User Review

9 Reviews


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Posted:
2013-06-08

juditzuke

Newbie

6.0

For millennia, man has dreamed of zooming through the air like a bird or much recently, like a superhero. The idea behind a jet-pack strapped to the back as the means to this propulsion and flight has initiated a lot of research which has until now not given any satisfying results. Even if the dream hangs on but the reality fails, man still dreams of that jet pack flight.

This is the thrill of Dark Void where the character is seen zooming through the air and fights the baddies in the form of aliens and other creatures. The game lasts about eight hours and there is no multiplayer mode available, playing alone can be quite disappointing in the long haul. It does not help that most of the time, the jet pack is not even used.

There is a lot of versatility to this game, like the flying and zooming, to the shooting and trekking. Then the flying itself can be tricky to control, but once the player gets more and more familiar with the controls, it soon gets easier and easier. But while learning to fly, the usual bad take off and crashing on landing is to be expected. After getting really good at the zooming, the gamer can effectively battle the UFOs which are also just as maneuverable as the flying character.

There is a lot of action, that is definite, but the appeal for the gamers was in the flying with the jetpack strapped on the back. The developers however, decided that this should be overshadowed by other acts of defense like running, jumping, shooting, the usual thing in the basic shoot 'em and kill 'em games marketed all over the place. It is true that this is a thrilling game, but it just falls short of the expectations, and that is the sad part.

The downfall of the game is really not making it possible to play with friends so competitions and aerial combat between players can be performed. The adventure is thrilling for a while but because of the length involved it can soon become tedious. But there is no denying it, this game is fun to play, up to a certain point, and then disinterest can set in rapidly.

Playing alone for a long time can also start off as fun but eventually the interest wanes and soon boredom can set in. Even though this is an exciting game, it still needs a lot of improvement, hopefully on the multiplayer modes.

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Posted:
2014-04-25

juditzuke

Newbie

4.0

The game follows a storyline different from that of the movie, though it begins with the wedding of Mr. Fantastic and Invisible Woman that was shown in the movie. As there, Silver Surfer and Dr. Doom show up and throw a monkey wrench into the mix, leading to the story that you end up having to play. While it's actually a good take on the events from the movie, the story doesn't bring Galactus in almost at all, so when the story reaches its conclusion it stops making good sense, resulting in something of a let down considering how well they had done so far.

This action game plays like most other third-person games of this sort. You'll switch between all four of the Fantastic Four characters throughout the game, generally in order to solve one of the many puzzles that are a part of it. These puzzles will often require the use of the special abilities of your characters, which are reproduced in the game itself. These skills aren't fully implemented, however, since there are lots of inconsistencies. For example, The Thing can smash through some walls, and not others, and Invisible Woman can move past some of the lasers beams, but others will block her from moving past. These inconsistencies make the game feel a lot more linear than it had to, especially considering that most of the game is hitting one switch to turn off a barrier and then moving on and doing it again.

The characters that you use aren't very well balanced, either. As you play through, you will get the opportunity to upgrade your characters. These upgrades will undoubtedly focus on the most effective upgrades for your team, meaning that the weaker characters will end up missing out on upgrade opportunities. There are missions where you will be taking individual characters through levels, but they won't need to be very upgraded to handle those levels, resulting in them not doing much to force you to balance out your upgrading.

While good visuals would help a little bit, they are unfortunately lacking there too. There are only a few different kinds of enemies, which you'll see tons before you're done. Your characters don't look nearly as detailed or fluid as they could, and the areas all look pretty well identical. There are also issues with the camera angle and with slowdown when large battles come up.

All told, Fantastic Four Rise of the Silver Surfer could have been left on the comic strips, and people would have gotten as much, or more enjoyment than they will get out of playing this game. Unless you're an enormous fan, consider another beat-'em-up game.

avatar name

Posted:
2014-04-25

juditzuke

Newbie

4.0

The game follows a storyline different from that of the movie, though it begins with the wedding of Mr. Fantastic and Invisible Woman that was shown in the movie. As there, Silver Surfer and Dr. Doom show up and throw a monkey wrench into the mix, leading to the story that you end up having to play. While it's actually a good take on the events from the movie, the story doesn't bring Galactus in almost at all, so when the story reaches its conclusion it stops making good sense, resulting in something of a let down considering how well they had done so far.

This action game plays like most other third-person games of this sort. You'll switch between all four of the Fantastic Four characters throughout the game, generally in order to solve one of the many puzzles that are a part of it. These puzzles will often require the use of the special abilities of your characters, which are reproduced in the game itself. These skills aren't fully implemented, however, since there are lots of inconsistencies. For example, The Thing can smash through some walls, and not others, and Invisible Woman can move past some of the lasers beams, but others will block her from moving past. These inconsistencies make the game feel a lot more linear than it had to, especially considering that most of the game is hitting one switch to turn off a barrier and then moving on and doing it again.

The characters that you use aren't very well balanced, either. As you play through, you will get the opportunity to upgrade your characters. These upgrades will undoubtedly focus on the most effective upgrades for your team, meaning that the weaker characters will end up missing out on upgrade opportunities. There are missions where you will be taking individual characters through levels, but they won't need to be very upgraded to handle those levels, resulting in them not doing much to force you to balance out your upgrading.

While good visuals would help a little bit, they are unfortunately lacking there too. There are only a few different kinds of enemies, which you'll see tons before you're done. Your characters don't look nearly as detailed or fluid as they could, and the areas all look pretty well identical. There are also issues with the camera angle and with slowdown when large battles come up.

All told, Fantastic Four Rise of the Silver Surfer could have been left on the comic strips, and people would have gotten as much, or more enjoyment than they will get out of playing this game. Unless you're an enormous fan, consider another beat-'em-up game.

avatar name

Posted:
2014-04-25

juditzuke

Newbie

4.0

The game follows a storyline different from that of the movie, though it begins with the wedding of Mr. Fantastic and Invisible Woman that was shown in the movie. As there, Silver Surfer and Dr. Doom show up and throw a monkey wrench into the mix, leading to the story that you end up having to play. While it's actually a good take on the events from the movie, the story doesn't bring Galactus in almost at all, so when the story reaches its conclusion it stops making good sense, resulting in something of a let down considering how well they had done so far.

This action game plays like most other third-person games of this sort. You'll switch between all four of the Fantastic Four characters throughout the game, generally in order to solve one of the many puzzles that are a part of it. These puzzles will often require the use of the special abilities of your characters, which are reproduced in the game itself. These skills aren't fully implemented, however, since there are lots of inconsistencies. For example, The Thing can smash through some walls, and not others, and Invisible Woman can move past some of the lasers beams, but others will block her from moving past. These inconsistencies make the game feel a lot more linear than it had to, especially considering that most of the game is hitting one switch to turn off a barrier and then moving on and doing it again.

The characters that you use aren't very well balanced, either. As you play through, you will get the opportunity to upgrade your characters. These upgrades will undoubtedly focus on the most effective upgrades for your team, meaning that the weaker characters will end up missing out on upgrade opportunities. There are missions where you will be taking individual characters through levels, but they won't need to be very upgraded to handle those levels, resulting in them not doing much to force you to balance out your upgrading.

While good visuals would help a little bit, they are unfortunately lacking there too. There are only a few different kinds of enemies, which you'll see tons before you're done. Your characters don't look nearly as detailed or fluid as they could, and the areas all look pretty well identical. There are also issues with the camera angle and with slowdown when large battles come up.

All told, Fantastic Four Rise of the Silver Surfer could have been left on the comic strips, and people would have gotten as much, or more enjoyment than they will get out of playing this game. Unless you're an enormous fan, consider another beat-'em-up game.

avatar name

Posted:
2013-06-04

juditzuke

Newbie

6.0

For millennia, man has dreamed of zooming through the air like a bird or much recently, like a superhero. The idea behind a jet-pack strapped to the back as the means to this propulsion and flight has initiated a lot of research which has until now not given any satisfying results. Even if the dream hangs on but the reality fails, man still dreams of that jet pack flight.

This is the thrill of Dark Void where the character is seen zooming through the air and fights the baddies in the form of aliens and other creatures. The game lasts about eight hours and there is no multiplayer mode available, playing alone can be quite disappointing in the long haul. It does not help that most of the time, the jet pack is not even used.

There is a lot of versatility to this game, like the flying and zooming, to the shooting and trekking. Then the flying itself can be tricky to control, but once the player gets more and more familiar with the controls, it soon gets easier and easier. But while learning to fly, the usual bad take off and crashing on landing is to be expected. After getting really good at the zooming, the gamer can effectively battle the UFOs which are also just as maneuverable as the flying character.

There is a lot of action, that is definite, but the appeal for the gamers was in the flying with the jetpack strapped on the back. The developers however, decided that this should be overshadowed by other acts of defense like running, jumping, shooting, the usual thing in the basic shoot 'em and kill 'em games marketed all over the place. It is true that this is a thrilling game, but it just falls short of the expectations, and that is the sad part.

The downfall of the game is really not making it possible to play with friends so competitions and aerial combat between players can be performed. The adventure is thrilling for a while but because of the length involved it can soon become tedious. But there is no denying it, this game is fun to play, up to a certain point, and then disinterest can set in rapidly.

Playing alone for a long time can also start off as fun but eventually the interest wanes and soon boredom can set in. Even though this is an exciting game, it still needs a lot of improvement, hopefully on the multiplayer modes.

avatar name

Posted:
2013-05-29

juditzuke

Newbie

4.0

The game follows a storyline different from that of the movie, though it begins with the wedding of Mr. Fantastic and Invisible Woman that was shown in the movie. As there, Silver Surfer and Dr. Doom show up and throw a monkey wrench into the mix, leading to the story that you end up having to play. While it’s actually a good take on the events from the movie, the story doesn’t bring Galactus in almost at all, so when the story reaches its conclusion it stops making good sense, resulting in something of a letdown considering how well they had done so far.

This action game plays like most other third-person games of this sort. You’ll switch between all four of the Fantastic Four characters throughout the game, generally in order to solve one of the many puzzles that are a part of it. These puzzles will often require the use of the special abilities of your characters, which are reproduced in the game itself. These skills arent fully implemented, however, since there are lots of inconsistencies. For example, The Thing can smash through some walls, and not others, and Invisible Woman can move past some of the lasers beams, but others will block her from moving past. These inconsistencies make the game feel a lot more linear than it had to, especially considering that most of the game is hitting one switch to turn off a barrier and then moving on and doing it again.

The characters that you use aren’t very well balanced, either. As you play through, you will get the opportunity to upgrade your characters. These upgrades will undoubtedly focus on the most effective upgrades for your team, meaning that the weaker characters will end up missing out on upgrade opportunities. There are missions where you will be taking individual characters through levels, but they won't need to be very upgraded to handle those levels, resulting in them not doing much to force you to balance out your upgrading.

While good visuals would help a little bit, they are unfortunately lacking there too. There are only a few different kinds of enemies, which you’ll see tons before you’re done. Your characters don’t look nearly as detailed or fluid as they could, and the areas all look pretty well identical. There are also issues with the camera angle and with slowdown when large battles come up.

All told, Fantastic Four Rise of the Silver Surfer could have been left on the comic strips, and people would have gotten as much, or more enjoyment than they will get out of playing this game. Unless you’re an enormous fan, consider another beat-'em-up game.

avatar name

Posted:
2013-05-29

juditzuke

Newbie

7.0

With FIFA Street for the PS3, EA is attempting to reboot their old franchise series FIFA street. And hey, we could all use more soccer games right? Plenty of people own more than one role playing, first person shooter, and other games right, why not more soccer games? EA delivers with FIFA Street, as it is not just a half hearted revamp but presents new addition to the FIFA series. It has an interesting career mode, a quite simple yet really effective control setup, and it's really a lot of fun to play with your friends!

Presentation is done well and EA gives you the ability to play in gyms and parks, on rooftops in Shanghai, or you could play in Paris, at the Notre Dame Cathedral! Many of the environments are vibrant and cool looking, but they lack that certain level of detail needed to really sell themselves. None of the stages are quite as inspiring as Wembley, but the different locations are not portrayed with just superficial changes, as each environment is very different from the next one. The dimension of pitches vary and the goal sizes differ as well, thus having an influence on the game itself, a great new touch that EA added into this game.

In FIFA Street the camera is locked, and there is no commentary, but instead you get to hear the shouts of your players calling instructions to each other. At times it can be weird hearing all the different players from around the world interacting with each other. This installment lacks the palpable atmosphere that FIFA 12 had, even though the game uses a lot of the same technology used in FIFA 12, making players move and react in similar ways. The artificial intelligence in FIFA Street can act a bit odd at times, but this is never really a problem.

The multiplayer is good in so much as the World Tour populates each region with local teams. You may run into teams or players that are local to you, how cool is that! To progress upwards and play in bigger and better venues you must win tournaments, and participate in many different match types. At first the World Tour can be a pain, because you may have mastered the games tricks, but in multiplayer the skill moves are not available to the inexperienced teams out there. You have to earn skill points from games to purchase different tricks. Winning games will also give you access to many different strips, so you can outfit your team to look how you wish.

FIFA Street is not as deep and complicated as FIFA 12, but it offers a new, fresh look to the franchise, and if you are a fan of football games, this game is a must get as, despite any drawbacks it may suffer from, it will bring you hours and hours of fun!

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Posted:
2013-06-03

juditzuke

Newbie

7.5

The plot is quite interesting, but the difficulty, along with the bugs and other technical problems make it not very likable. When you get to choose between the elves and the orcs, you will then choose a quest from map, and you can get on with game. You can use spells and other magical stuffs to your advantage, attracting other warriors your way. You may then take turns in moving and attacking the enemies; and for you to complete a level or a goal, you have to fight your way to get to the place marked on the map.

The attacks can damage a number of soldiers, so you have to be very keen in protecting your soldier, and know when to upgrade and heal them. You may position your soldiers so that the front-liners would not die on you along the way. If you lose soldiers, you cannot bring them back to life. So you need to be sure that they can still go on with the fight, or you could heal them when you think they cannot take another attack, or put your uninjured soldiers upfront. You may however recruit other fighters when you get to a town and you have enough funds.

And yes, you can absolutely upgrade skills and abilities of the soldiers. You may explore the maps extensively before going to your goal destination, so as to find bonuses and other interesting finds in other towns. There is a time span that has to be achieved, though; so, you must be quick and budget time and resources well with each mission to meet the goal.

The graphics and visuals of the game are colorful and appropriate. You can also see interesting effects of the spells and the magical attacks. Unfortunately, when zooming in and out, and scrolling through the monitor, trees and buildings usually blocks the screen and distract you making you forget what you were looking for. And what is kind of more annoying is that there are downtimes during the game. It could crash at some point. Even if there is the autosave feature, it ruins the momentum of the game.

The music and sound effects are fine, giving it of course the fantasy feel. You may also hear good sound effects during the fights, when they attack and defend. The voice-acting though, is not that understandable; it is pretty dull and mediocre.

The game is pretty much interesting especially for those who love fantasies and magic. The graphics are pretty enticing, sound effects are okay, and the game is overall challenging and enjoyable. The different levels of difficulty and the different campaign maps make the game a hit. However, with the technical problems, one would be dismayed and annoyed, making players give up without even finishing all the campaigns.

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Posted:
2013-08-17

juditzuke

Newbie

7.3

The game is a story of a gunslinger named Colton White who was raised by an old hunter named Ned. While they were on a hunting trip one day, they discovered a steamboat which was carrying several significant artifacts and when they seized, Colton was the person who survived. He traveled to Dodge City and from there went on board in a journey which will place him in a situation where he will struggle against a railroad mogul together with his cruel cohorts. The characters of the game are potent, and the cinematic cutscenes are beautifully choreographed leaving you excited by the anticipate of what is to come next next with the main character's adventures.

Unluckily, the game of the story accelerated at a quick pace. There are situations which will serve as introductions to the whole chapters of the gameplay that will be resolved at once. The gameplay mechanics are fine and though, there are some main story missions to tackle, they are different and filled with action. Managing the main character from the point of view of a third-person will make you take on violent warriors of the Apache, play with TNT barrels, cannons and a lot more. In addition, you will also have the chance to ride and fight while on horseback.

The shooting action of Gun is not suited for the individuals with frail hearts since the intensity of violence and the universal vulgarity exceed what you would expect from a standard Western story. Aside from the briefness of the storyline, there are other aspects of the game which are considered to be half-baked. The game's assortment of side quests is fun for some time, and these offer a respectable amount of diversity offering as they do activities that range from tracking down criminals to ranching and to participating in poker matches. Every side quest is distinctive with a voice-over narration of its own and fundamental twists, yet, these are only for a short period of time. The side quests are also somewhat redundant in spite of everything.

One of the basic reasons why the player is not obliged to do side quests is that the prizes taken in accomplishing these quests are not that significant. You will enhance the gun handling and melee weapons of the character, however, the effects of these improvements are subtle and hard to recognize. When Gun is played in Xbox 360, its appearance is fine. It features decent use of authentic physics and numerous animations that are lifelike.

Furthermore, the audio quality of the game is somewhat superior courtesy of the outstanding voice acting that is heard all throughout the story. Also, the results for gunfire as well as hooves galloping are very precise. Gun has little content to make it a very fulfilling game. The insufficient depth of the game is more suited for fleeting thrills rather than playing for a long time.