|Viewing Reviews 1-10 of 35|
NBA 2k14 is the strongest basketball game to be released in the last ten years. The 2K series has long been the stalwart product of the genre, boxing out other franchises like the Live series, and it uses its position to continue to excel. The core of 2k14 continues on down the same path that the prior entry, 2k13, established. Fortunately for basketball fanatics this is not a bad thing as the gameplay has reached almost unparalleled realism.
NBA 2k14, as a basketball simulator, is unrivaled in the world of video games. Every time that I would drive to the hoop as Derrick Rose I could feel the twitch of the controls respond to my every movement. The game manages to capture both the strength and the speed of this superstar. If I were to instead play as Steve Blake I would have a distinctly different feel for the game. This is a merit to how realistic the game has become. Gone are the days that you are getting scorched by end of the bench rotation players. If you play as a superstar the game feels like it and if you play as a scrub then the same thing applies.
Controls in the game are fairly similar to last years entry with a few exceptions. The new "Assist Pass" system is a joy to utilize. By hitting your LT/R2 buttons you will be able to send no look and cross court passes to your other players. For drive and kick teams this allows for a whole new strategy to be employed. It is a risky maneuver, just like in real life, but can quickly pay dividends with a hot shooter. The shot stick also seems more concise and you won't be spending time accidentally sending up junk shots because your thumb slipped a little bit.
The game modes are the same throughout sans the Dream Team mode that was used often in online play. Euroleague teams have been added instead. The Association is still where most ballers will spend their time as they try to craft the perfect team through years of gameplay.
The lone new gameplay addition this year is the "LeBron: Path To Greatness" story driven gameplay. In this mode you will begin your career as LeBron James as he currently is: the leader of the Miami Heat. From there you will decide his future in the league. It's a fun distraction but not near deep enough to warrant prolonged game play.
The graphical enhancements in the 360 version of 2k14 look incredible but they don't hold a candle to the next gen iterations. In the XB1 and PS4 versions you will feel like you are courtside at a real NBA game. The commentary is spot on and even the sweat on your players brow looks realistic.
NBA 2k14 is the best basketball sim to be released on last gen systems, the Xbox 360 and PS3, and a great starting point for the next generation of ballers.
On November 22nd, 2013 Nintendo released 'The Legend of Zelda: A Link Between Worlds.' Set in the familiar world from 'The Legend of Zelda: A Link to the Past,' this will be the first Zelda game made solely for the 3DS. 27 years into the series, Between Worlds does something amazing. This game will bring back warm, fuzzy memories to any Zelda fan. Despite the largely nostalgic feel it is an excellent, entertaining game, full of challenging puzzles, that rivals some of the best Zelda games out there.
In previous games items like the bows and boomerangs were obtained by crawling through dungeons and searching through the chests found there. Dungeons had to be played through in order, and the items obtained only through playing the next available area. A Link Between Worlds offers the items up at very nearly the beginning of the game. This small change allows the players to venture into whichever area they choose, granting a larger sense of freedom.
How Does It Look?
Unfortunately, Nintendos attempt to blend the appearance of the older games, that fans loved, with the new 3D-style graphics, is not as effective as one would hope. While it is nice to feel as if you are looking at a 3D version of A Link to the Past visually, the wonder does wear off. Between Worlds does make very good use of the 3D world, however. It is well integrated into the game.
Walk Like An Egyptian
The visual blending of the old 2D and new 3D is also very befitting in this particular game of the series because of Links ability to become a drawing on walls and move around them in 2D like a shadow. Constantly being able to switch from 3D Link to 2D drawing Link opens up a world of possibilities. This adds a huge strategic factor to solving puzzles and moving throughout the different dungeons of the game. Expect to find new ways to use this ability throughout the game.
Unfortunately, a lot has remained the same. The story, the setting, and Link himself are all very classically Zelda. There is not a whole lot here to set it apart from other games in the series. There have been some greats in the 27 years of Zelda games that offered up real personality. This particular addition to the series seems to be along the safe route, however. There is very little but nostalgia to appeal to the long-standing Zelda fan. Perhaps the developers thought they had to stay on the safer, already traveled path in these areas if they were to challenge the visuals?
Hyrule and Lorule
As mentioned in the name, A Link Between Worlds has two worlds to travel between. Hyrule has been the setting in many of the Zelda games. It is the land covered in areas like forests, mountains, deserts, and a variety of places to explore and adventure. This chapter of the series also includes Hyrules dark mirror, Lorule. This will remind experienced Zelda players of Link to the Pasts Dark World. Traveling from one dimension to the other adds more complexity and possibilities to solving the games many excellent puzzles. It also adds further to the sense of less linear freedom.
Some dungeons or secrets do require the use of specific items that the player may not have with them. Between Worlds differs from some other Zelda games in that the player can simply fast travel back to the store to purchase the needed item. No longer must we wait for the moment the game decides to give us the item.
The puzzles in Between Worlds will absolutely not disappoint any fan of any Nintendo game, period. The dungeons all have their own themes with their own ways to solve problems and challenges within. Some will seem familiar to the veteran Zelda players, but are made with fresh ideas and new ways to solve them. Some will be new to anyone who plays them in every way.
Unlike in other games of the series the challenges are just that, challenging. Help is not blatantly displayed around every corner. An item is given early on that allows the player to trade one 3DS Play Coin for hints, but it is only mentioned once in the beginning of the game.
Item renting is a new idea introduced in this game. Dying can strongly affect the course of the game. Die too many times, and the rented items are sent back to the store. This can leave the player in the middle of a dungeon without the items they were using to get out. Most dungeons can still be solved without the items, but it does require more mind power to solve the puzzles instead.
With dying being of more consequence, it is important to note that this game can and will kill even the most experienced Zelda players. It is not easy by any means. Dying in a dungeon results in starting at the entrance without having to redo any completed rooms or puzzles. Out in the world dying causes the player to have to redo anything done up to that point to get back to where they died.
This game could easily have cashed in on past success. Nintendo could have copied the winning recipe and made money. Instead, they took the chance to change it for the better. It is not a total revolution of the Zelda series, but it is an excellent start. The nostalgic visuals, breaking from the linear path, and the astounding puzzles make this a great beginning to a new and improved way to play The Legend of Zelda.
When a sequel to a game is released you may think that this means the original was a success and the developers will have made an even better job of the latest issue. Experience from sequels to other games shows that this improvement is not always the case. There is also the situation where the initial game was indeed very good and the sequel is a bit of a let down. Luigis Mansion Dark Moon, for me, is something opposite. This edition is good enough to make me want to play the original. Unfortunately I do not own a GameCube to play it on.
Luigi, familiar to many gamers, obviously features in both games, and in Dark Moon Luigi, again has the task of getting rid of annoying ghosts using the patent and aptly named Poltergust 5000, an improved version of the Poltergust 3000 from the original Dark Moon played on the Nintendo GameCube, a ghost hoover upper vacuum cleaner. However this time it is not so easy, as first the ghosts need to be stunned before being sucked up, by activating a strobe function.
The game is simple in concept. In the single player mode Luigi needs to find and collect the pieces of the broken Dark Moon whose magical properties can pacify the ghosts. Ghosts of various kinds haunt various themed mansions in Evershade Vally and Luigis task is to beat each of them and discover hidden secrets and by doing so unlock new game areas and treasure caches. There are five mansions to visit and these mansions are split up into stages and after each stage you must return to base and start the next stage. unfortunately there is nothing else to explore except that which is necessary for the task in hand. There is also a coop multiplayer mode playable either locally or using the Nintendo Network.
The Poltergust is not limited to sucking up unfriendly ghosts. It can suck up piles of leaves to reveal hiden objects. It can tear away at wall coverings and other materials covering hidden clues, coins or treasure. The enemy does not only consist of ghosts. In the Scarescaper there are to be found all manner of other worldly creatures. In other modes up to four players, each with a differently colored Luigi, can hunt in combination against Ghosts in a time limited mission. In team modes there are upgrades to be earned and a certain degree of customization as to the game's functions such as the number of floors in the towers in the timed competition and the general degree of difficulty for new and experienced players.
In more detail the plot runs as follows. Professor E. Gadd has a lab in which he observes and studies the normanly friendly ghosts living locally. The Dark Moon is an object that hangs above Evershade Valley and is shattered into six at the beginning of the game. This, unfortunately, has the effect of rendering the friendly ghosts unfriendly. The professor engages Luigi to collect the pieces so that they can be reassembled and so return the ghosts to their previous amiable state..
There is a problem. After recovering the sixth and final Dark Moon shard Luigi meets and old adversary from the original game, King Bob. Luigi is captured and transported to a parallel dimension. It transpires that King Bob was responsible for the breaking of the Dark Moon and King Bob also shows that Mario, Luigi's brother, has been trapped in a painting by him. King Bob offers to restore Mario for the pieces of the Dark Moon so that he, Bob, can use their magical powers to capture the Mushroom Kingdom. Luigi refuses and finally battles with Bob and wins. He returns to Evershade Valley, frees Mario, and meets again with the Professor. They rebuild the Dark Moon and by doing so return the ghosts to their previous friendly behavior and Luigi returns home.
The 3D graphics are quite impressive, but not altogether necessary and I do know that some players find them annoying to the eye, not just in this game, but of course they can be switched off. The sound is pretty much as you would expect or have been used to with Mario and Luigi games, Plenty good enough. This game does not have the in depth content of a Battlefield or Assassin's Creed game and so has no immense replayability value. But the developers make no pretense to make it out to be other than what it is, but there is plenty to do and, what is there, is good uncomplicated fun.
As its name suggests the game is focused on the battle among the pocket monsters. It sets a new tone apart from the earlier installments of the game. Players have a 3D experience of the action in the stadium. To achieve the maximum entertainment with the game, try inviting human players through the Wi-Fi connection or the conventional DS console.
Pokemon DS owners will have an advantage over others. Their Pokemon can be transferred to this new game. The new gamers will get their own Pokemon except that they do not have the freedom to choose their team. Once assigned with the Pokemon team, the player gets to play them all through. To create a custom team the player needs to use the DS version then transfer them to the Wii version. It is important that the player is confident with his Poke pals.
Poketopia and the available locations for battle are seen in the Colosseum mode. Try ousting trainers from every area to unlock the next level and gain points. It is important that the player collect as many points as possible. These points are essential for buying items and improving the Pokemon team. Aside from that the player gets to play the areas on the free mode.
The Pokemon experience may not be as engaging as in other games. Players can choose to play random battle or team up with other players for a Pokemon rivalry. Theres still a lack of followers of the game, so hooking in an online battle can take much time. Most of the online stadiums do not contain waiting players. If in case you end up with unfortunate connection delays, the player again needs to go over the entire process of Wi-Fi connection and creates the match once again. The online experience may be frustrating.
3D display of the battle is captivating. Visual designs and graphic rendering are perfectly done. Character models are detailed and look impressive. Although some of the animation appears inflexible, the whole battle scenes are wonderful. The audio background suits the entire game and makes the battle even more enthralling. With the exclusion of some technical bugs, the game itself can be rated as good. Pokemon Battle Revolution is a perfect game for Pokemon fanatics.
Personally, I never thought that a wrestling game could get really good. Although there are some faults to it, there are more good things that you can enjoy and forget about the bad bits.
To start things off, there are a lot of things that you can do as there is a wide variety of choices to to be made. For instance, you can access the WWE universe which holds many matches to engage in from the simple exhibition matches to the Royal Rumble, and to the biggest match of all, the Wrestle Mania. With just one option alone, you can be sure that there are plenty of hours to spend in playing.
Selecting a character is also a moment in heaven as there are 70 superstars to choose from and not to mention that there are secret characters that can be unlocked as you proceed with some portions of the game.
The game is pretty realistic, well, at least in the world of WWE. There are times that you may need to fight another opponent just after you defeated an opponent. You can also get attacked while you are entering the ring or while you are pinning the enemy. These may be small details, but they give you that wrestling experience unlike any other.
However, you should also note that there are still some faults to this game. The first thing that you will notice will be the graphics. The game did not capitalize on the Wiis engine for better graphics and when you take a closer look, you will also see some lines in the audiences and over the referees head. Not to mention that the characters look edgy, something like a PlayStation 2 game.
Picking up the Road to Wrestle Mania option gives your character the chance to walk around the back stage and also strengthen his/her self for the coming occasion. However, despite the fact that you spend hours and hours in leveling up your character for the big day, this may get useless as there is little effect on the character when you do those things. What a total waste of time.
The game also features the ability to reverse a pin made on you and make it your own pin and also reverse a grapple when an opponent throws one on you. This feature is either the blessing or the curse of the game. When you play at multiplayer mode, you might get stressed with people trying to reverse your grapples over and over again just to make a simple suplex and turn the fight into a slug fest match.
Furthermore, the commentary on the side can be at times wrong or annoying. But they still add up to the fun.
But in general, the game is still a satisfying experience as there are plenty of things to do and many characters to choose from. The faults are always there but you can bet that they do not affect the game play in a total sense or make you would regret buying the game.
I grew up with Natsumes simulated farming experience so I am not a total strange to the Harvest Moon franchise. This is a game where simulated farming is fun, challenging and engrossing, just as a real farm is or should be.
The players need to look after their farm and everything involved in it like the crops and the animals. The characters can also interrelate with the local population and have a chance to develop their farm on a personal level. No, this is no Farmtown where all one needs to do is harvest and plant inanely. This is hard work, guys!
The gamer starts off by selecting their avatar, a boy or a girl and then they begin their lives as farmers, starting from scratch and fighting their way up to become successful. The ranch is the home of the avatars and this is where all the farming activities are to be handled.
Now, I must warn the readers, this is not a game typical of other videogames. Harvest Moon: Animal Parade involves developing a farm, and not much else. So it is wake up, work, eat, work, rest, and the cycle will just keep on going until the success of the farm is apparent. Then there is a twist, if the farmer were a girl and she gets lonely, she might just have a suitor, get into a relationship, get married and then have kids.
There are no words that could accurately explain the experience of the game. It is one of those that is so unusual that it is a one off, a world where the gamer finds life being experienced in a surrealistic way. Players can get so engrossed in this game that the amount of time they spend playing it is astoundingly ridiculous. Ridiculous for there is no movement to speak of other than the hands on the controls of the Wii and charging the tools. The game is mostly controlled by simply pressing on the buttons.
Unfortunately the criticisms would have to be mentioned like the poor visuals and graphics, it is too elementary and uninteresting. Also, the controls are too traditional. The gameplay can be boring, it is just tending the fields, watering the plants one by one! But then again, many fans of the game would say that this is just like real life, it is not like a game or a soap opera.
Obviously Harvest Moon: Animal Parade is a unique game that could interest an unusual set of gamers. However, there is deep satisfaction in seeing the farm grow from just a plot or two into a really successful one. For an almost no motion game, it is engrossing to say the least.
So for those of you who like their games true to life and not too exciting then this game will suit you.
Yet another Movie-based video game with its own attitude hoping to win the approval of gamers Alice in Wonderland mixes the puzzle solving aspect and a bit of action and adventure to spice things up a bit.
Although the game is named Alice in Wonderland and you would hope to play as Alice, you do take the role of Alices allies and guardians being animals that can talk and have special abilities. As guardians of Alice, you need to make sure that Alice does not fall into the hands of the queen and her army as well as her imagination-generated stalker.
In game, you get to control 3 characters that have various skills and abilities that can be handy in a given situation. For instance, when a card appears and hopes to take Alice, you need to switch use the mouse, which is a swordsman, and fight the queens minion. This is a wonderful touch to the game as it gets more challenging than the usual adventure movie-based game.
The puzzles presented in the game are not too hard to solve and are not too easy to fix. This is enough to get your creative juices flowing but adequate to hold you from banging your head on the wall for too much stress from trying to solve them. The difficulty of the puzzles and the game in general ascend in a nice fashion as you can slowly adapt to the difficulty and still enjoy the rest of the game. Not to mention that the controls are easy and you do not need to practice to get things done.
I do not want to sound harsh, but the game does suffer from a few pitfalls.For instance, the camera angle is poorly adjusted. When you need a better view of things you cannot trust the camera to do it for you.
The controls are simple and many gamers loved that aspect. However, the combat aspect of the game is repetitive and its all about button mashing to win against an opponent. The attacks are too simple and variation is a thing that we would like to see.
The graphics are nice and astonishing in some parts but at some portions they are totally lame. The frame rate also suffers in some stages of the game and Alice in Wonderland did not utilize the full capability of the PC when it comes to graphics.
The multiplayer mode is also lame as you will get poor camera angles by the time the players separate their ways. In this case you need to stick together for most of the time which totally defeats the purpose of a multiplayer mode.
The game was promising in some parts and could have turn out to be more if some of the faults were fixed. Although we are not expecting a flawless game as no such thing exists, major faults should be fixed to ensure the great experience of the gamers. Bottom line I would pass on this game.
Brian Lara International Cricket 2007 was released in the middle of another major Cricket tournament, the ICC Cricket World cup. The timing of this release was good and the game is attractive for it has the license backing of the official World Cup. The game is very easy to control but it lacks the comprehensive Test Match and Tour options which can be frustrating the Cricket fans.
There is a one-off Test Mach which comes with the expected two innings for each team but most of the modes are only good for a One Day play. The attraction for the game is the real ICC Cricket World Cup tournament which includes all of the 16 teams in the finals the gamer can play along with. There is also the previous years ICC Champions Trophy that also gets its own playing mode
There are no tour modes and there are no domestic competitions. All the Brian Lara International Cricket 2007 includes are everything except outside of the One Day tournaments and the custom matches. There are also no real player modes which can be annoying to diehard cricket fans. This means that the player just gets to play with androgynous characters.
For those who are followers of cricket virtual games, the previous version was released more or less two years before this one. The reason is that there are not that many who really follow the game and it is not as popular as the more energetic games.
The game is controlled using the buttons and the control stick. Ground and lofted shots each have their own buttons and the sweeps as well. To direct the ball or hits the stick is used. The key to the game is to use the buttons and the stick well, so the timing is very important here. The shots could be missed simply because of bad timing or missing out on the right opportunity so it is very important for the player to be very aware of how to use the different buttons and the stick. The good thing is, once the familiarity of the control is achieved it is not very difficult to gain control of the timing.
The game of cricket for the most part does not really have a lot of followers and if one is not familiar with the game it is quite complicated, if not confusing, to play. the fun in the Brian Lara International Cricket 2007 is there, no doubt about it, as soon as the player gains confidence when using the controls, but it would have been great to have added more than just the One Day tournament modes.
There are some who dance for the sheer joy of dancing, while others do so to keep themselves physically fit. Just Dance is one game, or entertaining application, that provides for both such enthusiasts. For those who have played other versions of dance games, this game is more up to date musically and contains artists like Katy Perry, Dee Lite, and others whose songs make up around 30 tracks. However, there is much more to this game than just the songs, good as they may be.
Naturally, the game of Just Dance in its entire version requires the Nintendo Wii accessory. The game CD needs to be placed into the Nintendo Wii console, and the remote controller in hand is all that one needs to groove to the music. The display to which the Nintendo Wii console is connected to would display a neon lit figure generated that dances to the music being played. The player has to emote the movements or motion of this figure. There is no instruction set that comes with the game, and there is no need for it, as the entire game play is quite self explanatory. The dancer receives no disheartening or demoralizing end results. What is received is just a star rating that ranges from one to five which the dancer gets to see at the end of the dance sequence.
The controller is held in the hand of the dancer or gamer, which senses the dance movement. There might be the thought that just swinging the hand and not the legs or body would be the best way to cheat the game. Players would soon realize that this is not true. The Nintendo Wii based Just Dance game play requires the correct movement of the hands legs and body in totality to get the rating of self satisfaction.
One can also get multiple remote controllers of the Nintendo Wii console, and then Just Dance turns into a multiple player game or a family game of dance and drama. Four gamers or dance enthusiasts can play the game simultaneously. They would naturally compete with each other to check out who gets a higher or better star rating. Another option is to have one player as the controller who decides the next step that the other players must take. The players must then be able to follow the directions. There is fun in watching others possibly mixing up the steps. This creates the sense of drama that the multiplayer version has in it.
With the Nintendo Wii console and remote in hand, the game of Just Dance is converted into something that makes the family get up from lazing on the couch and join in an action of fun and frolic. Whether or not it also helps one become a dancer with no formal training or trainer involved is another matter.
Dead Rising is one of the most popular zombie video games to ever be released. It's gathered a huge cult following that has backed the game all the way from Midwestern Malls (Dead Rising 1) to giant islands (Dead Rising 2). Now lovers of the franchise are following the adventure into the next generation and onto the Xbox One. Dead Rising is developed by Capcom and was one of the first of the Xbox 360s exclusive deals. Dead Rising 3 is a return to this exclusivity and the results are fantastic. Simply put: Dead Rising 3 is a volatile mixture of "B" movie camp, traditional zombie horror, and the odd RPG element thrown in for good fun. There are some weaknesses to the third iteration of Dead Rising but they are more indicative of high expectations rather than poor execution. Let's take a look at where Dead Rising 3 succeeded and failed.
Dead Rising shines the most when the blood and guts are flying. The story has a natural feel to the progression of zombie encounters. You start off barely pushing your consoles hardware while dealing with the random small groupings of fiends. But three hours into gameplay you will find yourself facing off up to 100 zombies on screen at a time. This is where the pure joy of Dead Rising comes into effect. The melee system is as strong as ever and just about anything can be used as weapon.
The next great improvements to the game are the exclusion of time limits, so take your time on the main quest line, you have an entirely open world to explore. Open worlds, like sandbox games on PC, seem to be the next "in" thing--and for good reason. Gone are the days where our lovable Zombie killer will be stopped by invisible walls and unopenable doors. DR3 has taken to the road, as well. Any vehicle encountered can probably be operated and this can lead to some hilarious and strategic gameplay results.
There are other small but effective adjustments to the game as well. The inventory is more logical, meaning you can't overflow it anymore, and the crafting system has been improved upon. You don't have to run to the nearest workbench to create your new weapon. Now you can do it on the fly and on the run. There is also a neat way to progress the strengths of your weapons by getting rid of their restrictions. It's a nice RPG element in an otherwise hack'n'slash game.
Perhaps the biggest reason that Dead Rising 3 is a success is that it follows from where its predecessor left off, at least in how the game feels. There are no unnecessary and 180 degree adjustments on the game play, the characters still play the way they should, and the graphics give you more of what you've loved rather than changing styles (See: Wind Waker) completely. Dead Rising 3 is a natural progression into the next generation for Capcom and Xbox1 owners around the world.
|Viewing Reviews 1-10 of 35|