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Posted:
2013-05-22

pentode

Super Gamer Dude

8.0

Halo Combat Evolved Anniversary takes users on a huge quest and the story unravels from where the previous title,Halo 2, left off. So in effect the story starts as the Master Chief is awakening to discover that the Pillar of Autumn is being attacked by the Covenant. He is aided by his friends Cortana and Keyes and during a miraculous escape they manage to crash land on the Ring Planet Halo in their Life Pod and it is from here that the story unfolds.

The graphics in this game have been drastically updated and the overall High Definition quality only adds to the overall extensive gameplay. There are hours upon hours of gameplay to be had in this game, mainly due to the sheer size of the game. Those who have played Halo Reach and followed the storyline may want to purchase this as it answers fundamental questions which otherwise will remain unknown.

The vehicles within the game require a certain amount of practice to master, as the quick turning can sometimes require a lot of skill due to the loose feel of the controls. The AI is consistent and you generally get the feeling that the AI is a real opponent. So great thought has been put into the overall game, and likewise with the weapons and the accuracy you can get when using them.

The controls are somewhat simple and you also have the option to be able to change configurations, however, changing certain buttons effects other buttons and you cannot really customize the button configuration to how you would like it, a minor flaw within the game and causes no real issues.

Some of you who have played the original Halo 11 years ago will no doubt be pleased with this new release in HD, and like other games such as Serious Sam which also had an HD makeover, it really feels like a completely new game. I really hope gaming companies continue to do this so we get to play such classic games in very high detail. You could say that Halo Anniversary is a cross between Serious Sam and it also has elements of Doom, with an epic storyline to boot.

Halo Combat Evolved Anniversary is a masterpiece which has greatly improved looks and combat playability, the epic battles are enhanced even higher due to the detail as a result of the HD overhaul, and it really does feel like a different game as a result. A much more polished all rounded game.

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Posted:
2013-05-22

pentode

Super Gamer Dude

6.0

With the first release coming out in 2007, The Assassins creed series has spanned 5 console games and 8 others to become almost as mainstream in the video game universe as the Madden football franchise. Assassins Creed Brotherhood on the PS3 stands out as one of, if not the best in the series.

The story in the original Assassins creed was fairly bread and butter. Assassins creed 2 expanded on this but didn't get interesting towards the end. Assassins Creed Brotherhood has a story with more depth. There is more added lore and interesting characters that really drive the player to find out more. The standard main story and the added secrets mesh well together and really reward total completion of the game.

Another one of the features that makes Assassins Creed Brotherhood stand out over it's peers is the combat aspect. Later games in the series added a little more tweaks and the previous versions made combat feel kind of stiff and almost too rhythm based. Assassins Creed Brotherhood hits the sweet spot in the combat department and all the enemy fights feel fluid and crisp. The addition of having assassins as a back up option with their actions seamlessly added to the players control scheme really enhance the battle experience. Ezio really feels like an unstoppable force with the aid of his Allies. The addition of back up assassins is pretty much the only new addition to the features that were added in Assassins Creed 2. However the more recent release tend to add too many extra activities that take away from the overall purpose of the game.

While it is one of Assassins Creeds weaker environments, the setting of Rome is still strong enough and diverse enough to warrant exploration. The overall city is quite large and does offer several different environments within itself. There is still a strong open world feel that gives the players several options to complete their missions.

It would have been nice to have the ability to travel to different cities as was possible in the previous two renditions of the series. However, the developers did a great job of creating one large overall setting that allows for less loading screens and better transitions in game play missions. The biggest disappointment with not being able to leave Rome comes from the player simply wanting more because Rome was done so well on its own.

Assassins Creed Brotherhood was the first in the series to offer a multiplayer option. While there were some concerns about this early on, it did not disappoint once it was in action. There are a variety of game options and types, each with there own objectives. The overall game play translates well from the single player experience. The added twist of playing against human opponents creates new situations to encounter every time a new game is started.

Assassins Creed as overall series has always been solid. Each one has it's own strengths and weaknesses. Assassins Creed Brotherhood is a solid addition the series and definitely not something to miss on the PS3.

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Posted:
2013-05-22

pentode

Super Gamer Dude

8.7

After the initial confusion at the end of the first game this one sets off where the last one left off throwing you straight into battles and getting used to the controls. For the first part of the game you will have to follow the story instead of having the option of free roaming and this lasts for around 30 minutes.

The story in this game revolves around the "Animus", a powerful machine which makes it possible to view genetic memories of the protagonist Desmond Miles' ancestors, a long line of assassins which stems back to the original game. This time you enter late fifteenth century Italy during the Renaissance era and take control of a young nobleman-turned-assassin named Ezio Auditore Da Firenze who, after witnessing his family being murdered, sets off on a journey to uncover a hidden conspiracy relating to that murder.

The graphics are good and much the same as the first game with a few jitters in frame rate from time to time. Not much has changed in the way of controls either, a few more moves have been added and the free running seems to work well. That is, until you are in a rush and little things like jumping away from a wall you are climbing, or diving off buildings when you didn't want to jump off, can be frustrating and time consuming especially when you are against the clock. This however is a small glitch and, once I learned to let go of "X" at places which I deemed to be dodgy areas, I found this problem happening less often. When climbing specific areas and scaling to reach certain levels you often need to be more accurate with the left analog stick or you may sometimes miss your intended landing point and will then have to scale the building again.

The battle mode and combat system is pretty much the same, you can now take weapons from your enemies and vice versa, you can visit shops and purchase weapons with money obtained within the game along with various upgrades. For instance, you can upgrade your pouch to hold more weapons, buy health packs, upgrade armor, upgrade clothing, even owning some of the shops that sell such items and so earning money from them.

Assassination jobs are much easier to achieve than in the first game, you also have more of them which is a good thing but I would have liked them to be more of a challenge overall. The problem, perhaps the only problem with Assassins Creed is the fact that, once mastered, it is easy to takedown even the biggest of enemies.

Evading enemies is also much easier in this game, you can in most cases outrun the guards and head for deep water, or pay prostitutes who will distract the guards, this is useful in stealth style killing. You also have the advantage of having a double blade which means that you can kill two guards at once.

Overall Assassin's Creed II is a masterpiece of gaming. The developers, Ubisoft, did an outstanding job with the first release, and this is simply an extension of what is considered by many to be the greatest game ever made.

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Posted:
2013-08-23

pentode

Super Gamer Dude

9.0

Dead Space 3 has a design philosophy when it comes to sequels, that a developer should shoot for "more and better." However, "more" can be a deceptive approach and while it may seem better, it usually winds up bloating the game play experience (see Halo 4). Dead Space 3 decides to be different, going for a convincing, albeit more difficult, path toward sequel nirvana, that of "new and better." While Dead Space 2 stayed close to its predecessor to the point of offering little beyond more of the same, Dead Space 3 goes for the high road of a genuinely tense and thrilling experience to finish off the franchise.

Returning hero Isaac Clark realizes the past will inevitably catch up with the present. Earth's governments are failing against the efforts of the new antagonists, the Unitologists, who seek to achieve unification through the Marker, source of all necromorphs. Learning that the Marker could be destroyed, Isaac sets off with the last Earth's forces to find its home world.

Isaac is a bitter man, fed up with facing the necromorphs again and again. However, he is no longer suffering from survivor's guilt or experiencing hallucinations of his dead girlfriend. This re-characterization fits with Dead Space 3's direction, adding to the player sympathizing with him. The story, and game by extension, achieve a sense of character immersion that few titles can parallel. Such as panic when one character accidentally starts a ship's launch sequence without being able to stop it while Isaac is fending off necromorphs near its thrusters.

While Dead Space has never gone for actual scares, it has excelled at driving tension to a white knuckle moment, causing the player to utter a forceful grunt at least once, even during...co-op. The new addition of online co-op seems actually works, offering a more cohesive, thrilling experience which blows Dead Space 2's canned multiplayer far out of the water.

The gameplay's roots have changed. While shambling necromorphs still need to be dismembered, the game also throws human Unitarian Enforcers to the mix. Isaac only has a two weapon load out. However, weapons can be infinitely customized with a variety of perks, even mixing weapon types like flamethrowers with trip mines. Less weapons, also gives more room for health packs.

Dead Space 3 is a tad long at around 20 hours, with a few points seeming padded. However, this length only adds to the intended weariness of Isaac. While the graphics are nice, they only contribute a portion to the Dead Space 3 experience. Sound direction, music, and minor details like audio logs add to an overwhelming and palpable atmosphere.

Dead Space 3 is likely the best game of the trilogy. While Dead Space 1 and 2 tried to achieve a specific goal, it seems that Dead Space 3 best achieves what that franchise goal was. That goal? A foreboding and dreadful gameplay atmosphere, intense as it is memorable, which helps to serve as one of the best climaxes to a franchise in recent memory.

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Posted:
2013-12-27

pentode

Super Gamer Dude

6.6

When I saw Test Drive Unlimited 2 and I read the details of the game, I was very excited at the prospect of playing it. Maybe I was led to expect too much. It was a game theme of my dreams, with the characters living the life of the pro racer in Ibiza; and there it promised a lot of traditional racing which could be played by a single player and the multiple player modes. The gamer could purchase properties in Ibiza and custom design it to display the exotic car collection and to race on it. Great concept.

Unfortunately, what sounds and looks good on paper and what is the real gameplay are two different things and unfortunately the two did not make a great tango. The whole gameplay design is filled with a lot of problems and the racing is just as imperfect.

The plot is fairly simple and sort of romantic, you just got fired for your rich female boss caught you sleeping on the job. You are a valet but for some reason she hires you as a driver. Go figure. Anyway, she makes a bet that if you can take her to the studio taping she needs to be at, on time, then you get to enter the Solar Crown racing competition. Of course you succeed and you join the ranks of pro racers. A pretty unlikely story even by fictional standards

The intention of the opening scene is to introduce the player to the plot but they really succeed in showing how atrociously designed the characters really are. Although the whole purpose of the game is the race itself, with poor character designs, it sort of gives a feeling that the game is a letdown. The script is old fashioned and the voice overs are plain and simple terrible. It gets annoying and then intolerable after a few minutes. Repetition is not the key to attracting the gamers, even if it involves the voices.

Now, on to the custom designing part of the game. Supposed to be that if the gamer can custom design the place they are to display the cars, you would be able to do it easily and with no fuss. Well, fuss it did, water appearing out of nowhere so my car crashed, I could not change the paint job in the apartment my character was supposed to live in, and I could not walk around the island I bought from the first person point of view.

Okay, maybe I am hypercritical. So on with the game. The gameplay is fun, as mentioned you can buy cars, customize them, earn money by helping strangers in need, and interact with the other players who are driving through. As the gameplay moves on your character levels up. You can compete, discover, gain a collection of cars and be social. This should improve the character and increase the level of skill so you can unlock new content. But don't expect too much. There are times when you drive into a corner and you don't know where you are or what you are doing there; you go around but all you do is to find hidden cars which are wrecked which you need to restore. Supposedly the island you bought was huge, so why can't you do a lot on it?

Then to the driving, it did not give me the feeling I was expecting. In the end I was just playing with an arcade driving game that involves pop cars. I know the game has potential, but this one needs a lot of improvements to give it more oomph. I hope the future games would be more successful.

avatar name

Posted:
2014-02-01

pentode

Super Gamer Dude

8.5

With the first release coming out in 2007, The Assassins creed series has spanned 5 console games and 8 others to become almost as mainstream in the video game universe as the Madden football franchise. Assassins Creed Brotherhood on the PS3 stands out as one of, if not the best in the series.

The story in the original Assassins creed was fairly bread and butter. Assassins creed 2 expanded on this but didn't get interesting towards the end. Assassins Creed Brotherhood has a story with more depth. There is more added lore and interesting characters that really drive the player to find out more. The standard main story and the added secrets mesh well together and really reward total completion of the game.

Another one of the features that makes Assassins Creed Brotherhood stand out over it's peers is the combat aspect. Later games in the series added a little more tweaks and the previous versions made combat feel kind of stiff and almost too rhythm based. Assassins Creed Brotherhood hits the sweet spot in the combat department and all the enemy fights feel fluid and crisp. The addition of having assassins as a back up option with their actions seamlessly added to the players control scheme really enhance the battle experience. Ezio really feels like an unstoppable force with the aid of his Allies. The addition of back up assassins is pretty much the only new addition to the features that were added in Assassins Creed 2. However the more recent release tend to add too many extra activities that take away from the overall purpose of the game.

While it is one of Assassins Creeds weaker environments, the setting of Rome is still strong enough and diverse enough to warrant exploration. The overall city is quite large and does offer several different environments within itself. There is still a strong open world feel that gives the players several options to complete their missions.

It would have been nice to have the ability to travel to different cities as was possible in the previous two renditions of the series. However, the developers did a great job of creating one large overall setting that allows for less loading screens and better transitions in game play missions. The biggest disappointment with not being able to leave Rome comes from the player simply wanting more because Rome was done so well on its own.

Assassins Creed Brotherhood was the first in the series to offer a multiplayer option. While there were some concerns about this early on, it did not disappoint once it was in action. There are a variety of game options and types, each with there own objectives. The overall game play translates well from the single player experience. The added twist of playing against human opponents creates new situations to encounter every time a new game is started.

Assassins Creed as overall series has always been solid. Each one has it's own strengths and weaknesses. Assassins Creed Brotherhood is a solid addition the series and definitely not something to miss on the PS3.

avatar name

Posted:
2014-02-23

pentode

Super Gamer Dude

5.5

When I saw Test Drive Unlimited 2 and I read the details of the game, I was very excited at the prospect of playing it. Maybe I was led to expect too much. It was a game theme of my dreams, with the characters living the life of the pro racer in Ibiza; and there it promised a lot of traditional racing which could be played by a single player and the multiple player modes. The gamer could purchase properties in Ibiza and custom design it to display the exotic car collection and to race on it. Great concept.

Unfortunately, what sounds and looks good on paper and what is the real gameplay are two different things and unfortunately the two did not make a great tango. The whole gameplay design is filled with a lot of problems and the racing is just as imperfect.

The plot is fairly simple and sort of romantic, you just got fired for your rich female boss caught you sleeping on the job. You are a valet but for some reason she hires you as a driver. Go figure. Anyway, she makes a bet that if you can take her to the studio taping she needs to be at, on time, then you get to enter the Solar Crown racing competition. Of course you succeed and you join the ranks of pro racers. A pretty unlikely story even by fictional standards

The intention of the opening scene is to introduce the player to the plot but they really succeed in showing how atrociously designed the characters really are. Although the whole purpose of the game is the race itself, with poor character designs, it sort of gives a feeling that the game is a letdown. The script is old fashioned and the voice overs are plain and simple terrible. It gets annoying and then intolerable after a few minutes. Repetition is not the key to attracting the gamers, even if it involves the voices.

Now, on to the custom designing part of the game. Supposed to be that if the gamer can custom design the place they are to display the cars, you would be able to do it easily and with no fuss. Well, fuss it did, water appearing out of nowhere so my car crashed, I could not change the paint job in the apartment my character was supposed to live in, and I could not walk around the island I bought from the first person point of view.

Okay, maybe I am hypercritical. So on with the game. The gameplay is fun, as mentioned you can buy cars, customize them, earn money by helping strangers in need, and interact with the other players who are driving through. As the gameplay moves on your character levels up. You can compete, discover, gain a collection of cars and be social. This should improve the character and increase the level of skill so you can unlock new content. But don't expect too much. There are times when you drive into a corner and you don't know where you are or what you are doing there; you go around but all you do is to find hidden cars which are wrecked which you need to restore. Supposedly the island you bought was huge, so why can't you do a lot on it?

Then to the driving, it did not give me the feeling I was expecting. In the end I was just playing with an arcade driving game that involves pop cars. I know the game has potential, but this one needs a lot of improvements to give it more oomph. I hope the future games would be more successful.

avatar name

Posted:
2014-03-02

pentode

Super Gamer Dude

8.5

A continuation of Assassin's Creed, the story continues where that story left off with Desmond Miles escaping from the Templars with the help of Lucy and joining her group of resistance fighters. Desmond takes a look back at his ancestors' past roles as assassins. While about this he takes on the past role of Ezio in 15th century Firenze. There are a lot of links to the previous game so it helps if you have played it, but you'll get by without it anyway.

Assassin's Creed was thought by some to be rather repetitive but that's not the case here. The missions are of many varieties. The side missions can become a bit tedious but their only reason is to gain some extra money and if you don't want it don't do them. Ezio is a champion freerunner and a bit of a dab hand stabbing, making for acrobatics and creatively gorey murder methods. Even the great Leonardo Da Vinci lends a hand.

Ezio's capers make money which can buy weapons, ammunition and other sundry equipment. He can also use it to pimp his home city of Monteriggioni and in return a more beautiful city is received and a cut of the profits. There's also lots of collecting to do; weapons, paintings, armor, and the like.

All this is set in beautifully built cities which are all worlds in themselves and open to adventure. Running over rooftops as you do, pushing down some baddies, or quietly sauntering around town, please yourself.

The music adds to the ambiance and there is also a commentary from people passing by when you're going nuts doing acrobatics and you can always listen in on covert conversations.

The camera can be difficult at times with nonsensical angles, and sometimes the images seem to have a mkind of their own, and during races this can be a problem. But for the most the part the visuals are up to the job.

Then the DRM problem; any problems with the internet or internet servers and you are doomed. However most of us will be OK in this respect. However we could do without the problem and it will cost sales.

The game itself is well playable and visually attractive. High marks all round.

avatar name

Posted:
2014-03-17

pentode

Super Gamer Dude

5.5

Since Nintendo first introduced to the world pet care simulators, people have learned to love their virtual pets as much as they love their real ones. For those who do not actually have pets, the satisfaction of caring for virtual pets filled a lonely hole in the heart.

There are a lot of Sims 2: Pets available in formats for numerous systems, including this DS format. What is surprising though is that the player is not a pet owner but is placed in the role of a veterinarian who needs to care and groom the animals. This is totally different from previous Sims versions where the pet owner had different careers and did not have the expertise as a vet. The shift in the focus of the pet owner should have been an exciting twist to the usual format unfortunately it is not.

Yes, the pet owner can still interact with other animals but there are so few interactions featured. It does not help that the pets are not as exuberant or as rambunctious as the previous pets.

At the start of the game the whole thing is just like the previous Sims: Pets games where the human picks out their choice of pet, and then go home to a place where half is a vet's clinic. There is extensive care for both the pet owner and the pet, from bathroom needs to hungry mouths to feed. There is extensive use of the touch pad to control the game but in the end, the player has the role of an important vet who needs to care for other pets. As a vet, the player has to earn money so it can afford to pay for the needs of the clinic, home and the pet.

It seems okay in the beginning but after a few days it gets to be boring for there are the same activities which need to be done over and over again, it just becomes monotonous in the end. If the background music were a little more exciting maybe it could have improved on the game. Unfortunately, elevator music is not at all exciting; it is just plain blah and does nothing to increase the excitement.

In short, the veterinarian twist was an unexpected but nice surprise but after that, it is just boring. The play is limited and monotonous and boredom quickly sets in. this is not the exciting game of the previous versions, unfortunately.

avatar name

Posted:
2014-03-18

pentode

Super Gamer Dude

5.3

As the fourth installment in The Sims 3 game series, The Sims 3: Generations PC is an expansion pack that enhances game play in the way that fans will appreciate.

The Sims 3 games are known for opening up the world in new and unique ways that players do not expect. The features that each expansion pack brings to the game allow players to further immerse themselves in the world of The Sims. The Sims 3: Generations is no different. Generations adds goals, interactions and items that enhance the family and household dynamics of the game. While there are not any major changes to game play, here are some of the things that have been added that give The Sims 3 : Generations players a different experience.

Better Parties

While wedding and house parties have been available since the very first The Sims game, in Generations your Sims are able to throw themed parties that give them more personality. Sims are now able to throw and attend bachelor and bachelorette parties that come with party dancers and perhaps some adult entertainment. Teenage Sims can also throw parties at their house. They are also now able to attend school dances.

New Family-Centered Items

Every new expansion pack in The Sims 3 game adds some new items to play around with. The Sims 3: Generations is no different. Some of the items are more centered to younger Sims but most people can have fun on them. Some items include:-

Sandboxes
Strollers
Playground equipment
Tree houses
Bunk beds

There is also a video camera feature that allows your Sim to record any event while it is happening. They then have the option of replaying the video on any television available.

New Interactions and Personalities

Some of the new interactions available depend on family relationships. For example, mischievous children can receive harsher punishments (such as time-outs or being grounded) for their bad behavior.

There is a new rebellious character trait that gives positive points for pulling pranks successfully. Being able to pull pranks on other Sims is another thing that has been added. Pranks such as doorbell ditch, whoopee cushions and throwing eggs at houses can be just as much fun for the players as it is for the Sim.

As in real life, your philandering Sim can earn a not-so-flattering reputation for being a player. That means that Sims who like to whoo-hoo with many different people become known for their promiscuous reputation. This can prevent them from hooking up with other Sims who may not find their reputation very appealing.

These are some of the things that make The Sims :3 Generations a nice addition to your collection. However, if you are looking to add a whole new experience to your Sims experience, this game may not be what you are looking for. While it does add new features, the features enhance the things that are already there. Unfortunately, not many new experiences are brought to the table.


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