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FIFA 11 (PC) - 34 reviews

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Posted:
2013-05-29

omanic

Super Gamer Dude

9.0

The worst thing that can happen to any game like FIFA 11 is if the controls stick. Any gamer who expects a lot from exciting play games can easily get frustrated if they want to make a move and the controls limits their response time. FIFA 11 has great control responsiveness that can lead to girlish giggles from male gamers. No offense.

The responsiveness of the controls is the key to the success of FIFA 11. It gives the gamer the chance to do what they want to do in a split-second decision. This is not possible with other PC games and even many game console games.

Of course, there is a downside; I have never met a game which can be considered flawless and perfect. That would simply be expecting too much that it would be considered unreal. But the downside is not even enough to stop the fun and laughter in playing and this is how it should be. There is never enough frustration which could lead me to give up; it is that great a game!

There are some missing innovations which are found in the gaming console versions like simulation of new personalities, and the actual game is not as well connected to the real life teams and their famous players.

What really makes FIFA 11 for PC unique is that the ball actually acts as it should, as a ball. This is not the same case with many games developed and in the market today. There are a lot that I have played with and ended up not finishing because the ball simply did not behave as it should. This is what makes this particular version stick to my brain, it is simply a lot of fun to play and I can get innovative in how I make the ball behave and it does what I want it to do hence the giggling.

FIFA 11 is smooth, very reactive and the best football PC game version in the market today. Although there are some frustrations here and there, they are not enough to detract the gamer from enjoying and kicking the ball.

There are demos available to play with for free online, so if you are seeking a great football PC game, try it out before you decide to buy it. This is a great game to add to the library and should be given five stars of appreciation. Non-sticking controls are the best features and the developers clearly spent a lot of time in the process of making sure that what is a common frustration gets corrected. I hope that other game developers do what the developers of this game did; then maybe not. For then, FIFA 11 for PC would not be the unique game that it is.

avatar name

Posted:
2013-05-29

omanic

Super Gamer Dude

6.0

Finding a great game for a family or party setting is always something of a chore, but when I saw Wii Party for the Nintendo Wii console I decided to give the title a shot. The mechanics of the actual game are a bit all over the map, essentially this is a take on the great Mario Party titles of the past that remove the dreadful board game style of play. That is to say, Wii Party is a bunch of mini-games rolled into one complete playing experience.

One to four players can enjoy a variety of the miniature games, which are suited to just about every age level. The game uses simple tasks like landing on a planet, swinging from a vine, or even a version of whack-the-mole to entertain the most demanding of gamers. Like many titles these days, Wii Party has a variety of modes available for group play.

A tournament mode will pit all the players against each other in massive dash for first place, and a mode that lets players select and jump from one mini-game to the next provides unending entertainment. The title also provides a few fun games, one of which is having one player hide the Wii controllers around the room in order to have the other players locate them. This version of hide and seek is made a bit less complicated because the controllers make sounds like animals periodically.

The real win of Wii Party is the control schemes. Every mini-game uses some variation of the Wii controller, which means players do not have to hunt around for Nunchuk controllers to complete the experience. The directional pad and the buttons are used in either vertical wand-like movements or traditional side scrolling variations. Before every game the controls for all the players (some games are one versus three, two versus two, etc.), and Nintendo has even given players a practice option before diving right in.

Wii Party accommodates one or two players that want to play a four player mini-game by including computerized opponents with a selectable skill level. The frustrating part about play options with this particular game is that a Mii is pretty much required, which means anybody stopping by to check out the game will need to create one before playing or jump on a guest Mii.

As for the mini-games themselves, they are an interesting mix of genres. Players find themselves shooting cans in the air in one match, running away from zombies in another, riding a train down a track, and even collecting coins in a few different ways. While the replay factor is high, at least until all the games have been played a few times, Wii Party can feel a bit stale after a few matches. This is a title for casual gamers looking to spend thirty minutes to pass the time, a family looking to have a few laughs, or for a birthday party where anyone can pick up the controller and play.

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Posted:
2013-05-29

omanic

Super Gamer Dude

6.6

PokePark 2 Wonders Beyond is a fun Wii game that thrusts players into the world of Pokemon where they may battle and collect them, play mini-games and also perform many other tasks. The developers spent time ensuring the Pokemon characters, loading screens, the way characters handle themselves and all of the game animations hold true to the Pokemon expectations.

In Pokepark 2: Wonders Beyond, people play as Pikachu and roam the world in search of other Pokemon characters to save from being hypnotized. If the player wants, they can play as Snivy, Oshawatt or Tepig as well. In the beginning of the game, there's a cutscene that explains the basic plot of the story. It begins with Pikachu and his friend discussing what to do about a problem within the Pokemon World.

In Wish Park, there are Pokemon who are being hypnotized by a bad force within the game and it all starts with a frosted piece of cake to lure the Pokemon with. It's up to the player to help save the Pokemon of the world and put an end to the bad experiences going on. When finding the Pokemon, the person will either be required to battle the Pokemon in real time or be instructed to find and obtain an item.

One of the neat parts of this game is that players can also change the Pokemon default character they're playing with whenever needed. When swapping the default character, the player will then be playing as either Tepig, Snivy or Oshawatt. Each of these Pokemon also have their unique abilities that they can use when in battles. For instance, the Pokemon character Tepig can break down certain obstacles that might be blocking a path while Snivy can use his ability to jump high to reach areas inaccessible to the other characters.

Throughout the game, the player will also find that they will need to make friends with other Pokemon characters. There are around 100 Pokemon characters from five different generations that the player will come in contact with and be able to include them in their party. When the person encounters Pokemon, they will either be subject to a battle like explained before, a mini-game or the task of gathering a specific item for that Pokemon. When battling the other Pokemon, it's in real time so there is no waiting to select options from battle menus. Instead the person simply begins battling as though they normally would. The player may evade enemy attacks and go in for their own attacks freely as well as using special attacks.

Pokemon 2 Wonders Beyond has an appropriate music soundtrack complete with a cheerful tune that really adds to the Pokemon vibe. The graphics in every department are pushed to their absolute capabilities. The characters are full of bright colors and are very well detailed. The environments as well are also colorful, bright and add a sense of cheer to the game. People will find that they will enjoy the gameplay of this Pokemon World and may find that they keep wanting to visit to see their favorite Pokemon again.

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Posted:
2013-10-11

omanic

Super Gamer Dude

7.0

Final Fantasy XIV A Realm Reborn PC is a great choice for the MMOG fans. It offers a new insight into the fantasy world of the game with a few improvements. Here is a review of the game to help you decide.

Square Enix has improved this release by hiring a brand new team of people to fix the problems which were present in past releases. All areas of the worlds have changed for the better and the game is minus the glitches that the previous release had. No matter what you may have thought of previous releases this one offers more and is great fun for gamers who like plenty of choice.

The action takes in many different environments of Eorzea one of the three continents of the world of Hydaelyn. Eorzea is itself split into several city states three of which, Gridania, Ul'dah and Limsa Lominsa the player can choose to originate from. A continent to the north is that of the Garlean Empire who inhabitants are the enemies of the Eorzeans and the plot is based on the conflict between between these two.

Under the game's Armory and Job System the weapon a character is equipped with determines the character's class. Players can choose and change weapons when they want and so become a member of a different class. There are eighteen character classes and these are broken down into four disciplines. These disciplines are Disciples of War, Disciples of Magic, Disciples of the Hand and Disciples of the Land. Each class within these disciplines have there own Job, Tool, Weapon or Secondary Tool. The function of the characters within these disciplines is obvious from their titles, these functions being War, Magic, Making Artifacts and Working the Land for food and materials.

The Disciples of War consist of Gladiator, Archer, Pugilist, Lancer and Marauder. The Disciples of Magic are the Arcanist, Thaumaturge and Conjurer. The disciples of the Hand are Blacksmith, Carpenter, Goldsmith, Alchemist, Culinarian, Leather worker, Weaver and Armorer. The Disciples of the Land are Miner, Fisher and Botanist. These together with their Jobs, Weapons and Tools form a complex array of characters and functions.

There are also five human like races for the player to choose from. These are the Hyur, Elezen, Lalafell Roegadyn and Miqo'te. Each have their own racial characteristics, strengths, abilities and lore. By now you can probably see that there is a great deal to absorb as well as a great deal of choice in this game.

There is also a complex economic system based of points earned and crafted items sold or bartered using a system of Market Wards in which players can set out their stall to exchange their items for stuff which they would not be able to get hold of by other means.

The missions are based on items to find and use in battle. There's nothing new to that for the player, but the items are new and the missions are interesting. When the player logs in the choices are clearly listed for that area. They break down into the following categories. Fates: These are sand-box quests. Levemetes: These are timed quests with rewards. Guildhests: These are group quests for fun in dungeons.

The game is visually stunning with landscapes that raise it from an MMOG to a piece of art. While the gameplay is seriously improved, the visual aspects of the design of the game is what makes Final Fantasy XIV A Realm Reborn a great game.

The only limitations of the game are the way the players must play only one character at a time and some players dislike the leveling aspects of the gameplay. Most however are likely to enjoy the game for the creativity and fun characters. Others will like the battles and the group missions through the gorgeous scenery of the levels. All of the players will probably agree that it is greatly improved over the last release and although it is not the greatest game it does have plenty to keep the player occupied.

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Posted:
2013-12-16

omanic

Super Gamer Dude

7.5

Shiver me timbers, ya landlubbin' bilgerat, Assassin's Creed has abandoned the quiet killing days of the American Revolution and set sail for adventure on the high seas! Assassin's Creed IV: Black Flag continues the story of the Animus, a complex system that allows the user to explore the genetic memories of their ancestors, and this time players will inhabit the shoes of Edward Kenway, a previously straight-laced lad who finds himself becoming a secret killer among pirates.

Ubisoft has once again changed the setting of its popular stealth and platforming series, but if you're looking for the kind of roguish charm found in something like Pirates of the Caribbean, a replay of a Monkey Island game might suit you better. Playing Black Flag means a lot of following and tracing subjects until you can get your greedy assassin hands around their necks. Again, the controls have been changed and streamlined for the worse, as longtime players will greet moments of confusion as they adjust to new ways of doing old things that aren't particularly any better. One exception is the gun controls, which are significantly improved over Assassin's Creed III.

Instead of making substantial improvements to the stealth engine, Ubisoft has opted to again dial up all the optional things a player can do in their historical setting. There is a truly dizzy array of what Ubisoft calls "content," but what a lot of increasingly disgruntled players call "check boxes." If you enjoy said content, there isn't a lack of it in Black Flag; the game will keep you playing for days. But much like Tomb Raider, from earlier this year, it's hard to shake the feeling that it's more highly bureaucratic office work than a game.

The graphic environment players explore is breathtaking, detailed and enchanting, but from a character perspective, it's dull and significantly less colorful than one would expect from everyone's favorite swashbuckling era of daring escapades. If you always wanted a more down-to-earth example of what life was like on the islands back then, you might warm up to the landlocked assassin's life.

If, however, you're the type who loves to sing along to the "Yo ho, yo ho" song at Disneyland, the sea is where it's at in Black Flag. Everything about the ship mechanics in this game screams of far more originality, soul, fun mechanics and fresh ideas than the staid land portions. Boarding other ships, in order to climb the mast and silently destroy your target while the chaos of a storm or a pirate raid erupts around you is an exhilarating and heart-thumping, original take on how the series has always set dizzying heights for its assassins to climb and conquer. Outfitting and improving ships, firing cannonballs, hunting sharks, recruiting nasty new pirates -- if this was the majority of the game, we'd have a masterpiece here.

Unfortunately, it's more like half the game. We're left with a good game saddled with a boring open world tax duty between the juicy parts.

avatar name

Posted:
2013-12-16

omanic

Super Gamer Dude

7.5

Shiver me timbers, ya landlubbin' bilgerat, Assassin's Creed has abandoned the quiet killing days of the American Revolution and set sail for adventure on the high seas! Assassin's Creed IV: Black Flag continues the story of the Animus, a complex system that allows the user to explore the genetic memories of their ancestors, and this time players will inhabit the shoes of Edward Kenway, a previously straight-laced lad who finds himself becoming a secret killer among pirates.

Ubisoft has once again changed the setting of its popular stealth and platforming series, but if you're looking for the kind of roguish charm found in something like Pirates of the Caribbean, a replay of a Monkey Island game might suit you better. Playing Black Flag means a lot of following and tracing subjects until you can get your greedy assassin hands around their necks. Again, the controls have been changed and streamlined for the worse, as longtime players will greet moments of confusion as they adjust to new ways of doing old things that aren't particularly any better. One exception is the gun controls, which are significantly improved over Assassin's Creed III.

Instead of making substantial improvements to the stealth engine, Ubisoft has opted to again dial up all the optional things a player can do in their historical setting. There is a truly dizzy array of what Ubisoft calls "content," but what a lot of increasingly disgruntled players call "check boxes." If you enjoy said content, there isn't a lack of it in Black Flag; the game will keep you playing for days. But much like Tomb Raider, from earlier this year, it's hard to shake the feeling that it's more highly bureaucratic office work than a game.

The graphic environment players explore is breathtaking, detailed and enchanting, but from a character perspective, it's dull and significantly less colorful than one would expect from everyone's favorite swashbuckling era of daring escapades. If you always wanted a more down-to-earth example of what life was like on the islands back then, you might warm up to the landlocked assassin's life.

If, however, you're the type who loves to sing along to the "Yo ho, yo ho" song at Disneyland, the sea is where it's at in Black Flag. Everything about the ship mechanics in this game screams of far more originality, soul, fun mechanics and fresh ideas than the staid land portions. Boarding other ships, in order to climb the mast and silently destroy your target while the chaos of a storm or a pirate raid erupts around you is an exhilarating and heart-thumping, original take on how the series has always set dizzying heights for its assassins to climb and conquer. Outfitting and improving ships, firing cannonballs, hunting sharks, recruiting nasty new pirates -- if this was the majority of the game, we'd have a masterpiece here.

Unfortunately, it's more like half the game. We're left with a good game saddled with a boring open world tax duty between the juicy parts.

avatar name

Posted:
2013-05-29

omanic

Super Gamer Dude

8.6

It seems that hidden object games have gained popularity recent times. Confusingly, people are having fun with trying to find little things in the screen, solving a part of the story while they are on it. However, the repetitive and boring gameplay is probably going to get under your skin and you will find yourself unsatisfied with playing the game sooner rather than later. This had led developers to integrate some other aspects in hidden objects games, such as a little story, adventures, mini-games and puzzles. And it seems like it has worked out for these games, as they have kept their community stable and growing in number.

One certain hidden object game pairs adventure and puzzles ever so perfectly that it has set itself to be the most sought after game in this genre. It sets the gameplay around Wilkie Collin’s successful novel The Lady in White. You probably already have guessed that the game adds a bit of horror into the story from the title alone. Yes, it definitely does have a story revolved around a mysterious white lady who is leading you into the mysteries of a Victorian mansion. As much as the game stays true to the story of the novel, it has its own unique addition to the story; twist and turn in the storyline that could certainly keep fans on their heels to solve the next puzzle.

The graphics in the game is amazingly detailed. The intro movie alone will give you a good idea of what you’ll be getting yourself into when it comes to gameplay and it will showcase the amazing graphics that this game offers for the graphical gamer. There is an interesting life-like feel around the locations and objects of the game, with just the right kick in the story at a certain moment that would keep gamers interested. The spook in the graphics and sounds is just enough for gamers to get interested by the story rather than to scare them away.

Victorian Mysteries: Woman in White also offers amazing gameplay improvements from other hidden object games. The little things that you wish were present in other games are present in Victorian Mysteries: Woman in White. Things like informing you when a room is cleared or when you have no object left to discover there can save you a lot of time looking over the room and ending up empty handed. Also, the support for casual mode of gameplay is just right for gamers to have fun, while being able to solve puzzles themselves as much as they are given hints; contrary to other games where asking for hints is as easy as a simple click.

The game will surely keep you interested by the mere simple placement of the hidden objects to the individual stories of each character. The game is certainly a must have for hidden object game fans. It will prove to give you the same interest and rush, from start to finish without having to be bored and exhausted by the length of the game.

avatar name

Posted:
2013-05-29

omanic

Super Gamer Dude

6.9

Coming from Japanese companies, Square Enix and tri-Ace, Final Fantasy XIII - 2 is a direct sequel to Final Fantasy XIII - 1. It follows the efforts of a girl named Serah to gather a groups of fighters to rebuild on the planet, Gran Pulse. One of the characters who helped in FF - 1 was Lightening, Serah's sister, who has disappeared. Serah needs to find her and defeat the monsters who have overrun the town she lives in. A man no one knows called Noel appears to help her with her quest. Don't look for more than a casual relationship with reality in Final Fantasy XIII - 1 or 2. Things change in odd ways. Serah owns a bow which can change into a sword or her moogle companion Mog.

In Final Fantasy XIII - 1, everything is tranquil and boring on Cocoon, a perfect utopia without war, sin, or human imperfection. Mankind is kept in safety by the fal'Cie, a race of benevolent beings. Cocoon, at this point, would bore the pants off a clown. That's why the makers of the game introduce a hostile fal'Cie who comes from the lowerworld, Pulse, to create havoc (and interest) among the humans. The nasty fal'Cie brands some humans with a mark and makes some of them into servants who use magic to kill and destroy. The government considers every human with the mark to be a threat and wants them all done away with. The good guys defeat the bad guys and win.

FFXIII - 2 adds fast paced combat and a system for capturing monsters to use as members of the group in battle. It uses time-travel more than FFXIII - 1. The world of FFXIII - 2 contains regions separated by distance and time. It is possible to go into the same region at different times in history. A system called the Historia Crux controls travel and is available any time. Players move as though on a branching path rather than linearly. New regions can be unlocked by moving through points in the plot or by finding special items. Continuing with the branch system of the game, there are nine possible endings, determined by the choices of the characters and their game play.

Players can be Serah or Noel for the entire game. Lightening and a character named Sazh can be played temporarily. There is a guest character called Snow who is uncontrollable by the player and is, at times, an ally or a villain. The main antagonist is Caius Ballad, an immortal guardian who wants to destroy time to save another character named Yeul. Caius can change in Chaos Bahamut.

This is a delightfully pretty game. The characters are well drawn and empathetic. The scenery stuns with rich color and detail.

avatar name

Posted:
2013-05-29

omanic

Super Gamer Dude

6.9

Coming from Japanese companies, Square Enix and tri-Ace, Final Fantasy XIII - 2 is a direct sequel to Final Fantasy XIII - 1. It follows the efforts of a girl named Serah to gather a groups of fighters to rebuild on the planet, Gran Pulse. One of the characters who helped in FF - 1 was Lightening, Serah's sister, who has disappeared. Serah needs to find her and defeat the monsters who have overrun the town she lives in. A man no one knows called Noel appears to help her with her quest. Don't look for more than a casual relationship with reality in Final Fantasy XIII - 1 or 2. Things change in odd ways. Serah owns a bow which can change into a sword or her moogle companion Mog.

In Final Fantasy XIII - 1, everything is tranquil and boring on Cocoon, a perfect utopia without war, sin, or human imperfection. Mankind is kept in safety by the fal'Cie, a race of benevolent beings. Cocoon, at this point, would bore the pants off a clown. That's why the makers of the game introduce a hostile fal'Cie who comes from the lowerworld, Pulse, to create havoc (and interest) among the humans. The nasty fal'Cie brands some humans with a mark and makes some of them into servants who use magic to kill and destroy. The government considers every human with the mark to be a threat and wants them all done away with. The good guys defeat the bad guys and win.

FFXIII - 2 adds fast paced combat and a system for capturing monsters to use as members of the group in battle. It uses time-travel more than FFXIII - 1. The world of FFXIII - 2 contains regions separated by distance and time. It is possible to go into the same region at different times in history. A system called the Historia Crux controls travel and is available any time. Players move as though on a branching path rather than linearly. New regions can be unlocked by moving through points in the plot or by finding special items. Continuing with the branch system of the game, there are nine possible endings, determined by the choices of the characters and their game play.

Players can be Serah or Noel for the entire game. Lightening and a character named Sazh can be played temporarily. There is a guest character called Snow who is uncontrollable by the player and is, at times, an ally or a villain. The main antagonist is Caius Ballad, an immortal guardian who wants to destroy time to save another character named Yeul. Caius can change in Chaos Bahamut.

This is a delightfully pretty game. The characters are well drawn and empathetic. The scenery stuns with rich color and detail.

avatar name

Posted:
2013-12-16

omanic

Super Gamer Dude

7.5

Shiver me timbers, ya landlubbin' bilgerat, Assassin's Creed has abandoned the quiet killing days of the American Revolution and set sail for adventure on the high seas! Assassin's Creed IV: Black Flag continues the story of the Animus, a complex system that allows the user to explore the genetic memories of their ancestors, and this time players will inhabit the shoes of Edward Kenway, a previously straight-laced lad who finds himself becoming a secret killer among pirates.

Ubisoft has once again changed the setting of its popular stealth and platforming series, but if you're looking for the kind of roguish charm found in something like Pirates of the Caribbean, a replay of a Monkey Island game might suit you better. Playing Black Flag means a lot of following and tracing subjects until you can get your greedy assassin hands around their necks. Again, the controls have been changed and streamlined for the worse, as longtime players will greet moments of confusion as they adjust to new ways of doing old things that aren't particularly any better. One exception is the gun controls, which are significantly improved over Assassin's Creed III.

Instead of making substantial improvements to the stealth engine, Ubisoft has opted to again dial up all the optional things a player can do in their historical setting. There is a truly dizzy array of what Ubisoft calls "content," but what a lot of increasingly disgruntled players call "check boxes." If you enjoy said content, there isn't a lack of it in Black Flag; the game will keep you playing for days. But much like Tomb Raider, from earlier this year, it's hard to shake the feeling that it's more highly bureaucratic office work than a game.

The graphic environment players explore is breathtaking, detailed and enchanting, but from a character perspective, it's dull and significantly less colorful than one would expect from everyone's favorite swashbuckling era of daring escapades. If you always wanted a more down-to-earth example of what life was like on the islands back then, you might warm up to the landlocked assassin's life.

If, however, you're the type who loves to sing along to the "Yo ho, yo ho" song at Disneyland, the sea is where it's at in Black Flag. Everything about the ship mechanics in this game screams of far more originality, soul, fun mechanics and fresh ideas than the staid land portions. Boarding other ships, in order to climb the mast and silently destroy your target while the chaos of a storm or a pirate raid erupts around you is an exhilarating and heart-thumping, original take on how the series has always set dizzying heights for its assassins to climb and conquer. Outfitting and improving ships, firing cannonballs, hunting sharks, recruiting nasty new pirates -- if this was the majority of the game, we'd have a masterpiece here.

Unfortunately, it's more like half the game. We're left with a good game saddled with a boring open world tax duty between the juicy parts.


  Viewing Reviews 1-10 of 34