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Posted:
2013-05-25

fatman

Super Gamer Dude

7.9

The game is set on Nu Earth, which has been divided by war into the North and the South. You are a Genetic Infantryman from the Southers’ side, an advanced trooper that will win the war for them. A general, however, betrays you, resulting in you being the only Genetic Infantryman to survive an ambush. As the only super-soldier left alive, it is up to you to get revenge.

One of the cool features of the game is that you will end up picking up bio-chips that can be mounted in your equipment, allowing you to converse with some of your buddies that died in the ambush. They’ll help you out, too, by automating parts of your equipment for you. So, if you need to set up a turret, the bio-chip personality in your gun will convert the weapon into a turret for you, if you need ammo, the bio-chip personality in your backpack will create some from the scrap you’ve picked up. This different style of gameplay allows your character to gain some excellent powers, but without you feeling like your character is unstoppable, and also in a way that upgrades as you go through the game.

These different upgrades provide a lot of the capabilities that will have you playing through this game a second, and even a third time. That’s because, even though you play through one way, if you stop and think about it, most of the sections that you have to get through can also be tackled in a couple of other ways with your equipment and upgrades. Once you realize this, you’ll discover just how much fun it can be to overcome an area through creative tactics.

Fighting the AI in this game is fun, too. It’s not brilliant, in that it can’t pull off unaimed head shots with every pull of the finger, but your enemies will take cover and work as a group to try and flank you, and do other things to remove you from cover. Overcoming their tactics while using your own makes for some mental and physical flailing that, if you survive it, is very rewarding. There is also a bunch of troop types, so killing the enemy never gets boring.

When Rogue Trooper hit shelves, it was not expected to be nearly the shooter that it is. What gamers have ended up with is a solid title that uses the Wii Remote to enhance the title while not ruining it in the port. It’s definitely one any Wii owner will want in their collection.

User Reviews

Wall-E (Wii) - 20 reviews

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Posted:
2013-05-25

fatman

Super Gamer Dude

8.0

Much like the movie, the story revolves around the friendships Wall-E makes, and the place that he is at. He’s dropped off on a dirty planet, all by himself, and has to clean it up. The first levels that are in the game reflect that loneliness, since you won’t see another creature on the planet for quite a bit. After a little while though, Wall-E runs into Eve, a flying robot that will take him on his further adventure.

The character of Wall-E and Eve are done very well. The cutscenes, especially, provide lots of opportunities for you to see the humanity in these robots. These scenes were not taken from the movie, which is a nice change from games that are so reliant on their big-screen hosts that they actually pull images from the movie to help tell the story.

The gameplay in this title is somewhat interesting, despite becoming less so the farther in you go. In the early levels, Wall-E can jump and make little trash cubes which he flings at enemies. Despite there being a bunch of different types of garbage he can make into attack cubes, there isn't a lot of difficult puzzle-solving to be found. The keys to locked doors are generally located right next to the door, making it much easier on younger generations, but causing older players to wonder just what the purpose of that locked door was.

There are also portions where you get to play as Eve. These are extremely fun, since the controls are very responsive. She can fly around at will, either in great big open-air spaces, or racing through tunnels. The capability to fly around the environments is a boon to the game because it is so well done, but there were certainly opportunities to do even more with it.

The last portion of the game has you flying a spaceship and shooting hordes of robots that are in your way. After spending so much of the game engaged in platforming skills, the changeover to direct shooting is something of a shock. It actually decreases the fun from the game, despite the fact that it changes the gameplay some, because the game is so based on friendship and enjoyable things that shooting enormous numbers of robots into oblivion doesn't actually feel right here.

Despite the small issues with Wall-E, the ten hours that it takes to play through the game are actually pretty enjoyable. If you’re a younger fan of the movie, then this game might have exactly what you’re looking for.

avatar name

Posted:
2013-05-25

fatman

Super Gamer Dude

3.0

Godzilla has been a favorite of everyone for more than 50 years. From the oldest and weirdest comic books to the poorly produced but highly addicting Japanese movies all the way to the big Hollywood production that broke box office records, the franchise has seen a lot of innovation and propaganda.

Unfortunately, what should have been a great game on Wii was surprisingly disappointing. The first indication of the disastrous production and development were the controls. They were so difficult to control that the targeting system, also poorly developed, just went chaotically everywhere except the target. However, there is still a chance to flame down Mothra and then get to down her with a building after.

Godzilla, as a good and great monster, has to go through many places to battle down some other monsters, destroy some crystals and then try to stop a crazy guy who not only wants to rule the world but also wants to kill Godzilla. The whole game lasts all of three hours of exhausting manoeuvres and whatnots. However, after just two plays, the gamer would have been too exhausted to keep going.

During a fight, Godzilla has to blast the creature from the face of the planet and it can fight back with every ounce of strength it has. It will hit back with a beam that can rival what Godzilla has. This will trigger the appearance of a minigames where the beams pulse back and forth between the dueling monsters. To avoid the pulse of the beams, the player has to control has to be swiped like a racket so in short, there is a semi-ping-pong type of game going on with the remote and the monsters.

The upside is, the visuals are great. The camera controls are also well thought out so if the gamer needs to look into the battle from afar, the camera can pan out. However, much as the visuals are great, the sound is mediocre. There are some monster noises but instead of it sounding like a great big Godzilla monster it ends up sounding like a lizard on the wall. Although there are some growls which are pretty good and worth mentioning. Another bad is the music and the voice acting. Simply another indication of the poor production. The special effects were not special either.

In short, this is a visually pleasing game but that’s about it. The gameplay is not monster-like it is more wimpy-like and the challenge is not challenging in any way. The single player campaigns are short and un-challengeng as well so it does not really pay to play on your own. In short, this is one Godzilla game which should have been left on the shelf where it should not even have reached in the first place, it is that bad.

avatar name

Posted:
2013-05-31

fatman

Super Gamer Dude

7.9

The game is set on Nu Earth, which has been divided by war into the North and the South. You are a Genetic Infantryman from the Southers’ side, an advanced trooper that will win the war for them. A general, however, betrays you, resulting in you being the only Genetic Infantryman to survive an ambush. As the only super-soldier left alive, it is up to you to get revenge.

One of the cool features of the game is that you will end up picking up bio-chips that can be mounted in your equipment, allowing you to converse with some of your buddies that died in the ambush. They’ll help you out, too, by automating parts of your equipment for you. So, if you need to set up a turret, the bio-chip personality in your gun will convert the weapon into a turret for you, if you need ammo, the bio-chip personality in your backpack will create some from the scrap you’ve picked up. This different style of gameplay allows your character to gain some excellent powers, but without you feeling like your character is unstoppable, and also in a way that upgrades as you go through the game.

These different upgrades provide a lot of the capabilities that will have you playing through this game a second, and even a third time. That’s because, even though you play through one way, if you stop and think about it, most of the sections that you have to get through can also be tackled in a couple of other ways with your equipment and upgrades. Once you realize this, you’ll discover just how much fun it can be to overcome an area through creative tactics.

Fighting the AI in this game is fun, too. It’s not brilliant, in that it can’t pull off unaimed head shots with every pull of the finger, but your enemies will take cover and work as a group to try and flank you, and do other things to remove you from cover. Overcoming their tactics while using your own makes for some mental and physical flailing that, if you survive it, is very rewarding. There is also a bunch of troop types, so killing the enemy never gets boring.

When Rogue Trooper hit shelves, it was not expected to be nearly the shooter that it is. What gamers have ended up with is a solid title that uses the Wii Remote to enhance the title while not ruining it in the port. It’s definitely one any Wii owner will want in their collection.

User Reviews

Wall-E (PC) - 20 reviews

avatar name

Posted:
2013-05-31

fatman

Super Gamer Dude

8.0

Much like the movie, the story revolves around the friendships Wall-E makes, and the place that he is at. He’s dropped off on a dirty planet, all by himself, and has to clean it up. The first levels that are in the game reflect that loneliness, since you won’t see another creature on the planet for quite a bit. After a little while though, Wall-E runs into Eve, a flying robot that will take him on his further adventure.

The character of Wall-E and Eve are done very well. The cutscenes, especially, provide lots of opportunities for you to see the humanity in these robots. These scenes were not taken from the movie, which is a nice change from games that are so reliant on their big-screen hosts that they actually pull images from the movie to help tell the story.

The gameplay in this title is somewhat interesting, despite becoming less so the farther in you go. In the early levels, Wall-E can jump and make little trash cubes which he flings at enemies. Despite there being a bunch of different types of garbage he can make into attack cubes, there isn't a lot of difficult puzzle-solving to be found. The keys to locked doors are generally located right next to the door, making it much easier on younger generations, but causing older players to wonder just what the purpose of that locked door was.

There are also portions where you get to play as Eve. These are extremely fun, since the controls are very responsive. She can fly around at will, either in great big open-air spaces, or racing through tunnels. The capability to fly around the environments is a boon to the game because it is so well done, but there were certainly opportunities to do even more with it.

The last portion of the game has you flying a spaceship and shooting hordes of robots that are in your way. After spending so much of the game engaged in platforming skills, the changeover to direct shooting is something of a shock. It actually decreases the fun from the game, despite the fact that it changes the gameplay some, because the game is so based on friendship and enjoyable things that shooting enormous numbers of robots into oblivion doesn't actually feel right here.

Despite the small issues with Wall-E, the ten hours that it takes to play through the game are actually pretty enjoyable. If you’re a younger fan of the movie, then this game might have exactly what you’re looking for.

avatar name

Posted:
2013-05-31

fatman

Super Gamer Dude

3.0

Godzilla has been a favorite of everyone for more than 50 years. From the oldest and weirdest comic books to the poorly produced but highly addicting Japanese movies all the way to the big Hollywood production that broke box office records, the franchise has seen a lot of innovation and propaganda.

Unfortunately, what should have been a great game on DS was surprisingly disappointing. The first indication of the disastrous production and development were the controls. They were so difficult to control that the targeting system, also poorly developed, just went chaotically everywhere except the target. However, there is still a chance to flame down Mothra and then get to down her with a building after.

Godzilla, as a good and great monster, has to go through many places to battle down some other monsters, destroy some crystals and then try to stop a crazy guy who not only wants to rule the world but also wants to kill Godzilla. The whole game lasts all of three hours of exhausting manoeuvres and whatnots. However, after just two plays, the gamer would have been too exhausted to keep going.

During a fight, Godzilla has to blast the creature from the face of the planet and it can fight back with every ounce of strength it has. It will hit back with a beam that can rival what Godzilla has. This will trigger the appearance of a minigames where the beams pulse back and forth between the dueling monsters. To avoid the pulse of the beams, the player has to control has to be swiped like a racket so in short, there is a semi-ping-pong type of game going on with the remote and the monsters.

The upside is, the visuals are great. The camera controls are also well thought out so if the gamer needs to look into the battle from afar, the camera can pan out. However, much as the visuals are great, the sound is mediocre. There are some monster noises but instead of it sounding like a great big Godzilla monster it ends up sounding like a lizard on the wall. Although there are some growls which are pretty good and worth mentioning. Another bad is the music and the voice acting. Simply another indication of the poor production. The special effects were not special either.

In short, this is a visually pleasing game but that’s about it. The gameplay is not monster-like it is more wimpy-like and the challenge is not challenging in any way. The single player campaigns are short and un-challengeng as well so it does not really pay to play on your own. In short, this is one Godzilla game which should have been left on the shelf where it should not even have reached in the first place, it is that bad.

avatar name

Posted:
2013-08-17

fatman

Super Gamer Dude

7.0

The game is somewhat fascinating upon thinking that although you are not enrolled in any med school; you can check up the blood pressure of a person or even replace their kidneys, which is one of the best parts. The game is a five-episode story arc where every episode is divided into acts, and each act is divided into multiple scenes. One of its mini games is played by picking the same type of 3 objects next to each other three times over. This will be necessary the moment you start playing the game and it asks you to make a decision.

There is also a type of mini game where arranging of a set of arrows is needed on the map of the hospital so that a certain character will be able to go to a destination automatically. Within the game small uneven red blocks are getting in the way and wandering around which you have to avoid in order to survive the game and not be able to waste a life. This obstacle made the mini game challenging and fun at the same time. It's sort of like the game Pac-Man but only you are aiming to arrange the arrows and not to eat all the dots sort of thing.

The game does have lots of mini games and at times it does feel like stuffing, some of it becomes monotonous, unimportant and even silly. It become a hindrance in playing the game in a fast pace since each scene often has a mini game on it every minute. When you failed 5 times you have to restart the whole scene which made it a hassle. This game is much easier and fun to play if you have the Wii and even in DS. As of using a Wiimote, the game is more enjoyable because you are able to freely move your hand as if you are really doing the job that the game is asking you to do so.

DS is also good but some slicing scenes are not available in this version. Though the voices are not really dabbed by the real actors in the show, professional voice actors were hired to imitate their voices. Some of the fans are thrilled yet some do not totally approve on the created video game Grey's Anatomy.

avatar name

Posted:
2013-10-11

fatman

Super Gamer Dude

8.0

Minecraft is a game using textured building blocks mostly in he form of cubes. The game is not restricted to just construction but also involves combat, exploration, crafting and so on. There are three main modes and a secondary mode. These are Survival, Creative and Adventure with the Secondary or Hardcore mode as a variation on Survival.

Stripped to their basics Survival requires players to get hold of natural resources from their environment and maintain a degree of Health and Hunger. In Creative players do not need to acquire resources as there is an unlimited supply available and there is no Health or Hunger or unfriendly beings to worry about. In this mode the player also has the ability to fly. Adventure Mode is like Survival but with some restrictions. The Secondary Mode, Hardcore, is the same as Survival but set to the greatest difficulty setting. In this mode there is only one life and all that the player has done is lost upon loss of this one life.

Described as Open World there is no particular predetermined objective, resulting in a large amount of freedom and scope for creativity, although the creativity is somewhat limited inasmuch as the blocks can only be placed on a fixed grid but can be moved from place to place. The game is normally played from a first person perspective by default with the option of a third person view.

Now, you may have got the idea that this is just a glorified Lego type game, but it is much more. The building blocks represent natural resources such as stone, rocks wood water etc. The world the players traverse contains mountains, caves, seas, lakes and more and these terrains may be covered in forest, jungle and even snow. The world is also populated by living things such as animals and humans, some friendly some not. The friendly creatures such as pigs and cows appear in daylight hours as determined by the game's internal clock which runs on a day cycle of twenty real minutes. As the friendly animals appear in daytime so do the unfriendly things appear at night, zombies, skeletons and others prowl in the darkness. Some of these have unexpected abilities.

Items that can be fashioned are not restricted to world construction but include weaponry and armor needed in hostile environments especially after dark and which may prove useful in the other worlds that the game presents. As well as the so called Overworld there is also the Nether World which is a sort of Hell like place and the End which is a desolate world where a Dragon lives.

There is an interesting multiplayer mode in which players can interact in a single world in which groups of players can set the operating rules which any newcomers are bound by.

So far from being a children's block building game it is really a grown up game as there is so much more to Minecraft, this review really only touches the surface. It has scored highly in ratings but it is difficult to decide what to compare it with. But for sheer enjoyment value a comparison is not needed and I too rate it very highly.

avatar name

Posted:
2014-03-27

fatman

Super Gamer Dude

8.0

Playstation All-Stars Battle Royale is, in a word, solid. It boasts perfectly adequate gameplay, an average learning curve, a selection of suitably balanced combatants, and a variety of content sizable enough to keep most gamers satisfied for the duration of their playtime. Yet, despite being a perfectly fine, playable fighting game, it feels a little...sparse. As though there's something inherently lacking - some barrier holding the title back from joining the pantheon of great gaming experiences.

One factor working against the title is that of comparison. By no means is Battle Royale an original concept in the slightest. The fact is, Nintendo beat Sony to the punch years ago when they released Super Smash Bros. on the Nintendo 64. Two sequels later, and Nintendo has carved out a sizable legacy in the fighting genre, boasting a chaotic, yet functional series chock-full of memorable first-party characters and stages. Naturally, it's not hard to see where Sony drew the influence from, and while Playstation All-Stars Battle Royale is by no means a bad game, it lacks the 'spirit' of Nintendo's comparable franchise.

Of course, despite the inevitable comparison, it's unfair to judge one game based on the merits of another. Still, Battle Royale, despite all its functionality, comes across as a bit disjointed at times. In sheer aesthetic terms, the game runs very well and is certainly pretty to look at, but never reaches truly notable technical heights. While playability trumps visual appeal in the fighting genre, there are still moments when the game seems to lack atmosphere or any original style, and those moments can hamper the player's overall enjoyment of the title and detract from replayability.

The available character roster is of a decent scope, featuring a respectable selection of around 20 characters, with a diverse range of play-styles that keeps the battlefield ripe with tactical possibilities. Speaking of the battlefield, the game opts for a unique approach to combat heavily reliant on building up enough power to unleash deadly 'super' attacks. These attacks are built up through normal hits, and the subsequent super attacks the player unlocks can often heavily tip the tide of battle. While imbued with a general sense of chaos akin to that of the Smash Bros. franchise, there's an underlying tactical theme to combat that takes a good bit of time to acclimate to accordingly. You might found yourself initially turned off by the way combat is handled, as I was, but stick with it and the system opens up.

Despite commenting on the game's lack of truly distinguishing features, by no means am I dismissing the title outright. It's not forgettable, but it's not exceedingly memorable. It's a well-made game, but it doesn't possess the typical flair expected of an exclusive, first-party title. It accomplishes what it sets out to do just fine, and does it respectably enough without being terribly innovative. It's a fun title, if not a truly great one, that should easily appease both PlayStation fans and fans of fighting games.

avatar name

Posted:
2014-05-22

Better than average

fatman

Super Gamer Dude

8.0

Minecraft is a game using textured building blocks mostly in he form of cubes. The game is not restricted to just construction but also involves combat, exploration, crafting and so on. There are three main modes and a secondary mode. These are Survival, Creative and Adventure with the Secondary or Hardcore mode as a variation on Survival.

Stripped to their basics Survival requires players to get hold of natural resources from their environment and maintain a degree of Health and Hunger. In Creative players do not need to acquire resources as there is an unlimited supply available and there is no Health or Hunger or unfriendly beings to worry about. In this mode the player also has the ability to fly. Adventure Mode is like Survival but with some restrictions. The Secondary Mode, Hardcore, is the same as Survival but set to the greatest difficulty setting. In this mode there is only one life and all that the player has done is lost upon loss of this one life.

Described as Open World there is no particular predetermined objective, resulting in a large amount of freedom and scope for creativity, although the creativity is somewhat limited inasmuch as the blocks can only be placed on a fixed grid but can be moved from place to place. The game is normally played from a first person perspective by default with the option of a third person view.

Now, you may have got the idea that this is just a glorified Lego type game, but it is much more. The building blocks represent natural resources such as stone, rocks wood water etc. The world the players traverse contains mountains, caves, seas, lakes and more and these terrains may be covered in forest, jungle and even snow. The world is also populated by living things such as animals and humans, some friendly some not. The friendly creatures such as pigs and cows appear in daylight hours as determined by the game's internal clock which runs on a day cycle of twenty real minutes. As the friendly animals appear in daytime so do the unfriendly things appear at night, zombies, skeletons and others prowl in the darkness. Some of these have unexpected abilities.

Items that can be fashioned are not restricted to world construction but include weaponry and armor needed in hostile environments especially after dark and which may prove useful in the other worlds that the game presents. As well as the so called Overworld there is also the Nether World which is a sort of Hell like place and the End which is a desolate world where a Dragon lives.

There is an interesting multiplayer mode in which players can interact in a single world in which groups of players can set the operating rules which any newcomers are bound by.

So far from being a children's block building game it is really a grown up game as there is so much more to Minecraft, this review really only touches the surface. It has scored highly in ratings but it is difficult to decide what to compare it with. But for sheer enjoyment value a comparison is not needed and I too rate it very highly.


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