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34 Reviews


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Posted:
2013-12-16

omanic

Super Gamer Dude

7.5

Shiver me timbers, ya landlubbin' bilgerat, Assassin's Creed has abandoned the quiet killing days of the American Revolution and set sail for adventure on the high seas! Assassin's Creed IV: Black Flag continues the story of the Animus, a complex system that allows the user to explore the genetic memories of their ancestors, and this time players will inhabit the shoes of Edward Kenway, a previously straight-laced lad who finds himself becoming a secret killer among pirates.

Ubisoft has once again changed the setting of its popular stealth and platforming series, but if you're looking for the kind of roguish charm found in something like Pirates of the Caribbean, a replay of a Monkey Island game might suit you better. Playing Black Flag means a lot of following and tracing subjects until you can get your greedy assassin hands around their necks. Again, the controls have been changed and streamlined for the worse, as longtime players will greet moments of confusion as they adjust to new ways of doing old things that aren't particularly any better. One exception is the gun controls, which are significantly improved over Assassin's Creed III.

Instead of making substantial improvements to the stealth engine, Ubisoft has opted to again dial up all the optional things a player can do in their historical setting. There is a truly dizzy array of what Ubisoft calls "content," but what a lot of increasingly disgruntled players call "check boxes." If you enjoy said content, there isn't a lack of it in Black Flag; the game will keep you playing for days. But much like Tomb Raider, from earlier this year, it's hard to shake the feeling that it's more highly bureaucratic office work than a game.

The graphic environment players explore is breathtaking, detailed and enchanting, but from a character perspective, it's dull and significantly less colorful than one would expect from everyone's favorite swashbuckling era of daring escapades. If you always wanted a more down-to-earth example of what life was like on the islands back then, you might warm up to the landlocked assassin's life.

If, however, you're the type who loves to sing along to the "Yo ho, yo ho" song at Disneyland, the sea is where it's at in Black Flag. Everything about the ship mechanics in this game screams of far more originality, soul, fun mechanics and fresh ideas than the staid land portions. Boarding other ships, in order to climb the mast and silently destroy your target while the chaos of a storm or a pirate raid erupts around you is an exhilarating and heart-thumping, original take on how the series has always set dizzying heights for its assassins to climb and conquer. Outfitting and improving ships, firing cannonballs, hunting sharks, recruiting nasty new pirates -- if this was the majority of the game, we'd have a masterpiece here.

Unfortunately, it's more like half the game. We're left with a good game saddled with a boring open world tax duty between the juicy parts.

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Posted:
2013-12-16

omanic

Super Gamer Dude

7.5

Shiver me timbers, ya landlubbin' bilgerat, Assassin's Creed has abandoned the quiet killing days of the American Revolution and set sail for adventure on the high seas! Assassin's Creed IV: Black Flag continues the story of the Animus, a complex system that allows the user to explore the genetic memories of their ancestors, and this time players will inhabit the shoes of Edward Kenway, a previously straight-laced lad who finds himself becoming a secret killer among pirates.

Ubisoft has once again changed the setting of its popular stealth and platforming series, but if you're looking for the kind of roguish charm found in something like Pirates of the Caribbean, a replay of a Monkey Island game might suit you better. Playing Black Flag means a lot of following and tracing subjects until you can get your greedy assassin hands around their necks. Again, the controls have been changed and streamlined for the worse, as longtime players will greet moments of confusion as they adjust to new ways of doing old things that aren't particularly any better. One exception is the gun controls, which are significantly improved over Assassin's Creed III.

Instead of making substantial improvements to the stealth engine, Ubisoft has opted to again dial up all the optional things a player can do in their historical setting. There is a truly dizzy array of what Ubisoft calls "content," but what a lot of increasingly disgruntled players call "check boxes." If you enjoy said content, there isn't a lack of it in Black Flag; the game will keep you playing for days. But much like Tomb Raider, from earlier this year, it's hard to shake the feeling that it's more highly bureaucratic office work than a game.

The graphic environment players explore is breathtaking, detailed and enchanting, but from a character perspective, it's dull and significantly less colorful than one would expect from everyone's favorite swashbuckling era of daring escapades. If you always wanted a more down-to-earth example of what life was like on the islands back then, you might warm up to the landlocked assassin's life.

If, however, you're the type who loves to sing along to the "Yo ho, yo ho" song at Disneyland, the sea is where it's at in Black Flag. Everything about the ship mechanics in this game screams of far more originality, soul, fun mechanics and fresh ideas than the staid land portions. Boarding other ships, in order to climb the mast and silently destroy your target while the chaos of a storm or a pirate raid erupts around you is an exhilarating and heart-thumping, original take on how the series has always set dizzying heights for its assassins to climb and conquer. Outfitting and improving ships, firing cannonballs, hunting sharks, recruiting nasty new pirates -- if this was the majority of the game, we'd have a masterpiece here.

Unfortunately, it's more like half the game. We're left with a good game saddled with a boring open world tax duty between the juicy parts.

User Reviews

FIFA 11 (PC) - 34 reviews

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Posted:
2013-05-29

omanic

Super Gamer Dude

9.0

The worst thing that can happen to any game like FIFA 11 is if the controls stick. Any gamer who expects a lot from exciting play games can easily get frustrated if they want to make a move and the controls limits their response time. FIFA 11 has great control responsiveness that can lead to girlish giggles from male gamers. No offense.

The responsiveness of the controls is the key to the success of FIFA 11. It gives the gamer the chance to do what they want to do in a split-second decision. This is not possible with other PC games and even many game console games.

Of course, there is a downside; I have never met a game which can be considered flawless and perfect. That would simply be expecting too much that it would be considered unreal. But the downside is not even enough to stop the fun and laughter in playing and this is how it should be. There is never enough frustration which could lead me to give up; it is that great a game!

There are some missing innovations which are found in the gaming console versions like simulation of new personalities, and the actual game is not as well connected to the real life teams and their famous players.

What really makes FIFA 11 for PC unique is that the ball actually acts as it should, as a ball. This is not the same case with many games developed and in the market today. There are a lot that I have played with and ended up not finishing because the ball simply did not behave as it should. This is what makes this particular version stick to my brain, it is simply a lot of fun to play and I can get innovative in how I make the ball behave and it does what I want it to do hence the giggling.

FIFA 11 is smooth, very reactive and the best football PC game version in the market today. Although there are some frustrations here and there, they are not enough to detract the gamer from enjoying and kicking the ball.

There are demos available to play with for free online, so if you are seeking a great football PC game, try it out before you decide to buy it. This is a great game to add to the library and should be given five stars of appreciation. Non-sticking controls are the best features and the developers clearly spent a lot of time in the process of making sure that what is a common frustration gets corrected. I hope that other game developers do what the developers of this game did; then maybe not. For then, FIFA 11 for PC would not be the unique game that it is.

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Posted:
2013-05-29

omanic

Super Gamer Dude

6.0

Finding a great game for a family or party setting is always something of a chore, but when I saw Wii Party for the Nintendo Wii console I decided to give the title a shot. The mechanics of the actual game are a bit all over the map, essentially this is a take on the great Mario Party titles of the past that remove the dreadful board game style of play. That is to say, Wii Party is a bunch of mini-games rolled into one complete playing experience.

One to four players can enjoy a variety of the miniature games, which are suited to just about every age level. The game uses simple tasks like landing on a planet, swinging from a vine, or even a version of whack-the-mole to entertain the most demanding of gamers. Like many titles these days, Wii Party has a variety of modes available for group play.

A tournament mode will pit all the players against each other in massive dash for first place, and a mode that lets players select and jump from one mini-game to the next provides unending entertainment. The title also provides a few fun games, one of which is having one player hide the Wii controllers around the room in order to have the other players locate them. This version of hide and seek is made a bit less complicated because the controllers make sounds like animals periodically.

The real win of Wii Party is the control schemes. Every mini-game uses some variation of the Wii controller, which means players do not have to hunt around for Nunchuk controllers to complete the experience. The directional pad and the buttons are used in either vertical wand-like movements or traditional side scrolling variations. Before every game the controls for all the players (some games are one versus three, two versus two, etc.), and Nintendo has even given players a practice option before diving right in.

Wii Party accommodates one or two players that want to play a four player mini-game by including computerized opponents with a selectable skill level. The frustrating part about play options with this particular game is that a Mii is pretty much required, which means anybody stopping by to check out the game will need to create one before playing or jump on a guest Mii.

As for the mini-games themselves, they are an interesting mix of genres. Players find themselves shooting cans in the air in one match, running away from zombies in another, riding a train down a track, and even collecting coins in a few different ways. While the replay factor is high, at least until all the games have been played a few times, Wii Party can feel a bit stale after a few matches. This is a title for casual gamers looking to spend thirty minutes to pass the time, a family looking to have a few laughs, or for a birthday party where anyone can pick up the controller and play.

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Posted:
2013-05-29

omanic

Super Gamer Dude

6.6

PokePark 2 Wonders Beyond is a fun Wii game that thrusts players into the world of Pokemon where they may battle and collect them, play mini-games and also perform many other tasks. The developers spent time ensuring the Pokemon characters, loading screens, the way characters handle themselves and all of the game animations hold true to the Pokemon expectations.

In Pokepark 2: Wonders Beyond, people play as Pikachu and roam the world in search of other Pokemon characters to save from being hypnotized. If the player wants, they can play as Snivy, Oshawatt or Tepig as well. In the beginning of the game, there's a cutscene that explains the basic plot of the story. It begins with Pikachu and his friend discussing what to do about a problem within the Pokemon World.

In Wish Park, there are Pokemon who are being hypnotized by a bad force within the game and it all starts with a frosted piece of cake to lure the Pokemon with. It's up to the player to help save the Pokemon of the world and put an end to the bad experiences going on. When finding the Pokemon, the person will either be required to battle the Pokemon in real time or be instructed to find and obtain an item.

One of the neat parts of this game is that players can also change the Pokemon default character they're playing with whenever needed. When swapping the default character, the player will then be playing as either Tepig, Snivy or Oshawatt. Each of these Pokemon also have their unique abilities that they can use when in battles. For instance, the Pokemon character Tepig can break down certain obstacles that might be blocking a path while Snivy can use his ability to jump high to reach areas inaccessible to the other characters.

Throughout the game, the player will also find that they will need to make friends with other Pokemon characters. There are around 100 Pokemon characters from five different generations that the player will come in contact with and be able to include them in their party. When the person encounters Pokemon, they will either be subject to a battle like explained before, a mini-game or the task of gathering a specific item for that Pokemon. When battling the other Pokemon, it's in real time so there is no waiting to select options from battle menus. Instead the person simply begins battling as though they normally would. The player may evade enemy attacks and go in for their own attacks freely as well as using special attacks.

Pokemon 2 Wonders Beyond has an appropriate music soundtrack complete with a cheerful tune that really adds to the Pokemon vibe. The graphics in every department are pushed to their absolute capabilities. The characters are full of bright colors and are very well detailed. The environments as well are also colorful, bright and add a sense of cheer to the game. People will find that they will enjoy the gameplay of this Pokemon World and may find that they keep wanting to visit to see their favorite Pokemon again.

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Posted:
2013-10-11

omanic

Super Gamer Dude

7.0

Final Fantasy XIV A Realm Reborn PC is a great choice for the MMOG fans. It offers a new insight into the fantasy world of the game with a few improvements. Here is a review of the game to help you decide.

Square Enix has improved this release by hiring a brand new team of people to fix the problems which were present in past releases. All areas of the worlds have changed for the better and the game is minus the glitches that the previous release had. No matter what you may have thought of previous releases this one offers more and is great fun for gamers who like plenty of choice.

The action takes in many different environments of Eorzea one of the three continents of the world of Hydaelyn. Eorzea is itself split into several city states three of which, Gridania, Ul'dah and Limsa Lominsa the player can choose to originate from. A continent to the north is that of the Garlean Empire who inhabitants are the enemies of the Eorzeans and the plot is based on the conflict between between these two.

Under the game's Armory and Job System the weapon a character is equipped with determines the character's class. Players can choose and change weapons when they want and so become a member of a different class. There are eighteen character classes and these are broken down into four disciplines. These disciplines are Disciples of War, Disciples of Magic, Disciples of the Hand and Disciples of the Land. Each class within these disciplines have there own Job, Tool, Weapon or Secondary Tool. The function of the characters within these disciplines is obvious from their titles, these functions being War, Magic, Making Artifacts and Working the Land for food and materials.

The Disciples of War consist of Gladiator, Archer, Pugilist, Lancer and Marauder. The Disciples of Magic are the Arcanist, Thaumaturge and Conjurer. The disciples of the Hand are Blacksmith, Carpenter, Goldsmith, Alchemist, Culinarian, Leather worker, Weaver and Armorer. The Disciples of the Land are Miner, Fisher and Botanist. These together with their Jobs, Weapons and Tools form a complex array of characters and functions.

There are also five human like races for the player to choose from. These are the Hyur, Elezen, Lalafell Roegadyn and Miqo'te. Each have their own racial characteristics, strengths, abilities and lore. By now you can probably see that there is a great deal to absorb as well as a great deal of choice in this game.

There is also a complex economic system based of points earned and crafted items sold or bartered using a system of Market Wards in which players can set out their stall to exchange their items for stuff which they would not be able to get hold of by other means.

The missions are based on items to find and use in battle. There's nothing new to that for the player, but the items are new and the missions are interesting. When the player logs in the choices are clearly listed for that area. They break down into the following categories. Fates: These are sand-box quests. Levemetes: These are timed quests with rewards. Guildhests: These are group quests for fun in dungeons.

The game is visually stunning with landscapes that raise it from an MMOG to a piece of art. While the gameplay is seriously improved, the visual aspects of the design of the game is what makes Final Fantasy XIV A Realm Reborn a great game.

The only limitations of the game are the way the players must play only one character at a time and some players dislike the leveling aspects of the gameplay. Most however are likely to enjoy the game for the creativity and fun characters. Others will like the battles and the group missions through the gorgeous scenery of the levels. All of the players will probably agree that it is greatly improved over the last release and although it is not the greatest game it does have plenty to keep the player occupied.

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Posted:
2013-05-29

omanic

Super Gamer Dude

7.0

Dead Island for the Xbox 360 and PC allows gamers to take on the role of one to four players, each of which has unique attributes and work slightly different to one another, and, in essence, each have unique strengths as well as weaknesses. To get the full effects within this game it is much better to play it with friends rather than adopting the drop in drop out as you switch from player to player.

As mentioned above, each character has unique weapons, so for instance, Xian uses bladed weapons, knives and such like, whereas Logan can use all weapons and has the added ability of being able to throw these weapons. Sam B on the other hand uses hammers and tends to be geared towards being a blunt weapon expert. And finally you have Purna who is an expert in firearms and has the ability to increase the status of the other group members and can be seen as a sort of a leader within the group.

As well as having the above abilities and being able to upgrade them, you also get other weapons such as crowbars, oars, baseball bats, as well as being able to throw a large number of these weapons at any given opponent. You also have up close combat which enables you to strike various enemies using differing combat styles, attacking particular areas of the enemies which can result in the removal of a limb, if that is the the area being struck.

In relation to weapons such as guns for example, you have a limited number of bullets during gameplay, so it might be wise to use these bullets sparingly. You may find that some levels are quite tough and as a result this would be the time to go ahead and blow the enemies heads off with the gun. You also have to take into account the fact that the gun in question, if it is not updated, may lead you to discover that head shots are not enough to kill Zombies in one hit, and it may require ten shots even though head shots do increase the damage.

Most of the play consists of walking around smacking the living crap out of Zombies who only want to eat and digest you and your companions, and overall the game reminds me much of the Resident Evil series, which can only be a good thing. In Dead Island you also have the use of cars, but this is restricted to certain missions where you are given the chance to run the Zombies enemy down.

There are bits within the game where you must travel back and forth to complete missions and this can take some time, but you can fast travel, however, this is only possible if you happen to be at one of the fast travel locations which is not always the case. So if you are half way through and want to fast travel you cannot, and you have to battle your way back and forth, but when you have done this time and time again it gets tedious. For the most part a very good horror type action RPG.

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Posted:
2013-05-29

omanic

Super Gamer Dude

7.0

The Sims 3 Pets is one of the better Sims packages if you are looking to exercise your humorous streak. All the usual pets are available here for you to design to suit your purpose, be it for good or tongue in cheek evil. Sims 3 Pets has the addition of horses to the collection for you to tame and train and eventually ride. The same for dogs and cats and all the rest of the menagerie. But surely that's no fun.

As well as choosing from various breeds of animal in varying shapes and sizes, you can add accessories to make them look as cool or as stupid as you wish. They can be given their own unique character traits and therein lies the fun. Let your budgie attack your cat and you cat attack you dog, and let all three of them gang up on your horse. Or perhaps not, the game after all has some limitations and is perhaps aimed more at children who have a more rosy view of how pets should behave and would rather have cuddly bunny than a wererabbit.

Apart from the character building and accessorizing of your pets you can, in the build mode, make homes for your animals and equip them with furnishings and amenities to suit your pet's real or imagined needs.

Think what you can do with lizards, snakes or tortoises, probably not much. Or perhaps you have more imagination than I have. There isn't much point taking a reptile to the amusement park in your purpose built animal friendly facilities.

On the down side the use of your imagination is a little restricted as you only have a limited number of character traits to use in designing your pet, but all in all there are enough combinations and activities to keep you amused. But don't get too carried away and neglect you real well trained, well groomed, well behaved darling pets.

They say you eventually get to be like your pet but I haven't bitten the postman or crapped on the lawn yet.

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Posted:
2013-06-21

omanic

Super Gamer Dude

8.4

The Battlefield series is about to add Battlefield 4 to its collection and, from what is so far known, it takes the war game genre to another level of sophistication. There are single player and multiplayer capabilities, with the multiplayer allowing up to 64 participants and this will almost certainly prove to be the most popular of the two. Game modes include Playground, Obliteration, Elimination, Commander and Spectator. Little is known about the first three, or whether there are more to be added to the list, but Commander mode makes a welcome return from when it was last seen in Battlefield 2142 and Spectator mode is new to the series and gives a new perspective to the play.

The Commander mode is really an overview in which one of the multiplayer participants takes on the role of Commander, and with his overall display of the battle scene, and view of the positions and numbers of men and vehicles, the Commander can direct the course of the overall action. Of course the Commander cannot actually take a physical part in the action which he is directing. Spectator mode allows a player to view the action from the position of another specified player, and in this mode the various combatants are color coded to differentiate squad members, team members and enemies.

There are three playable factions, USA China [Peoples Liberation Army], and Russia with the previous troop classes retained, these being Assault, Engineer, Support and Recon. Much of the content from previous titles is retained but there are of course many refinements and improvements both in weaponry, vehicles and gameplay. The game also uses the tried and tested Frostbite 3 engine.

The game has a bewildering array of weaponry among which are 5 assault rifles, 2 carbines, 3 marksman rifles, 3 sniper rifles, 8 personal defensive arms and, if your aim is not too good, 5 shotguns. These come with various optical and laser ainming and pointing devices as well as bayonets, knives and variations of ammunition. There are, in addition, 7 explosive devices including mines and grenades.

The vehicles also appear in a wide variety of forms. There are light armored fighting vehicles with their various mounted armaments, infantry transporters and heavy, main battle tanks. Then we have aircraft, both fixed wing and and helicopters, and marine assault craft. Many of these vehicles have specialized upgrades available for them.

Other elements which have been bought into Battlefield 4 is the mix of emotion, the game creators DICE decided this time round they would incorporate emotion to pull at the heart strings of the gamers, whether this will actually work is untested until the beta release is launched later this year. An example of this is teamwork, Dice stated that they want people to engage more with the on screen characters, making the gamer actually care about what happens to their team-mates whilst playing the extensive campaign missions along the dynamic landscapes in a war type environment.

If the advanced publicity, which is based on trailers and gameplay at exhibitions is to be believed, this game will be a great addition to the Battlefield stable which is currently thriving in all areas. It remains to be seen if rumours of female combatants being included are true.

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Posted:
2013-10-11

omanic

Super Gamer Dude

7.0

With the long-awaited release of Creative Assembly's flagship title, gamers once again sit at the head of an ancient government with the goal of imposing imperium over the ancient world with a map stretching from Britain to Egypt and from Spain to Persia.

The user interface has been streamlined, so managing settlement construction is more intuitive than ever. The map is now split into provinces of two to four settlements, and you can manage the entirety of the province through any single settlement. Unit recruitment has similarly been revamped so that the player can raise any troop type from the field in the province instead of at settlements. Managing taxes and public order are similarly reorganized on the provincial level. It's much easier to see when and where a revolt will break out. It demands a much more balanced building policy, as upgrading farms and commercial buildings too quickly may result in perennial revolt.

Troop management has also been changed so that an army can only be raised by a general. In Rome II leaving a settlement undefended results in garrison armies and navies being summoned in the event of attack. Armies and navies now have different stances, such as double time, which doubles the campaign movement points at the cost of initiating attacks, and fortify, which gives defensive bonuses and increases reinforcement range at the cost of half of the campaign movement points. In addition, armies and navies themselves gain different abilities with experience along with the generals and agents. Now armies can travel by sea without transports, but are less effective in battle than a proper navy.

The glory of the Total War series is the real time battles. The system is much the same as it was in Shogun 2. In this installment navies near coastal settlements can take part in land battles, either fighting at sea or disembarking to join battle on land. While the mechanics of the battle may be similar, the player's tactical options have expanded drastically.

The presentation of the game is doesn't disappoint. It's recommended that you have a beast of a box for the higher settings and plenty of video memory. You'll still have the occasional crash, and if your settings are too high for your machine you'll likely wait an eternity between turns. But even on the lower end, if graphics aren't that important it still looks great enough to preserve the game's atmosphere.

The biggest problem however is the AI. Even on the harder difficulties keeping my populace happy was more difficult than facing any foreign foe. The game is still fresh and CA has committed to patching the game on a weekly basis, so once the game gets worked and polished I expect it to live up to the standard of Shogun 2. In the meantime players can hop online and vie for dominance in campaigns or single battles for a real challenge.

In short, Rome 2 is impressive, but for now Shogun 2 is the better choice.


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