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Super Gamer Dude
Dead Rising is one of the most popular zombie video games to ever be released. It's gathered a huge cult following that has backed the game all the way from Midwestern Malls (Dead Rising 1) to giant islands (Dead Rising 2). Now lovers of the franchise are following the adventure into the next generation and onto the Xbox One. Dead Rising is developed by Capcom and was one of the first of the Xbox 360s exclusive deals. Dead Rising 3 is a return to this exclusivity and the results are fantastic. Simply put: Dead Rising 3 is a volatile mixture of "B" movie camp, traditional zombie horror, and the odd RPG element thrown in for good fun. There are some weaknesses to the third iteration of Dead Rising but they are more indicative of high expectations rather than poor execution. Let's take a look at where Dead Rising 3 succeeded and failed.
Dead Rising shines the most when the blood and guts are flying. The story has a natural feel to the progression of zombie encounters. You start off barely pushing your consoles hardware while dealing with the random small groupings of fiends. But three hours into gameplay you will find yourself facing off up to 100 zombies on screen at a time. This is where the pure joy of Dead Rising comes into effect. The melee system is as strong as ever and just about anything can be used as weapon.
The next great improvements to the game are the exclusion of time limits, so take your time on the main quest line, you have an entirely open world to explore. Open worlds, like sandbox games on PC, seem to be the next "in" thing--and for good reason. Gone are the days where our lovable Zombie killer will be stopped by invisible walls and unopenable doors. DR3 has taken to the road, as well. Any vehicle encountered can probably be operated and this can lead to some hilarious and strategic gameplay results.
There are other small but effective adjustments to the game as well. The inventory is more logical, meaning you can't overflow it anymore, and the crafting system has been improved upon. You don't have to run to the nearest workbench to create your new weapon. Now you can do it on the fly and on the run. There is also a neat way to progress the strengths of your weapons by getting rid of their restrictions. It's a nice RPG element in an otherwise hack'n'slash game.
Perhaps the biggest reason that Dead Rising 3 is a success is that it follows from where its predecessor left off, at least in how the game feels. There are no unnecessary and 180 degree adjustments on the game play, the characters still play the way they should, and the graphics give you more of what you've loved rather than changing styles (See: Wind Waker) completely. Dead Rising 3 is a natural progression into the next generation for Capcom and Xbox1 owners around the world.
Super Gamer Dude
Battlefield 4 is every big, and little, boys dream of a fighting game. The excellent graphics, sound and wonderful story tie the game together as a coherent whole. With every new title that Battlefield has brought forth, a new chapter of fighting begins. With each new era of Battlefield there is a new variety of weaponry, upgrades and gadgetry to use and new roles that the game player can play. This has made the series progressively an even more satisfying game to play as time goes on; each game takes a step up from the previous title.
The online version of Battlefield 4 brings a new excitement to the world of gaming. The online world offers a whole new mode to play in called Obliteration mode. Obliteration mode involves two teams trying to control a bomb and blow up three enemy posts. This mode presents several conflict zones that change very quickly during the game depending on whether you are fighting from land, sea, or air. It is important that if you are using Obliteration mode you make use of any and every land, sea and air vehicle you can get your hands on. There is no respawning in this mode which makes it a much more interesting and challenging mode to play.
Other modes include, but are not limited to, the Domination mode and Team Death Match. In the Domination mode players take part in short, speedy matches to the death. These provide a smaller scale map which makes for the ultimate gaming experience. It also has infantry combat that is far more reliable than in any other Battlefield game.
Single player mode has some new options as well. There are weapons scattered around the cities which make it easier to discard or add certain weapons according to your preferences. There are also vehicles to be found here and there, the choice of which is as important as the choice of weapons. If you choose to fight your way through the cities and streets, there are several campaigns that you can pick up on the way. This makes the game more challenging and exciting for the player who likes variety in combat.
Battlefield 4 is available on all serious gaming consoles including PlayStation 4 and Xbox One, and has proved to be equally good on all these platforms but the graphic quality depends on your system, although each provides graphics of high quality and enticing gaming online. Having said that, the version that has the best graphics is the PC.
The sound quality is amazing. The sound makes you feel like the game is real instead of just a game, being very crisp and sharp. It is so good you can hear where a clumsy sniper is before he or she is ready to hit you as their target. Its direction is so precise that you can decide where the enemy is coming from so you are ready to take action from the right direction before they get near.
Although the game, as any game, is far from perfect and has had many glitches that required patches, it still proves to be one of the best Battlefield games that have ever been created.
As its name suggests the game is focused on the battle among the pocket monsters. It sets a new tone apart from the earlier installments of the game. Players have a 3D experience of the action in the stadium. To achieve the maximum entertainment with the game, try inviting human players through the Wi-Fi connection or the conventional DS console.
Pokemon DS owners will have an advantage over others. Their Pokemon can be transferred to this new game. The new gamers will get their own Pokemon except that they do not have the freedom to choose their team. Once assigned with the Pokemon team, the player gets to play them all through. To create a custom team the player needs to use the DS version then transfer them to the Wii version. It is important that the player is confident with his Poke pals.
Poketopia and the available locations for battle are seen in the Colosseum mode. Try ousting trainers from every area to unlock the next level and gain points. It is important that the player collect as many points as possible. These points are essential for buying items and improving the Pokemon team. Aside from that the player gets to play the areas on the free mode.
The Pokemon experience may not be as engaging as in other games. Players can choose to play random battle or team up with other players for a Pokemon rivalry. ThereÂ’s still a lack of followers of the game, so hooking in an online battle can take much time. Most of the online stadiums do not contain waiting players. If in case you end up with unfortunate connection delays, the player again needs to go over the entire process of Wi-Fi connection and creates the match once again. The online experience may be frustrating.
3D display of the battle is captivating. Visual designs and graphic rendering are perfectly done. Character models are detailed and look impressive. Although some of the animation appears inflexible, the whole battle scenes are wonderful. The audio background suits the entire game and makes the battle even more enthralling. With the exclusion of some technical bugs, the game itself can be rated as good. Pokemon Battle Revolution is a perfect game for Pokemon fanatics.
Personally, I never thought that a wrestling game could get really good. Although there are some faults to it, there are more good things that you can enjoy and forget about the bad bits.
To start things off, there are a lot of things that you can do as there is a wide variety of choices to to be made. For instance, you can access the WWE universe which holds many matches to engage in from the simple exhibition matches to the Royal Rumble, and to the biggest match of all, the Wrestle Mania. With just one option alone, you can be sure that there are plenty of hours to spend in playing.
Selecting a character is also a moment in heaven as there are 70 superstars to choose from and not to mention that there are secret characters that can be unlocked as you proceed with some portions of the game.
The game is pretty realistic, well, at least in the world of WWE. There are times that you may need to fight another opponent just after you defeated an opponent. You can also get attacked while you are entering the ring or while you are pinning the enemy. These may be small details, but they give you that wrestling experience unlike any other.
However, you should also note that there are still some faults to this game. The first thing that you will notice will be the graphics. The game did not capitalize on the WiiÂ’s engine for better graphics and when you take a closer look, you will also see some lines in the audiences and over the refereeÂ’s head. Not to mention that the characters look edgy, something like a PlayStation 2 game.
Picking up the Road to Wrestle Mania option gives your character the chance to walk around the back stage and also strengthen his/her self for the coming occasion. However, despite the fact that you spend hours and hours in leveling up your character for the big day, this may get useless as there is little effect on the character when you do those things. What a total waste of time.
The game also features the ability to reverse a pin made on you and make it your own pin and also reverse a grapple when an opponent throws one on you. This feature is either the blessing or the curse of the game. When you play at multiplayer mode, you might get stressed with people trying to reverse your grapples over and over again just to make a simple suplex and turn the fight into a slug fest match.
Furthermore, the commentary on the side can be at times wrong or annoying. But they still add up to the fun.
But in general, the game is still a satisfying experience as there are plenty of things to do and many characters to choose from. The faults are always there but you can bet that they do not affect the game play in a total sense or make you would regret buying the game.
I grew up with Natsume's simulated farming experience so I am not a total strange to the Harvest Moon franchise. This is a game where simulated farming is fun, challenging and engrossing, just as a real farm is or should be.
The players need to look after their farm and everything involved in it like the crops and the animals. The characters can also interrelate with the local population and have a chance to develop their farm on a personal level. No, this is no Farmtown where all one needs to do is harvest and plant inanely. This is hard work, guys!
The gamer starts off by selecting their avatar, a boy or a girl and then they begin their lives as farmers, starting from scratch and fighting their way up to become successful. The ranch is the home of the avatars and this is where all the farming activities are to be handled.
Now, I must warn the readers, this is not a game typical of other videogames. Harvest Moon: Animal Parade involves developing a farm, and not much else. So it is wake up, work, eat, work, rest, and the cycle will just keep on going until the success of the farm is apparent. Then there is a twist, if the farmer were a girl and she gets lonely, she might just have a suitor, get into a relationship, get married and then have kids.
There are no words that could accurately explain the experience of the game. It is one of those that is so unusual that it is a one off, a world where the gamer finds life being experienced in a surrealistic way. Players can get so engrossed in this game that the amount of time they spend playing it is astoundingly ridiculous. Ridiculous for there is no movement to speak of other than the hands on the controls of the Wii and charging the tools. The game is mostly controlled by simply pressing on the buttons.
Unfortunately the criticisms would have to be mentioned like the poor visuals and graphics, it is too elementary and uninteresting. Also, the controls are too traditional. The gameplay can be boring, it is just tending the fields, watering the plants one by one! But then again, many fans of the game would say that this is just like real life, it is not like a game or a soap opera.
Obviously Harvest Moon: Animal Parade is a unique game that could interest an unusual set of gamers. However, there is deep satisfaction in seeing the farm grow from just a plot or two into a really successful one. For an almost no motion game, it is engrossing to say the least.
So for those of you who like their games true to life and not too exciting then this game will suit you.
Super Gamer Dude
Developer Level-5 recently released 'Professor Layton and The Azran Legacy' for the 3DS. Already five successful games into the series, Level-5 does not disappoint with this last addition to the story of Professor Layton. When a developer makes so many great games in one series, it is always a sign that they have a working recipe of characters, plot, and gameplay. The 'Azran Legacy' has not steered far off the path of the previous games.
So, which successful ingredients do we see return?
In 'Professor Layton and The Azran Legacy', as in the others titles in the series, the player works toward solving one larger mystery throughout the game. As they do this, they have to complete smaller side puzzles given to them from strange little NPC's. Solving a puzzle is rewarded with pi-carats, or the in-game money. Failing to solve a puzzle will reduce the player's pi-carats. Unrelated to the main story are mini episodes that detail the stories of some characters or less important happenings. Finally, Professor Layton's trunk does include three mini-games for the player to enjoy.
In this last adventure for the professor, he and his friends make an exciting discovery regarding items recovered in the previous two games. This plot change sends them to a more varied list of destinations in the game. As the player can fly between these destinations at will, it gives the game a more sandbox-style feel than the previous, more linear games. As far as the plot is concerned it is more interesting for the player as the game seems to have a larger effect on the professor's world. For actual gameplay, the effect is also positive. Now, when one puzzle leaves the player stuck, they can move on to a different area for a while and focus on something less frustrating. This is a definite improvement over staring at the same puzzle while it becomes the bane of one's existence until it is solved.
Some puzzles are more integrated into the plot line than in previous games. Those that are not are often times related to extra content that can be accessed through Layton's trunk, such as newspaper stories. This feature rewards the player for returning to areas previously visited. This can be lucrative due to the collectable content and extra puzzles or coins.
Most reviews unanimously agree that two of the three new mini-games are wonderful successes. The first is called Blooms and Shrooms. The player attempts to bring dilapidated gardens back to life by strategically planting flowers to chain cross-pollination events. The goal is to fill in the grid with plants without disturbing the, you guessed it, mushrooms and fungi that already call the garden home. The second new mini-game is entitled Nut Roller. Offering an excellent level of challenge the player attempts to use a squirrel to push a walnut to a goal across a 3D board, with plenty of obstacles presented by rolling nuts and boulders. The final game, Dress Up, is more work than entertainment. The player must select and outfit different NPCs with ensembles depending on their individual preferences.
Finally, and most important to any game in this series, are the puzzles up to par? Level-5 and their resident puzzle expert Akira Tago seem to have finally made a game whose riddles match up to their first three games. A few of the puzzle styles do repeat, but are tweaked based on context to fit the individual situation. Their second and final trilogy is a prequel to the first, and some stories do fail to keep prequels interesting because the audience already knows the outcome of the story. This particular game and plot do keep it interesting, however, and even offer up a few surprises for the avid Professor Layton fans.
To those who find themselves charmed by the gentlemanly attitude of this 3DS game series, 'Professor Layton and The Azran Legacy' will not disappoint. Many fans of the story may even find themselves wishing for more as they finish this final game. That, in itself, is a sign of a success from any game, or other art form, for that matter. The gameplay maintains the successful mixture of charm, plot, mystery, and puzzle-solving that made this series famous. While not a perfect game it is an excellent way to end the story of Professor Layton, and definitely well-made enough to entertain someone new to the series as well.
There are some who dance for the sheer joy of dancing, while others do so to keep themselves physically fit. Just Dance is one game, or entertaining application, that provides for both such enthusiasts. For those who have played other versions of dance games, this game is more up to date musically and contains artists like Katy Perry, Dee Lite, and others whose songs make up around 30 tracks. However, there is much more to this game than just the songs, good as they may be.
Naturally, the game of Just Dance in its entire version requires the Nintendo Wii accessory. The game CD needs to be placed into the Nintendo Wii console, and the remote controller in hand is all that one needs to groove to the music. The display to which the Nintendo Wii console is connected to would display a neon lit figure generated that dances to the music being played. The player has to emote the movements or motion of this figure. There is no instruction set that comes with the game, and there is no need for it, as the entire game play is quite self explanatory. The dancer receives no disheartening or demoralizing end results. What is received is just a star rating that ranges from one to five which the dancer gets to see at the end of the dance sequence.
The controller is held in the hand of the dancer or gamer, which senses the dance movement. There might be the thought that just swinging the hand and not the legs or body would be the best way to cheat the game. Players would soon realize that this is not true. The Nintendo Wii based Just Dance game play requires the correct movement of the hands legs and body in totality to get the rating of self satisfaction.
One can also get multiple remote controllers of the Nintendo Wii console, and then Just Dance turns into a multiple player game or a family game of dance and drama. Four gamers or dance enthusiasts can play the game simultaneously. They would naturally compete with each other to check out who gets a higher or better star rating. Another option is to have one player as the controller who decides the next step that the other players must take. The players must then be able to follow the directions. There is fun in watching others possibly mixing up the steps. This creates the sense of drama that the multiplayer version has in it.
With the Nintendo Wii console and remote in hand, the game of Just Dance is converted into something that makes the family get up from lazing on the couch and join in an action of fun and frolic. Whether or not it also helps one become a dancer with no formal training or trainer involved is another matter.
Super Gamer Dude
Don't think that just because the setting is in the past, that the gameplay is archaic as well. This Sims version has almost everything you knew and loved about the earlier games, as well as adding new elements that give the free-form flow of the Sims world something to latch onto. Just like the earlier games, your Sims have needs that must be met. Unlike earlier games, there are only two needs in this version, Hunger and Energy. This makes the whole process of taking care of them much easier.
One thing that the previous versions had that this one is missing is the capability to take control of any Sim in the world. Instead, there are Hero Sims that you are able to control, as long as they are involved in the quest you are undertaking currently. These Hero Sims are either selected or created at the start of each level, and each has two traits and a flaw. These characteristics affect how they interact with the world, and can make playing as certain Hero Sims rather unpleasant, but fortunately there are only some portions of the game where that affects the gameplay, and once you learn about the flaws that are unpleasant, you learn not to use them anymore.
Most of these traits and flaws just make the game more fun though, by adding distinct characteristics to your characters that you, as the player, are able to build on. This story is helped along by the way the missions in The Sims Medieval are undertaken. Instead of accomplishing missions for some boss, leader, master, or ruler, the game gives you Kingdom Ambitions that must be accomplished through the use of quests. These ambitions, such as taking over all the neighboring fiefdoms or just building your realm up to a certain level, are accomplished through many smaller quests that you are able to choose. Because you get to decide which quests you undertake to accomplish a goal, you really feel like you're directly building both your kingdom with the use of your Sim Heroes, and the Heroes themselves, since the missions that they undertake are directly related to the storyline.
Simulation games have become popular in a number of different areas today. One of the most fun types of simulation games has been the simulation of actual people in The Sims games. The Sims Medieval takes that fun gameplay and returns it to a simpler time without oversimplifying the process. It's definitely a simulation game that should not be missed by anyone who has liked The Sims in the past.
Super Gamer Dude
Sorcery (Move Required) is a game that takes motion capture mechanics and jumps them to the next level. Players take on the role of Finn, a young sorcerer's apprentice, who must master the arts of wizardry and magic in order to challenge the forces of the Nightmare Queen. While not the only hero in the land, Finn will be responsible for helping townsfolk and pushing back the forces of evil, ensuring that there is still light left in the land.
What's With the Funny Looking Controller?
Sorcery's main selling point is that when players cast spells they aren't just pushing a button; they have to actually cast them. The controller in the shape of a magic wand has to be jabbed, whirled and slashed in order to direct Finn's magic and to create different spells. Whirling the controller over the player's head to create a whirlwind, slashing it across the ground to make a wall of fire, or snapping it out to fire bolts of magical energy are just a few of the tricks the development team has shown off so far.
Additionally, unlike some motion sensor controllers, it matters where you're pointing in Sorcery. Players use this controller to aim, and if spells are cast with a spin of the wrist then they can be hooked around corners and other obstacles. That can be a greater asset than many players are aware of until they master the gesture.
Combining Magic on the Fly
Another interesting selling point for Sorcery, and one that makes it different from practically every other fantasy game on the market, is that spells combine organically. For instance, say that Finn lays down a wall of fire. If he threw a whirlwind through that wall of fire it would be sucked up, creating a burning tornado. Alternatively if he shot magical bolts through the fire, they would light up to create flaming bolts. All of these choices allows players, and Finn, to use basic spells to create something much deadlier to fling in the face of the Nightmare Queen and her hulking, brutish minions.
Is it Just a Gimmick?
On the one hand, the unique control system for Sorcery is going to be the primary reason that lots of players want to check it out. Players have a magic wand, the character has a magic wand, and it's a much more active form of participation than a standard controller would allow for. On the other hand, while the motion sensor technology is impressive, there's more to Sorcery than the controls.
The game has a simple but engaging plot, with lots of grey areas for Finn to get involved in. There's a huge world to explore filled with a wide variety of enemies to fight and spells to learn and cast. There's also the impressive graphics and effects that renders the creatures and the magic, which makes the game quite a spectacle to behold. Overall, it looks like it will be a great game for all players.
Super Gamer Dude
It seems that management has proven to be a good source for inspiration when it comes to computer gaming. It appears that all sorts of managerial careers have been translated into a computer game doesn't it? When added to abstract business simulations, there have also been a number of games that are about managing cities, transport systems, hospitals and theme parks.
Why, you can even find managerial games that are all about pizza parlors and even dungeons. So it may not seem as such a big surprise when Startopia, a game wherein you are tasked to manage a space station, was made by a company comprised of people who made tons of these managerial games. These designers for Startopia stayed close to the basic blueprint of a managerial game and made it better in a lot of ways.
Once you play the game, you will feel like you are playing a more refined version of Dungeon Keeper; the main difference being you play in deeps space instead of in a dungeon. In this game's campaign, you will be in charge of rebuilding and also running some rather rundown space stations. You will be given a brief tutorial more that will make sure you know all the basics of the game but you will really get to know how to play it once you start playing the actual game; something about swimming being the best teacher.
The game has a very simple formula really. Your job is to set up the basic facilities and also some profitable ones in the station and you can also hire some aliens to do some work for you. Once you make some money, you can start to make some more elaborate stuff in your space station. This way, you can go about improving on everything that you have and also make some more money. Which you can use to make some more improvements and it goes on in that vein.
You will also have a variety of task to be completed; maybe around 10 tasks in all? In one of those tasks you will be taught how to make sick bays where you can house your sick workers so that they do not get other workers sick as well. These sick bays will also be areas where you can heal some sick travellers. Another task will introduce you to the trading system that the game uses all throughout. It is a simple trading system but it is indeed a lot of fun. The list just goes on and you will eventually learn how to build a pleasure deck among other things that you can put on your station. This deck can be enjoyed by your workers and other travelers alike; you can use it to make more money which is also what powers the station.
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