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Sonic & Sega All Stars Racing is a game that was released for the Wii in 2010. The game is similar in fashion to the more popular Mario Kart Wii. In Sonic & Sega All Stars Racing, players are allowed to choose from popular Sega characters including Sonic, Chu Chu Rocket, Ryo Hazuki from the Shenmue series, Alex Kidd, Amigo from the Samba de Amigo series, Jet Set Radio's Beat character, AiAi the monkey from Super Monkey Ball, Dr. Eggman, Tails, Knuckles, Amy, Shadow the Hedgehog and many others.
Sonic & Sega All Stars Racing has many features and modes that are available in either single player or multiplayer. While similar in design to Mario Kart, Sonic & Sega All Stars Racing is able to present a totally unique gameplay experience featuring the most famous Sega characters. The vehicles in the game vary and are dependent on who the player is choosing. Although players will also come across hidden vehicles at times from completing events or other challenges.
The controls for driving the vehicles are user friendly allowing the person to race through the levels without losing control over their kart or other race vehicle. There are many items in the game race courses that the player may collect and use. These items may be used by the racer to stun or throw other opponents off course similar in fashion to Mario Kart. Sonic & Sega All Stars Racing places items such as boxing gloves or rockets to be launched at an opponent. Other items might include Sonic's Sneakers which enable the racer a temporary boost on the course.
Like any racing game, playing Sonic & Sega All Stars Racing in multiplayer mode is where the most excitement is to be had. There are many game modes that the players can choose from to race or battle it out in different types of arenas. When playing multiplayer, the screen is split so that each player may see their on screen actions clearly. The Battle Mode is on the more popular multiplayer modes and lets players battle it out by using the items on the race course.
When the player is driving, they'll not only be able to perform basic driving techniques but they can perform power slides which will give them a boost of power around a corner. Power slides can be useful when the racer is trying to get past another racer on the course or whipping around a tight corner. When on the course, the racer can look for hidden shortcut tracks that will put them ahead and save time off their finishing track time.
While items on the race course offer a racer an edge on their opponent, each character also has their own unique special move they can perform. An example is Sonic has the option of charging up and boosting through the course whereas the other characters have their own unique moves relative to their character theme. The graphics, texture details, vehicle animations and level-specific tracks all tie into making this game a Sega racing game that is a fun game to play whenever.
Is the horizon of the endless sea on sunset evenings a sight that inspires a deep desire to see what's beyond it? Do the quiet spaces in a forest where the leaves form dappled shadows intrigue you? Do you ever wonder what it would be like to live on a volcanic isle with a dragon as your roommate?
If these questions resonate with you, The Wind Waker HD, Nintendo's Gamecube classic reborn in high definition resolution, is a game you should consider.
What awaits is a sprawling adventure in a whimsical, dangerous cartoon world amidst colorful windswept ocean breezes and the mysterious depths of unexplored islands. When young Link's sister Aryll is kidnapped by a giant bird, he sets in with a talking boat called The King of Red Lions to find her. He is embroiled in a conflict far bigger than the player imagines when his fate crosses that of a band of sea-faring pirates.
Link will make friends with leaves that play fiddles, fire cannons at monstrous sea creatures, climb a tower of light and encounter an island wrapped in a powerful gale. He can also choose to chase pigs, feed map-writing fish, confront a roving band of bratty bullies, take selfies and hunt for buried sea treasure. The adventure is diverse and vacillates between humor and pathos like a well-kept metronome.
This installment does not follow the classic Zelda formula of journeying around 10 dungeons on a sprawling land, like Ocarina of Time. The sea is mammoth, but no island is larger than a typical Zelda dungeon. Oddly, the amount of those traditional experiences is low. Instead, it subverts the franchise's expectations with bosses without dungeons and areas to explore that do not conform to the long-running franchise's expectations. The closer you are to a dreamer and an explorer at heart, the higher the chance you will be enchanted into its world.
For those who have played The Wind Waker before, the question remains: is the Wii U version worth it? Visually, any rough edges have been smoothed out, the images are bursting with renewed clarity and vibrancy in widescreen, and the journey is brighter for it. Some prefer the original look. It's like choosing between two wonderful landscapes in an art gallery -- make a choice by experiencing it beyond screenshots or movies.
Due to common and long-standing complaints, Nintendo has tweaked various elements like sailing, using the grappling hook, a certain hunting quest and the Nintendo gallery. Elsewhere, little additions like Miiverse messages that wash up in bottles upon the shore add to the dreamy escapism. A Hero mode is significantly more demanding.
Unfortunately, Nintendo says the missing dungeons were later used in Twilight Princess, but surely they could have designed entirely new ones. They've done it before with Link's Awakening, so that sounds a lot like an excuse. Even 10 years later, Wind Waker has areas that still feel unfinished.
Still, an unfinished masterpiece is still a masterpiece. Wind Waker HD awakens the dreamer.
Sometimes when a video game makes the transition from one type of entertainment to a home console the results are outstanding, but Toy Story Mania for the Nintendo Wii just does not deliver on the experience made popular by the theme park attraction. Basically, one to four players compete in various shooting gallery type events, and the highest score wins.
The shooting gallery mechanic is something that is often explored by games for the Wii, and this one incorporates Buzz, Woody, and the rest of the Toy Story gang by using ring toss, eggs, and even the old suction cup gun to dial into the kid factor in all of us. However, if you have been to Disney World in Orlando and ridden the Toy Story ride in Disney's Hollywood Studios, you will be a touch disappointed with the results of this game.
While the graphics are great and the sound effects are interesting, the jerky motion of the Wii controller makes it difficult to find a knack for hitting your target. Largely, a game of tossing rings is difficult anyway, but the game seems to lack the polish of a finely tuned first person perspective. Of course, mastering a game is not a prerequisite for finding it playable, the thing is there is just not too much here for long-term enjoyment. Sure it's fun for a little bit, but every title has a shelf life. Unfortunately, after a few rounds between the family and friends, the action gets old quickly.
Toy Story Mania for the Nintendo Wii makes good on its claim to deliver a shooting gallery experience. Still, this title has a certain amount of appeal for players just looking to enjoy the famous characters and throw a few eggs at some targets. However, anyone not in that particular target market will find little more under the surface of this particular game because it is exactly what it promises to be.
Toy Story Mania also comes with some three-dimensional effects that do not necessarily translate well from the Wii console. The Wii has never been noted for having performance enabled hardware, and while the manufacturers should be given some credit for trying something new, it just does not work that well with or without those paper glasses.
The multiplayer modes add a bit of excitement and competition, but everyone tends to be jockeying for the same position in co-op mode, which makes playing the game feel a bit crowded. The friendly competition again gets old replay after replay as well, which does not help the title out enough to justify a purchase.
In the end, Toy Story Mania makes good as a shooting gallery game played once a month, but anyone thinking they will relive the family vacation through the Wii is mistaken. The game tries, but ultimately the Wii just does not have the horsepower to deliver a top notch performance for what producers were aiming for. Unfortunately, this is one toy that will find itself on the shelf more often than in the console.
WWE 12 is a professional wrestling video game that was developed by Yukes. WWE 12 shows some improvements in the genre, but is overall very much like its predecessors that came before it. With this release there is a new level of character detail and animation smoothness that has not been seen in its predecessors. However the core gameplay still remains very similar.
WWE 12 is a spectacle of cheesy fireworks and showoffs, much like the television show this video game is based on, and it does it with some swagger. There are loads of shouting fans, and even more grand entrances into the arena by the wrestlers themselves. The action is smooth and quick paced, and the game offers a variety of wrestling styles and ways to bludgeon your opponent silly. The new engine offers more fluidity when in combat, but it still remains rough around the edges in certain places, a bit clunky if it had to be described. Although sometimes the game may be a bit too fluid and quick paced, as one second you could be dominating the fight, and the next thing you know you are face first on the canvas from a pile driver that you did not see coming. There are not too many bugs, but there is one in which one of the wrestlers will glitch out and float away from the screen, needing a match reset to be able to continue.
Once you get into combat it is very easy to get used to the controls. Your strike and grapples can all be used with a single button. As you dwindle down your opponents stamina, your moves start to become more elaborate. Getting your opponents stamina down also gives you the ability to do finishing moves and pretty cool finishers. And a new addition to the game series is the limb targeting system. This allows you to deal very specific damage to different areas of your opponents body when grappling with him. In this game you get many more chances to counter your opponents attacks, but the window for this is incredibly small. Although this does not stop your opponents from being quite adapt at blocking and countering almost everything you throw at them.
Besides these things, WWE 12 for the Wii also offers many different options and unlockable wrestlers, such as Demolition, the Legion Of Doom, Kevin Nash, Eddie Guerrero and Brock Lesnar. You can tweak a lot of options in this game to set the matches up to your whim and fancy.
WWE 12 for the Wii also offers you the ability to create your own wrestler and his storyline, his entrances, and even his arsenal of moves. This is one of the areas where the game shines greatly. However the Road to Wrestlemania is a bit of a let down.
WWE 12 is an updated addition to the wrestling genre. It does not stand out, but it should not be overlooked either.
Do you like to Dance? Are you good at dancing? You only have to answer yes to the first question in order to really enjoy Just Dance 3 on the Wii. I admit that I have not played the previous 2 Just Dance games, I just assume they run pretty much along the same lines, but I was more than satisfied with my experience in playing Just Dance 3. If you don't wish to dance you can always sing along with the on screen lyrics turning the game into a karaoke machine. Or you can watch the background imagery change as others are put through individually choreographed dance routines.
Just Dance 3 has its controls scheme sorted out pretty solidly. All the player has to do is use the wii-mote to mimic what they see on the screen in front of them. This simple gesturing is all that is required so why bother to even dance at all when you could just sit there and only move your arm? The simple answer is that it's not that much fun doing that, and the bigger answer is why would you buy a dance game and not actually dance? Get out there and have some fun with it! Unlike Dance Central for the Kinect, the motion detection of Just Dance 3 is far more forgiving. Dance Central is a better game for learning how to dance but can also be quite frustrating. Just Dance 3 is a better game that anyone can just pick up and play without worrying too much about their performance adversely affecting their enjoyment.
The song track listing is the key to any rhythm based music and dance game and can make or break it. Just Dance 3 has a solid more than forty songs that offer a wide range and variety and so there is a little something for almost everyone, there is enough diversity so that nearly all tastes in modern popular music and dance are represented. Also the game's achievement system offers you more songs once you excel at dancing to the songs initially provided. This system is a sensible way to reward players who put a little more effort into their performances. The addition of several songs to download on the Wii-store ensure that players can keep their playlists fresh.
Multiplayer is easily the biggest strength Just Dance 3 has to offer. The duet mode allows up to 4 players with 4 different sets of dance moves to hit the floor, making it great for parties of nearly any size.
The Just sweat mode offers a style aimed more at fitness through dance and allows the player to throw themselves into the music and get sweat points in return. While sweat points aren't exactly an accurate measure of calories burnt, they do at least offer a numeric system that someone can use as a gauge or comparison. Other modes include Classic, Medley and Simon Says.
Overall, Just Dance 3 is an enjoyable game when played alone and really shines when you bring it out at a party. It's pretty easy to pickup and learn and should definitely be considered by those who are looking for a great social game to entertain themselves along with their friends and family.
Harry Potter and The Deathly Hallows Part 2 for the Wii game allows the player to battle their way through the last section of the most exciting, amusing and easy going fantasy story of the entire decade. This game follows the adventures of the boy wizard and is based on what are arguably the most violent stories of the series. To respond to this new level of action and aggression the game designers have branched out from the earlier episodes and turned this latest installment into a third-person narrative, turning it into what is to all intents and purposes a classic first person shooter. While the simplicity of this design may disappoint some users that have grown to like the increasing complexity of the series, this reviewer finds the change refreshing. The game moves along at a quick pace and can be completed in anything between 10 to 12 hours of play.
The game allows you to play as one of many characters, including Hermione, Ginny, Ron, Neville, Seamus, Molly Weasley, Professor McGonagall or Harry himself. The ultimate goal is to avert the destruction of Hogwarts School and ultimately to destroy Voldemort. The enemies you meet are the toughest yet, but luckily the player is offered the most powerful tools at the disposal of a learned and experienced wizard. The action is kicked up a big notch in this version and the exciting story moves along at fair old lick. You will have to use the skills of magic that you have learned in order to challenge and destroy Snatchers and Death Eaters, along with many wierd and wonderful giants. The entire game takes place within the boundaries of the second part of the adventure in the Deathly Hallows.
One of the must stunning aspects of the game is the action environments. The graphic portrayal for the monsters and other characters are excellent and their movements are believable. The backdrops and screen shots are truly astounding and each screen offers a visual treat for players.
The game offers some unique challenges with a third person shooter presentation. Each spell is represented by a different weapon and each weapon needs some time to recharge before it can be used again. This allows budding wizards and warlocks to think carefully about switching weapons during long battles. This aspect of the game is the most challenging and interesting and also the most frustrating to the novice player. The largest complaint we have with this game is the length, which is simply too short to contain and do justice to all the potential action and stories that could have been put into this otherwise outstanding game.
It is perhaps unfortunate that the material for the books and films is so good that no game could possibly live up them, but this one has takes a very good shot at it and in many aspects comes very close.
I hope your thumbs are ready to get blisters because BlazBlue is back to rock you with its relentlessly fast fighting game action. BlazBlue Continuum Shift Extend brings back all the characters you have become familiar with, like the slow but fearsome Iron Tager, or the relentlessly quick and punishing Jin Kisaragi. The player will be able to find a fighter that fits their play style, whether it is a zoning character with lightning fast projectiles to punish any opponent who will dare to close the distance, slower more hard hitting characters that require some timing but when they get a hit confirm can punish opponents with a swift death, even to technical characters that are mastered through timing specific counter attacks or setting up traps.
BlazBlue Continuum Shift Extend brings some new character into the series that have not been playable, which is welcomed considering the ability to master new fighters to leave you with greater variety when playing against friends online or in person. Some older characters have even been revamped move sets so they feel fresh when you return to playing them. If you are a beginner to fighting games then you will not have any trouble getting into the groove of things, as BlazBlue sports a beginners mode and tutorials that will teach you everything you need to get started. With these modes first time players can jump right into the heart pumping action, and play like the pros do while learning the core mechanics needed to master the game and its quick style.
BlazBlue also treats the player with high definition, digitally drawn backgrounds and tempo pumping music that keeps the energy high during all battles, whether casual or on a competitive level. BlazBlue is designed with a story mode that expands each characters individual goals and back-stories for a more immersive gaming experience, and spans for more than several hours with dialogue sequences and destiny related battles. In addition to having basic controls like light, medium, and heavy punches and kicks, BlazBlue utilizes an in depth combo system through the use of the Drive attack. Each Drive command is specific to the character you are playing as, no two characters have the same Drive attack. Some characters have Drive attacks that absorb health with each hit, freezing opponents in their tracks, juggling the enemy through the air to open up more options for combos, and many more, making each character unique with their own original move sets.
The game also features a Legion mode in which the player controls a character on a grid-based field, moves over into enemy territory and battles to see who will claim the area. This is great for any player that wants to mix it up with something different from just fighting against other players. All in all BlazBlue is an immersive fighting experience and a visual wonder to look at while playing. With its velocity-based action, BlazBlue is sure to leave the player with a shaky hand trembling for more.
Just Dance is a franchise that insists players do not take themselves seriously. Anytime that a video game demands that its player be uncomfortable you are either going to have a great time, or just a revealing one. Fortunately, Just Dance 2014 offers a fun and contagious experience that can become the life of the party.
While Just Dance 2014 is not the most accomplished dancing game on the market, that would be Dance Central, it is probably one of the best party games out there. The game offers 47 great tracks, many of them current pop hits, including some classics from ABBA, Bob Marley and even Daft Punk. These tracks, instead of the generic ones that the initial Just Dance games came preloaded with, can get any people into the dancing mood.
The heart of the game comes when people are dancing, of course, and it has never been easier. Rather than relying on motion capture Just Dance 2014 works off of a mirror like system. Players line up in front of a system and stand across from a real dance, motion capped and recorded previously, and try to mimic their moves. The routines are easy, fun, and even a bit creative. Being a party game expect have the most fun while dancing with other people. Certain songs lend themselves to multiple person routines and the choreographing can get hectic and hilarious. There are many different versions of the songs available, offering alternate choreographed routines, but they are hidden behind an unlocking mechanism. The more you dance the more you will unlock and the more fun you will end up having.
Other modes make a return: players can go online and participate on the World Dancefloor or go into the Just Sweat mode. The World Dancefloor is a mode that is shared with everyone else in the world and dancers can join in with anybody that they see there. It's a good way to change up the pace.
If there are any major flaws with the Just Dance 2014 release it would have to be in the strictness of the scoring. The game rewards enthusiasm and energy over technique and it's hard to really correlate the two to become better at the game. Though, if you are playing Just Dance to try and get high scores then you are probably at the wrong kind of party.
Just Dance 2014 offers what everybody wants out of a party game. It is harmless, loud, energetic, fun, and lacking the pressure that is associated with going out to clubs. Busting the game out will do for dance parties what Rock Band did for musician parties. People will be lining up to try out the new ridiculous routines and the choreographed moves are a great way to open up and get comfortable with your friends. At the end of the day Just Dance 2014 is a complete package in what all it offers: fun.
I'll make it simple: if you are a Just Dance fanatic, this game won't explode in your face. Unfortunately, that's about the nicest thing I can say about Just Dance Kids 2014.
If you want a Just Dance experience that subtracts the potential evils of pop music so you can be absolutely sure it won't turn your kids into mini Miley Cyruses, then get Just Dance Disney Party. It is on the Wii, which means you can play it on your Wii U. You need Wii remotes and a sensor bar to play anyway.
If you want a new Just Dance game, get Just Dance 4. It has more features, far better design, more songs and includes a lot of songs kids would actually want to dance to.
Just Dance may be a successful rhythm game series where players follow onscreen avatars by moving their Wii remotes in time to the popular tunes of the day, but behind this humble premise lies respect for the player. If you're the type of person who really enjoys dancing alone or with your friends in front of your TV to pop music, it is true that Ubisoft do put a lot of effort into trying to please you.
However, this is only applicable to games like Just Dance 4. That game has shadowy, colorful avatars who allow players to project their personalities into the game. It has dance choreography that may prompt an embarrassed smile when you realize what you have to do to win, but ultimately are really well thought-out, and designed to hit a sweet spot between step complexity and fun. It has a broad selection of tunes that will appeal to a wide variety of pop music fans.
Just Dance Kids 2014 on the other hand contains unconvincing smiley digitized tweens who were probably focus-tested to produce the hippest attitudes you can get for a way cool gnarly game like this. Cowabunga dude, kids are radical, am I right? I feel sorry for the children who appear in this failure of a game, who were probably lured into Ubisoft's van by the promise of candy.
Compare the One Direction choreography in this game to Just Dance 4; it's like night and day. Kids are not morons. They can handle regular Just Dance move routines, not these totally simple and boring moves that nobody outside your 100-year-old grandpa would have a problem replicating.
Kids do not usually wake up and say, "I want to dance to Pat Benetar's 'Hit Me With Your Best Shot' today. Oh no, Mary Had a Little Lamb, I've been itching to dance to that! Oh wait, no, I love Kenny Loggins, let's do that one!" Kids want to dance to Justin Bieber, or songs like "Call Me Maybe" or "Umbrella," which are in Just Dance 4, a game that does not get a sixth of its songs by plopping in entries from other titles.
Don't be mean to your kids, get them what they really want.
Donkey Kong Country Returns for the Wii brings back that old school vibe to the Donkey Kong universe. After Donkey Kong for the Nintendo 64 was released gamers were a bit skeptical as to whether or not there would be another Donkey Kong game as which was as much fun as the original versions on the Super Nintendo Entertainment System. Donkey Kong Country Returns gets back to the game's roots and takes gamers to side-scrolling adventures again. This game was developed by Retro Studios and was the first game in the franchise that was not developed by Rare.
The basic story of Donkey Kong Country Returns is the fight against a group of evil creatures known as Tikis, which belong to the Tiki Tak, Tribe who arrive on Donkey Kong Island, hypnotize all the animals, and take all the bananas. This is extremely annoying to Donkey Kong and so he and Diddy Kong join together and set out to stop the Tiki Tak Tribe.
Gamers can play by themselves or with a friend as Donkey and Diddy Kong. The two can use teamwork to get through levels and reach areas that they normally could not on their own.
Take note that Donkey Kong Country Returns takes advantage of the Wii motion mechanics and adds elements of movement into the game. Although the movement is subtle, it is present and is fun. You have to move the controller in order to pound the floor at times in order to get through some portions of a level, it is a feature that is quite unique to Donkey Kong Country Returns and can be very effective.
The graphics are not the best you will ever see but the game has a lot more to offer than the graphics alone. All old school gamers will appreciate playing this game as it helps bring back old memories through the level design and music. Levels such as the mine with the karts and many other levels definitely give that feeling of nostalgia.
Donkey Kong Country Returns received a lot of positive reviews from gaming critics. It received the Editor's Choice Award from IGN and it was consistently rated at 8.5 and above from a lot of reputable gaming organizations. Anyone who loves side-scrolling games with the added element of mystery here and there will enjoy Donkey Kong Country Returns especially when played as a twosome.
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