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21 Reviews


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Posted:
2013-05-22

monty

Super Gamer Dude

7.1

The Adventures of Tintin is an action/adventure game released and developed by Ubisoft, and is based on the film of the same name. The game is mainly a platform title.

You get to play as Tintin, Snowy, and in the final battle, Captain Haddock. The game offers a third person view, and not a side scrolling perspective as most platformers do.

Playing as Tintin, a young reporter/journalist who will stop at nothing to get a break on a tasty story, despite the huge amounts of trouble it may cause him. One day he buys a model ship Unicorn on a whim, and shortly after you discover that there is a lot more to this ship than meets the eye, and it is your job to unravel the mystery, as well as to fend off multitudes of bad guys while doing so. Most of the action takes place in mansions, underground caverns, and the deep in bowels of ships.

Tintin's wide array of skills make all these tasks seem simple. Wall climbing, jumping, running, and getting over and around obstacles, are way too smooth and easy, and it never feels like there is an ounce of skill involved in doing so. Some of your movements are automated making it kid friendly, and a breeze for anyone with skills at gaming. This also applies to combat. Pressing one button lets you sail through most enemies without much difficulty, and when tough enemies do arise, you just sneak past them. The Adventures of Tintin tries to shake things up with a few puzzles, but these are also so simplistic! Some of the puzzles include searching for levers to open different pathways, or using weights to get the correct balance on seesaw machines.

In this game you get access to vehicles, but the parts you play with them are too easy as well. You get to pilot a plane through a storm, where you avoid tornadoes and attack other aircraft, but you can do each action with the push of just one button. They also give you a bike, but when you ride on it, it is also very easy to catch other bikes and hit them with your slingshot. And after a couple of hours of playing you will soon start to realize that everything feels familiar. Repetition is huge in this game, and lots of puzzles and vehicle scenes are constantly repeated, making the game very boring.

The Adventures of Tintin is just an average family game, and if you're a serious gamer looking for a challenge you should certainly skip this one. There are plenty of more challenging platform games out there to test your mettle.

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Posted:
2014-01-15

monty

Super Gamer Dude

7.0

Toy Story 3 for the Wii makes good use of the game's license in re-creating an authentic Toy Story 3 gameplay experience. Toy Story 3 is able to create it's own gameplay story while still maintaining relevant story information. Other options integrated into the game along with various game modes make Toy Story 3 a game that sticks true to the series.

In Toy Story 3 players enter the Toy Box story mode in which people are able to choose from either Woody, Buzz Lightyear or even the cowgirl Jessie. The basic synopsis of the game's story is that the main characters of the game interact with their environment in the way the toy or the player would naturally.

This means that the person may spend time updating their town, building extension buildings, paint their town buildings different colors, add a variety of building textures and even add toy landscape features like trees, grass, boulders and more. Players may also enlarge or shrink buildings as they see fit when constructing their town so that they may create their own perfect toy town setting.

While the player is going about their own story, they'll also be challenged with game missions from time to time. When finishing the mission, the person is awarded with different prizes which might be new options for customizing game elements or even gold. There will be times when new story lines within the game branch up and it's up to the player to decide which path they would like to play next. Some moments in the game may have the player racing a toy car around a race course or other times the person might be in the middle of a mission quest that can involve different locations or characters.

Besides updating the town and surrounding areas, people can also purchase new toys from the Toy Catalog. There can be many different types of new toy characters or items that can be bought and integrated into the players "story". There are many other hidden options in the game that will leave the player entertained. Some of the hidden options tie into the main Toy Story 3 scenario such as Sid's Haunted House.

In the game, people can add what are called Deluxe Playsets into the Toy Box story mode. The Deluxe Playsets are collections of toys, buildings and items that go together to create a theme in the story. The Sid's Haunted House is a toy haunted house created by the Sid character from the movie. The Sid's Haunted House integrates new characters, toys and customization settings the player may change.

A fun feature of the game involves giving the player's a hands-on approach when being subjected to a tutorial rather than simply being told what to do or how to perform something. Lastly, Toy Story 3 for Wii gives players a reason to keep coming back to play the game. The free roaming ability with the option to create the player's own story and also encounter a unique Toy Story 3 scenario help to make a truly authentic experience.

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Posted:
2014-03-26

monty

Super Gamer Dude

6.5

Many 3D platformers have been produced for the handheld consoles but there has been a definite lack of these, especially for the PlayStation 3 and Xbox 360, or at least good ones. In the past, the PlayStation systems have had banner franchises like Jak and Daxter or Ratchet and Clank, but those franchises have fallen by the wayside, meaning that anyone who does not own a Nintendo system is often hard pressed to find a 3D platformer to play.

Microsoft in particular has tried to fill this gap in their lineup multiple times, failing more spectacularly every single time. Back in the PS2/Xbox era there was one platformer that came out both places and was actually pretty decent, Pac-Man World. These games were okay, but never really stood out that much.

Pac-Man and the Ghostly Adventures carries this torch under a different name. Everything about Ghostly Adventures has the makings of a perfectly serviceable 3D platformer, but when you start trying to piece all of the parts together they never quite click together in the way that you would expect them to.

For starters, the developers of Ghostly Adventures decided that they needed to create a story to try and explain why Pac-Man is in a 3D platformer. As might be expected, the story it absolutely terrible, it takes place on a planet named Pac-World and the main villain is named Betrayus. Pac-Man is voiced to sound like a 10 year old child and everyone else surrounding him sounds like they are at about the same age. The voice acting is awful, the story is awful, the character design is awful, everything about the game's aesthetics is just about as bad as it can get.

Even the environments that the levels take place in are about as generic as you could possibly get. Every different type of level feels like it was pulled directly from a 3D platformer checklist. There is a city world, an ice world and a jungle world among others, each with almost the exact same platforming gameplay design in a different set of window dressing.

Sure, aesthetics might make up the vast majority of what makes a 3D platformer stand out from the other ones on the market, but sometimes gameplay can help one of these titles distinguish itself as well. Sadly, Pac-Man and the Ghostly Adventures is not one of those titles. The game is extremely generic in the way it plays, but it does not bear much resemblance to modern 3D platformers.

Instead, Ghostly Adventures seems to deliberately choose to imitate 3D platformers of yore - perhaps the ones that originated the genre. The camera is clunky and unwieldy in a way that I have not seen since the original Spyro games, and the platforming itself does not fare much better.

Sure, Pac-Man Ghostly Adventures is a completely passable game in just about every single way, but that does not excuse it from criticism. Pac-Man was once a franchise that was always making excellent titles, and it seemed like games such as Pac-Man CE DX were going to be a return to those times.

Ghostly Adventures shows that Namco still expects to be able to wring money from a franchise that is losing more and more cache over the years by simply making a bad version of a modern Sonic platformer and slapping Pac-Man in it. This game does nothing to improve the 3D platformer on non-Nintendo platforms, and I honestly can't see a future in which any Pac-Man game does that. If you have kids that are really into Pac-Man, this isn't terrible, but everyone else should stay away.

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Posted:
2014-03-26

monty

Super Gamer Dude

6.5

Many 3D platformers have been produced for the handheld consoles but there has been a definite lack of these, especially for the PlayStation 3 and Xbox 360, or at least good ones. In the past, the PlayStation systems have had banner franchises like Jak and Daxter or Ratchet and Clank, but those franchises have fallen by the wayside, meaning that anyone who does not own a Nintendo system is often hard pressed to find a 3D platformer to play.

Microsoft in particular has tried to fill this gap in their lineup multiple times, failing more spectacularly every single time. Back in the PS2/Xbox era there was one platformer that came out both places and was actually pretty decent, Pac-Man World. These games were okay, but never really stood out that much.

Pac-Man and the Ghostly Adventures carries this torch under a different name. Everything about Ghostly Adventures has the makings of a perfectly serviceable 3D platformer, but when you start trying to piece all of the parts together they never quite click together in the way that you would expect them to.

For starters, the developers of Ghostly Adventures decided that they needed to create a story to try and explain why Pac-Man is in a 3D platformer. As might be expected, the story it absolutely terrible, it takes place on a planet named Pac-World and the main villain is named Betrayus. Pac-Man is voiced to sound like a 10 year old child and everyone else surrounding him sounds like they are at about the same age. The voice acting is awful, the story is awful, the character design is awful, everything about the game's aesthetics is just about as bad as it can get.

Even the environments that the levels take place in are about as generic as you could possibly get. Every different type of level feels like it was pulled directly from a 3D platformer checklist. There is a city world, an ice world and a jungle world among others, each with almost the exact same platforming gameplay design in a different set of window dressing.

Sure, aesthetics might make up the vast majority of what makes a 3D platformer stand out from the other ones on the market, but sometimes gameplay can help one of these titles distinguish itself as well. Sadly, Pac-Man and the Ghostly Adventures is not one of those titles. The game is extremely generic in the way it plays, but it does not bear much resemblance to modern 3D platformers.

Instead, Ghostly Adventures seems to deliberately choose to imitate 3D platformers of yore - perhaps the ones that originated the genre. The camera is clunky and unwieldy in a way that I have not seen since the original Spyro games, and the platforming itself does not fare much better.

Sure, Pac-Man Ghostly Adventures is a completely passable game in just about every single way, but that does not excuse it from criticism. Pac-Man was once a franchise that was always making excellent titles, and it seemed like games such as Pac-Man CE DX were going to be a return to those times.

Ghostly Adventures shows that Namco still expects to be able to wring money from a franchise that is losing more and more cache over the years by simply making a bad version of a modern Sonic platformer and slapping Pac-Man in it. This game does nothing to improve the 3D platformer on non-Nintendo platforms, and I honestly can't see a future in which any Pac-Man game does that. If you have kids that are really into Pac-Man, this isn't terrible, but everyone else should stay away.

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Posted:
2013-05-22

monty

Super Gamer Dude

5.7

Have you ever had those moments that you see a title and a description of a game and you think that you know deep within your heart that it will suck like anything?

Well, that may just be your first thought when you first start see this particular game; that is pretty much a given and really, it makes sense because just how much fun can a game about bus driving really be? It is not even like that other game, what is it called? Oh yeah, crazy taxi where you get rewarded for doing some crazy ass stunts. No, the main objective for this game is not to do crazy stunts but rather to make sure that you get to bring your passengers from one place to another as safely as possible.

This game will seem very basic and complicated at the same time. After all, your goals are very basic indeed. How hard can it really be to deliver your passengers to their destination in one piece? Well in this game, it gets a bit complicated because you are driving a bus and face it, driving a bus is not like driving a car at all! It’s so much more complicated since your vehicles is bulkier and that makes even the most simple manoeuvres a lot harder to do. You will find that you will crash into all sorts of things like picket fences, posts and even other cars.

Oh another thing that you may hate about this game is how whiney your passengers get when you hit the brakes too fast. They will whine and grumble every chance that they get and you can't even tell them to shut up. Besides your passengers whining, there really isn’t much in the way of a soundtrack here except the pleasant sounds of cars zooming past and other traffic noises that are really quite pleasant once you get used to them.

All in all, this is a very good casual game that you can play when you have some free time. The more hardcore gamers out there may not find it too exciting but rest assured that everyone else will have some fun playing. If you have kids, you can get them to play this as well as it has a rating that makes it ok for kids to play. You may be alarmed at how they will try to run over everything but once they get over the bloodlust, you will see that they actually are trying to drive safely and getting quite competitive over who gets the higher or even the highest score in the game.

All in all, it’s a nice little game that you can turn to for an easy good time. It is not overly complicated and yet, it is not something that is so simple it will lull you to sleep either. If it can keep you and your kids occupied for two hours even, then it is well worth the price that you paid for it.

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Posted:
2013-05-22

monty

Super Gamer Dude

8.8

Marcus Fenix, Delta Squad leader is back with his team of COG soldiers and this time they have to fight for their lives to try and save the remnants of the human race from old threats, and new ones that come from within the planet itself. The campaign within the game is set over five acts, split into smaller chapters, and the controls have been kept pretty much like they were in Gears of War 2 so fans of the previous game should have no problems settling in.

Gears of War 3 also has a split screen option so you can play with a friend and for the first time you can now go with a team of four players. You also get the option to play other skins, so you are not always limited to playing Marcus Fenix. The game also has new abilities by which you are able to tag opponents, the only problem with this is that it is of little use in single co-op mode and is more use in the multiplayer campaigns when playing in teams.

Overall this third installment is way better than its previous two counterparts and the story overall, which I will not spoil, adds to the overall flavor and gameplay. This is a gem of a game and has won multiple awards from numerous top gaming sites. The gameplay can last for around 10-12 hours but the online play will last a lot longer than this.

The graphic background to the action is stunning and the designers have paid great attention to detail with each campaign. All in all Gears of War 3 has leveled the series with what is truly a peach of a game, it is way up there with the top games on the Xbox 360.

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Posted:
2013-12-27

monty

Super Gamer Dude

6.5

Rocksmith for the PlayStation 3 promises to make a guitar bassist or lead soloist out of anyone prepared to take the instrument seriously.

Plug yourself in and and you are ready to go, the PC will process and amplify the sounds you make. The method it uses is pretty well standard in that it plays a series of notes, listens to your attempts and marks your efforts. Some of the basic riffs and chord shapes are easy enough but software can take you much farther.

There are exercises presented in the form of mini games to get you used to the fretboard, eventually the guitar should be an extension of you body, and moving up and down the keyboard should become instinctive. The lower reaches of the fretboard, that is the higher notes, are unfamiliar ground to many would be classical guitarists but ought to be a well known area to a would be electric lead.

No matter what the software claims to do it cannot make you a musician in the true sense of the word. That is a gift which is not its to give, but it can point you in the right direction by giving you the basic mechanics and making you feel at home with your instrument.

This package is really aimed at the complete novice for who even learning the basics is a massive step forward and also has a certain novelty value even if your musical ambitions are not serious. Really advanced playing comes with loads of dedication, discipline, practice and development of individual style, something that comes from within and not from a teacher, electronic or otherwise. Behind the stage showmanship of the great rock guitarists lies some solid instrumental know how. The only real judge of quality is the sound heard by the human ear and those guys get marked by you and not by a machine.

Musicianship needs a long apprenticeship but if you never take the first step along the road you will never get there and if you have never played before then this is well worth trying out as learning the first steps to making any sort of music is rewarding for its own sake, and once you become addicted there is no stopping.

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Posted:
2014-03-22

monty

Super Gamer Dude

6.0

As a genre, it has always seemed like stealth came and went as it pleased, much as the characters within these games often do to elude detection. Right now, we seem to be in a rather good phase for the stealth game in general. Between the introduction of new mechanics in independent games like Mark of the Ninja, the creation of exciting new franchises like Dishonored, or the return of storied franchises of yore like Metal Gear Solid or Splinter Cell, there is a lot for Stealth gamers to love. Sadly, the latest version of one of the older stealth franchises there is, Thief, is not one of these games.

The Thief games have been going for almost a full decade, and in the early days of preview coverage, it looked like Thief was going to be able to implement new mechanics from games such as Dishonored while still maintaining the feeling of a Thief game. Sadly, it seems like the constant rumors of serious development problems were well-founded, and there are countless issues that plague what is a game that maintains an interesting concept at its core.

Drawing a comparison between this game and the still somewhat recent Dishonored is almost a bit eerie. Both games involve rather similar plots involving a plague and some sort of dark voodoo magic behind everything, and Thief borrows quite a few ideas from Dishonored, including the existence of several small hub worlds within which are story missions as well as a selection of different side missions that the main character Garrett can choose to undertake or not.

The problem with Thief trying to use these mechanics is that it uses the same high roofs and narrow walkways without considering the fact that it is lacking the one thing that made traversing Dishonored’s world fun, the magical powers. Sure, at the core of Thief’s story lies some magical conspiracy that even after finishing the game remains a bit murky to me, but none of that really manifests itself within the gameplay, leaving you to clumsily search for ways to get up on roofs using context sensitive button presses.

Those button prompts are just the beginning of how Thief seems to constrain you, though. Whereas the older Thief games, particularly the first one, created a sort of open world even within the enclosed spaces of homes and sewer tunnels, every time the player enters a mission in this new Thief, they make a transition from a semi-open hub world to a painfully linear set of hallways and rooms. There is some freedom to how you deal with enemies, but the easy way out is always just to sneak up behind them and knock them out, which isn’t hard thanks to the awful enemy AI.

Even stealing things in this new Thief feels wrong. Every time you would steal something in the older Thief games, it felt like a big score, like you were really achieving something. Here, Garrett is stealing literally everything that he can get his hands on from single gold coins to handheld mirrors. Instead of feeling like a master thief, Garrett instead feels like an insane kleptomaniac roaming through the city looking to steal garbage.

Even though the franchise is older than that of Dishonored, everything about this new Thief game feels like it was cribbed from Dishonored and then immediately made worse. Thief feels like what a cheaply produced knock-off version of Dishonored might feel like, and that is its biggest problem. If you like any number of the ideas that Thief puts forward, try out Dishonored.

User Reviews

Thief PS3 - 21 reviews

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Posted:
2014-03-22

monty

Super Gamer Dude

6.0

As a genre, it has always seemed like stealth came and went as it pleased, much as the characters within these games often do to elude detection. Right now, we seem to be in a rather good phase for the stealth game in general. Between the introduction of new mechanics in independent games like Mark of the Ninja, the creation of exciting new franchises like Dishonored, or the return of storied franchises of yore like Metal Gear Solid or Splinter Cell, there is a lot for Stealth gamers to love. Sadly, the latest version of one of the older stealth franchises there is, Thief, is not one of these games.

The Thief games have been going for almost a full decade, and in the early days of preview coverage, it looked like Thief was going to be able to implement new mechanics from games such as Dishonored while still maintaining the feeling of a Thief game. Sadly, it seems like the constant rumors of serious development problems were well-founded, and there are countless issues that plague what is a game that maintains an interesting concept at its core.

Drawing a comparison between this game and the still somewhat recent Dishonored is almost a bit eerie. Both games involve rather similar plots involving a plague and some sort of dark voodoo magic behind everything, and Thief borrows quite a few ideas from Dishonored, including the existence of several small hub worlds within which are story missions as well as a selection of different side missions that the main character Garrett can choose to undertake or not.

The problem with Thief trying to use these mechanics is that it uses the same high roofs and narrow walkways without considering the fact that it is lacking the one thing that made traversing Dishonored’s world fun, the magical powers. Sure, at the core of Thief’s story lies some magical conspiracy that even after finishing the game remains a bit murky to me, but none of that really manifests itself within the gameplay, leaving you to clumsily search for ways to get up on roofs using context sensitive button presses.

Those button prompts are just the beginning of how Thief seems to constrain you, though. Whereas the older Thief games, particularly the first one, created a sort of open world even within the enclosed spaces of homes and sewer tunnels, every time the player enters a mission in this new Thief, they make a transition from a semi-open hub world to a painfully linear set of hallways and rooms. There is some freedom to how you deal with enemies, but the easy way out is always just to sneak up behind them and knock them out, which isn’t hard thanks to the awful enemy AI.

Even stealing things in this new Thief feels wrong. Every time you would steal something in the older Thief games, it felt like a big score, like you were really achieving something. Here, Garrett is stealing literally everything that he can get his hands on from single gold coins to handheld mirrors. Instead of feeling like a master thief, Garrett instead feels like an insane kleptomaniac roaming through the city looking to steal garbage.

Even though the franchise is older than that of Dishonored, everything about this new Thief game feels like it was cribbed from Dishonored and then immediately made worse. Thief feels like what a cheaply produced knock-off version of Dishonored might feel like, and that is its biggest problem. If you like any number of the ideas that Thief puts forward, try out Dishonored.

User Reviews

Thief PS4 - 21 reviews

avatar name

Posted:
2014-03-22

monty

Super Gamer Dude

6.0

As a genre, it has always seemed like stealth came and went as it pleased, much as the characters within these games often do to elude detection. Right now, we seem to be in a rather good phase for the stealth game in general. Between the introduction of new mechanics in independent games like Mark of the Ninja, the creation of exciting new franchises like Dishonored, or the return of storied franchises of yore like Metal Gear Solid or Splinter Cell, there is a lot for Stealth gamers to love. Sadly, the latest version of one of the older stealth franchises there is, Thief, is not one of these games.

The Thief games have been going for almost a full decade, and in the early days of preview coverage, it looked like Thief was going to be able to implement new mechanics from games such as Dishonored while still maintaining the feeling of a Thief game. Sadly, it seems like the constant rumors of serious development problems were well-founded, and there are countless issues that plague what is a game that maintains an interesting concept at its core.

Drawing a comparison between this game and the still somewhat recent Dishonored is almost a bit eerie. Both games involve rather similar plots involving a plague and some sort of dark voodoo magic behind everything, and Thief borrows quite a few ideas from Dishonored, including the existence of several small hub worlds within which are story missions as well as a selection of different side missions that the main character Garrett can choose to undertake or not.

The problem with Thief trying to use these mechanics is that it uses the same high roofs and narrow walkways without considering the fact that it is lacking the one thing that made traversing Dishonored’s world fun, the magical powers. Sure, at the core of Thief’s story lies some magical conspiracy that even after finishing the game remains a bit murky to me, but none of that really manifests itself within the gameplay, leaving you to clumsily search for ways to get up on roofs using context sensitive button presses.

Those button prompts are just the beginning of how Thief seems to constrain you, though. Whereas the older Thief games, particularly the first one, created a sort of open world even within the enclosed spaces of homes and sewer tunnels, every time the player enters a mission in this new Thief, they make a transition from a semi-open hub world to a painfully linear set of hallways and rooms. There is some freedom to how you deal with enemies, but the easy way out is always just to sneak up behind them and knock them out, which isn’t hard thanks to the awful enemy AI.

Even stealing things in this new Thief feels wrong. Every time you would steal something in the older Thief games, it felt like a big score, like you were really achieving something. Here, Garrett is stealing literally everything that he can get his hands on from single gold coins to handheld mirrors. Instead of feeling like a master thief, Garrett instead feels like an insane kleptomaniac roaming through the city looking to steal garbage.

Even though the franchise is older than that of Dishonored, everything about this new Thief game feels like it was cribbed from Dishonored and then immediately made worse. Thief feels like what a cheaply produced knock-off version of Dishonored might feel like, and that is its biggest problem. If you like any number of the ideas that Thief puts forward, try out Dishonored.


  Viewing Reviews 1-10 of 21