User Reviews

12 Reviews


  Viewing Reviews 1-10 of 12
avatar name

Posted:
2013-05-24

caramba

Super Gamer Dude

6.1

The Fire Emblem series is well known as a strategy role-playing game with a deep theme and great story line. The Fire Emblem: Radiant Dawn attempts pitifully to follow this successful platform. For those who have never even played this game before or any of its predecessors, this is not the game to start with.

The Fire Emblem: Radiant Dawn is a follow through sequel of Path to Radiance which successfully translated to a great game but the sequel, it is just plain terrible. I must admit that if I gave it the chance to develop on me it would have, eventually, but I did not want to play the game so I can have a great story line. I like action, suspense, strategy, challenges, not plots and stories.

There are four parts which all offer different points of views of the plot unfolding but there is not main character. The chapters, for one, each use different leaders and each chapter has its own set of challenges. Of course the goal is to get through the challenges and to survive each chapter. Each leader has their own story and every time there is a new chapter you need to shift your mindset and learn another character again. The challenge is to know all leaders and play each successfully but it is difficult to do as the soldiers under your care can easily get killed. So soldiers who are weak will result to a weak gameplay so completing the challenge will get worse and worse.

In short, I first found the challenges challenging but eventually I just got sick of it all. The gameplay is set to make you lose and the characters and soldiers which you need to use to get through the chapters are the very handicap which makes completion impossible.

I guess I expected a lot after the Fire Emblem which I absolutely loved but this sort of fell into a deep abyss without any light at the end. The whole Fire Emblem: Radiant Dawn concept could have worked if the game only used the Wii system. I immediately saw that even if this is considered a Wii game, the developers absolutely ignored the system, making the game not only confusing but frustrating. It does not help that the handicap to the player is impossible to overcome. Newcomers to the game series would not even understand what is going on much else figure out how to play it. This is a game that not even the hardcore fans would like. Stick to the predecessor and hope for the best that the next version would be a sequel worthy of the franchise.

avatar name

Posted:
2013-12-14

caramba

Super Gamer Dude

7.5

With the release of Monster Hunter 3 for the Wii U and 3DS, Capcom has finally managed to hurdle the obstacles that prevented the game from catching on in the past, while simultaneously creating the most challenging and rewarding Monster Hunter game yet.

There have always been artificial barriers to enjoying the game in the past. The PSP version of the game (the first to be released in the west) suffered from awful camera controls or the complete lack of online multiplayer, which made putting together co-op sessions extremely difficult.

With Monster Hunter 3 Ultimate, it seems that Capcom has addressed every single control and gameplay complaint that people have had in the past, except of course for the difficulty. The fact that Monster Hunter is hard has become one of the core features of the game, and one of the biggest reasons that people enjoy it. Put simply, if you're looking to breeze through a game, Monster Hunter is not for you.

Perhaps even more importantly, despite the lack of online multiplayer in the past, Monster Hunter 3 Ultimate is very much a co-op centric game. If you don't have a group of people that you want to play this game with, you should really think about whether or not you want to spent the entirety of your time with the game grinding by yourself.

If you are new to the series, there has never been a better place to start. It seems that with every subsequent version of Monster Hunter, Capcom makes the tutorials about ten times better, and with 3 Ultimate I am finally willing to say that they have reached a point where there is no need to seek external sources of information

If you are a series veteran making a return, it should be noted that Monster Hunter 3 Ultimate is indeed a simple retooling of Monster Hunter Tri, which came out for the Wii. The number of changes is relatively small, and for the most part, if you played Tri there isn't a whole lot here all that different - except for the 3DS/WiiU connectivity features.

These new features allow you to shuttle your saved game back and forth between the 3DS version of the game and the WiiU version of the game. Sure, it might require you to buy the same game twice, but for many people that small sacrifice will be worth the ability to play Monster Hunter on their big screen in addition to their handheld console.

Monster Hunter 3 Ultimate is more or less completely about sacrifice. There are many parts of the game that many gamers will find clunky or outdated - but if you can muscle past those challenges you will find one of the most in-depth co-op games on the market today. The online play may remain a bit archaic, but once you get connected it works, and you'll find yourself pouring hundreds of hours into what seems to be such a simple concept on the surface of it.

avatar name

Posted:
2013-12-14

caramba

Super Gamer Dude

7.5

With the release of Monster Hunter 3 for the Wii U and 3DS, Capcom has finally managed to hurdle the obstacles that prevented the game from catching on in the past, while simultaneously creating the most challenging and rewarding Monster Hunter game yet.

There have always been artificial barriers to enjoying the game in the past. The PSP version of the game (the first to be released in the west) suffered from awful camera controls or the complete lack of online multiplayer, which made putting together co-op sessions extremely difficult.

With Monster Hunter 3 Ultimate, it seems that Capcom has addressed every single control and gameplay complaint that people have had in the past, except of course for the difficulty. The fact that Monster Hunter is hard has become one of the core features of the game, and one of the biggest reasons that people enjoy it. Put simply, if you're looking to breeze through a game, Monster Hunter is not for you.

Perhaps even more importantly, despite the lack of online multiplayer in the past, Monster Hunter 3 Ultimate is very much a co-op centric game. If you don't have a group of people that you want to play this game with, you should really think about whether or not you want to spent the entirety of your time with the game grinding by yourself.

If you are new to the series, there has never been a better place to start. It seems that with every subsequent version of Monster Hunter, Capcom makes the tutorials about ten times better, and with 3 Ultimate I am finally willing to say that they have reached a point where there is no need to seek external sources of information

If you are a series veteran making a return, it should be noted that Monster Hunter 3 Ultimate is indeed a simple retooling of Monster Hunter Tri, which came out for the Wii. The number of changes is relatively small, and for the most part, if you played Tri there isn't a whole lot here all that different - except for the 3DS/WiiU connectivity features.

These new features allow you to shuttle your saved game back and forth between the 3DS version of the game and the WiiU version of the game. Sure, it might require you to buy the same game twice, but for many people that small sacrifice will be worth the ability to play Monster Hunter on their big screen in addition to their handheld console.

Monster Hunter 3 Ultimate is more or less completely about sacrifice. There are many parts of the game that many gamers will find clunky or outdated - but if you can muscle past those challenges you will find one of the most in-depth co-op games on the market today. The online play may remain a bit archaic, but once you get connected it works, and you'll find yourself pouring hundreds of hours into what seems to be such a simple concept on the surface of it.

avatar name

Posted:
2014-06-28

Above average.

caramba

Super Gamer Dude

8.3

Konami's latest edition of the Pro Evolution Soccer series, Pro Evolution Soccer 2013 (also known as World Soccer: Winning Eleven 2013 in Japan), was released in September 2012 and is considered by many to be one of the most challenging and rewarding soccer games to date. The long-standing rivalry between Pro Evolution Soccer and FIFA might finally have a clear winner with this new installment.

Despite a steep learning curve that some might find difficult to grasp, most gamers who enjoy the Pro Evolution Soccer series praised Pro Evolution Soccer 2013 for eliminating the less technical defense system used in previous installments. The difficulty pays off by delivering a more interactive experience than ever before. Players who find the task of mastering the new system daunting can hone their skills in the overhauled training mode, which leads you through every new move until you're confident enough to take them out on the field for a real match. Once you have the hang of pressing the right buttons at just the right time, which might be frustrating to players who are new to the soccer genre, you'll find it much easier to use the complex new moves to their fullest.

Your first match on the field will be more satisfying than Pro Evolution Soccer's previous installments due to a refined physics system that brings the ball to life like never before. Vastly improved artificial intelligence means you don't need to play with another gamer to enjoy a challenging match. However, while the game has visually improved and feels smoother and more controlled than ever before, some fans who've been with the series for years are unhappy with the occasionally unrealistic moves and the oftentimes unerring accuracy of the players on the field.

The game itself flows beautifully, but key features that could have made Pro Evolution Soccer 2013 even more of a stand-out than it already is have been neglected. Unfortunately, its single player modes haven't improved and are virtually the same as before. While a prize system is in place to reward online play with in-game money and items that modify your team's stats, online multiplayer is still in need of the overhaul fans have been asking for. Perhaps worst of all, the transfer system is still outdated and shows its age more than ever before.

Unfortunately, the presentation is still dreary and unattractive despite its attempt at having a retro charm, and most fans are still unhappy with the commentary, which is as abysmal as ever. While these most likely aren't flaws that will have a huge impact on your enjoyment of the game itself, they can be distracting and aren't insignificant details if visuals play an important role in your gaming experience.

Despite its flaws, Pro Evolution Soccer 2013 is still a huge leap in progress and has been praised by most fans of the series as being the best installment yet. It will offer countless hours of entertainment to veterans of the soccer genre and newbies alike.

avatar name

Posted:
2014-06-29

Not a high flyer.

caramba

Super Gamer Dude

6.5

Gone are the days when a game merely had to offer lots of fast heavily armed supersonic fighter jets or helicopters in action against airborne or ground based opposition to become big sellers. Nowadays you have to be the best in the business to sell big time. Air Conflicts Vietnam does well in the air simulation department but fails to rise above the clouds in its overall presentation.

The Vietnam War caused much protest in America at the time and probably, along with the music of the time, defined the era. Think Good Morning Vietnam and Apocalypse Now and remember the horrific picture of a young civilian girl on fire after being Napalmed or. The Vietnam War also gave us Woodstock. While there were many draft dodgers, in general most young men, and it is usually young men who fight wars, obeyed their call to duty. Very few of these returned mentally unscathed. No game can ever capture this reality.

The aircraft involved in the game number around and include the UH-1 Iroquois chopper, affectionately known as the Huey, the fire breathing AH-1 Cobra helicopter gunship, the F4 Phantom and F104 Starfighter fixed wing jets and the B52 Stratofortress. The opposition presents mainly with Russian Migs of various vintages. You get to fly in ground support and air combat missions and with experience you can control a squadron of four if you wish. There are Deathmatch, Team Deathmatch and Capture the Flag modes as well as an eight online opponent ability.

The flying is fairly simple simple and straightforward but the choppers, by their very nature, are a bit if a challenge until you get the hang of them. The camera perspectives are also not what you would hope for but it is impressive watching the scenery while performing a barrel role in a fast jet. Weapon selection is not too difficult either. Allowed flight paths are delineated by transparent "walls" and ideally you would want to stay within them but it is usually not a game breaker and no damage is sustained if you stray outside as long as you return within bounds fairly smartish.

The basic early missions can be used as a tutorial as they ease players into the fundamentals of jet and helicopter piloting. These levels are pretty boring to fast learners but for the rest of us represent time well spent which pays dividends when progressing to more intricate missions.

The game takes place decades ago when the Americans were in Vietnam but unfortunately the graphics outside the cockpit almost look contemporary with this age. The rendering of the fighting jets and helicopters is workmanlike and the hardware looks like it has seen a bit of action and not squeaky clean, but the view out of the window is something of a let down. On the ground it is hard to distinguish friendly from enemy forces and the explosions are nothing to write home about either.

The reasonable musical soundtrack is not equaled by the unexpressive voices which sound very much as if they were produced on a very dated speech synthesizer. There also misspellings in the text captions. Characters in the game rarely speak and when they do the conversation (for want of a better word) is unnatural and repetitive. The less said about the cheesy letters to and from home the better as they certainly add nothing to game on the "emotional" level which I suppose they were intended to generate. The sounds of the flying machines certainly seem better but how can you tell? If you have heard a Chinook at one hundred feet you will be hard pressed to find an artificially generated sound to even approximate the rotor noise and attendant vibration.

If you want anything bar a fairly decent jet and helicopter sim with some generation defining music then look elsewhere.

avatar name

Posted:
2014-10-15

caramba

Super Gamer Dude

6.5

Gone are the days when a game merely had to offer lots of fast heavily armed supersonic fighter jets or helicopters in action against airborne or ground based opposition to become big sellers. Nowadays you have to be the best in the business to sell big time. Air Conflicts Vietnam does well in the air simulation department but fails to rise above the clouds in its overall presentation.

The Vietnam War caused much protest in America at the time and probably, along with the music of the time, defined the era. Think Good Morning Vietnam and Apocalypse Now and remember the horrific picture of a young civilian girl on fire after being Napalmed or. The Vietnam War also gave us Woodstock. While there were many draft dodgers, in general most young men, and it is usually young men who fight wars, obeyed their call to duty. Very few of these returned mentally unscathed. No game can ever capture this reality.

The aircraft involved in the game number around and include the UH-1 Iroquois chopper, affectionately known as the Huey, the fire breathing AH-1 Cobra helicopter gunship, the F4 Phantom and F104 Starfighter fixed wing jets and the B52 Stratofortress. The opposition presents mainly with Russian Migs of various vintages. You get to fly in ground support and air combat missions and with experience you can control a squadron of four if you wish. There are Deathmatch, Team Deathmatch and Capture the Flag modes as well as an eight online opponent ability.

The flying is fairly simple simple and straightforward but the choppers, by their very nature, are a bit if a challenge until you get the hang of them. The camera perspectives are also not what you would hope for but it is impressive watching the scenery while performing a barrel role in a fast jet. Weapon selection is not too difficult either. Allowed flight paths are delineated by transparent "walls" and ideally you would want to stay within them but it is usually not a game breaker and no damage is sustained if you stray outside as long as you return within bounds fairly smartish.

The basic early missions can be used as a tutorial as they ease players into the fundamentals of jet and helicopter piloting. These levels are pretty boring to fast learners but for the rest of us represent time well spent which pays dividends when progressing to more intricate missions.

The game takes place decades ago when the Americans were in Vietnam but unfortunately the graphics outside the cockpit almost look contemporary with this age. The rendering of the fighting jets and helicopters is workmanlike and the hardware looks like it has seen a bit of action and not squeaky clean, but the view out of the window is something of a let down. On the ground it is hard to distinguish friendly from enemy forces and the explosions are nothing to write home about either.

The reasonable musical soundtrack is not equaled by the unexpressive voices which sound very much as if they were produced on a very dated speech synthesizer. There also misspellings in the text captions. Characters in the game rarely speak and when they do the conversation (for want of a better word) is unnatural and repetitive. The less said about the cheesy letters to and from home the better as they certainly add nothing to game on the "emotional" level which I suppose they were intended to generate. The sounds of the flying machines certainly seem better but how can you tell? If you have heard a Chinook at one hundred feet you will be hard pressed to find an artificially generated sound to even approximate the rotor noise and attendant vibration.

If you want anything bar a fairly decent jet and helicopter sim with some generation defining music then look elsewhere.

avatar name

Posted:
2013-05-24

caramba

Super Gamer Dude

8.5

Halo 4 is an Xbox 360 exclusive first person shooting game created by 343 Industries and released November 6, 2012. The game is a continuation of what has proven to be an FPS dynasty, started by Halo: Combat Evolved back in 2001. Halo 4 is widely considered the best game of the series, and some critics have said it is the best Xbox 360 first person shooting game of 2012 if not the best overall. It features a campaign that can be played cooperatively with another person on the same console or online, the "Infinity" online multiplayer, objective-based missions called Spartan Ops as well as the Forge, wherein players can create their own multiplayer maps.

The Halo franchise started out with Halo: Combat Evolved, and rapidly rose to be one of the top shooting franchises in the industry. Halo 2 also enjoyed success, while Halo 3 and Halo 3: ODST both were thought to fall short of the bar set by their predecessors (according to critics; Halo 3 far outsold Halo 2). Halo: Reach was considered much better than either of the previous games, but again didn't do as well as expected. Those are the only games created by Bungie, the company (owned by Microsoft at the time) that started the franchise. Halo 4 was created by 343 Industries (created by Microsoft for that purpose), putting the new company under pressure to perform as well as their predecessor.

343 delivered, giving fans a game that has an aggregate rating of 87/100 according to Metacritic. Many rating organizations gave it a 9/10 or higher; the Official Xbox Magazine gave Halo 4 a 9.5 in their U.S. publication.

Halo 4's campaign was widely reviewed as being the most engaging and enjoyable campaign in the franchise to date, featuring a good balance of fighting on foot, in vehicles and having excellent cutscene cinematics as well as enjoyable graphics. The enemy in this game is the Covenant, a coalition of alien races waging a religious battle against the protagonist, Master Chief (SPARTAN-117), and those aboard the UNSC Infinity.

The online multiplayer, called "Infinity" in-game, is incorporated into the story of the game by assuming players are aboard the UNSC Infinity and undergoing training operations. There are a number of game types, from the classic Slayer (kill the enemy team) to the ever-popular Grifball. Old fans of the franchise will find all of their favorite game types still there, from Team Doubles to Capture The Flag. New updates and occasionally new game types are introduced weekly.

Spartan Ops is considered to be the replacement for Firefight from Halo 3: ODST and Halo: Reach, although many consider the loss of Firefight mode (fight against waves of enemies to survive) to be one of the few negatives about Halo 4. Spartan Ops, like Infinity, features Spartans aboard the UNSC Infinity. These Spartans are carrying out missions against the Covenant enemy called Spartan Ops. New chapters have been released continuously for Spartan Ops since the game was released, with five missions per week per chapter.

Overall, Halo 4 has been praised for being an excellent continuation of a powerhouse series of games in the shooter world.

avatar name

Posted:
2013-05-24

caramba

Super Gamer Dude

8.3

Konami's latest edition of the Pro Evolution Soccer series, Pro Evolution Soccer 2013 (also known as World Soccer: Winning Eleven 2013 in Japan), was released in September 2012 and is considered by many to be one of the most challenging and rewarding soccer games to date. The long-standing rivalry between Pro Evolution Soccer and FIFA might finally have a clear winner with this new installment.

Despite a steep learning curve that some might find difficult to grasp, most gamers who enjoy the Pro Evolution Soccer series praised Pro Evolution Soccer 2013 for eliminating the less technical defense system used in previous installments. The difficulty pays off by delivering a more interactive experience than ever before. Players who find the task of mastering the new system daunting can hone their skills in the overhauled training mode, which leads you through every new move until you're confident enough to take them out on the field for a real match. Once you have the hang of pressing the right buttons at just the right time, which might be frustrating to players who are new to the soccer genre, you'll find it much easier to use the complex new moves to their fullest.

Your first match on the field will be more satisfying than Pro Evolution Soccer's previous installments due to a refined physics system that brings the ball to life like never before. Vastly improved artificial intelligence means you don't need to play with another gamer to enjoy a challenging match. However, while the game has visually improved and feels smoother and more controlled than ever before, some fans who've been with the series for years are unhappy with the occasionally unrealistic moves and the oftentimes unerring accuracy of the players on the field.

The game itself flows beautifully, but key features that could have made Pro Evolution Soccer 2013 even more of a stand-out than it already is have been neglected. Unfortunately, its single player modes haven't improved and are virtually the same as before. While a prize system is in place to reward online play with in-game money and items that modify your team's stats, online multiplayer is still in need of the overhaul fans have been asking for. Perhaps worst of all, the transfer system is still outdated and shows its age more than ever before.

Unfortunately, the presentation is still dreary and unattractive despite its attempt at having a retro charm, and most fans are still unhappy with the commentary, which is as abysmal as ever. While these most likely aren't flaws that will have a huge impact on your enjoyment of the game itself, they can be distracting and aren't insignificant details if visuals play an important role in your gaming experience.

Despite its flaws, Pro Evolution Soccer 2013 is still a huge leap in progress and has been praised by most fans of the series as being the best installment yet. It will offer countless hours of entertainment to veterans of the soccer genre and newbies alike.

avatar name

Posted:
2013-12-07

caramba

Super Gamer Dude

8.3

Konami's latest edition of the Pro Evolution Soccer series, Pro Evolution Soccer 2013 (also known as World Soccer: Winning Eleven 2013 in Japan), was released in September 2012 and is considered by many to be one of the most challenging and rewarding soccer games to date. The long-standing rivalry between Pro Evolution Soccer and FIFA might finally have a clear winner with this new installment.

Despite a steep learning curve that some might find difficult to grasp, most gamers who enjoy the Pro Evolution Soccer series praised Pro Evolution Soccer 2013 for eliminating the less technical defense system used in previous installments. The difficulty pays off by delivering a more interactive experience than ever before. Players who find the task of mastering the new system daunting can hone their skills in the overhauled training mode, which leads you through every new move until you're confident enough to take them out on the field for a real match. Once you have the hang of pressing the right buttons at just the right time, which might be frustrating to players who are new to the soccer genre, you'll find it much easier to use the complex new moves to their fullest.

Your first match on the field will be more satisfying than Pro Evolution Soccer's previous installments due to a refined physics system that brings the ball to life like never before. Vastly improved artificial intelligence means you don't need to play with another gamer to enjoy a challenging match. However, while the game has visually improved and feels smoother and more controlled than ever before, some fans who've been with the series for years are unhappy with the occasionally unrealistic moves and the oftentimes unerring accuracy of the players on the field.

The game itself flows beautifully, but key features that could have made Pro Evolution Soccer 2013 even more of a stand-out than it already is have been neglected. Unfortunately, its single player modes haven't improved and are virtually the same as before. While a prize system is in place to reward online play with in-game money and items that modify your team's stats, online multiplayer is still in need of the overhaul fans have been asking for. Perhaps worst of all, the transfer system is still outdated and shows its age more than ever before.

Unfortunately, the presentation is still dreary and unattractive despite its attempt at having a retro charm, and most fans are still unhappy with the commentary, which is as abysmal as ever. While these most likely aren't flaws that will have a huge impact on your enjoyment of the game itself, they can be distracting and aren't insignificant details if visuals play an important role in your gaming experience.

Despite its flaws, Pro Evolution Soccer 2013 is still a huge leap in progress and has been praised by most fans of the series as being the best installment yet. It will offer countless hours of entertainment to veterans of the soccer genre and newbies alike.

avatar name

Posted:
2014-06-29

Not a high flyer.

caramba

Super Gamer Dude

6.5

Gone are the days when a game merely had to offer lots of fast heavily armed supersonic fighter jets or helicopters in action against airborne or ground based opposition to become big sellers. Nowadays you have to be the best in the business to sell big time. Air Conflicts Vietnam does well in the air simulation department but fails to rise above the clouds in its overall presentation.

The Vietnam War caused much protest in America at the time and probably, along with the music of the time, defined the era. Think Good Morning Vietnam and Apocalypse Now and remember the horrific picture of a young civilian girl on fire after being Napalmed or. The Vietnam War also gave us Woodstock. While there were many draft dodgers, in general most young men, and it is usually young men who fight wars, obeyed their call to duty. Very few of these returned mentally unscathed. No game can ever capture this reality.

The aircraft involved in the game number around and include the UH-1 Iroquois chopper, affectionately known as the Huey, the fire breathing AH-1 Cobra helicopter gunship, the F4 Phantom and F104 Starfighter fixed wing jets and the B52 Stratofortress. The opposition presents mainly with Russian Migs of various vintages. You get to fly in ground support and air combat missions and with experience you can control a squadron of four if you wish. There are Deathmatch, Team Deathmatch and Capture the Flag modes as well as an eight online opponent ability.

The flying is fairly simple simple and straightforward but the choppers, by their very nature, are a bit if a challenge until you get the hang of them. The camera perspectives are also not what you would hope for but it is impressive watching the scenery while performing a barrel role in a fast jet. Weapon selection is not too difficult either. Allowed flight paths are delineated by transparent "walls" and ideally you would want to stay within them but it is usually not a game breaker and no damage is sustained if you stray outside as long as you return within bounds fairly smartish.

The basic early missions can be used as a tutorial as they ease players into the fundamentals of jet and helicopter piloting. These levels are pretty boring to fast learners but for the rest of us represent time well spent which pays dividends when progressing to more intricate missions.

The game takes place decades ago when the Americans were in Vietnam but unfortunately the graphics outside the cockpit almost look contemporary with this age. The rendering of the fighting jets and helicopters is workmanlike and the hardware looks like it has seen a bit of action and not squeaky clean, but the view out of the window is something of a let down. On the ground it is hard to distinguish friendly from enemy forces and the explosions are nothing to write home about either.

The reasonable musical soundtrack is not equaled by the unexpressive voices which sound very much as if they were produced on a very dated speech synthesizer. There also misspellings in the text captions. Characters in the game rarely speak and when they do the conversation (for want of a better word) is unnatural and repetitive. The less said about the cheesy letters to and from home the better as they certainly add nothing to game on the "emotional" level which I suppose they were intended to generate. The sounds of the flying machines certainly seem better but how can you tell? If you have heard a Chinook at one hundred feet you will be hard pressed to find an artificially generated sound to even approximate the rotor noise and attendant vibration.

If you want anything bar a fairly decent jet and helicopter sim with some generation defining music then look elsewhere.


  Viewing Reviews 1-10 of 12