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NBA 2K14 PS4 - 35 reviews

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Posted:
2013-12-07

redddddy

Super Gamer Dude

7.8

NBA 2k14 is the strongest basketball game to be released in the last ten years. The 2K series has long been the stalwart product of the genre, boxing out other franchises like the Live series, and it uses its position to continue to excel. The core of 2k14 continues on down the same path that the prior entry, 2k13, established. Fortunately for basketball fanatics this is not a bad thing as the gameplay has reached almost unparalleled realism.

NBA 2k14, as a basketball simulator, is unrivaled in the world of video games. Every time that I would drive to the hoop as Derrick Rose I could feel the twitch of the controls respond to my every movement. The game manages to capture both the strength and the speed of this superstar. If I were to instead play as Steve Blake I would have a distinctly different feel for the game. This is a merit to how realistic the game has become. Gone are the days that you are getting scorched by end of the bench rotation players. If you play as a superstar the game feels like it and if you play as a scrub then the same thing applies.

Controls in the game are fairly similar to last years entry with a few exceptions. The new "Assist Pass" system is a joy to utilize. By hitting your LT/R2 buttons you will be able to send no look and cross court passes to your other players. For drive and kick teams this allows for a whole new strategy to be employed. It is a risky maneuver, just like in real life, but can quickly pay dividends with a hot shooter. The shot stick also seems more concise and you won't be spending time accidentally sending up junk shots because your thumb slipped a little bit.

The game modes are the same throughout sans the Dream Team mode that was used often in online play. Euroleague teams have been added instead. The Association is still where most ballers will spend their time as they try to craft the perfect team through years of gameplay.

The lone new gameplay addition this year is the "LeBron: Path To Greatness" story driven gameplay. In this mode you will begin your career as LeBron James as he currently is: the leader of the Miami Heat. From there you will decide his future in the league. It's a fun distraction but not near deep enough to warrant prolonged game play.

The graphical enhancements in the 360 version of 2k14 look incredible but they don't hold a candle to the next gen iterations. In the XB1 and PS4 versions you will feel like you are courtside at a real NBA game. The commentary is spot on and even the sweat on your players brow looks realistic.

NBA 2k14 is the best basketball sim to be released on last gen systems, the Xbox 360 and PS3, and a great starting point for the next generation of ballers.

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Posted:
2013-12-20

redddddy

Super Gamer Dude

8.0

On November 22nd, 2013 Nintendo released 'The Legend of Zelda: A Link Between Worlds.' Set in the familiar world from 'The Legend of Zelda: A Link to the Past,' this will be the first Zelda game made solely for the 3DS. 27 years into the series, Between Worlds does something amazing. This game will bring back warm, fuzzy memories to any Zelda fan. Despite the largely nostalgic feel it is an excellent, entertaining game, full of challenging puzzles, that rivals some of the best Zelda games out there.

What’s New?

In previous games items like the bows and boomerangs were obtained by crawling through dungeons and searching through the chests found there. Dungeons had to be played through in order, and the items obtained only through playing the next available area. A Link Between Worlds offers the items up at very nearly the beginning of the game. This small change allows the players to venture into whichever area they choose, granting a larger sense of freedom.

How Does It Look?

Unfortunately, Nintendo’s attempt to blend the appearance of the older games, that fans loved, with the new 3D-style graphics, is not as effective as one would hope. While it is nice to feel as if you are looking at a 3D version of A Link to the Past visually, the wonder does wear off. Between Worlds does make very good use of the 3D world, however. It is well integrated into the game.

Walk Like An Egyptian

The visual blending of the old 2D and new 3D is also very befitting in this particular game of the series because of Link’s ability to become a drawing on walls and move around them in 2D like a shadow. Constantly being able to switch from 3D Link to 2D drawing Link opens up a world of possibilities. This adds a huge strategic factor to solving puzzles and moving throughout the different dungeons of the game. Expect to find new ways to use this ability throughout the game.

Returning Features

Unfortunately, a lot has remained the same. The story, the setting, and Link himself are all very classically Zelda. There is not a whole lot here to set it apart from other games in the series. There have been some greats in the 27 years of Zelda games that offered up real personality. This particular addition to the series seems to be along the safe route, however. There is very little but nostalgia to appeal to the long-standing Zelda fan. Perhaps the developers thought they had to stay on the safer, already traveled path in these areas if they were to challenge the visuals?

Hyrule and Lorule

As mentioned in the name, A Link Between Worlds has two worlds to travel between. Hyrule has been the setting in many of the Zelda games. It is the land covered in areas like forests, mountains, deserts, and a variety of places to explore and adventure. This chapter of the series also includes Hyrule’s dark mirror, Lorule. This will remind experienced Zelda players of Link to the Past’s Dark World. Traveling from one dimension to the other adds more complexity and possibilities to solving the games many excellent puzzles. It also adds further to the sense of less linear freedom.

Some dungeons or secrets do require the use of specific items that the player may not have with them. Between Worlds differs from some other Zelda games in that the player can simply fast travel back to the store to purchase the needed item. No longer must we wait for the moment the game decides to give us the item.

The Puzzles

The puzzles in Between Worlds will absolutely not disappoint any fan of any Nintendo game, period. The dungeons all have their own themes with their own ways to solve problems and challenges within. Some will seem familiar to the veteran Zelda players, but are made with fresh ideas and new ways to solve them. Some will be new to anyone who plays them in every way.

Unlike in other games of the series the challenges are just that, challenging. Help is not blatantly displayed around every corner. An item is given early on that allows the player to trade one 3DS Play Coin for hints, but it is only mentioned once in the beginning of the game.

Other Challenges

Item renting is a new idea introduced in this game. Dying can strongly affect the course of the game. Die too many times, and the rented items are sent back to the store. This can leave the player in the middle of a dungeon without the items they were using to get out. Most dungeons can still be solved without the items, but it does require more mind power to solve the puzzles instead.

With dying being of more consequence, it is important to note that this game can and will kill even the most experienced Zelda players. It is not easy by any means. Dying in a dungeon results in starting at the entrance without having to redo any completed rooms or puzzles. Out in the world dying causes the player to have to redo anything done up to that point to get back to where they died.

Overall

This game could easily have cashed in on past success. Nintendo could have copied the winning recipe and made money. Instead, they took the chance to change it for the better. It is not a total revolution of the Zelda series, but it is an excellent start. The nostalgic visuals, breaking from the linear path, and the astounding puzzles make this a great beginning to a new and improved way to play The Legend of Zelda.

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Posted:
2013-12-21

redddddy

Super Gamer Dude

7.5

When a sequel to a game is released you may think that this means the original was a success and the developers will have made an even better job of the latest issue. Experience from sequels to other games shows that this improvement is not always the case. There is also the situation where the initial game was indeed very good and the sequel is a bit of a let down. Luigis Mansion Dark Moon, for me, is something opposite. This edition is good enough to make me want to play the original. Unfortunately I do not own a GameCube to play it on.

Luigi, familiar to many gamers, obviously features in both games, and in Dark Moon Luigi, again has the task of getting rid of annoying ghosts using the patent and aptly named Poltergust 5000, an improved version of the Poltergust 3000 from the original Dark Moon played on the Nintendo GameCube, a ghost hoover upper vacuum cleaner. However this time it is not so easy, as first the ghosts need to be stunned before being sucked up, by activating a strobe function.

The game is simple in concept. In the single player mode Luigi needs to find and collect the pieces of the broken Dark Moon whose magical properties can pacify the ghosts. Ghosts of various kinds haunt various themed mansions in Evershade Vally and Luigis task is to beat each of them and discover hidden secrets and by doing so unlock new game areas and treasure caches. There are five mansions to visit and these mansions are split up into stages and after each stage you must return to base and start the next stage. unfortunately there is nothing else to explore except that which is necessary for the task in hand. There is also a coop multiplayer mode playable either locally or using the Nintendo Network.

The Poltergust is not limited to sucking up unfriendly ghosts. It can suck up piles of leaves to reveal hiden objects. It can tear away at wall coverings and other materials covering hidden clues, coins or treasure. The enemy does not only consist of ghosts. In the Scarescaper there are to be found all manner of other worldly creatures. In other modes up to four players, each with a differently colored Luigi, can hunt in combination against Ghosts in a time limited mission. In team modes there are upgrades to be earned and a certain degree of customization as to the game's functions such as the number of floors in the towers in the timed competition and the general degree of difficulty for new and experienced players.

In more detail the plot runs as follows. Professor E. Gadd has a lab in which he observes and studies the normanly friendly ghosts living locally. The Dark Moon is an object that hangs above Evershade Valley and is shattered into six at the beginning of the game. This, unfortunately, has the effect of rendering the friendly ghosts unfriendly. The professor engages Luigi to collect the pieces so that they can be reassembled and so return the ghosts to their previous amiable state..

There is a problem. After recovering the sixth and final Dark Moon shard Luigi meets and old adversary from the original game, King Bob. Luigi is captured and transported to a parallel dimension. It transpires that King Bob was responsible for the breaking of the Dark Moon and King Bob also shows that Mario, Luigi's brother, has been trapped in a painting by him. King Bob offers to restore Mario for the pieces of the Dark Moon so that he, Bob, can use their magical powers to capture the Mushroom Kingdom. Luigi refuses and finally battles with Bob and wins. He returns to Evershade Valley, frees Mario, and meets again with the Professor. They rebuild the Dark Moon and by doing so return the ghosts to their previous friendly behavior and Luigi returns home.

The 3D graphics are quite impressive, but not altogether necessary and I do know that some players find them annoying to the eye, not just in this game, but of course they can be switched off. The sound is pretty much as you would expect or have been used to with Mario and Luigi games, Plenty good enough. This game does not have the in depth content of a Battlefield or Assassin's Creed game and so has no immense replayability value. But the developers make no pretense to make it out to be other than what it is, but there is plenty to do and, what is there, is good uncomplicated fun.

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Posted:
2013-12-24

redddddy

Super Gamer Dude

7.2

As its name suggests the game is focused on the battle among the pocket monsters. It sets a new tone apart from the earlier installments of the game. Players have a 3D experience of the action in the stadium. To achieve the maximum entertainment with the game, try inviting human players through the Wi-Fi connection or the conventional DS console.

Pokemon DS owners will have an advantage over others. Their Pokemon can be transferred to this new game. The new gamers will get their own Pokemon except that they do not have the freedom to choose their team. Once assigned with the Pokemon team, the player gets to play them all through. To create a custom team the player needs to use the DS version then transfer them to the Wii version. It is important that the player is confident with his Poke pals.

Poketopia and the available locations for battle are seen in the Colosseum mode. Try ousting trainers from every area to unlock the next level and gain points. It is important that the player collect as many points as possible. These points are essential for buying items and improving the Pokemon team. Aside from that the player gets to play the areas on the free mode.

The Pokemon experience may not be as engaging as in other games. Players can choose to play random battle or team up with other players for a Pokemon rivalry. There’s still a lack of followers of the game, so hooking in an online battle can take much time. Most of the online stadiums do not contain waiting players. If in case you end up with unfortunate connection delays, the player again needs to go over the entire process of Wi-Fi connection and creates the match once again. The online experience may be frustrating.

3D display of the battle is captivating. Visual designs and graphic rendering are perfectly done. Character models are detailed and look impressive. Although some of the animation appears inflexible, the whole battle scenes are wonderful. The audio background suits the entire game and makes the battle even more enthralling. With the exclusion of some technical bugs, the game itself can be rated as good. Pokemon Battle Revolution is a perfect game for Pokemon fanatics.

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Posted:
2013-12-24

redddddy

Super Gamer Dude

6.5

Personally, I never thought that a wrestling game could get really good. Although there are some faults to it, there are more good things that you can enjoy and forget about the bad bits.

To start things off, there are a lot of things that you can do as there is a wide variety of choices to to be made. For instance, you can access the WWE universe which holds many matches to engage in from the simple exhibition matches to the Royal Rumble, and to the biggest match of all, the Wrestle Mania. With just one option alone, you can be sure that there are plenty of hours to spend in playing.

Selecting a character is also a moment in heaven as there are 70 superstars to choose from and not to mention that there are secret characters that can be unlocked as you proceed with some portions of the game.

The game is pretty realistic, well, at least in the world of WWE. There are times that you may need to fight another opponent just after you defeated an opponent. You can also get attacked while you are entering the ring or while you are pinning the enemy. These may be small details, but they give you that wrestling experience unlike any other.

However, you should also note that there are still some faults to this game. The first thing that you will notice will be the graphics. The game did not capitalize on the Wii’s engine for better graphics and when you take a closer look, you will also see some lines in the audiences and over the referee’s head. Not to mention that the characters look edgy, something like a PlayStation 2 game.

Picking up the Road to Wrestle Mania option gives your character the chance to walk around the back stage and also strengthen his/her self for the coming occasion. However, despite the fact that you spend hours and hours in leveling up your character for the big day, this may get useless as there is little effect on the character when you do those things. What a total waste of time.

The game also features the ability to reverse a pin made on you and make it your own pin and also reverse a grapple when an opponent throws one on you. This feature is either the blessing or the curse of the game. When you play at multiplayer mode, you might get stressed with people trying to reverse your grapples over and over again just to make a simple suplex and turn the fight into a slug fest match.

Furthermore, the commentary on the side can be at times wrong or annoying. But they still add up to the fun.

But in general, the game is still a satisfying experience as there are plenty of things to do and many characters to choose from. The faults are always there but you can bet that they do not affect the game play in a total sense or make you would regret buying the game.

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Posted:
2013-12-24

redddddy

Super Gamer Dude

5.0

I grew up with Natsume’s simulated farming experience so I am not a total strange to the Harvest Moon franchise. This is a game where simulated farming is fun, challenging and engrossing, just as a real farm is or should be.

The players need to look after their farm and everything involved in it like the crops and the animals. The characters can also interrelate with the local population and have a chance to develop their farm on a personal level. No, this is no Farmtown where all one needs to do is harvest and plant inanely. This is hard work, guys!

The gamer starts off by selecting their avatar, a boy or a girl and then they begin their lives as farmers, starting from scratch and fighting their way up to become successful. The ranch is the home of the avatars and this is where all the farming activities are to be handled.

Now, I must warn the readers, this is not a game typical of other videogames. Harvest Moon: Animal Parade involves developing a farm, and not much else. So it is wake up, work, eat, work, rest, and the cycle will just keep on going until the success of the farm is apparent. Then there is a twist, if the farmer were a girl and she gets lonely, she might just have a suitor, get into a relationship, get married and then have kids.

There are no words that could accurately explain the experience of the game. It is one of those that is so unusual that it is a one off, a world where the gamer finds life being experienced in a surrealistic way. Players can get so engrossed in this game that the amount of time they spend playing it is astoundingly ridiculous. Ridiculous for there is no movement to speak of other than the hands on the controls of the Wii and charging the tools. The game is mostly controlled by simply pressing on the buttons.

Unfortunately the criticisms would have to be mentioned like the poor visuals and graphics, it is too elementary and uninteresting. Also, the controls are too traditional. The gameplay can be boring, it is just tending the fields, watering the plants one by one! But then again, many fans of the game would say that this is just like real life, it is not like a game or a soap opera.

Obviously Harvest Moon: Animal Parade is a unique game that could interest an unusual set of gamers. However, there is deep satisfaction in seeing the farm grow from just a plot or two into a really successful one. For an almost no motion game, it is engrossing to say the least.

So for those of you who like their games true to life and not too exciting then this game will suit you.

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Posted:
2013-05-29

redddddy

Super Gamer Dude

7.5

Sorcery (Move Required) is a game that takes motion capture mechanics and jumps them to the next level. Players take on the role of Finn, a young sorcerer's apprentice, who must master the arts of wizardry and magic in order to challenge the forces of the Nightmare Queen. While not the only hero in the land, Finn will be responsible for helping townsfolk and pushing back the forces of evil, ensuring that there is still light left in the land.

What's With the Funny Looking Controller?

Sorcery's main selling point is that when players cast spells they aren't just pushing a button; they have to actually cast them. The controller in the shape of a magic wand has to be jabbed, whirled and slashed in order to direct Finn's magic and to create different spells. Whirling the controller over the player's head to create a whirlwind, slashing it across the ground to make a wall of fire, or snapping it out to fire bolts of magical energy are just a few of the tricks the development team has shown off so far.

Additionally, unlike some motion sensor controllers, it matters where you're pointing in Sorcery. Players use this controller to aim, and if spells are cast with a spin of the wrist then they can be hooked around corners and other obstacles. That can be a greater asset than many players are aware of until they master the gesture.

Combining Magic on the Fly

Another interesting selling point for Sorcery, and one that makes it different from practically every other fantasy game on the market, is that spells combine organically. For instance, say that Finn lays down a wall of fire. If he threw a whirlwind through that wall of fire it would be sucked up, creating a burning tornado. Alternatively if he shot magical bolts through the fire, they would light up to create flaming bolts. All of these choices allows players, and Finn, to use basic spells to create something much deadlier to fling in the face of the Nightmare Queen and her hulking, brutish minions.

Is it Just a Gimmick?

On the one hand, the unique control system for Sorcery is going to be the primary reason that lots of players want to check it out. Players have a magic wand, the character has a magic wand, and it's a much more active form of participation than a standard controller would allow for. On the other hand, while the motion sensor technology is impressive, there's more to Sorcery than the controls.

The game has a simple but engaging plot, with lots of grey areas for Finn to get involved in. There's a huge world to explore filled with a wide variety of enemies to fight and spells to learn and cast. There's also the impressive graphics and effects that renders the creatures and the magic, which makes the game quite a spectacle to behold. Overall, it looks like it will be a great game for all players.

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Posted:
2013-05-29

redddddy

Super Gamer Dude

6.1

It seems that management has proven to be a good source for inspiration when it comes to computer gaming. It appears that all sorts of managerial careers have been translated into a computer game doesn't it? When added to abstract business simulations, there have also been a number of games that are about managing cities, transport systems, hospitals and theme parks.

Why, you can even find managerial games that are all about pizza parlors and even dungeons. So it may not seem as such a big surprise when Startopia, a game wherein you are tasked to manage a space station, was made by a company comprised of people who made tons of these managerial games. These designers for Startopia stayed close to the basic blueprint of a managerial game and made it better in a lot of ways.

Once you play the game, you will feel like you are playing a more refined version of Dungeon Keeper; the main difference being you play in deeps space instead of in a dungeon. In this game's campaign, you will be in charge of rebuilding and also running some rather rundown space stations. You will be given a brief tutorial more that will make sure you know all the basics of the game but you will really get to know how to play it once you start playing the actual game; something about swimming being the best teacher.

The game has a very simple formula really. Your job is to set up the basic facilities and also some profitable ones in the station and you can also hire some aliens to do some work for you. Once you make some money, you can start to make some more elaborate stuff in your space station. This way, you can go about improving on everything that you have and also make some more money. Which you can use to make some more improvements and it goes on in that vein.

You will also have a variety of task to be completed; maybe around 10 tasks in all? In one of those tasks you will be taught how to make sick bays where you can house your sick workers so that they do not get other workers sick as well. These sick bays will also be areas where you can heal some sick travellers. Another task will introduce you to the trading system that the game uses all throughout. It is a simple trading system but it is indeed a lot of fun. The list just goes on and you will eventually learn how to build a pleasure deck among other things that you can put on your station. This deck can be enjoyed by your workers and other travelers alike; you can use it to make more money which is also what powers the station.

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Posted:
2013-12-08

redddddy

Super Gamer Dude

7.8

NBA 2k14 is the strongest basketball game to be released in the last ten years. The 2K series has long been the stalwart product of the genre, boxing out other franchises like the Live series, and it uses its position to continue to excel. The core of 2k14 continues on down the same path that the prior entry, 2k13, established. Fortunately for basketball fanatics this is not a bad thing as the gameplay has reached almost unparalleled realism.

NBA 2k14, as a basketball simulator, is unrivaled in the world of video games. Every time that I would drive to the hoop as Derrick Rose I could feel the twitch of the controls respond to my every movement. The game manages to capture both the strength and the speed of this superstar. If I were to instead play as Steve Blake I would have a distinctly different feel for the game. This is a merit to how realistic the game has become. Gone are the days that you are getting scorched by end of the bench rotation players. If you play as a superstar the game feels like it and if you play as a scrub then the same thing applies.

Controls in the game are fairly similar to last years entry with a few exceptions. The new "Assist Pass" system is a joy to utilize. By hitting your LT/R2 buttons you will be able to send no look and cross court passes to your other players. For drive and kick teams this allows for a whole new strategy to be employed. It is a risky maneuver, just like in real life, but can quickly pay dividends with a hot shooter. The shot stick also seems more concise and you won't be spending time accidentally sending up junk shots because your thumb slipped a little bit.

The game modes are the same throughout sans the Dream Team mode that was used often in online play. Euroleague teams have been added instead. The Association is still where most ballers will spend their time as they try to craft the perfect team through years of gameplay.

The lone new gameplay addition this year is the "LeBron: Path To Greatness" story driven gameplay. In this mode you will begin your career as LeBron James as he currently is: the leader of the Miami Heat. From there you will decide his future in the league. It's a fun distraction but not near deep enough to warrant prolonged game play.

The graphical enhancements in the 360 version of 2k14 look incredible but they don't hold a candle to the next gen iterations. In the XB1 and PS4 versions you will feel like you are courtside at a real NBA game. The commentary is spot on and even the sweat on your players brow looks realistic.

NBA 2k14 is the best basketball sim to be released on last gen systems, the Xbox 360 and PS3, and a great starting point for the next generation of ballers.

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Posted:
2013-12-24

redddddy

Super Gamer Dude

7.0

This may seem like a contradiction, but for a game that is not so great, it is fun and entertaining. For one thing the controls are manageable making it easy to play the game, there are also a lot of planes that the player can shoot down which is great fun and challenging, and it also has lasting appeal. But just like many other videogames of its kind there is are enough missions to make for variety. The graphics are not so good, they are bad in fact. The voice acting gives C movies a run for their money, and there are no multiplayer modes. So the retail price may be a bit high for what the game delivers.

Heatseeker is an arcade type of game developed by IR Gurus, the same guys who did Heroes of the Pacific of which I am a great fan and would highly recommend. However, Heatseeker is a modern version of Heroes and the cockpit is that of a fighter jet. So this is a time warp sort of plane game so that means that there is no depth in terms of plot. Surprisingly, despite all the bad, the good and the ugly are highly fascinating and I totally, totally enjoyed myself.

There are only 18 missions taking place in just four locations, and that is the disappointing part. Be that as it may, the player needs to look for nuclear weapons which need to be destroyed, obviously, and then there is the usual international crisis. I guess with no WWII there has to be some sort of international crisis.
But I really don’t care about the foreign issues, no matter the lack of plot the game is mindless blowing up of a lot of stuff. At the beginning the plane choices are limited, then as the levels increase there are now more choices, more evil and killing looking planes. Each of the planes is different so each of them has its own peculiarities and benefits.

The controls are arcade type so they are easy to use and this makes it easy to control the plane. So no matter the difficulty setting the controls still make it easy to manage and this is the same no matter what the difficulty setting.

Heatseeker is a fun and exciting game, just ignore the bad stuff which does not spoil the fun. The only real disappointment is that there is no multiplayer mode, it’s just all single playing.

But whatever, Heatseeker is a standalone game that cannot be compared to its predecessor. And even if there are some bad things to consider, the main difference with the better graphic designed games which are not fun is the fun part. I really don’t care if the budget on the graphics and visuals are in the millions if there is no lasting appeal.

This is a great buy, especially for those who like Heroes of the Pacific. So yeah, despite the bad parts and the slightly high price, go ahead. This is one game that is fun and entertaining.


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