes into an island that turns out to be inhabited with pirates. From there, he joins a tribe of natives and goes on a quest to rescue his friends.

The part of this plot that Ubisoft spent so much time playing up was the head of the pirates, Vaas Montenegro, and his insanity. Vaas is certainly the best villain of the year, but FarCry 3 doesn't use him nearly as much as they should. While his specter is always looming above you as you make your way thorough the early parts of the game, about halfway through the campaign he dies, and the story stops being anywhere near interesting. In addition to the failure of this core point, the game also creates several threads that they never bother to touch again, making the story seem like it was written in vertical slices that were never meant to come together.

The game has been called "Skyrim with Guns" more times than I can count, and it is certainly an appropriate moniker. The most fun to be have in the game is just driving around the island and checking out every interesting point on the map. There are multiple different kinds of collectibles to get, radio towers to climb, and camps to liberate.

The game also features an in-depth crafting system that lets you kill the animals that are found all over the island and create upgrades using the skins that allow you to equip more weapons, hold more healing items, and carry more weapons, which contributes the most to the game's Skyrim-esque feel.

When you get bored of the open world and decide to do the actual campaign, that's when it truly gets dull. More campaign missions than not are either poorly designed or incredibly boring shoot-fests. For example, there are several missions that require you to stealth your way through a camp full of guards without alerting anyone, which is very apparent this game was not designed to do well.

FarCry 3 is a great open world game with a sub-par campaign, but just the open world by itself is more than enough to justify the ticket price. The PC version of this game features incredible looking graphics and a bevy of settings to make it look as good as it can, easily making it the best version of the game.

User Reviews

SSX (PS3) - 21 reviews

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Posted:
2013-05-22

monty

Super Gamer Dude

7.0

In a year full of reboots, SSX ended up getting buried beneath the weight of other more popular games. Unlike most of this year's reboots that ignored their fans and tried to sniff out fresh blood, SSX tries to walk the thin line between appealing to fans of the franchise and luring in new players with updated mechanics.

I imagine that it helped significantly that there has not been a "proper" SSX game in a while, and most people have not played one in far longer than that. In fact, before playing this latest SSX game, the last one I had played was SSX 3 on the PS2 in 2003, making this game more or less a fresh start.

The first place that EA clearly attempts to walk the line is the control scheme options. By default, the game allows you to pull off tricks by using the right analog stick, a concept that EA's other trick-based boarding game, Skate, made extensive use of. Here, the system is truly pushed to its limits, and can often make pulling off specific tricks difficult. You can certainly get results by slamming the stick in every imaginable direction, but thankfully EA has included the ability to use the face buttons (Triangle, X, Square, Circle) to perform tricks as well.

The environments in SSX look absolutely fantastic, but what makes so many of these new courses interesting is their inherent danger. In SSX's campaign, winning is not anywhere near as important as making sure you get to the end of the course alive. In fact, one of the new course types in the campaign is simply called "Survival", and requires you to use some sort of specialized equipment like a flashlight to find your way through dark tunnels.

The most important piece of new equipment that SSX introduces to the series is the wingsuit, which more or less serves as SSX's mid-air version of the manual from skateboarding. Using the wingsuit to link combos between not only feels like it belongs in SSX, but its a great and creative way to mix up the gameplay.

When SSX launched, the only multiplayer to speak of was an asynchronous system that allows you to compete with hundreds of other people in single events for score or time. As time went on, fewer and few people played this mode though, and what was once a fun way to spend a few hours is now a ghost town. EA did eventually add a head-to-head multiplayer mode in a patch, but it feels extremely tacked on and generally worthless.

Overall, SSX is an excellent reboot of a franchise that has sat around in EA's warehouse for far too long. The single player campaign feels like a slog at time, and the asynchronous multiplayer is completely dead, but if you can get some friends together to compete on leaderboards, this is a great title for some friendly competition, particularly now when you can get it for a relatively low price.

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Posted:
2013-05-22

monty

Super Gamer Dude

7.2

Nintendo is well known for creating perhaps the greatest platforming series the video game industry has ever seen in Super Mario. So it goes without saying that any other company's platformer has a lot to live up to on a Nintendo console. Despite the extra pressure, Raymnan Origins delivers in spades. The game is one of the most beautiful on Wii, the soundtrack matches up with the game's environment's perfectly, the game's controls are just as good as Super Mario Galaxy or another Nintendo first party title, and the game's co op mode provides hours of entertainment.

Game director Michael Ancel is known for creating beautiful game worlds, see the previous generation's Beyond Good and Evil for reference. Rayman delivers in this department unlike any other non Nintendo developed title on the console. The game is simply vibrant and gorgeous. There's luminous fire, lush plant life and crystal clear water that all unfolds nearly pixel perfect on your screen. Perhaps the only negative thing that could be said is that Rayman is so beautiful it might actually distract you from the gameplay as you stop and stare at your screen in wonder.

The gameplay features all of the power ups and antics the Rayman series is known for. The boss fights are truly epic and there are hidden areas to explore. The game can be challenging at times but if you fail it's your fault, not the controls. The game is spot on in this department, with precision rivaling a Super Mario game.

Perhaps the highlight of the gameplay and maybe even the game itself is Rayman's exciting and zany co op game play. A second player can play along side you but the game has a mischievous side as well. The second player is allowed to slap the first player around and generally just create a nuisance, all in the name of good fun. Playing this game with your sibling might tempers flaring enough to lead to some fisticuffs out in the real world. When the second player actually decides to be helpful however, the control is just as spot on and the gameplay feels incredibly smooth.

Perhaps the only disappointment here is that Nintendo did not make the co op playable online. You'll have to have someone sitting next to you in front of the TV to join in on the fun.

The game's soundtrack is also a treat and can at times match the zany action on screen. Some of the secondary characters could use a little work on their voice acting, but all in all the audio compliments the game perfectly.

If nothing else, Rayman succeeds in being a terrific throwback to a more innocent time in the video game industry. We live in a world where 12 years old curse at each other as they trade headshots in mature titles like Call of Duty. Rayman reminds us just how much fun classic platforming in a beautiful world can be, just like a classic Nintendo title.

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Posted:
2014-02-22

monty

Super Gamer Dude

8.4

Rockstar games is at it again and has developed an open world third person shooting game similar to the Grand Theft Auto Franchise. L.A. Noire for the Xbox 360 comes to you taking place in the year 1947 in Los Angeles California. You are in the middle of many incidents going on all throughout the city as a police detective for the Los Angeles Police Department. Since this game takes place in the late 1940s you are going to have to expect to be involved in a lot of gangster cases.

The team that actually developed L.A. Noire is Team Bondi and the game was published by Rockstar Games. For those gamers that appreciate unique gameplay and a mind blogging play the whole way through will find much interest here. Do not expect to run and gun your way through this game. L.A. Noire aims at taking gamers in a different direction. L.A. Noire is focused more on your detective skills and ability to assess situations that unfold in front of you rather than a full on assault.

One feature this game has that a lot of people enjoyed was the interrogations conducted throughout the game. As a detective you have to ask people questions, and based on their response you form an opinion on if you think they are telling the truth or not. This adds an interesting element to the game because you have to decipher how to read someone based on the situation that has unfolded, their tone of voice and their overall facial expressions while you ask them questions. This element L.A. Noire makes it very fun for those gamers who like to try and decipher questions and mysteries. Yet for those who simply like to run around and shoot things this is not your type of game.

Overall L.A. Noire is a moderately fun game. Because of the slow paced feel gamers can find themselves getting a little agitated and ready for action at times. Not that there is not a lack of action in the game, but for those who are looking for a Grand Theft Auto type of feel to the game look elsewhere. This game is fun for the gamers who do not mind spending a little extra time and effort to figure out clues provided throughout the game. The story is one of the most interesting aspects of the game and it feels as if you were in a movie when you are playing.

Anyone who wants to try a completely unique game should give L.A. Noire a try. The Xbox 360 offers high quality graphics and sound while you are playing through the game. Remember that there is downloadable content expected to be periodically be released in the coming future for the game so it does have some replay value. L.A. Noire is a fun and interesting experience.

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Posted:
2014-03-25

monty

Super Gamer Dude

6.5

Many 3D platformers have been produced for the handheld consoles but there has been a definite lack of these, especially for the PlayStation 3 and Xbox 360, or at least good ones. In the past, the PlayStation systems have had banner franchises like Jak and Daxter or Ratchet and Clank, but those franchises have fallen by the wayside, meaning that anyone who does not own a Nintendo system is often hard pressed to find a 3D platformer to play.

Microsoft in particular has tried to fill this gap in their lineup multiple times, failing more spectacularly every single time. Back in the PS2/Xbox era there was one platformer that came out both places and was actually pretty decent, Pac-Man World. These games were okay, but never really stood out that much.

Pac-Man and the Ghostly Adventures carries this torch under a different name. Everything about Ghostly Adventures has the makings of a perfectly serviceable 3D platformer, but when you start trying to piece all of the parts together they never quite click together in the way that you would expect them to.

For starters, the developers of Ghostly Adventures decided that they needed to create a story to try and explain why Pac-Man is in a 3D platformer. As might be expected, the story it absolutely terrible, it takes place on a planet named Pac-World and the main villain is named Betrayus. Pac-Man is voiced to sound like a 10 year old child and everyone else surrounding him sounds like they are at about the same age. The voice acting is awful, the story is awful, the character design is awful, everything about the game's aesthetics is just about as bad as it can get.

Even the environments that the levels take place in are about as generic as you could possibly get. Every different type of level feels like it was pulled directly from a 3D platformer checklist. There is a city world, an ice world and a jungle world among others, each with almost the exact same platforming gameplay design in a different set of window dressing.

Sure, aesthetics might make up the vast majority of what makes a 3D platformer stand out from the other ones on the market, but sometimes gameplay can help one of these titles distinguish itself as well. Sadly, Pac-Man and the Ghostly Adventures is not one of those titles. The game is extremely generic in the way it plays, but it does not bear much resemblance to modern 3D platformers.

Instead, Ghostly Adventures seems to deliberately choose to imitate 3D platformers of yore - perhaps the ones that originated the genre. The camera is clunky and unwieldy in a way that I have not seen since the original Spyro games, and the platforming itself does not fare much better.

Sure, Pac-Man Ghostly Adventures is a completely passable game in just about every single way, but that does not excuse it from criticism. Pac-Man was once a franchise that was always making excellent titles, and it seemed like games such as Pac-Man CE DX were going to be a return to those times.

Ghostly Adventures shows that Namco still expects to be able to wring money from a franchise that is losing more and more cache over the years by simply making a bad version of a modern Sonic platformer and slapping Pac-Man in it. This game does nothing to improve the 3D platformer on non-Nintendo platforms, and I honestly can't see a future in which any Pac-Man game does that. If you have kids that are really into Pac-Man, this isn't terrible, but everyone else should stay away.


  Viewing Reviews 1-10 of 21