User Review

24 Reviews


  Viewing Reviews 1-10 of 24
avatar name

Posted:
2014-03-29

smeeagain

Super Gamer Dude

Wii U

8.5

Lego Batman 2 DC Super Heroes is here and this time the developers have ironed out all the glitches from the previous game. just about everything has had a makeover, from controls and attacks to the overall graphics.

This is a really well thought out game and the story is a quirky comedy type scenario, this is also the first Lego game to introduce full character voice actions which adds to the appeal and experience of the game. In a sense that the story is in sync with the game perfectly and you find the overall experience much more engaging than other games which simply include text.

I would say that the biggest difference between the first encounter and the second is the sheer magnitude of the game, the city is simply enormous, the free-roaming within the game is also a massive appeal as you get to explore the whole city and all the nooks and crannies within the it.

You also have the ability to acquire different suits to wear, each suit gives you different abilities while it is being worn giving you the option of playing as other characters which also adds to the overall enjoyment of the game.

Like the other free-roaming games such Grand Theft Auto this game gives the users more scope to play and replay over and over again. This is due to the extensive gameplay and sheer size allowing multiple revisits the game not just a one off and then forgotten about. That coupled with the fact that there are many more missions to carry out this title is a massive improvement on the original Lego Batman the Videogame.

With the option to either race around the city in your Bat Car, carry out numerous missions, or simply free-roam, the improvement of previous controls, combat moves and the removal of glitches this turns out to be a very entertaining game.

This is by far one of the best Lego Game of the numerous titles now available in the series and the makers seem to have made an extra effort on producing it and on a scale of 1-10 I would rate it 8.5.

avatar name

Posted:
2013-05-25

smeeagain

Super Gamer Dude

Nintendo Wii

8.0

Very seldom do video games manage to successfully cross paths with the world of collectables, but Skylanders Spyro’s Adventure Starter Pack for the Nintendo Wii is one of those titles. Cheerful graphics, sensible controls, expandable and upgradable characters, and a clever premise, all join in to create a wonderful harmony of a video game experience.

The basic starter pack includes everything the player needs to get going. The Portal of Power is easily connected via a tiny USB adapter to the back of the Wii console, which emphasizes the ease of keeping a wire-free environment. The characters included with the portal are simply placed directly onto it, and after a short prompt on the screen, players can get going to explore Skylands and save it from evil.

Skylanders Spyro’s Adventure is a two player co-op game. The easiest way to explain the title is as a platformer, similar to many Mario adventures, but with a few elements of three-dimensional controls included in certain levels. Since the buttons on the Nunchuk and Wii Remote are limited to attack or defend options, characters looking for elevation need to look for bounce spots to jump to the next level. In many cases, this strategy works for and against the game.

Two players can also face off in a battle mode. The battle mode features a number of interactive arenas that are sure to entertain and challenge the most experienced Skylanders players. However, the Skylanders Spyro’s Adventure Starter Pack is merely the beginning for players looking to upgrade the characters and add new ones to explore different areas.

Players can upgrade whatever character they are playing as by simply redeeming treasure collected from playing. The collectable aspect of this title comes into play because additional characters and expansion packs are available at just about every store imaginable. Plus, there are a few variations of each character, which can make it really tough to track them all down. The new characters allow players to access certain areas, but if the 100-percent complete mark is not an issue, the Skylanders Spyro’s Adventure Starter pack includes everything needed to get through the title.

Upgraded characters get more powerful attacks and more potent defenses, which makes the harder stages of the game a little easier. In addition to the upgrades, several hats are scattered, and often hidden, throughout the levels of the game. By simply putting on a hat any character can increase one of the different attributes they possess. Plus, side quests are also available to keep the game fresh, which also add points to different character abilities, like attack, speed, and armor.

All things considered, the Skylanders Spyro’s Adventure will open the world of Skylands for players to explore. This is as much a solid title as it is a cool collecting experience. While no doubt this is a title aimed at younger players, adults can also have a bit of fun with the vast amount of upgrades and characters available because the game seems to always have something new to offer.

avatar name

Posted:
2013-05-25

smeeagain

Super Gamer Dude

PlayStation 3

7.9

Before there was Assassin's Creed, Hitman was the franchise with a notable killing machine that could creep up unseen and unheard to deliver death to his enemies. While it may have received less notice lately, Hitman Absolution is likely to change all of that for fans of serious stealth and action combination games.

Hitman Absolution details the bloody adventures of the mysterious Agent 47. While on what feels like a routine mission, 47 is turned on by his own organization and left for dead in the field. Hounded by the police and with all of the resources of his former agency cut off, 47 has to use every ounce of skill and training to stay one step ahead of those hunting him. What's more, he has to turn the tables and try to figure out why he's suddenly gone from predator to prey, digging deep into the darker motives of the world to find out why someone suddenly wants him dead.

As with previous Hitman games, Absolution gives players a variety of options for getting the job done. While it's often possible to go in face first, guns blazing, it's often not the best approach to a given situation. Players can stealth through the shadows and use a variety of quiet killers, from garrote wire to knives and silenced pistols to strike with precision, taking out defenders and even stealing their uniforms to keep 47 disguised. This form of infiltration takes more time and patience, and it isn't always an option, but for players who can master it, missions can become a great deal less bloody.

The Hitman franchise is best known for being a unique story in a world full of imitations and copycats, and the cinematics for Absolution are no different. While the action might keep players on the edge of their seats with their tongues between their teeth, the storyline grabs you by the shorthairs and tugs hard. Agent 47 isn't just the mouthpiece that players use to interact with the world at large; he's a character in his own right. He's lost, confused and, beneath the calm and professional surface, he's very, very angry about what's happened to him. Off the leash, 47 has to figure out what's going on and why, hoping that he can find the answers he needs.

As far as gameplay and actual mechanics goes, Absolution has kept what's worked in previous Hitman games, and jettisoned most of the things that were clunky or awkward. In their place, Absolution has put a bevy of useful features and intuitive controls that make it more likely for players to be able to control 47 smoothly. While it isn't impossible to give yourself away with a slip of the finger and an accidental button push, it is more difficult to do that in this version than in previous games. However, it is still very simple for players to customize their controls so they have the best possible array for their own personal, or eclectic, tastes.

avatar name

Posted:
2014-05-20

The best yet?

smeeagain

Super Gamer Dude

3DS

8.5

Lego Batman 2 DC Super Heroes is here and this time the developers have ironed out all the glitches from the previous game. just about everything has had a makeover, from controls and attacks to the overall graphics.

This is a really well thought out game and the story is a quirky comedy type scenario, this is also the first Lego game to introduce full character voice actions which adds to the appeal and experience of the game. In a sense that the story is in sync with the game perfectly and you find the overall experience much more engaging than other games which simply include text.

I would say that the biggest difference between the first encounter and the second is the sheer magnitude of the game, the city is simply enormous, the free-roaming within the game is also a massive appeal as you get to explore the whole city and all the nooks and crannies within the it.

You also have the ability to acquire different suits to wear, each suit gives you different abilities while it is being worn giving you the option of playing as other characters which also adds to the overall enjoyment of the game.

Like the other free-roaming games such Grand Theft Auto this game gives the users more scope to play and replay over and over again. This is due to the extensive gameplay and sheer size allowing multiple revisits the game not just a one off and then forgotten about. That coupled with the fact that there are many more missions to carry out this title is a massive improvement on the original Lego Batman the Videogame.

With the option to either race around the city in your Bat Car, carry out numerous missions, or simply free-roam, the improvement of previous controls, combat moves and the removal of glitches this turns out to be a very entertaining game.

This is by far one of the best Lego Game of the numerous titles now available in the series and the makers seem to have made an extra effort on producing it and on a scale of 1-10 I would rate it 8.5.

avatar name

Posted:
2014-03-28

smeeagain

Super Gamer Dude

PlayStation 3

8.5

Lego Batman 2 DC Super Heroes is here and this time the developers have ironed out all the glitches from the previous game. just about everything has had a makeover, from controls and attacks to the overall graphics.

This is a really well thought out game and the story is a quirky comedy type scenario, this is also the first Lego game to introduce full character voice actions which adds to the appeal and experience of the game. In a sense that the story is in sync with the game perfectly and you find the overall experience much more engaging than other games which simply include text.

I would say that the biggest difference between the first encounter and the second is the sheer magnitude of the game, the city is simply enormous, the free-roaming within the game is also a massive appeal as you get to explore the whole city and all the nooks and crannies within the it.

You also have the ability to acquire different suits to wear, each suit gives you different abilities while it is being worn giving you the option of playing as other characters which also adds to the overall enjoyment of the game.

Like the other free-roaming games such Grand Theft Auto this game gives the users more scope to play and replay over and over again. This is due to the extensive gameplay and sheer size allowing multiple revisits the game not just a one off and then forgotten about. That coupled with the fact that there are many more missions to carry out this title is a massive improvement on the original Lego Batman the Videogame.

With the option to either race around the city in your Bat Car, carry out numerous missions, or simply free-roam, the improvement of previous controls, combat moves and the removal of glitches this turns out to be a very entertaining game.

This is by far one of the best Lego Game of the numerous titles now available in the series and the makers seem to have made an extra effort on producing it and on a scale of 1-10 I would rate it 8.5.

avatar name

Posted:
2014-03-28

smeeagain

Super Gamer Dude

PC Games

8.5

Lego Batman 2 DC Super Heroes is here and this time the developers have ironed out all the glitches from the previous game. just about everything has had a makeover, from controls and attacks to the overall graphics.

This is a really well thought out game and the story is a quirky comedy type scenario, this is also the first Lego game to introduce full character voice actions which adds to the appeal and experience of the game. In a sense that the story is in sync with the game perfectly and you find the overall experience much more engaging than other games which simply include text.

I would say that the biggest difference between the first encounter and the second is the sheer magnitude of the game, the city is simply enormous, the free-roaming within the game is also a massive appeal as you get to explore the whole city and all the nooks and crannies within the it.

You also have the ability to acquire different suits to wear, each suit gives you different abilities while it is being worn giving you the option of playing as other characters which also adds to the overall enjoyment of the game.

Like the other free-roaming games such Grand Theft Auto this game gives the users more scope to play and replay over and over again. This is due to the extensive gameplay and sheer size allowing multiple revisits the game not just a one off and then forgotten about. That coupled with the fact that there are many more missions to carry out this title is a massive improvement on the original Lego Batman the Videogame.

With the option to either race around the city in your Bat Car, carry out numerous missions, or simply free-roam, the improvement of previous controls, combat moves and the removal of glitches this turns out to be a very entertaining game.

This is by far one of the best Lego Game of the numerous titles now available in the series and the makers seem to have made an extra effort on producing it and on a scale of 1-10 I would rate it 8.5.

avatar name

Posted:
2014-03-27

smeeagain

Super Gamer Dude

PC Games

6.9

When the original Darksiders was released, many people (myself included), hailed it as the best Zelda game ever released. With Darksiders, Vigil had managed to do something that Zelda had not done in years, something new. Vigil took the tired and true formula and wrapped it in a somewhat unique world with gameplay that mixed things up a bit, leading to a bit of a cult hit. Can Vigil capture our collective imaginations once more with Darksiders II, or will they just try for a repeat?

One of the first things that Vigil announced during development was that the game would now have loot, and many fans of the first game including myself, were relatively sure that the sequel would be a completely different type of game, perhaps something more like a Diablo or Torchlight.

My concerns over this new element of the game were quickly proven to be unfounded though as I began to make my way through the very familiar Darksiders motions once more. The old elements that Vigil brought back from the new game mesh perfectly with the new loot system, as well as a few more minor new features.

For a game with such a feeling of mechanical flow, it absolutely falls flat when it comes to proper gameplay flow. As the game carries on, the difficulty constantly oscillates back and forth, especially when the game gets to the boss encounters. Since its still a Zelda game at heart, most of the bosses require the use of some item you just picked up a few minutes before, while other bosses just need you to beat them senseless in order to win. Darksiders II alternates these two boss types back and forth until the game concludes, failing to create anything even resembling a difficulty curve.

Even more punishing then the massive difficulty spikes and dips found in the main campaign are the side missions that you are given by NPCs. These side missions are leaps and bounds more difficult than anything you are ever required to do in the main game, and as a result will often require skills that the game has never really bothered to fully teach you, leaving you ill-equipped unless you decide to just leave all of the side missions until you come back for a second play-through of the game.

The most atrocious mission does take place in the main story-line, though. Just as the game is winding down, the game suddenly and randomly throws you into a horrific third person shooter sequence that throws every single convention out the window in favor of mass murder by turret.

Nonetheless, Darksiders II remains an excellent dungeon crawling game, and still remains leaps and bounds beyond the latest Zelda game, Skyward Sword. While Nintendo does the same things with its franchises over and over again, some companies like Vigil are picking up where they left off and truly moving their ideas forward in a way that Nintendo never seems quite willing to commit to.

avatar name

Posted:
2013-05-25

smeeagain

Super Gamer Dude

PlayStation 3

6.9

When the original Darksiders was released, many people (myself included), hailed it as the best Zelda game ever released. With Darksiders, Vigil had managed to do something that Zelda had not done in years, something new. Vigil took the tired and true formula and wrapped it in a somewhat unique world with gameplay that mixed things up a bit, leading to a bit of a cult hit. Can Vigil capture our collective imaginations once more with Darksiders II, or will they just try for a repeat?

One of the first things that Vigil announced during development was that the game would now have loot, and many fans of the first game including myself, were relatively sure that the sequel would be a completely different type of game, perhaps something more like a Diablo or Torchlight.

My concerns over this new element of the game were quickly proven to be unfounded though as I began to make my way through the very familiar Darksiders motions once more. The old elements that Vigil brought back from the new game mesh perfectly with the new loot system, as well as a few more minor new features.

For a game with such a feeling of mechanical flow, it absolutely falls flat when it comes to proper gameplay flow. As the game carries on, the difficulty constantly oscillates back and forth, especially when the game gets to the boss encounters. Since its still a Zelda game at heart, most of the bosses require the use of some item you just picked up a few minutes before, while other bosses just need you to beat them senseless in order to win. Darksiders II alternates these two boss types back and forth until the game concludes, failing to create anything even resembling a difficulty curve.

Even more punishing then the massive difficulty spikes and dips found in the main campaign are the side missions that you are given by NPCs. These side missions are leaps and bounds more difficult than anything you are ever required to do in the main game, and as a result will often require skills that the game has never really bothered to fully teach you, leaving you ill-equipped unless you decide to just leave all of the side missions until you come back for a second play-through of the game.

The most atrocious mission does take place in the main story-line, though. Just as the game is winding down, the game suddenly and randomly throws you into a horrific third person shooter sequence that throws every single convention out the window in favor of mass murder by turret.

Nonetheless, Darksiders II remains an excellent dungeon crawling game, and still remains leaps and bounds beyond the latest Zelda game, Skyward Sword. While Nintendo does the same things with its franchises over and over again, some companies like Vigil are picking up where they left off and truly moving their ideas forward in a way that Nintendo never seems quite willing to commit to.

avatar name

Posted:
2014-03-12

smeeagain

Super Gamer Dude

PC Games

7.5

It is important for me give the specifications of the PC on which I ran the game. It has a Pentium 3.0 GHz processor with 2GB of RAM and an ATI Raedeon X 850 with 256MB RAM graphics card. You might be wondering why, but the capabilities of the machine are crucial to the quality or even the basic playing of the simulation.

Flight Simulator X comes on 2 DVDs and which represents quite a lot of information even by today's standards. It took a full 30 minutes to install and once it finished loading there were a few minutes of waiting before the menu finally showed on screen. After the screen appeared there was a menu that looked like the menu in Flight Simulator 9, along with a sweeping musical score which could have come straight from an Indiana Jones movie.

The game offers 24 planes from which to choose. When you have chosen and your selection has loaded, you then see a cockpit. The game default places you in a virtual cockpit, however, you may still choose the 2D instrument view. The controls are rather simple, except for the frame rate, and at this point you may want to set your settings at medium low. There is a chase plane view which can be accessed by pressing the S key and this view allows you to see outside the plane and view the surroundings.

Next, you get a clearance from the Air Traffic Control to taxi into an active runway. The frame rate even at this stage isn't good. I discovered that by minimizing the graphic settings I could improve on this a little, but it's still worse than the FS9. And on this note, let me emphasize that FS9 runs on the highest settings on the PC I described earlier, with no problem whatsoever when it comes to frame rates. This is why I still have my FS9 multiple third party add-on packs installed, to enhance several features such as weather, the cockpit, and other AI planes.

Much to my disappointment, and most likely yours too, when you get your hands on it, the so-called new graphics are not at all new but just the same as in FS9. There was nothing substantial that added or improved on the planes. Some changes are mostly on the background effects, such as the cloud and water features.

It occurred to me though, that some of the improvement promised were lacking because I had the settings on minimum, but that's the only viable option. I have noted that if I set it at Ultra-high, the game turns into a slide show presentation. The minimum setting is the only way I can play the game on the PC that I have.

But I decided not to give up on FSX yet, and that I would at least give it a chance. I went off to try missions. There are more than 50 missions in the game which includes rescue missions and cargo runs. Twenty of the 50 are beginner missions, 14 intermediate, 10 advanced and 7 for experts. The missions look like they could be fun, and there are unique challenges that would make the most seasoned pilot sweat, but I was unable to run them as they should be run and so could not comment on how they actually play out when their hull potential is realized. As I said before, when doing the missions the frame rate is still a major problem.

So here's the verdict for FSX. If you have a PC that is only on par with mine, this is not a recommended game for you. The frame rate is going to be a real problem and expect the graphics to be very dull. I would recommend that you try FS9: A Century of Flight, instead. For those who have high end PCs, however, install the game and play to your heart's content. The game's strength lies on its mission and on the graphics when in ultra high settings.

avatar name

Posted:
2013-05-25

smeeagain

Super Gamer Dude

PlayStation 3

7.5

Mortal Kombat, also known as Mortal Kombat 9 as to not confuse it with the original game released in 1992, was released for the PS3 in 2011. It's the first MK game released for the next-gen consoles and abandons the quasi-3D gameplay of the last 5 Mortal Kombat games and plays strictly in 2D, like Street Fighter 4.

Story.

Both a sequel to the last Mortal Kombat game, Mortal Kombat Armageddon, and a prequel to the original MK 1/2/3 trilogy. Raiden, the thunder god, travels back in time to warn his younger self to avoid the outcome of the final tournament held by the Outworld dictator Shao Khan. Upon his return, he realizes that Liu Kang, whose death led to the Armageddon, must be the one to defeat Shang Tsung and his various demigod masters, ending with Shao Khan.

The story mode follows various characters from the events of Mortal Kombat 1 with the tournament on Shang Tsung's island, to the transportation of the human characters to Outworld, to an invasion of Earthrealm by Shao Khan and a host of Outworld warriors. In the twist ending, Raiden's prophetic vision turns out to be a trick, as Shao Khan is supposed to be allowed to win the tournament so that he can gain the attention of the Elder Gods and be punished by these divine beings for violating the sanctity of the different dimensions.

Audio/Visual.

Mortal Kombat runs at 720p and at a smooth 60 fps, an impressive feat for modern console fighters. All of the characters have multiple models and costumes, from classic costumes to full redesigns that represent each "era" of the series. In addition, many of the classic backgrounds from the first three games have been remade to serve as backdrops for the story mode, variously set on Earthrealm, Outworld and the Netherrealm. There are about 3 full hours of story cutscenes that give each character a perspective on the overall story.

Gameplay.

In addition to the fully fleshed out story mode, there are the requisite training (including fatality training), online and local multiplayer modes. A new 2 on 2 mode, called "Tag Fighting" allows one player to swap out two characters to defeats his opponent's two characters. The Challenge Tower is a special single player mode that puts various conditions on the fights you undertake, anything from defeating eight opponents in a row to fighting without a head. In the single player mode, the various mini-games from the arcade series, such as Test Your Might/Sight/Strike/Luck reappear. Introduced in the gameplay of the fights is the "super meter" which is built up by performing combos. Once unleashed, your character can execute "X-Ray attacks" which unleash massive damage on your opponents.

Extras.

Like most Mortal Kombat games, MK9 is loaded with extras. This is based on a system of collectible coins, which are won in the Challenge Tower, one on one fights and in the story mode. These coins unlock costumes, fatalities, concept art, and about half of the game's 27 fighters. On the PS3 version, there are two exclusive downloadable fighters, Freddy Krueger from the horror film series Nightmare on Elm Street and Kratos from the God of War video game series.


  Viewing Reviews 1-10 of 24