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Posted:
2013-12-17

halfwit

Super Gamer Dude

7.5

On June 9th, 2013 Animal Crossing: New Leaf was released for the Nintendo 3DS. New Leaf offers players something all Animal Crossing games do, hours upon hours of entertainment. This simulation-style game will keep the player enthralled for years to come. The mechanics of this franchise that fans have come to love will not disappoint in this new addition to the series. The changes and new features that have been made are sound improvements that make play smoother and more exciting.

The Return of Successful Mechanics

In most simulation games, relatively mundane activities are played out by characters over and over. The trick to making the game entertaining and eventually successful is to make each activity fun as opposed to tedious, and to offer incentives to the player for completing the tasks. Animal Crossing games have been well known for entertainment value in the past, and they do deliver again with New Leaf. As always, the player moves into a town and builds a life there by decorating their home, catching bugs, managing relationships with the NPC residents of the village, and many other similar tasks.

What’s New, New Leaf?

In New Leaf, for the first time in the franchise the player is the acting Mayor of the town. This allows the player to decorate the inside and outside of their home as well as the rest of the town. This new feature is a large and welcome change to the previous games in which the player only had control of their own home. Starting at the beginning of the game the player makes important decisions about the layout of their village. The organization of the town and its buildings, and the decorations will be up to the player and their creativity throughout the game. The possibilities can seem endless from more traditional ideas up to a miniature Stonehenge. The more the game is played, the more options open up to the player. With the addition of the resell shop players can even personalize individual pieces of furniture, making their town completely unique from any other player’s.

Ah, the Possibilities!

Somehow, New Leaf seems to have maintained the adorable simplicity of its predecessors. This is exceptional news considering the plethora of new options to choose from. What does this mean for the player? There are new activities like swimming, new clothes and furniture, and even new holidays. With all the activities and ways to make each town unique it is truly impressive that the game has not become too busy or confusing.

Show it Off in Multiplayer.

The multiplayer from previous games is expanded upon greatly in New Leaf. When picking up this game, one expects to be able to visit the home of friends. As usual a visitor can be friendly and leave gifts, or be a butthead and mess up the landscaping. This can be done online or locally.

The new feature, called the Dream Suite, allows players to visit a dream world version of other player’s villages. In this way, a player’s town can be shown off to anyone without the fear of having their flowers stomped on. It is only a dream, so the town can be toured but not affected by the visitor. This is also a fun feature for the visitor because they can still run around interacting with the town, just without permanent consequences.

While that is all incredibly impressive, there is still more! New Leaf makes use of Street Pass by allowing the player to view the homes of every other player they pass in the real world. As long as someone has a copy of the game, their home is available to view in Street Pass.

Resort Island Multiplayer Minigames

For a more personal multiplayer, players can visit Resort Island. The resort is run by former Mayor, Tortimer, and hosts a multitude of games players can enjoy together online. It should be noted that it is not necessary to play with others online, as the island can be visited offline as a single player. This can be convenient in some ways.

The Final Word

Animal Crossing: New Leaf is so much more than just a game. It will offer up more entertainment value for the price than most games on the market, today. The new additions of content, activities, and multiplayer features will keep the game new and exciting for literally hundreds of hours. The online world of other players across the globe helps this game stay current and refreshing. From the huge changes to the tiny improvements in gameplay, the whole game has been revamped without losing its original simplicity and charm. Anyone who owns a 3DS can consider this game a sound investment.

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Posted:
2013-05-25

halfwit

Super Gamer Dude

8.3

Dishonored has been heralded as a new step in the right direction; a step back towards letting players actually play games. A sandbox game that allows for a variety of choices and solutions, Dishonored combines stealth, action and strategy into a single game that will appeal simultaneously to a wide variety of different players and styles.

Players step into the boots of Corvo Attano, the personal bodyguard to the Empress of a strange, Dystopian world. In the gritty port city of Dunwall, Corvo fails in his charge and the Empress is assassinated under his watch. Rather than sit and stew though, Corvo seeks the identity of the assassin and vengeance for what he did. However, just how Corvo goes about that vengeance is entirely up to the player.

Dishonored is, primarily, a game that allows players the choice to accomplish the mission however they see fit. For instance, Corvo can go in with bared steel, cackling like a madman and leaving a sea of blood in his wake. For players that don't want to play the game that way though, it isn't the only option (just the easiest more often than not). Players also have the option of manipulating other NPCs into doing the dirty work for them, or moving so stealthily that they can reach the objective without having to kill anyone. There are even non-lethal combat options, which are more difficult to make effective, but which keep the body count at an absolute minimum. For the truly skilled player it is entirely possible to finish Dishonored without getting any blood on Corvo's hands.

Which path a player chooses to take also has an effect on the world. Dunwall is currently dealing with plague, and the more bodies that Corvo leaves behind, the worse the plague is going to get because of all the additional death and food for the rats. However, the more guards Corvo kills, the more guards will be posted at later missions. This will just amp up the difficulty, so being sneaky might be challenging, but it will result in fewer guards being posted in future missions, which definitely sounds like a major advantage.

Beyond the creativity that went into designing a game with multiple ways to win, Dishonored also offers players a unique control system that helps them get the job done. With stealth and combat often so closely related, Dishonored takes a few hints from Assassin's Creed and makes sure that players have as little downtime between moving quietly in the shadows and pulling steel. After all, sometimes all it takes is a second of hesitation for Corvo to be stretched out dead in an alley somewhere, and the player left cursing and grinding his or her teeth. Of course, as with any game, practice makes perfect. Once players are more familiar with the controls and the world, it's just a matter of time until Corvo can slip through the shadows and bring vengeance on the person responsible for the Empress's murder.

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Posted:
2013-05-25

halfwit

Super Gamer Dude

7.8

The first time Square Enix showed Hitman Absolution to the public, there was quite a bit of outrage. The first slice they showed was filled with action, something that Hitman fans despise, and certainly was never associated with the Hitman series in the past. Thankfully, Hitman Absolution maintains the spirit of past Hitman titles while adding enough new features to make it worthwhile.

As is normal for Hitman titles, missions consist of hunting targets through specially designed levels that offer many different options when it comes to finally killing your assigned targets. While most of the basic Hitman formula remains unchanged, there are a few key additions, not the least of which being the Instinct system. This system allows you to see guards through walls or other obstructions, as well as their assigned patrol routes.

Instinct also allows you to cheat your way past checkpoints where guards might see through your disguise. Going right along with Instinct is a full-on radar system that not only shows guard’s locations, but the direction they are facing. For more veteran Hitman players, neither of these mechanics exist on the highest levels of difficulty, but for someone new to the series, they should be extremely helpful to navigate the often confusing world of Hitman.

While Instinct is certainly interesting, the most interesting new feature is the game's extremely autolog-esque leaderboard system. This system allows you to compete with your friends and people all over the world to perform the best hit in all of the games missions, which adds a massive amount of replay value to a series that used to have very little unless you were obsessive about perfection.

Though Hitman Absolution shares some of the best things about past Hitman games, it also carries on some of their greatest failings. Even the greatest hit imaginable can be broken by any number of AI problems, such as broken pathing or animations. For instance, I had just pushed a guard down one of the game’s innumerable deep pits, when a nearby guard "sees" his body through the ground. The guard then proceeded to stare through the ground at the dead body, constantly reiterating the victim’s need for medical assistance.

However, Absolution’s greatest flaw lies in its attempt at creating a more cohesive narrative. Instead of cutting at the end of a hit and transitioning to the next one, Absolution attempts to link these missions together with lengthy sequences requiring you to Evade the Police over and over and over again. Without an objective other than to escape, these sequences quickly become tired and monotonous. However, it seems as if the developers realized this, as each level is split into very distinct sub-missions, each with an independent score, allowing for leaderboard competition without playing through the entire level again.

So, is Absolution the game Hitman fans wanted? It probably is not, but that shouldn't keep you from enjoying what is a quite good game with a few glaring but manageable flaws.

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Posted:
2013-05-25

halfwit

Super Gamer Dude

4.7

In the single-player game, you'll be flying as one of four different pilots. You'll begin fighting off German attacks that venture above the island of Great Britain, but end up fighting with the US and New Zealand forces over Germany itself. The characters all tell their story of why they're fighting there, but the voice-acting that follows the cutscenes is absolutely dreadful, resulting in you not wanting to really be any of these terribly boring pilots.

The campaign itself jumps around some, since missions with your earliest squadron can only be played once you've progressed, and moved out of the area to some new group. You'd think that having crossed the channel and being based off the continent would prevent you from heading back to Great Britain and having to defend them, but it doesn't.

There are a number of different airplanes that can be unlocked, especially if you're willing to play at a higher difficulty.

Likely, you'll play at the higher difficulty, even without the bonus of more easily unlocking planes. That's because the AI is not very difficult at all, and will often not even notice you trying to devastate their ride. The missions, also, are only somewhat different as you go through the game, and though there are some novel takes on the essential elements, they mostly consist of your dog-fighting enemies or bombing buildings.

The game does offer a new element of the gameplay, which are Ace kills. These allow your character to zoom in on the enemy and specifically target certain portions to shoot at, such as their engines or the pilot themselves. This option is a nice added feature, but it actually makes a game that is already too easy at the most difficult difficulty level even easier.

One feature that is nice is the extensive online play. There are four different game modes, as well as four maps for your flying pleasure. Up to sixteen players can play a map at a time, though it's very difficult to find that many people playing the game at any given time. The modes are fun, especially Team Survivor, where the last person standing wins it for the team. That will have you performing selfless acts to keep your survivors alive, like diving in front of bullets.

While Heroes Over Europe does certainly provide opportunities for fun, the simplicity of destroying AI opponents, combined with the lack of real opponents to fight, leaves the player with little to do. If you're a huge WWII buff who feels like they've missed out flying the aircraft of that era, then this simulation will offer that opportunity, but beyond that it's a merely average flight sim.

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Posted:
2013-12-25

halfwit

Super Gamer Dude

7.0

The game starts with you choosing which side you wish to play for: the Zeon (the bad guys) or the Earth Federation (the good ones). Then you will watch the storyline as developers want to fully orient their players about how the game goes. A succession of still images is seen with a dramatic voiceover mentioning about The One Year War which is the first major battle of the original Gundam story. And then, the camera shifts to the battle-worn mobile suit.

Then you will hunt the Zeon forces (you have chosen the side of the Earth Federation apparently) on the battlefield. Go ahead and test your jetpack. This will make your mobile suit stop momentarily before it works. There are certain situations where your mobile suit makes a short standstill and that are when you change directions, and when you aim and shoot an enemy. Good thing enemy mobile suits act and shoot at the same pacing as you have as well. If you run out of bullets, you can make a very swift risky move by using your melee weapon. One drawback though is the evident long delay of the melee button from the actual performance of your mobile suit. You will really get a load of action as enemies sneak through you to your base and hit you at the back that makes you do a lot of hard work all over again.

As you go along with the mission, there are text navigations that you could use for replenishing your energy and making repairs, call for reinforcements such as more pilots and new mobile suits. One day of the One Year War is equal to one turn. The missions will only be available at a certain date. It is fine of you choose not to play one or more of the missions since there are no consequences for not doing so. Once you enter the fray, you’ll get to select two sidekicks that will help you win the battle. The reward will make you gain more resources for you to acquire more mobile suits and upgrades later.

As the adventure goes on, you will also enjoy yourself smashing, firing, and beating all your enemies with your robotic mobile suit with a goal to defend something very important. You will then find yourself mastering all if not, almost all the tactics, the attacks, and strategies of the game.

Overall, the game is good enough for fanatics and non-fan gamers. It is easy to navigate, the missions are not that complicated. Despite the flaws (which are always present in any game), those who loves robots fighting each other with classic attacks will enjoy.

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Posted:
2013-12-25

halfwit

Super Gamer Dude

7.0

With the single-player mode you can play with your team to go through the qualifying campaign or you can opt to challenge the other team at the finals. You can also play on other modes like Be A Pro or Captain Your Country. The latter is pretty much alike with the former mode as introduced in FIFA 08. The games starts by creating a player, and making your way through the whole course of the qualifying rounds, not just one match. The trick is to acquire a large number of good records throughout the game to be promoted as the captain as you go to the finals. The key is that the weaker the team is, the easier you get promoted.You should be able to outplay other players aspiring for the captainship. Whether played in single player, where the other team is AI-controlled; or multi-player, the game is hot.

The football per se is the same with FIFA 08 with the advanced kick system. Additionally, there are a number of scenarios that can be played out aside from the regular matches and competitions. Previous midseason football titles are given in relation to major titles, teams playing on a full qualifying game is pointless if battling against a high-ranking team. But in this release, it is not always the case. Though weak in ranking, the opponent AI makes changes from the get-go of the competition. The more weak teams there are in number, the more difficult your path to the goal is. The crowd is more aggressive making comments that would hurt in real life.

The weather pretty much affects any outdoor game especially football. One of the features that have been enhanced in the game is the climate. The rain has noticeable effects on making the player’s actions slower, and the ball slides easily on the surface. It will also greatly affect the landing of the ball as you hit it in different kinds of surfaces.

The multi-player mode will hasten the competition s you begin to challenge your friends or anyone online. This release presents a metagame that tallies the scores of various European nations on the entire tournament and hands out prices to whoever played best during the day.

Euro 2008 is indeed a breakthrough in football gaming as it perfectly mirrors the drama in a major international league. The game is not that of an improvement of FIFA 08 but the technicalities are smoother. There are many things in the game that will surprise you even if you have repeatedly read it in different reviews.

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Posted:
2013-12-25

halfwit

Super Gamer Dude

7.5

First, the good news: Lost Planet: Extreme Condition has all of the features and campaign modes which did great with the first version. But, this Xbox version looks much like the first version. It is still impressive, but for those who have the first one will think this is just a repeat. For those who missed out on the first then this can be a great game to play. This new one has new features and modes so the gamer can actually learn a few things from this one. There is a game for the first person as well, it is all a matter of personal choice.

There are three single player modes and Score Attack, something new for Lost Planet. Score Attack is a mode which can add energy to the game with all the action one can get out of it. Aside from getting the chance to shoot the enemies, there is a chance to blast the environment and create some chaos along the way.

There is a Trail Battle Mode which can pit the player against numerous bosses. Of course, the added boss fights give the game an added edge. Finally there is the Off limit where the need for speed is satisfied. The online game is better as well with a lot of new weapons which gives distinction from the older version.

Now for the bad news: this is a standalone game, totally distinct from the earlier release. This means that whatever you have played in the older version will not be transferred here or even work. No matter your rank on the online game, you have to start from scratch. Making this a totally different game gives it an edge, but for those who love the earlier release will get the disappointment they never expected.

The good news, again, is that all of the achievements are new, because the gamer starts off from scratch. So if you love the earlier version, you will find that you will definitely love this version, but it is different. There are new weapons, new modes, new features and a lot of other new stuff. This is great for those who have never played this game before as they don’t miss out on a lot. But this is not going to play good for the old players.

The important thing to remember is that you can now play with a totally new game for there is nothing of the old version found in the Colonies Edition. There are not that many players online as of yet, because of the crossover problem, but other than that, this is a cool game.

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Posted:
2014-02-21

halfwit

Super Gamer Dude

7.8

The first time Square Enix showed Hitman Absolution to the public, there was quite a bit of outrage. The first slice they showed was filled with action, something that Hitman fans despise, and certainly was never associated with the Hitman series in the past. Thankfully, Hitman Absolution maintains the spirit of past Hitman titles while adding enough new features to make it worthwhile.

As is normal for Hitman titles, missions consist of hunting targets through specially designed levels that offer many different options when it comes to finally killing your assigned targets. While most of the basic Hitman formula remains unchanged, there are a few key additions, not the least of which being the Instinct system. This system allows you to see guards through walls or other obstructions, as well as their assigned patrol routes.

Instinct also allows you to cheat your way past checkpoints where guards might see through your disguise. Going right along with Instinct is a full-on radar system that not only shows guard's locations, but the direction they are facing. For more veteran Hitman players, neither of these mechanics exist on the highest levels of difficulty, but for someone new to the series, they should be extremely helpful to navigate the often confusing world of Hitman.

While Instinct is certainly interesting, the most interesting new feature is the game's extremely autolog-esque leaderboard system. This system allows you to compete with your friends and people all over the world to perform the best hit in all of the games missions, which adds a massive amount of replay value to a series that used to have very little unless you were obsessive about perfection.

Though Hitman Absolution shares some of the best things about past Hitman games, it also carries on some of their greatest failings. Even the greatest hit imaginable can be broken by any number of AI problems, such as broken pathing or animations. For instance, I had just pushed a guard down one of the game's innumerable deep pits, when a nearby guard "sees" his body through the ground. The guard then proceeded to stare through the ground at the dead body, constantly reiterating the victim's need for medical assistance.

However, Absolution's greatest flaw lies in its attempt at creating a more cohesive narrative. Instead of cutting at the end of a hit and transitioning to the next one, Absolution attempts to link these missions together with lengthy sequences requiring you to Evade the Police over and over and over again. Without an objective other than to escape, these sequences quickly become tired and monotonous. However, it seems as if the developers realized this, as each level is split into very distinct sub-missions, each with an independent score, allowing for leaderboard competition without playing through the entire level again.

So, is Absolution the game Hitman fans wanted? It probably is not, but that shouldn't keep you from enjoying what is a quite good game with a few glaring but manageable flaws.

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Posted:
2014-02-22

halfwit

Super Gamer Dude

7.7

Let me start off by saying this is one of the most exciting FTS shooter games I have ever played. I have been playing Halo games since the beginning of time and was overjoyed when this game was released. In fact I called in sick to work that day lol. Not to mention I would have to question your loyalty to Halo if you didn't get the Collectors Edition. This game is really the best of the series and I will show you why in this review.

First, they totally revamped the whole menu system which was much needed. Why is this so great? Well for starters you can display your friends that are playing Reach, and also you can keep track of them for good old fashion party games. Honestly, starting or entering a different gaming mode is easy as hitting a couple buttons (not to mention your friends can come with you every place you want to go).

In the campaign mode everyone knows that they storyline are truly epic and Halo Reach is by far the best. You can play by yourself or with up to four players, and this time you are the newest member/members of the Noble team. In your first challenge you are to seek out and discover a "distress signal" in a mountainous region. Like any other Halo game a full out war erupts between alien invaders. You will have to fend for yourself with a ton of FTS tactics. This is by far the best Halo game you will ever play!

I don't really want to ruin the story or anything, but it will start out a little slow, but each level will really build onto the next, you will be on the edge of your seat by the time the final level has unfolded, though. Just when you get comfortable in a rocky environment the level will change into a military outpost or even a rural farm. You will even be able to enjoy the all new vehicles (which actually handle quite well).

So as far as replayability goes, Reach wrote the book on this in my opinion. You can play multiple levels with friends online/offline and customize the attributes of the weapons, shields, and strength of gravity, of course the difficulty level, as well. Hell, you can even play in user generated matches online which are even more customizable. Don't forget about the competitive matchmaking system, which makes the online play freaken awesome. Also, the online mode comes with a new and improved voting system where you can actually play a more non-biased match.

I really could go on and on about how good this game is but you probably don't want to hear me blow my load about how great this game actually is. Top that all off with brilliant graphics and excellent sound and you have a state of the art game. Honestly is there anyone here at RAG that doesn't like this game The collectors edition comes with a nice box, stickers and awesome booklet in which the standard edition does not come with though. It is a must for any true Halo fan, buy, this game and I will beat you online. Lol

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Posted:
2014-04-26

halfwit

Super Gamer Dude

4.7

In the single-player game, you'll be flying as one of four different pilots. You'll begin fighting off German attacks that venture above the island of Great Britain, but end up fighting with the US and New Zealand forces over Germany itself. The characters all tell their story of why they're fighting there, but the voice-acting that follows the cutscenes is absolutely dreadful, resulting in you not wanting to really be any of these terribly boring pilots.

The campaign itself jumps around some, since missions with your earliest squadron can only be played once you've progressed, and moved out of the area to some new group. You'd think that having crossed the channel and being based off the continent would prevent you from heading back to Great Britain and having to defend them, but it doesn't.

There are a number of different airplanes that can be unlocked, especially if you're willing to play at a higher difficulty.

Likely, you'll play at the higher difficulty, even without the bonus of more easily unlocking planes. That's because the AI is not very difficult at all, and will often not even notice you trying to devastate their ride. The missions, also, are only somewhat different as you go through the game, and though there are some novel takes on the essential elements, they mostly consist of your dog-fighting enemies or bombing buildings.

The game does offer a new element of the gameplay, which are Ace kills. These allow your character to zoom in on the enemy and specifically target certain portions to shoot at, such as their engines or the pilot themselves. This option is a nice added feature, but it actually makes a game that is already too easy at the most difficult difficulty level even easier.

One feature that is nice is the extensive online play. There are four different game modes, as well as four maps for your flying pleasure. Up to sixteen players can play a map at a time, though it's very difficult to find that many people playing the game at any given time. The modes are fun, especially Team Survivor, where the last person standing wins it for the team. That will have you performing selfless acts to keep your survivors alive, like diving in front of bullets.

While Heroes Over Europe does certainly provide opportunities for fun, the simplicity of destroying AI opponents, combined with the lack of real opponents to fight, leaves the player with little to do. If you're a huge WWII buff who feels like they've missed out flying the aircraft of that era, then this simulation will offer that opportunity, but beyond that it's a merely average flight sim.


  Viewing Reviews 1-10 of 28