|Viewing Reviews 1-10 of 30|
The Legend of Zelda Skyward Sword for the Wii is an action adventure game and is the sixteenth game in the long franchise. Developed by Nintendo this game is unique as it utilizes the motion features with the Wii in order for gamers to play through the game. This means that you have to have a feel for how to move around as if you were actually swinging at bad guys or aiming your arrow to shoot a monster. Now is the time to get off your feet and start your battle to Hyrule from the forces of evil.
Although this is the most recently released game in the Zelda franchise Skyward Sword takes place as the first Zelda game in the timeline. For all of those Zelda fans who want to learn how the adventure unfolded this is the game to play. In Skyward Sword you get to learn a lot more about the history and roots of The Master Sword and the main antagonist in the Zelda series Ganon. The plot goes into further details surrounding the game's history in general. Not only is the gameplay great, but the story makes this game one of the best Zelda games to date.
Throughout the you have to figure out how a lot of puzzles, which is why the Zelda series has always seen a lot of success. The puzzle and mind boggling aspect keeps gamers thinking at all times and gives you a sense of accomplishment when you figure out complex puzzles. The amount of side quests also make this game very fun and gives you a lot to complete in addition to the regular storyline. If you need a game that is going to keep you entertained for many hours this is it.
The Legend of Zelda Skyward Sword was highly received and reputed to be one of the best in the franchise. Before the release of the game a the gaming community was skeptical of Nintendo's ability to keep gamers interested in a Zelda game. The previous game Twilight Princess did not receive as much positive reception as anticipated and as a result people thought Nintendo lost their edge. Yet Nintendo continued to prove people wrong by releasing a game that takes you back to the roots of how Zelda games are played. Even with the addition of the motion mechanics to the game it still feels like a wholesome Zelda game. Skyward Sword received many game of the year awards upon its release. In addition to winning game of the year awards from many reputable organizations it also received best original soundtrack, level design, graphics and story awards. Every long time Zelda fan will appreciate this incarnation of the game as it takes you back to that feeling you got when you played The Legend of Zelda Ocarina of Time. This Zelda game is a must play.
Sly Cooper Thieves in Time, often abbreviated to Sly 4, is a follow on to Honor Among Thieves and takes place in a world once again populated by animal with human characteristics. It continues the story of Sly Cooper the raccoon, who is the latest in a long line of Coopers, a family of professional thieves. His mission in this story is to bring together his gang to repair the Thievius Raccoonius, a book describing the history of the Coopers which has been damaged by a time traveling villain. The player gets to control Sly himself and Sly's ancestors, as well as, to a lesser degree, Murray, Carmelita Fox and Bentley and some of Sly's ancestors, and he has to put their abilities to use to carry out robberies and to discover who was responsible for tampering with the above mentioned book.
The gang travels backwards and forwards in space and time, as do their villainous opponents, to such far flung eras and locations as the American Wild West where they manage engineer the prison break out of Tennessee Kid Cooper who was framed for a bank job. While there they also meet the character Toothpick, a gunslinging armadillo, now the town sheriff, and meet the skunk, the wheeler dealing Cyrille Le Paradox.
In Japan, during its feudal era, they rescue Rioichi Cooper, a Ninja and inventor of sushi, and there they encounter the military genius, the tiger El Jele, who overthrew several small nations in the Far East and auctioned them off. In England during the middle ages they meet Sir Galleth, a Knight of the Order of Coopers and the Black Knight. their travels also take them to Ancient Arabia and as far back as the Ice Age, places and times where they encounter other members of the Cooper family tree.
After much travel and adventure, countless twists and turns, and toing and froing in time, the gang ends up in modern day Paris. While there, Sly and Le paradox, who we first met in the Wild West, and who features often throughout the plot, do battle, ending in the imprisonment of Le Paradox along with most of the other villains. By this time most of Sly's gang have returned to where they came from.
Much of the gameplay is similar to the three previous Sly titles and it is Sly who the user mostly takes control of. There are various physical obstacles to be negotiated and many of Sly's abilities form before are inherited. New to this latest installment are the costumes and equipment which can be earned as the game progresses. These include such things as suits of armor and shields, useful in Medieval England. These costumes, having been earned, can be taken back and used in levels already completed to unlock and reach secret places not visited before. There are also other treasures and disguises such as masks to collect which act as in game currency to purchase upgrades and abilities.
When the game is completed successfully the player is treated to a scene of an Egyptian temple which gives a hint of a possible sequel to Thieves in Time.
Need for Speed The Run is not your typical racing game. It's premise has been done many times in movies, but never in a video game racing title that I'm aware of. Similar to the Cannonball Run series of movies and TV show, Need for Speed: The Run tasks players with being the first to reach New York City from San Francisco in a fast-paced racing adventure you'll find nowhere else.
Jack is strapped for cash and basically forced to enter a race across the country with $25 million dollars on the line and over 200 competitors standing in his way. Thats pretty much the entire plot, which is acceptable for just about any racing game. However, with a game as heavily promoted with Michael Bay cinematic videos as this one, I guess I expected a lot more.
Featuring the Frostbite 2 engine, Need for Speed The Run is a good looking racer. My favorite thing about the look of the game is by far the surrounding environment. There are some really interesting tracks with awe-inspiring views. You'll drive through the barren landscape of Death Valley and across the beautiful mountain tops of Yosemite National Park. You'll breeze past the flashing neon signs that plaster the strip in Las Vegas, and roam through the beautiful forests of Appalachia. You've never raced a track type in any other reality-based racing game that you wont encounter here. The cars are also meticulously recreated here with tremendous attention to detail. The cars don't just look great though, they sound great too. You'll truly feel like you're there for every bone-shattering collision on a crowded New York City street, and every spine-tingling tire screech as you sail around a tight corner on the streets of Chicago.
This game isn't Gran Turismo 5 or Forza 4 so you wont get top of the line physics. What you will get though, is an arcade style racer thats an absolute blast to play. There are 50 events to complete which take place over 10 stages. Each event represents a certain stretch of road between the countries 2 sides. During these stretches your tasks will vary, though not as much as one might hope over the course of 50 events. You might need to pass a certain amount of opponents, fight off the mob as they attempt to destroy your ride, or pass a series of checkpoints within the allotted time. Even the lack of variety doesn't slam the brakes on the fun though. As its the blistering sense of speed that gives you the adrenaline rush needed to see the story through to the end.
You can usually just stick to the racing in a review of this type, but thats not the case here. Black Box has added an almost unheard of element for this type of game, on-foot sequences. Yes, you heard that right. You actually get to stretch your legs and get out from behind the wheel from time to time. These sequences come in the form of quick-time events. Theres nothing groundbreaking here, but its definitely a nice change of pace and helps to break up the monotony.
Final Score 8.5/10
Need for Speed The Run is a one of a kind racing title that will appeal to gamers in general whether their gear heads or not. There's action, drama, suspense and even a bit of comedy. You really can't go wrong here and I highly recommend it to everyone, even if it's just for a weekend rental. Happy Gaming
Disney's Epic Mickey was a huge success upon release, selling 1.2 million copies in just a few short months. Because of this success, Disney, Nintendo and developer Junction Point decided to create a sequel. Epic Mickey: The Power of 2 offers up even more Disney nostalgia, complete with another heart warming story and all of the characters you fell in love with during the first game. The game even adds some new nods to Disney's amazing history.
Sadly, that's where the game's similarities to the first Epic Mickey end. The first Epic Mickey suffered from some minor control problems but it wasn't bad enough to ruin the experience. In Epic Mickey 2, the controls will make you frustrated and angry and detract from the experience significantly.
The idea behind Epic Mickey 2 is that you will travel through the game world not just as Mickey Mouse but also with the assistance of Oswald the Rabbit, a character from the Disney vault who was also featured in the first game. If you have another player to play with you with a second Wii Remote and Nunchuk, this player can assume the role of Oswald and offer at least some degree of intelligence to the character. But if you intend to play the game the same as the original Epic Mickey, as a solo affair, Oswald is not going to be much of a help. His artificial intelligence is almost laughable and he will frequently get in your way and just generally does more to hinder your progress than to help. Sometimes when you get to attack an enemy, Oswald will jump between you and the enemy like he's going to help you, but then he'll just stand there in your way, soaking up your paint brush attacks, effectively shielding the enemy while complaining that you are injuring him.
The combat is still seriously flawed even when Oswald is not getting in your way. The game suffers from some serious collision detection problems. Mickey can take damage when it appears that the enemy is still far enough away from him that the attack should have been avoided. You can appear to have avoided the incoming danger, only to then lose your life anyway, which is incredibly infuriating. Combat can also grow to be tedious. You're essentially doing most of the same moves over and over and even boss fights just feel way to drawn out.
The game's story offers many side quests this time around, but all of the extra quests add a bit of confusion to the game. It's not always crystal clear where you are supposed to go to complete the next main objective to progress the story. Non linear gameplay is usually welcome in most adventure games but in Epic Mickey 2 it sometimes makes you just feel lost.
If you are a hardcore Disney fan, there is enough Disney lore and nostalgia here to suggest at least taking a look. But as a game, the magic isn't there.
God of War Ascension is of yet only released on the PS3 platform and is a third person action adventure game, in reality a bit of a hack and slash. Set in Ancient Greece it is loosely based upon the mythology of those times.
The list of characters reads like a Pantheon of Greek Gods. The main characters are Kratos, from Sparta, a region in ancient Greece, played by the user, who was once the servant of Ares the God of War, Ares. Then we have Orkos the oath keeper and the Furies, Megaera, Tisiphone and Alecto who are collectively the Gods of Honor and the enforcers of punishments. The Delphic Oracle, Aletheia, the twins Castor and Pollux, Zeus, the chief or father of the Gods, Poseidon the God of the Sea, Hades, the God of the Underworld, the Hero the mighty Hercules and the Cyclops Polyphemus along with others also feature but play smaller parts.
At the start of the game there is a short narrative giving the background to the story, but the story of the game begins with Kratos in chains being punished for breaking an oath he made to Ares as explained in the narrative prologue. With the assistance of various Gods, Kratos escapes but the narrative moves backwards to a time before Kratos was cast in chains. The story wanders around the locations of ancient Greece, visiting places such a Delphi and the Island of Delos, which are factual, and several more fictitious ones.
There are plenty of weapons on offer, Kratos has as his main weapon a pair of blades on the end of chains,the Blades of Chaos, whose use should be obvious, but he can also find and use others to be found dotted around the game's locations, but they last only for a limited amount of time and he is limited to owning a single weapon at any one time. The arsenal available to him include a sling, javelin or spear, a club, a sword and a defensive shield, and when weaponless he must resort to unarmed combat. Special abilities also feature such as the use of fire, lightning and magic and others that enhance the power of Kratos's own main weapon, the twin blades.
As well as combat there is also a puzzle solving aspect to the game sometimes involving the use of objects to make the progress of the main character easier or even possible. There is also a platforming element to the game whereby Kratos jumps across chasms and leaps over walls.
Their are also relics to be had which also have some unusual uses. These are an Amulet of Uroborus which can slow down enemy attacks for a limited period. The Oath Stone of Orkos lets Kratos be in two places at the same time and which can function something like an assistant where on pair of hands is not enough. The Eyes of Truth allow Kratos to distinguish reality from the illusions spun by the Furies.
The collection of objects also features in play and these objects are in the form of chests each of which contains Orbs which come in different colors, each colored Orb has its own use. With the use of these health can be topped up, weaponry upgraded and attacks made more intense. The player can also collect Phoenix Feathers and Gorgon Eyes which have their own power giving properties.
The many enemies include some of the entities from Greek Mythology such as the Gorgons, Sirens, Satyrs, Centaurs and Harpies which while not actually Gods did play a large part in the Myths of the time. There are also entities created for the game such as Juggernauts, which are to all intents and purposes Elephants, Wraiths and Manticores as well as hordes of parasitic insects. In a neat twist, under some circumstances, the larger of the creatures can be tamed for a time and ridden in battle against their former allies.
There is also an online multiplayer mode for up to eight players and consisting of four modes. These modes are Team Favor of the Gods, Trial of the Gods, Match of Champions and Capture the Flag.
The 'main' multiplayer mode is Team Favor of the Gods and in this mode two teams which can consist of up to four players per team play against each other as Trojans and Spartans and attempt to amass a predetermined total of points. Match of Champions similar to Team Favor but is not played as a team but can have between four and eight players competing.Trial of the Gods is a two player co-operative mode which is played against the clock and in which the creatures fought increase in strength over time, culminating in a major boss encounter at the end. the Capture the Flag mode The Spartans and Trojans compete to steal each others flags. Those who have played earlier God of War titles will recognize the maps for these modes as being taken from these earlier titles.
While the God of War series is not really regarded as highly as those such as Assassin's Creed, Ascension certainly has a pretty good stab at rivaling them and does not fail completely. The story is a bit out of this world but that's Greek Mythology for you.
Sniper Elite V2 will definitely have you sitting on the edge of your seat from start to finish. This game is refreshing because it is anything but a Call of Duty clone, it is a smart shooter game that requires careful strategy and planning in order to accomplish your goals.
The game allows you to play multiplayer missions or solo missions. The multiplayer missions are best played with a friend versus a complete stranger, because communication between partners is essential for these missions to be a success. The one thing that this game received criticism for was the missions being too brief. Also some people thought there should be better stealth options because it was somewhat difficult to be stealthy at certain points in the plot.
The great thing about this game is that there is more than one way to complete a mission. Another nice touch is the ability to fire a bullet so that it will kill two enemies at once. Another is the use of x-ray vision to show the kill, with the sniper's bullet in slow motion. The advantage of x-ray vision is that it will show you exactly where the bullet hits your enemy, even the vital organs. It's all very gory and there is a lot of tension because there is always some sort of danger lurking around the next corner. The game is of course perfect for those who like the accuracy of the sniper's art.
Another complaint is the fact that enemies often seem to have superhuman vision. They can spot you from unrealistic distances. The enemies also have poor AI, which can make it easy to get past them. What is good about this game is that you are rewarded for having patience. Not many games reward players for their patience.
Overall, this is a great game to add to your collection. You will be thoroughly impressed by the fun you can have with some of the features and you might even learn something in the process. The great thing about history games is they teach you as you play them.
Dirt Showdown for the PS3 is the new installment in the Dirt franchise by Codemasters. As soon as you start Dirt Showdown, the game will bombard you with pop ups asking you to go online. Even if you refuse these popups, the game will constantly hound you with more and more, until you finally give in, so its best that you do. The game will also prompt you to tweet about it, and ask for your Youtube account, all for social stat tracking. Despite this, its hard to confuse Dirt Showdown as anything but a game from the Dirt franchise, filled with smooth menu transition and crash overlay options.
In Dirt Showdown, the cars are quite nicely detailed, and the longer you drive your car in a race, the more dust and dirt it will collect. The tracks are filled with spectacles and fireworks, and each racing track is filled with destructible objects. It is a good looking game, which is what we have come to expect from Codemaster games. The Audio is decently done as well, with a decent soundtrack and some cool exhaust sounds. One thing that is incredibly frustrating is the inability to mute the extremely bad commentary they have put in the game. You can mute the music entirely, but the commentary will not go below 50% volume, so dumb! The commentators have a very limited and come up with some non existent words, they will have you cringing at some of their verbal offerings.
Dirt Showdown is a bit lighter than Dirt 4, it has shallow handling and a very simplified vehicle physics. Unfortunately the game has a very small selection of tracks, and audio that will leave you feeling uninterested and bored after only a couple of hours. Most of the actual racing tracks are equally as boring and flat as the commentary, making for some pretty dull races.
Dirt Showdown does come with a few different game modes. The gymkhana-based Joyride mode is basically a near copy of the one in Dirt 3. You start by doing tricks and picking up hidden packages in what looks to be the Battersea Compound in Dirt 3. Then you move to the Yokohama Docks area. There is also Smashhunters, in which you track down and find sequences of coloured foam bollards. This is short fun, but certainly does not last long enough to redeem the game. There is Domination, in which the track is divided into four sections, and in which each section is time ranked. If you dominate enough sectors, you win. The destruction derbies are well, not quite right. Showdown does not do too well with this arena based system, as you are put on a time limit, even though it is last man standing. This means beaten cars dont stay wrecked and, when you get written off, all that happens is you re-spawn.It is basically a deathmatch with cars.
All in all Dirt Showdown is a reasonably good game to to keep you occupied for some little while, just don't expect anything as well polished as Dirt 3 or 4.
As those who have played BioShock I and II will know, and what newcomers to the series, experiencing BioShock culture for the first time by playing BioShock Infinite will soon realize, there is a wealth of lore and and an extremely complex intertwining of characters and items, even when the many cultural references that serious reviewers find in the game's characters and storyline are left out..
In essence the main thrust of the plot is fairly simple inasmuch as it deals with a strong character with problems in his past or present life, seeking to rescue fair lady and so solve his problems. The man and lady in question are Booker DeWitt and Elizabeth. Booker's past is that of a Pinkerton Detective Agency operative whose proclivity for the arts of drinking and gambling led to him parting company with his employers. His twin addictions of course are no fault of his own bit are the consequences of post traumatic stress brought on by experiences in battle and the loss of his wife in childbirth and the subsequent trials of bringing up the resulting child. And, as is usually the fate of such characters, he is now heavily in debt.
The fair maiden, Elizabeth, is a girl of around twenty who from an very early age has been a captive in the floating city of Columbia. But she is not as ordinary as Booker as she can, under certain circumstances, manipulate the Tears, which are breaks in the local spacetime continuum. She is guarded by a creature called the Songbird, a winged monster, which she once regarded as a friend but then came to hate. It is she who Booker, who the player controls, is required to rescue, and the pair are consequently hunted by the Songbird, the Founders and Zachary Comstock and more. Recovering Elizabeth and delivering her to New York will result in Booker's debts being serviced by whoever commissioned the rescue.
The action for the most part takes place in 1912, in Columbia, a sort of floating city suspended aloft by a giant dirigible, and entered by way of a sort of light tower or lighthouse. Columbia is ruled by the Founders, a patriotic, nativist party, led by the aforementioned Comstock. The opposing political grouping, the Vox Populi, are regarded as a subversive rebel grouping who support the poorer levels of society. The city boasts a unique form of transport in the form of an elevated rail or tramway which Booker uses by deploying one of his abilities in the form of a grappling device to hook up to, and travel between locations, occasionally jumping down on enemies along the way.
Other characters who play a major part in the proceedings are Robert Lutece, Rosalind Lutece and Daisy Fitzroy who is Lady Comstock's servant, a migrant brought to Columbia as prisoner and who does not share her the political views of Lady Comstock's husband, so much so that after her escape she becomes leader of the Vox Populi. There is also a fairly large cast of supporting characters who play their particularly relevant parts and who, for the most part, have pretty uninspiring and ordinary names considering the imaginative nature of the story. The Lettuce twins, Robert and Rosalind, play an important part throughout the story, popping up all over the place offering aid and advice to Booker, and although identical twins and so physically similar apart from gender, they represent dual sides of a single character.
An all important role is played by Vigors which are worn on the arm and give Booker various abilities. These Vigors come in eight varieties namely Bucking Bronco, Undertow, Possession, Shock Jockey, Devil's Kiss, Murder of Crows, Return to Sender and Charge. Each has its own properties, or rather two properties, as they each come in charged and uncharged form. For instance the Bucking Bronco in its uncharged form can levitate opponents who, while in this levitated state, are quite harmless. In its charged state it can be deployed as a stationary booby trap having a similar but more powerful levitating effect. So, in general, Vigors when charged have a more powerful effect. They do however have some things in common. They can only be upgraded twice during the game and they also rely on Salts to power them.
Salts are are a chemical which comes in blue bottles found at various locations. The bottles come in small medium and large sizes and give proportionally one quarter, one half and full charge to a Vigor, and this charge, or how much of it is left, is displayed on a bar on the player's screen. Vigors play a similar role to Plasmids in earlier BioShock titles. They can also be charged at special vending machines found around Columbia, and certain foods and drinks contain the substance and help in charging Vigors.
The enemies on which these Vigors and other weapons are used come in many forms but fall roughly into two groups, Standard and Heavy Hitters. The first group contains Police, Soldiers and Citizens which are weak enemies and the last of which are not all of the hostile variety. The Heavy Hitters are far more interesting and comprise Firemen, Zealot of the Lady, Beasts, Sirens, Boys of Silence, Motorized Patriots and Handymen. Motorized Patriots are George Washington lookalikes, clockwork robots, relentless in assault and heavily armed, and Handymen are Human in form, welded to a mechanical frame. They are very strong, very fast, and very bad tempered. It goes without saying that each has its own powers and abilities, and each needs to be tackled differently with different weapons.
Weapons also, as expected, come in all shapes and sizes. We have the Triple R Machine Gun, the Pig Volley Gun, the Barnstormer RPG, the Bird's Eye Sniper Rifle, the Broadsider Pistol, the China Broom Shotgun, the Huntsman Carbine, the Skyhook, the Peppermill Crank Gun, and the wonderfully named Paddywhacker Hand Cannon. These again have varying accuracy and destructive powers, and some have limited ammunition, some are automatic and some have to be manually loaded for each shot.
Another useful tool is the Tear in the time continuum. These Tears can be found in many places and, although all can see them, only Elizabeth can use them to advantage. Useful artifacts can be transported for use in the characters present, and past events can be altered to some degree. However, they can be unstable and therefore the results of using them, or even being near them, can be unexpected and unpredictable.
So we have a basic main plot with many many sub plots with their twists and turns in place and time. A wealth character interactions and oodles of weaponry and enemies. Throw in the graphically well presented and well designed scenario, in which you may wander around finding all sorts of goodies and information relative to the storyline, or just to explore in spare moments, and you have a game which, if anything, has too much in it to comprehend in one go. The audio is pretty good as well, but who cares, you will be far too busy to notice.
Painkiller Hell and Damnation, released for the Xbox 360, was meant as a remake of the original Painkiller, as well as a sequel to it. In the initial game players took on the role of Daniel Garner who had stepped up to the position of heavenly hitman. In traditional first person shooter style inherited from Doom, Quake and Serious Sam, players mowed through hordes of the damned using weapons ranging from the unique to the truly bizarre, all for the express purpose of reuniting Daniel with his wife. He was denied at the end of the first game, and that's where Painkiller Hell and Damnation picks up.
What's the Mission?
Daniel, lamenting his current position, is approached by Death. In exchange for 7,000 souls Death assures Daniel that he will be reunited with his lost love. Daniel, suspicion but between a rock and a hard place, accepts the bargain along with the Soulcatcher gun. With it Daniel goes face first, guns blazing back into Purgatory hoping against hope that this time he comes out ahead on his bargain.
When Daniel's old ally Eve shows up and tells him that Death isn't really on the level, he tries to ignore it. Daniel fights many of the same enemies, as well as many demon lords, that he's already defeated once and collects the souls as asked. When he returns though, Death tells him there's only 6,999 souls; the last soul he needs is Eve's. Daniel refuses and once again is left twisting in the wind. However, he does realize that Eve was correct, and that Daniel isn't really dead... he's been in a coma this whole time! Unfortunately now that Death has gotten back with the other three horsemen of the apocalypse, it's only a matter of time until they invade Earth. So Daniel's going to have to step up and find some allies among those who were, so recently, his enemies.
How Does it Play?
Painkiller Hell and Damnation brings a lot of what modern gaming has to offer to an old title, without sacrificing any of the blood soaked savagery and brutal style that Painkiller was steeped in. So, that said, it feels like a good merger of an old style first person shooter with the great graphics, beautiful physics and sheer responsiveness that games offer in the modern day when it comes to all out shooters.
Painkiller Hell and Damnation is a Frankensteinian throwback to when shooters gave players impossible guns to fight impossible foes. Shooting demons with cannons that fire lightning shurikens or spinning death fans that shop off heads is nothing new to the genre, but it displays a level or irreverent fun that has been lacking in many modern shooters. A great deal of fun with a solid plot that reinvigorates a popular, older title and introduces it to an entire generation of younger gamers, this game is a definite good investment. Particularly for those who've missed all of Painkiller's rip-roaring fun and body counts.
Need for Speed: The Run is not your typical racing game. It's premise has been done many times in movies, but never in a video game racing title that I'm aware of. Similar to the Cannonball Run series of movies and TV show, Need for Speed: The Run tasks players with being the first to reach New York City from San Francisco in a fast-paced racing adventure you'll find nowhere else.
Jack is strapped for cash and basically forced to enter a race across the country with $25 million dollars on the line and over 200 competitors standing in his way. That's pretty much the entire plot, which is acceptable for just about any racing game. However, with a game as heavily promoted with Michael Bay cinematic videos as this one, I guess I expected a lot more.
Featuring the Frostbite 2 engine, Need for Speed: The Run is a good looking racer. My favorite thing about the look of the game is by far the surrounding environment. There are some really interesting tracks with awe-inspiring views. You'll drive through the barren landscape of Death Valley and across the beautiful mountain tops of Yosemite National Park. You'll breeze past the flashing neon signs that plaster the strip in Las Vegas, and roam through the beautiful forests of Appalachia. You've never raced a track type in any other reality-based racing game that you won't encounter here. The cars are also meticulously recreated here with tremendous attention to detail. The cars don't just look great though, they sound great too. You'll truly feel like you're there for every bone-shattering collision on a crowded New York City street, and every spine-tingling tire screech as you sail around a tight corner on the streets of Chicago.
This game isn't Gran Turismo 5 or Forza 4 so you won't get top of the line physics. What you will get though, is an arcade style racer that's an absolute blast to play. There are 50 events to complete which take place over 10 stages. Each event represents a certain stretch of road between the countries 2 sides. During these stretches your tasks will vary, though not as much as one might hope over the course of 50 events. You might need to pass a certain amount of opponents, fight off the mob as they attempt to destroy your ride, or pass a series of checkpoints within the allotted time. Even the lack of variety doesn't slam the brakes on the fun though. As it's the blistering sense of speed that gives you the adrenaline rush needed to see the story through to the end.
You can usually just stick to the racing in a review of this type, but that's not the case here. Black Box has added an almost unheard of element for this type of game, on-foot sequences. Yes, you heard that right. You actually get to stretch your legs and get out from behind the wheel from time to time. These sequences come in the form of quick-time events. There's nothing groundbreaking here, but it's definitely a nice change of pace and helps to break up the monotony.
Final Score 8.5/10
Need for Speed: The Run is a one of a kind racing title that will appeal to gamers in general whether they are gear heads or not. There's action, drama, suspense and even a bit of comedy. You really can't go wrong here and I highly recommend it to everyone, even if it's just for a weekend rental. Happy Gamin
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