|Viewing Reviews 1-10 of 14|
When I saw Test Drive Unlimited 2 and I read the details of the game, I was very excited at the prospect of playing it. Maybe I was led to expect too much. It was a game theme of my dreams, with the characters living the life of the pro racer in Ibiza; and there it promised a lot of traditional racing which could be played by a single player and the multiple player modes. The gamer could purchase properties in Ibiza and custom design it to display the exotic car collection and to race on it. Great concept.
Unfortunately, what sounds and looks good on paper and what is the real gameplay are two different things and unfortunately the two did not make a great tango. The whole gameplay design is filled with a lot of problems and the racing is just as imperfect.
The plot is fairly simple and sort of romantic, you just got fired for your rich female boss caught you sleeping on the job. You are a valet but for some reason she hires you as a driver. Go figure. Anyway, she makes a bet that if you can take her to the studio taping she needs to be at, on time, then you get to enter the Solar Crown racing competition. Of course you succeed and you join the ranks of pro racers. A pretty unlikely story even by fictional standards
The intention of the opening scene is to introduce the player to the plot but they really succeed in showing how atrociously designed the characters really are. Although the whole purpose of the game is the race itself, with poor character designs, it sort of gives a feeling that the game is a letdown. The script is old fashioned and the voice overs are plain and simple terrible. It gets annoying and then intolerable after a few minutes. Repetition is not the key to attracting the gamers, even if it involves the voices.
Now, on to the custom designing part of the game. Supposed to be that if the gamer can custom design the place they are to display the cars, you would be able to do it easily and with no fuss. Well, fuss it did, water appearing out of nowhere so my car crashed, I could not change the paint job in the apartment my character was supposed to live in, and I could not walk around the island I bought from the first person point of view.
Okay, maybe I am hypercritical. So on with the game. The gameplay is fun, as mentioned you can buy cars, customize them, earn money by helping strangers in need, and interact with the other players who are driving through. As the gameplay moves on your character levels up. You can compete, discover, gain a collection of cars and be social. This should improve the character and increase the level of skill so you can unlock new content. But don't expect too much. There are times when you drive into a corner and you don't know where you are or what you are doing there; you go around but all you do is to find hidden cars which are wrecked which you need to restore. Supposedly the island you bought was huge, so why can't you do a lot on it?
Then to the driving, it did not give me the feeling I was expecting. In the end I was just playing with an arcade driving game that involves pop cars. I know the game has potential, but this one needs a lot of improvements to give it more oomph. I hope the future games would be more successful.
A continuation of Assassin's Creed, the story continues where that story left off with Desmond Miles escaping from the Templars with the help of Lucy and joining her group of resistance fighters. Desmond takes a look back at his ancestors' past roles as assassins. While about this he takes on the past role of Ezio in 15th century Firenze. There are a lot of links to the previous game so it helps if you have played it, but you'll get by without it anyway.
Assassin's Creed was thought by some to be rather repetitive but that's not the case here. The missions are of many varieties. The side missions can become a bit tedious but their only reason is to gain some extra money and if you don't want it don't do them. Ezio is a champion freerunner and a bit of a dab hand stabbing, making for acrobatics and creatively gorey murder methods. Even the great Leonardo Da Vinci lends a hand.
Ezio's capers make money which can buy weapons, ammunition and other sundry equipment. He can also use it to pimp his home city of Monteriggioni and in return a more beautiful city is received and a cut of the profits. There's also lots of collecting to do; weapons, paintings, armor, and the like.
All this is set in beautifully built cities which are all worlds in themselves and open to adventure. Running over rooftops as you do, pushing down some baddies, or quietly sauntering around town, please yourself.
The music adds to the ambiance and there is also a commentary from people passing by when you're going nuts doing acrobatics and you can always listen in on covert conversations.
The camera can be difficult at times with nonsensical angles, and sometimes the images seem to have a mkind of their own, and during races this can be a problem. But for the most the part the visuals are up to the job.
Then the DRM problem; any problems with the internet or internet servers and you are doomed. However most of us will be OK in this respect. However we could do without the problem and it will cost sales.
The game itself is well playable and visually attractive. High marks all round.
Super Gamer Dude
Since Nintendo first introduced to the world pet care simulators, people have learned to love their virtual pets as much as they love their real ones. For those who do not actually have pets, the satisfaction of caring for virtual pets filled a lonely hole in the heart.
There are a lot of Sims 2: Pets available in formats for numerous systems, including this DS format. What is surprising though is that the player is not a pet owner but is placed in the role of a veterinarian who needs to care and groom the animals. This is totally different from previous Sims versions where the pet owner had different careers and did not have the expertise as a vet. The shift in the focus of the pet owner should have been an exciting twist to the usual format unfortunately it is not.
Yes, the pet owner can still interact with other animals but there are so few interactions featured. It does not help that the pets are not as exuberant or as rambunctious as the previous pets.
At the start of the game the whole thing is just like the previous Sims: Pets games where the human picks out their choice of pet, and then go home to a place where half is a vet's clinic. There is extensive care for both the pet owner and the pet, from bathroom needs to hungry mouths to feed. There is extensive use of the touch pad to control the game but in the end, the player has the role of an important vet who needs to care for other pets. As a vet, the player has to earn money so it can afford to pay for the needs of the clinic, home and the pet.
It seems okay in the beginning but after a few days it gets to be boring for there are the same activities which need to be done over and over again, it just becomes monotonous in the end. If the background music were a little more exciting maybe it could have improved on the game. Unfortunately, elevator music is not at all exciting; it is just plain blah and does nothing to increase the excitement.
In short, the veterinarian twist was an unexpected but nice surprise but after that, it is just boring. The play is limited and monotonous and boredom quickly sets in. this is not the exciting game of the previous versions, unfortunately.
Super Gamer Dude
As the fourth installment in The Sims 3 game series, The Sims 3: Generations on the PC is an expansion pack that enhances game play in the way that fans will appreciate.
The Sims 3 games are known for opening up the world in new and unique ways that players do not expect. The features that each expansion pack brings to the game allow players to further immerse themselves in the world of The Sims. The Sims 3: Generations is no different. Generations adds goals, interactions and items that enhance the family and household dynamics of the game. While there are not any major changes to game play, here are some of the things that have been added that give The Sims 3 : Generations players a different experience.
While wedding and house parties have been available since the very first The Sims game, in Generations your Sims are able to throw themed parties that give them more personality. Sims are now able to throw and attend bachelor and bachelorette parties that come with party dancers and perhaps some adult entertainment. Teenage Sims can also throw parties at their house. They are also now able to attend school dances.
New Family-Centered Items
Every new expansion pack in The Sims 3 game adds some new items to play around with. The Sims 3: Generations is no different. Some of the items are more centered to younger Sims but most people can have fun on them. Some items include:-
There is also a video camera feature that allows your Sim to record any event while it is happening. They then have the option of replaying the video on any television available.
New Interactions and Personalities
Some of the new interactions available depend on family relationships. For example, mischievous children can receive harsher punishments (such as time-outs or being grounded) for their bad behavior.
There is a new rebellious character trait that gives positive points for pulling pranks successfully. Being able to pull pranks on other Sims is another thing that has been added. Pranks such as doorbell ditch, whoopee cushions and throwing eggs at houses can be just as much fun for the players as it is for the Sim.
As in real life, your philandering Sim can earn a not-so-flattering reputation for being a player. That means that Sims who like to whoo-hoo with many different people become known for their promiscuous reputation. This can prevent them from hooking up with other Sims who may not find their reputation very appealing.
These are some of the things that make The Sims :3 Generations a nice addition to your collection. However, if you are looking to add a whole new experience to your Sims experience, this game may not be what you are looking for. While it does add new features, the features enhance the things that are already there. Unfortunately, not many new experiences are brought to the table.
In The Amazing SpiderMan for the Xbox 360 you take on the role of Peter Parker who is, as you are probably well aware, the alter ego Spider-Man. In this web slinging masterpiece you have various encounters with otherworldly creatures as you sling shot around Manhattan. These otherworldly beings are in the city as a result of a breakout of creatures from a lab located at Oscorp Towers, which is where this infestation of the city started.
The free roaming aspect of this game is its biggest appeal, being able to scale very tall building and then dive from them before spinning a web and then web swinging through the city. There are also plenty of smaller missions located throughout the city as well as the larger combat missions.
The combat style in the game is modeled on Batman Arkham Asylum, or so it seems, the style of multiple combat moves forward smoothly resulting in much better moves and strings of combats, allowing you take on several baddies at once. You might perform several different combat moves from multiple kicking and punching to stealth style takedowns.
As you progress through the missions you unlock an array of extra combat maneuvers and this is where the game really shines. So for example, later in the game you might be crawling across a ceiling above several bad guys and are then able to mummify them with a web. Or you may simply fire a web bolt and the bad buy suffocates and sticks to the wall closest to the enemy. Other combat upgrades are available as the game progresses which only adds to the variety and overall likeability of the game.
The Amazing SpiderMan is not perfect and has some minor glitches which I noticed during free roaming around the city. As you scale buildings and collect antennas, and complete various tasks and missions you are able to fire web bolts into the sky which pull you higher and higher into the air. The only problem with this is the web bolt does not actually attach itself to any actual object or building. Obviously you can swing from building to building, but what I am talking about is when you reach the highest point of a building you can fire your web directly up into the sky and it will pull you into the air whilst not attached to anything.
You also have the ability to jump great distances at a push of a button, or use the side buttons to cling to the nearest lampposts or sign etc. The speed at which this is undertaken is very fast indeed, likewise for the combat strikes at speed when attacking enemies from walls or ceilings.
You have the option of stealth in those kind of combat situations and you can retreat really fast, for instance you can swoop down on enemies in a blink of an eye and attack, then quickly retreat to the wall or ceiling inside the compounds without being noticed. Occasionally the patrols searching for enemies, once they spot one, are upgraded, and these patrols start to move around with more fluency, shining torches in an effort to spot Spider-Man. Once spotted you have to move quickly, either moving to another location using the side buttons, and if fast enough with the trigger you can quickly move to another area of the room, or quickly engage in combat and swoop and strike.
Overall the Amazing Spiderman is amazing and the free roaming and 3D textures of the building whilst web swinging at a very fast pace makes this a worthy contender in the race for comic super heroes franchise best video game.
Dead Space 3 has a design philosophy when it comes to sequels, that a developer should shoot for "more and better." However, "more" can be a deceptive approach and while it may seem better, it usually winds up bloating the game play experience (see Halo 4). Dead Space 3 decides to be different, going for a convincing, albeit more difficult, path toward sequel nirvana, that of "new and better." While Dead Space 2 stayed close to its predecessor to the point of offering little beyond more of the same, Dead Space 3 goes for the high road of a genuinely tense and thrilling experience to finish off the franchise.
Returning hero Isaac Clark realizes the past will inevitably catch up with the present. Earth's governments are failing against the efforts of the new antagonists, the Unitologists, who seek to achieve unification through the Marker, source of all necromorphs. Learning that the Marker could be destroyed, Isaac sets off with the last Earth's forces to find its home world.
Isaac is a bitter man, fed up with facing the necromorphs again and again. However, he is no longer suffering from survivor's guilt or experiencing hallucinations of his dead girlfriend. This re-characterization fits with Dead Space 3's direction, adding to the player sympathizing with him. The story, and game by extension, achieve a sense of character immersion that few titles can parallel. Such as panic when one character accidentally starts a ship's launch sequence without being able to stop it while Isaac is fending off necromorphs near its thrusters.
While Dead Space has never gone for actual scares, it has excelled at driving tension to a white knuckle moment, causing the player to utter a forceful grunt at least once, even during...co-op. The new addition of online co-op seems actually works, offering a more cohesive, thrilling experience which blows Dead Space 2's canned multiplayer far out of the water.
The gameplay's roots have changed. While shambling necromorphs still need to be dismembered, the game also throws human Unitarian Enforcers to the mix. Isaac only has a two weapon load out. However, weapons can be infinitely customized with a variety of perks, even mixing weapon types like flamethrowers with trip mines. Less weapons, also gives more room for health packs.
Dead Space 3 is a tad long at around 20 hours, with a few points seeming padded. However, this length only adds to the intended weariness of Isaac. While the graphics are nice, they only contribute a portion to the Dead Space 3 experience. Sound direction, music, and minor details like audio logs add to an overwhelming and palpable atmosphere.
Dead Space 3 is likely the best game of the trilogy. While Dead Space 1 and 2 tried to achieve a specific goal, it seems that Dead Space 3 best achieves what that franchise goal was. That goal? A foreboding and dreadful gameplay atmosphere, intense as it is memorable, which helps to serve as one of the best climaxes to a franchise in recent memory.
Super Gamer Dude
Dragon Quest Monsters: Joker makes its come-back to US for quite a long period of time. As originated from Dragon Quest Monster, this is one unique and hard to forget game. Monster collecting games, just like its counterpart Pokemon, is really an exciting game to play! This Nintendo DS game will allow you to play as a young boy whose father is imprisoned by a mysterious organization called CELL. He is involved with this organization and indeed part of it. Your father then asks you to do missions for the organization. Forcibly then you participate in different battles and a secret mission for CELL. And after clips, and a brief introduction, and detailed instructions, you head for the adventure. Then the game begins.
With the previous Dragon Quest Monster go through dungeon, battle, fight bad guys, collect monster, and as other RPG games must do. With Dragon Quest: Joker, you'd feel a great level of adventure. The experience is mostly about battle, which the series lack before.
The game has over 200 monsters and some of these creatures are new. Because it is an RPG game, you can carry up to three (3) members in your team at a time. Each should be able to level up, upgrade skill, and equipped with. With other monster-collecting RPG games, Joker has a non-violent way of persuading monsters to join the team.
Monster scouting and conversion is made in percentage where a dice roll is stimulated. To convert monsters and turn them into members, you have an impossible 2% chance to convert them. This is how thin your chance can be. It can be quite frustrating though.
You can try new strategies with your team with Joker. You can control monsters in different categories, breed and train them. With battles, you can easily say Fight and watch them battle with opponents. Switching up strategies is easy and quick making it more natural to move.
The bad thing about this game is its graphic and presentation. Oftentimes the control is a problem too. Technicality can be a big problem at times. Characters and monsters often pop out of nowhere and fade instantly. The 3D action isn't good and it is often disturbing. Touch buttons become a problem as it is used for maps and battle menus, they are small.
Dragon Quest Monster: Joker may not be as a very good experience on Nintendo DS, but it is playable. Production value and monster battles may not be the best, but it catches up with other RPG games. For first time players it is easy to play and it can be worthy to play with. Because this is a Dragon Monster Quest series, the experience and adventure is still the same. 3D work may not be so impressive and grandiose but it is surprisingly fun. The technical quality may be a problem, but somewhat it can hook you still in your chair for a long time. Monster-collecting lovers will love this game for sure.
Call of Duty Modern Warfare 3 is an epic first person shooter which redefines the way in which combat action style shooters are undertaken. From the original which came out about six years ago Activision has continued to refine this brilliant model in order to make it an effective action shooter in a way which similar games are now adopting.
The heroes Soap and Price are in pretty bad shape, and the nefarious villain, Vladimir Makarov, is still missing and currently at large. You battle through various missions around the globe and use a very extensive range of weaponry during firefights.
The survival mode is also a new addition and allows various players to compete against wave after wave of enemies. Or the player may decide he wants to engage in firefights in a solo type environment, which makes for a harder, more engaging combat. As you engage in mission after mission in this new survival mode, you will be presented with much harder levels as the levels progress.
Where Modern Warfare 3 really shines is in the online multiplayer, where you can compete against human players which makes this shooter probably one of the most realistic type of shooting simulators ever to be constructed for any console. There are sixteen maps located in the multiplayer offering an excellent breeding ground for multiplayer combat.
You also have several modes of play from street firefights, controlling particular towns from invasion, stealth infiltrations, rooftop firefights, multiplayer as well as various survival modes, battle modes, online modes. Quite an array to keep the overall entertainment flowing.
Modern Warfare 3 has continued to improve on the previous titles offering better choice of weapons and upgrades, while keeping various elements from the previous titles, including Territorial Control, Bomb Planting, Snipers, Mass Killing to name but a few. In terms of graphics and overall performance this game is a continuation of this improvement and refinement.
If you like an all action packed shooter which incredible detail, refined controls and great sound quality, then this title is worthy of a look, as it really adds to the realistic feel of what it would be like to gear up and take the leadership role in the middle of a war zone.
Halo Combat Evolved Anniversary takes users on a huge quest and the story unravels from where the previous title,Halo 2, left off. So in effect the story starts as the Master Chief is awakening to discover that the Pillar of Autumn is being attacked by the Covenant. He is aided by his friends Cortana and Keyes and during a miraculous escape they manage to crash land on the Ring Planet Halo in their Life Pod and it is from here that the story unfolds.
The graphics in this game have been drastically updated and the overall High Definition quality only adds to the overall extensive gameplay. There are hours upon hours of gameplay to be had in this game, mainly due to the sheer size of the game. Those who have played Halo Reach and followed the storyline may want to purchase this as it answers fundamental questions which otherwise will remain unknown.
The vehicles within the game require a certain amount of practice to master, as the quick turning can sometimes require a lot of skill due to the loose feel of the controls. The AI is consistent and you generally get the feeling that the AI is a real opponent. So great thought has been put into the overall game, and likewise with the weapons and the accuracy you can get when using them.
The controls are somewhat simple and you also have the option to be able to change configurations, however, changing certain buttons effects other buttons and you cannot really customize the button configuration to how you would like it, a minor flaw within the game and causes no real issues.
Some of you who have played the original Halo 11 years ago will no doubt be pleased with this new release in HD, and like other games such as Serious Sam which also had an HD makeover, it really feels like a completely new game. I really hope gaming companies continue to do this so we get to play such classic games in very high detail. You could say that Halo Anniversary is a cross between Serious Sam and it also has elements of Doom, with an epic storyline to boot.
Halo Combat Evolved Anniversary is a masterpiece which has greatly improved looks and combat playability, the epic battles are enhanced even higher due to the detail as a result of the HD overhaul, and it really does feel like a different game as a result. A much more polished all rounded game.
Super Gamer Dude
With the first release coming out in 2007, The Assassins creed series has spanned 5 console games and 8 others to become almost as mainstream in the video game universe as the Madden football franchise. Assassins Creed Brotherhood on the PS3 stands out as one of, if not the best in the series.
The story in the original Assassins creed was fairly bread and butter. Assassins creed 2 expanded on this but didn't get interesting towards the end. Assassins Creed Brotherhood has a story with more depth. There is more added lore and interesting characters that really drive the player to find out more. The standard main story and the added secrets mesh well together and really reward total completion of the game.
Another one of the features that makes Assassins Creed Brotherhood stand out over it's peers is the combat aspect. Later games in the series added a little more tweaks and the previous versions made combat feel kind of stiff and almost too rhythm based. Assassins Creed Brotherhood hits the sweet spot in the combat department and all the enemy fights feel fluid and crisp. The addition of having assassins as a back up option with their actions seamlessly added to the players control scheme really enhance the battle experience. Ezio really feels like an unstoppable force with the aid of his Allies. The addition of back up assassins is pretty much the only new addition to the features that were added in Assassins Creed 2. However the more recent release tend to add too many extra activities that take away from the overall purpose of the game.
While it is one of Assassins Creeds weaker environments, the setting of Rome is still strong enough and diverse enough to warrant exploration. The overall city is quite large and does offer several different environments within itself. There is still a strong open world feel that gives the players several options to complete their missions.
It would have been nice to have the ability to travel to different cities as was possible in the previous two renditions of the series. However, the developers did a great job of creating one large overall setting that allows for less loading screens and better transitions in game play missions. The biggest disappointment with not being able to leave Rome comes from the player simply wanting more because Rome was done so well on its own.
Assassins Creed Brotherhood was the first in the series to offer a multiplayer option. While there were some concerns about this early on, it did not disappoint once it was in action. There are a variety of game options and types, each with there own objectives. The overall game play translates well from the single player experience. The added twist of playing against human opponents creates new situations to encounter every time a new game is started.
Assassins Creed as overall series has always been solid. Each one has it's own strengths and weaknesses. Assassins Creed Brotherhood is a solid addition the series and definitely not something to miss on the PS3.
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