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16 Reviews


  Viewing Reviews 1-10 of 16
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Posted:
2014-02-26

ckane

Super Gamer Dude

6.6

After years of development hell, Gearbox has finally delivered the much-anticipated return of the Aliens franchise back into the realm of video gaming. With the amount of hype surrounding Aliens Colonial Marines, we hope it meets the expectations. Simultaneously released on the PlayStation 3, Xbox 360, and PC, fans of the film series are expecting a decent representation of the Aliens universe. Unfortunately, this game has quite a few flaws in it.

Aliens Colonial Marines has had a fairly open development cycle, with the developers showing off the incredible textures, lighting and atmosphere. However, what we received as a final product was, in actuality, nowhere near what was promised. Being in development for over 5 years has really taken its toll on the environments. The small corridors that you'll have to fight through all look exactly the same, with little deviation between different areas. This is something that was acceptable in the early 2000s, but today it is a major eye sore.

The atmosphere also strays from what one would expect from a game based on the Aliens franchise. Instead of slowly sneaking around dimly lit rooms, awaiting a tough fight with a xenomorph, you are forced to run down narrow corridors where hordes of enemies come charging at you. The xenomorphs have become unintelligent, weak enemies that take only a few shots to kill. Gearbox took what was expected to be a creepy yet challenging game, and turned it into another corridor shooter.

Some good things that Gearbox included in the game are plenty of Easter eggs from the film's history. You will enter familiar rooms, meet famous characters and see things that will peak your interest. While this is a welcome addition to the Aliens universe, there is still a lot to be desired.

Multiplayer suffers from many of the same issues that are found in the single player campaign. There are only four different modes to play, plus co-op. The small corridors and the swarms of enemies hamper co-op play. It doesn't seem like there is an increased number of bad guys to compensate for the additional players, making the game incredibly easy to beat with a friend.

The adversarial matches are inadequate and fairly uninteresting. With the paltry weapon upgrades you'll be relying on interesting gameplay to convince yourself to play, of which there isn't any. When playing the xenomorphs themselves you will feel underpowered against the marines, while also experiencing a number of issues with the controls. These balancing problems could be fixed in a patch, and there is a number of paid DLC that will be arriving to expand your online experience. That is if you decide to stay for that long.

Aliens Colonial Marines just isn't a good representation of the Aliens franchise. The game feels more like one of the hundreds of generic shooters of the last decade rather than a scary horror game. The graphics are unacceptable for a game with such a large budget and development cycle. While there are some interesting throwbacks, even die hard fans of the series should pass this game up.

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Posted:
2013-05-28

ckane

Super Gamer Dude

7.6

Sleeping Dogs is an action game in an open world setting. It follows the story of Wei Shen, as he works in Hong-Kong. Much like other open world action titles, Sleeping Dogs features a good deal of violence, crime and fast cars. However, Wei Shen's crimes have a bit of a twist.

The game starts with a long scene with obvious criminal activity. The player is able to get a real first feel for the game in an on foot chase scene. Wei Shen is running from the police after being busted with other criminals. The player races and weaves Shen through a Hong Kong neighborhood, with fast-paced, exciting music and another character rushing Shen to hurry. At the end of the scene, all seems lost as Wei is handcuffed by the police. When questioned, it is revealed that Wei Shen is actually an undercover cop, working with the police to infiltrate the notorious Triads.

The story is really interesting and it works well with the gameplay. Players have to try to balance their cop and Triad responsibilities without raising suspicion. Meanwhile. Shen is also developing relationships, learning about other big criminals and trying to bust crimes with high tech gadgets. Beating the game requires the player to complete tasks as they come. There are Triad tasks and police tasks. The player is able to choose which ones to work on, while completing side tasks as they explore the world.

Unlike other similar styles, there isn't a lot of gun play in Sleeping Dogs. In fact, almost half the game is completed without a single gun fired. This is rationalized by the characters because of China's strict gun laws. However, the game is definitely not lacking in action because of the lack of guns. The melee combat is really the game's crowning achievement. There are plenty of opportunities for players to fight in hand to hand combat. Most of the boss battles are melee combat and Wei Shen even gets the opportunity to learn new special moves throughout the game. The fighting style is fast paced, with the unique ability to use world objects to perform special moves. For example, when grappling with an opponent, players can push them into a vent fan or against soda machines. This ability makes the lack of weapons a non-issue for many players.

Once the game does introduce weapon play, guns are fairly easy to acquire. The gun play is unique and satisfying. Players are able to zoom and lock on to enemies while fighting. There is even the ability to slow down time while shooting.

The limited edition version of Sleeping Dogs includes two packs of additional content. This includes the George St. Pierre and the Police Protection packs. Each pack comes with special moves, new objects and weapons and different characters and missions.

This is an exciting action game for experienced and new players. The story contains a lot of violence and adult themes. So, it isn't appropriate for children or teens.

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Posted:
2013-05-28

ckane

Super Gamer Dude

4.5

The good thing about Turning Point: Fall of Liberty is the great musical score. The powerful set pieces as well as the melees based on clever environments are an added plus to the game. But these three are not enough to combat the mediocrity of the gameplay. There are too many bugs which break up the gameplay consistently. Some of the major happenings in the game cannot be kept up with by the lousy frame rate. Add in the boring graphics and an unoriginal plot and you get a feeling that somewhere along the way, you got duped into playing.

This is a game that starts out with a fantastic idea but the developers failed to translate it into an interesting game which keeps the gamers keep coming for more. In this alternate reality game, Hitler’s armies overwhelm the world and are just about to stage an attack on the United States. This is the turning point of the game, where the game just flops into oblivion. The idea behind the alternate history should have been a great platform for a great shooter game but it does not.

The game starts out with the character, Carson, working in a construction site. And that is all that you learn about your character. After this, you soon find out about the invading Nazis have taken control over the US presidency and there is the presence of a smattering of resistance fighters. That’s it.

There are a few good set pieces which can excite the gamer, but as they are far apart and rare, the excitement soon wanes. At first it starts out really well with a lot of fighting and first shooter experiences, but then you get to keep on running, and running, and running some more. Soon, you forget that this is a shooter game and feels more like race game; you even forget that you are supposed to be a freedom fighter.

There is also some combat where you can switch between weapons and shoot, but then there is more running. It really worsens up when the targeting system of the game simply fails or becomes unreliable. So even if you think you can shoot, you end up shooting wild.

There are more technical problems along the way which are too numerous to mention. On top of this, the enemies look like twinks, sorry, but they do. They look like running cartoon characters running chaotic.

The game is just plain uninspiring and leaves one feeling burdened with having had the bad luck to play it. If you read this and would like to avoid buying or even playing the game, you are in a good place, so stay there. This is just a great example of what should have been and didn’t.

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Posted:
2013-05-28

ckane

Super Gamer Dude

7.0

It’s really too bad that the controls for the game end up being so difficult, because the actual game is essentially solid. It uses the standard version of the Warhammer universe rules, albeit a rather simplified version of those rules, that allows the focus of the game to be where it should be on battles. The story for Warhammer Battle March is that a force invades from the North, destroying all before them. You can play as any of the three involved sides, trying to either invade the known world with the Hordes of Chaos, defend it on the side of the Empire, or play as the Greenskin tribes, composed of orcs and goblins.

Because this is a game that is primarily focused on combat, you could expect it to not have an extremely deep storyline. In that, you would be correct, as the missions all follow a linear path and the story between missions involves a text scroll informing you of what your next mission will be. Some RTS games can make the storyline that the player is following be the most important part of the single-player game. A couple of real-time games from Blizzard come to mind. This one, however, doesn’'t take that step.

The battles that a player gets into as they play through the single-player campaign provide an opportunity for the negative aspects of the game itself to be made visible. Although the little characters look very visually appealing, as does the entire game itself, actually controlling those characters is a maddening enough experience to make it seem not even worth the effort. Using the control pad to control an enormous number of units, and set them properly facing the right direction, and control the other minute aspects that win battles in an RTS game, is not easy. It is accomplished through the use of various button pushes, the combination of which actually performs the action desired, like a unit using an item. The basic matrix interaction of units is one thing that the traditional RTS fan will understand, with certain units working better against some units than others.

When it comes down to it, Warhammer Battle March is a game that should be an entrant in the RTS world. It has scores of fans, a real-life game outside of computers, and a rich history. Like other RTS’s, however, it is better off being playing with a mouse and keyboard than a gamepad.

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Posted:
2013-06-01

ckane

Super Gamer Dude

4.5

The good thing about Turning Point Fall of Liberty is the great musical score. The powerful set pieces as well as the melees based on clever environments are an added plus to the game. But these three are not enough to combat the mediocrity of the gameplay. There are too many bugs which break up the gameplay consistently. Some of the major happenings in the game cannot be kept up with by the lousy frame rate. Add in the boring graphics and an unoriginal plot and you get a feeling that somewhere along the way, you got duped into playing.

This is a game that starts out with a fantastic idea but the developers failed to translate it into an interesting game which keeps the gamers keep coming for more. In this alternate reality game, Hitler’s armies overwhelm the world and are just about to stage an attack on the United States. This is the turning point of the game, where the game just flops into oblivion. The idea behind the alternate history should have been a great platform for a great shooter game but it does not.

The game starts out with the character, Carson, working in a construction site. And that is all that you learn about your character. After this, you soon find out about the invading Nazis have taken control over the US presidency and there is the presence of a smattering of resistance fighters. That’s it.

There are a few good set pieces which can excite the gamer, but as they are far apart and rare, the excitement soon wanes. At first it starts out really well with a lot of fighting and first shooter experiences, but then you get to keep on running, and running, and running some more. Soon, you forget that this is a shooter game and feels more like race game; you even forget that you are supposed to be a freedom fighter.

There is also some combat where you can switch between weapons and shoot, but then there is more running. It really worsens up when the targeting system of the game simply fails or becomes unreliable. So even if you think you can shoot, you end up shooting wild.

There are more technical problems along the way which are too numerous to mention. On top of this, the enemies look like twinks, sorry, but they do. They look like running cartoon characters running chaotic.

The game is just plain uninspiring and leaves one feeling burdened with having had the bad luck to play it. If you read this and would like to avoid buying or even playing the game, you are in a good place, so stay there. This is just a great example of what should have been and didn’t.

avatar name

Posted:
2013-06-01

ckane

Super Gamer Dude

4.5

The good thing about Turning Point Fall of Liberty is the great musical score. The powerful set pieces as well as the melees based on clever environments are an added plus to the game. But these three are not enough to combat the mediocrity of the gameplay. There are too many bugs which break up the gameplay consistently. Some of the major happenings in the game cannot be kept up with by the lousy frame rate. Add in the boring graphics and an unoriginal plot and you get a feeling that somewhere along the way, you got duped into playing.

This is a game that starts out with a fantastic idea but the developers failed to translate it into an interesting game which keeps the gamers keep coming for more. In this alternate reality game, Hitler’s armies overwhelm the world and are just about to stage an attack on the United States. This is the turning point of the game, where the game just flops into oblivion. The idea behind the alternate history should have been a great platform for a great shooter game but it does not.

The game starts out with the character, Carson, working in a construction site. And that is all that you learn about your character. After this, you soon find out about the invading Nazis have taken control over the US presidency and there is the presence of a smattering of resistance fighters. That’s it.

There are a few good set pieces which can excite the gamer, but as they are far apart and rare, the excitement soon wanes. At first it starts out really well with a lot of fighting and first shooter experiences, but then you get to keep on running, and running, and running some more. Soon, you forget that this is a shooter game and feels more like race game; you even forget that you are supposed to be a freedom fighter.

There is also some combat where you can switch between weapons and shoot, but then there is more running. It really worsens up when the targeting system of the game simply fails or becomes unreliable. So even if you think you can shoot, you end up shooting wild.

There are more technical problems along the way which are too numerous to mention. On top of this, the enemies look like twinks, sorry, but they do. They look like running cartoon characters running chaotic.

The game is just plain uninspiring and leaves one feeling burdened with having had the bad luck to play it. If you read this and would like to avoid buying or even playing the game, you are in a good place, so stay there. This is just a great example of what should have been and didn’t.

avatar name

Posted:
2014-02-28

ckane

Super Gamer Dude

7.0

While Thrillville isn't exactly a game made for adults, it's also not exactly a game made for kids. There are portions of it that are very easily accessible to children, and the game itself is full of enough fun and design options for adults to enjoy it too. Just like in everything it does, this game provides a balance that makes it an enjoyable experience for nearly anyone to play.

The single-player campaign game here has you playing the role of manager for a theme park. You start off with a single park with three different themed areas that you can fill with rides and games. As you build games and rides and complete tasks throughout your park, you unlock thrill points, which allows you to unlock new parks to build in.

There's no doubt that one of the best parts about this game is the capability to design your own roller-coaster, build it in your park, and then watch as people ride it and enjoy it. The process to do so is simple and intuitive, and there are even special pieces that can be added into your coaster, like loops, teardrops, and corkscrews. While adding these to your roller-coaster can be fun, you don't want to have too many of them, or else you'll raise the coaster's nausea rating too high and no one will want to ride it.

If building your own roller-coaster isn't your thing, then perhaps one of the fifty different mini-games that is a part of Thrillville will do it for you. These mini-games are a crucial part of the game itself, providing you with the means to be able to accomplish all the goals that you will have to do to properly take care of your park. Mini-games about repairing broken rides, mini-games about shooting enemies away from your park, mini-games throughout tell the story of your park, and allow you to do what is necessary to keep it up and running.

Although the gameplay itself is definitely on point in this game, the graphics tend to leave a little bit to be desired. There are frame rate stutters occasionally, as well as difficulties with rendering. The game also looks a little cartoonish, as well.

All told, Thrillville: Off the Rails has a whole lot going for it. It provides a level of enjoyment in the gameplay that few games possess today. While it's not perfect, it is a very well balanced game that is a whole lot of fun for gamers of any age, and isn't that what video games are really all about?

avatar name

Posted:
2014-03-18

ckane

Super Gamer Dude

7.0

While Thrillville isn't exactly a game made for adults, it's also not exactly a game made for kids. There are portions of it that are very easily accessible to children, and the game itself is full of enough fun and design options for adults to enjoy it too. Just like in everything it does, this game provides a balance that makes it an enjoyable experience for nearly anyone to play.

The single-player campaign game here has you playing the role of manager for a theme park. You start off with a single park with three different themed areas that you can fill with rides and games. As you build games and rides and complete tasks throughout your park, you unlock thrill points, which allows you to unlock new parks to build in.

There's no doubt that one of the best parts about this game is the capability to design your own roller-coaster, build it in your park, and then watch as people ride it and enjoy it. The process to do so is simple and intuitive, and there are even special pieces that can be added into your coaster, like loops, teardrops, and corkscrews. While adding these to your roller-coaster can be fun, you don't want to have too many of them, or else you'll raise the coaster's nausea rating too high and no one will want to ride it.

If building your own roller-coaster isn't your thing, then perhaps one of the fifty different mini-games that is a part of Thrillville will do it for you. These mini-games are a crucial part of the game itself, providing you with the means to be able to accomplish all the goals that you will have to do to properly take care of your park. Mini-games about repairing broken rides, mini-games about shooting enemies away from your park, mini-games throughout tell the story of your park, and allow you to do what is necessary to keep it up and running.

Although the gameplay itself is definitely on point in this game, the graphics tend to leave a little bit to be desired. There are frame rate stutters occasionally, as well as difficulties with rendering. The game also looks a little cartoonish, as well.

All told, Thrillville: Off the Rails has a whole lot going for it. It provides a level of enjoyment in the gameplay that few games possess today. While it's not perfect, it is a very well balanced game that is a whole lot of fun for gamers of any age, and isn't that what video games are really all about?

avatar name

Posted:
2014-03-18

ckane

Super Gamer Dude

7.0

While Thrillville isn't exactly a game made for adults, it's also not exactly a game made for kids. There are portions of it that are very easily accessible to children, and the game itself is full of enough fun and design options for adults to enjoy it too. Just like in everything it does, this game provides a balance that makes it an enjoyable experience for nearly anyone to play.

The single-player campaign game here has you playing the role of manager for a theme park. You start off with a single park with three different themed areas that you can fill with rides and games. As you build games and rides and complete tasks throughout your park, you unlock thrill points, which allows you to unlock new parks to build in.

There's no doubt that one of the best parts about this game is the capability to design your own roller-coaster, build it in your park, and then watch as people ride it and enjoy it. The process to do so is simple and intuitive, and there are even special pieces that can be added into your coaster, like loops, teardrops, and corkscrews. While adding these to your roller-coaster can be fun, you don't want to have too many of them, or else you'll raise the coaster's nausea rating too high and no one will want to ride it.

If building your own roller-coaster isn't your thing, then perhaps one of the fifty different mini-games that is a part of Thrillville will do it for you. These mini-games are a crucial part of the game itself, providing you with the means to be able to accomplish all the goals that you will have to do to properly take care of your park. Mini-games about repairing broken rides, mini-games about shooting enemies away from your park, mini-games throughout tell the story of your park, and allow you to do what is necessary to keep it up and running.

Although the gameplay itself is definitely on point in this game, the graphics tend to leave a little bit to be desired. There are frame rate stutters occasionally, as well as difficulties with rendering. The game also looks a little cartoonish, as well.

All told, Thrillville: Off the Rails has a whole lot going for it. It provides a level of enjoyment in the gameplay that few games possess today. While it's not perfect, it is a very well balanced game that is a whole lot of fun for gamers of any age, and isn't that what video games are really all about?

avatar name

Posted:
2014-03-20

ckane

Super Gamer Dude

5.0

The adventurer has become one of the most powerful and popular archetypes in today's culture, and there are not any shortage of games that have made use of it in the past. The most popular recent examples of this archetype in gaming are Tomb Raider and Uncharted, and Deadfall Adventures hopes to add itself to that list. Sadly, the game fails to live up to much of anything, instead exhibiting a level of mediocrity that is far worse than simply being a bad game.

The game does look absolutely fantastic. Much of the game takes place in the desert, arctic, and jungle, with magnificent looking ancient monuments serving as this first person shooter's battlegrounds. Everything from the textures to the lighting really evokes the wonder of these old world ruins - but that's where the praise for this game has to end.

As soon as you stop staring at the magnificent environments and start moving around in them, the game begins to show its many flaws. You start the game by fighting Nazis, as just about any game set during that time period or blatantly trying to rip off Indiana Jones would have you do. These Nazis barely react when you shoot them with bullets before eventually falling down. Later, you'll encounter a number of different kinds of monsters like mummies and other undead, but while these certainly add a little bit of variety, they certainly don't manage to break up the monotony.

What games like Uncharted do best is break up the monotonous shooting and hiding behind cover with interesting puzzle sequences and an engaging story. Deadfall Adventures has neither of these things. The puzzles found in this game are extremely generic and simple to solve, assuming that they have not already been solved for you. Many puzzles simply require you to walk up and turn a single block, and those that don't are still very easy.

The story is about as rote as you can get for this sort of thing. Thanks to the presence of Nazis in the story and the very clear allusions to Indiana Jones, every single plot twist can be seen from a mile away - there's even a part of the game where you take a ride in a mine cart.

Many developers seem to think that competitive multiplayer is a requirement in the modern first person shooter, and so Deadfall Adventures has the requisite multiplayer modes that you would expect like deathmatch and capture the flag - and these modes are somewhat fun, but there's no real way to play them thanks to the fact that there is absolutely no one playing online.

Without a good story, good gameplay mechanics, or interesting puzzles, Deadfall Adventures fails at practically every single segment of a third person adventure game. Sure, the environments are beautifully crafted in a way that easily rivals some of the best games of this genre, but it seems like the vast majority of development resources went into making the game look as amazing as it possibly could in screenshots. All that work vanishes in an instant though, and all the player has to do is pick up the controller and start to play the game.

Thankfully, there are any number of other adventure games that you should play instead, including recent games like Call of Juarez Gunslinger. There is absolutely no reason to play this decidedly sub-par title where there are plenty other great gamers within the same genre that you can play without having to deal with any of the huge problems that seem to exist throughout Deadfall Adventures.


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