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  Viewing Reviews 1-10 of 16
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Posted:
2014-03-26

rtuman

Super Gamer Dude

7.5

For quite a few people, some of their favorite Super Nintendo games were the Donkey Kong country titles. Released late in the Super Nintendo's life cycle, these games were psuedo-3D side scrolling platformers that were known for their often extreme difficult and their somewhat revolutionary graphic style.

Donkey Kong Country: Tropical Freeze is more directly a sequel to the recent Donkey Kong Country Returns for the original Wii. While the gameplay from that iteration remains almost completely intact, almost nothing has changed either. Co-op play has been added as well as a few powers, but Donkey Kong is all about the core platforming, and that remains completely unchanged.

This is doubly disappointing since this new game is making its home on the Wii U. Tropical Freeze makes absolutely no use of the features that make the Wii U unique, and as Nintendo continues to try and keep the Wii U relevant this game does nothing to make the core features of that system seem necessary at all.

One of the most important lines for a side scrolling platformer like Tropical Freeze to straddle is the one that represents the game's difficulty. The game needs to be tough enough to keep the player's attention while still being fair. Donkey Kong nails that balance. If I died in Donkey Kong, nine times out of ten I was able to immediately recognize not only that the death was on me but the things I could do to remedy it.

There isn't just the standard platforming challenge to be had in Tropical Freeze though. Sure, there are several worlds full of normal stages and bonus stages - all with a boss at the end, but what sets Tropical Freeze apart is the exploratory aspect that it has added. With different co-op partners, you can ferret out parts of the levels that are otherwise inaccessible and contain cool items that are fun for players to find.

This feature is not only great because it adds extra content, but it gives cooperative play a point. There are countless Nintendo platformers where the co-op play is completely pointless and often actually makes your experience worse. In games like New Super Mario Brothers, other players get in your way and keep you from completing the level, making the experience extremely frustrating and convincing most people that the only way to play a Nintendo platformer is by themselves.

Tropical Freeze not only gives you a valid reason to play co-op, but it also has a number of different changes to the formula that make it easier for co-op to work properly. In short, the co-op mechanics in Tropical Freeze work similarly to how Diddy Kong worked in past games. You can bring him back almost constantly, and if the player wants to stay out of the way, they most certainly can.

At the end of the day, Tropical Freeze is very much the well-made platformer that you would expect to get from Nintendo. Retro Studios knocked it out of the park with Donkey Kong Country Returns, and they've done it again with Tropical Freeze. They've added just enough new features to make the game fresh without stripping away any of the elements that people loved not only about the Wii game but also about the original Super Nintendo games.

If you are a fan of Nintendo platformers, Donkey Kong Country: Tropical Freeze is a perfect game to pick up. It may not take advantage of the Wii U's core features, but what it lacks in control methods it makes up for with a fantastic art style and great gameplay.

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Posted:
2013-05-29

rtuman

Super Gamer Dude

7.4

Lego Star Wars The Complete Saga is exactly what fans of both Star Wars and the Lego video game franchise want it to be: Over the top, button mashing excitement, augmented with classic Star Wars and Lego franchise humor. It's not going to win any awards for best combat or game control, but with a game like this, you kind of know what you're getting. Lego Star Wars The Complete Saga is not trying to compete with the huge holiday blockbusters. It just wants to be a fun title to pick up and play on the weekend to share some laughs with your friends. And in this goal, the game is a smashing success.

With that said, you can stop reading now, if you've already played Lego Star Wars or Lego Star Wars II, this latest offering for the Nintendo Wii is simply the first two games in the series put into one box. Yes, it has some graphical updates and minor tweaks, but you're getting the same story and gameplay that were in the previous titles. This game is for someone who hasn't played the two previous titles or just for someone who is a true devotee or collector of the series.

One nice touch is that the game now features an overworld which you can roam inbetween all six episodes. After you beat the first level of Episode 1, all other episodes will unlock. You can play the six episodes of The Star Wars franchise in any order you want. All six episodes take about 12 hours to get through but the fun isn't over there. The game lobby, modeled after a cantina, offers mini games and arcade style play for you to tackle in between episodes.

These games offer quite a bit of replay value. You earn currency to play the mini games, called Studs by playing through the main six episodes and smashing things with your lightsaber. The games you play with these studs can then unlock special characters, costumes and other prizes. It's a system that works well for adding longevity to the game. You'll want to go back into the six episodes to get more studs, so you can then use those studs to try and unlock more hidden features. For even more replay value, the game features a free play mode. You can run through the game again with any of the other characters you run into during story mode, like Yoda or R2-D2. This mode requires more studs, which sends yoou back through the cycle all over again. It's well designed.

With that said, the problems that were in the original two games are still present here. The Lego series has always suffered from an awkward camera and the platform jumping sequences can be especially frustrating as the controls are not very precise at times. But honestly, Who cares? This game is about button mashing fun and unlocking your favorite Star Wars characters as you travel through the galaxy with your friends.

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Posted:
2013-05-29

rtuman

Super Gamer Dude

7.0

The Lord of the Rings, Aragorn's Quest was developed by Headstrong Games and released by Warner Brothers Interactive Entertainment on September 14, 2010. Reviews of the game were mostly mixed, earning an aggregate score of 58/100 on Metacritic. The game features Zelda-style gameplay, although players have complained of too many item fetch quests and some repetitiveness. Graphics are decent, but not spectacular;but for the Wii it does very well, especially when having many characters on-screen at one time, something the Wii has historically been bad at handling.

The game is based on the books and movies, with Sam, whose voice is done by the original actor in the films, Sean Astin, telling his children the stories of the Fellowship of the Ring.

Controls on the Wii are responsive and accurate, making the action parts of the game, of which there are plenty, feel absolutely excellent. This takes some of the edge off the pain in the early half of the game, which feels like it goes overboard with fetch quests, go to one area of the map, pick up a certain item, bring it back.

As the game goes on and your abilities expand, it starts to feel more and more like a Zelda title with a Lord of the Rings skin. This isn't necessarily a bad thing, as Zelda is an excellent franchise after all, and Lord of the Rings could have been an excellent setting.

The reason the game isn't better, or better reviewed, for that matter, is that it doesn't draw you in like a Zelda game. Many of the quests seem pointless and don't seem to further the plot, and the game occasionally feels graphically lost and it wavers between cartoons and realism.

By the standards of the Wii, the graphics are great. Even in late game, with many enemies and allies fighting it out on-screen, there is virtually no loss of frames or tearing, a problem that other Wii titles have struggled with.

Gameplay is centered around melee combat. After a while, it starts to feel somewhat monotonous, as it doesn't diverge from that much except for occasional missions wherein you must keep allies alive or complete similar objectives.

Cooperative play in Lord of the Rings, Aragorn's Quest isn't only possible, it's encouraged. A second player can start playing anytime, joining in as Gandalf, and because there are certain tasks that can only be accomplished by Gandalf the wizard, it appears that the game was designed specifically with cooperative play in mind. Note that the things he can do aren't necessary for game completion, you can play perfectly well by yourself.

Reviewers of the game were mostly neutral, earning Aragorn's Quest mostly mixed reviews. IGN gave the game a notably higher score than average, 7/10, citing only the repetitiveness and poor port to the PS3 as downsides. On the other hand, GameZone stated that both the combat and some quests were mostly pointless, and that Tolkien deserved better. Overall, this is a decent game but will mainly appeal to the many fans of the series.

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Posted:
2014-03-26

rtuman

Super Gamer Dude

6.0

Cabela's Dangerous Hunts 2013 is somewhat controversial. Among the mainstream community, the game would be considered misnamed at best, and unethical at worst. It doesn't feature hunting; it features simply slaughtering animals as they come at you, and there is everything from hyenas to cape buffalo to elephants to big cats. In the gaming community, Dangerous Hunts 2013 is thought to be doing too much and too little at the same time. It feels, at times, like it is trying to be several genres at once, and the graphics for the game fail at close range, with polygons being easily visible at times, and animal movement being stiff and awkward at close range or while running.

Most levels for the game are pretty simple. You move to your objective, usually a boss animal or action piece. Occasionally there are vehicle levels wherein you're in one place shooting at everything that gets close, as you are driven along. As mentioned above, gameplay features killing big animals in droves as they try to attack you. There are big cats such as lions and leopards, elephants, rhinos and all manner of other wildlife.

The game gets pretty confusing in some ways. Sometimes it feels like a first person shooting game, and sometimes it has more of an arcade feel to it. The only thing it absolutely never feels like is a hunting game, as there isn't any hunting in the conventional sense of the word. In that way it's a bit disingenuous. Even reviewers that view the game in a positive light admitted that you should know what you're buying, and the title is deceptive when it comes to giving a hint of what the game is about.

Some versions of the game also come with a controller/gun that is supposed to be used while you hunt. The gun largely works well, although it requires setting up a sensor bar near your TV (and no, the Kinect doesn't work for this) and finding the perfect height to use the weapon. Also, using the gun is in many ways a hinderance, especially when it comes to looking around you in the game.

Although Dangerous Hunts 2013 received positive reviews on the sound performance, with good voice acting and excellent ambient sounds, the graphics are sadly disappointing. Environmental animations are virtually nonexistent, giving the landscape a "painted" feeling.

There is a two player mode called "Maneater" that received better ratings by critics than the game did overall, with many saying that it is the only part of the game that is playable.

In essence, Cabela's Dangerous Hunts 2013 is a first person shooter clothed in the guise of a hunting game. As long as you know that when you buy it, it isn't absolutely terrible. However, it certainly can't stand up to any of the franchise first person shooting game.

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Posted:
2014-03-26

rtuman

Super Gamer Dude

6.0

Cabela's Dangerous Hunts 2013 is somewhat controversial. Among the mainstream community, the game would be considered misnamed at best, and unethical at worst. It doesn't feature hunting; it features simply slaughtering animals as they come at you, and there is everything from hyenas to cape buffalo to elephants to big cats. In the gaming community, Dangerous Hunts 2013 is thought to be doing too much and too little at the same time. It feels, at times, like it is trying to be several genres at once, and the graphics for the game fail at close range, with polygons being easily visible at times, and animal movement being stiff and awkward at close range or while running.

Most levels for the game are pretty simple. You move to your objective, usually a boss animal or action piece. Occasionally there are vehicle levels wherein you're in one place shooting at everything that gets close, as you are driven along. As mentioned above, gameplay features killing big animals in droves as they try to attack you. There are big cats such as lions and leopards, elephants, rhinos and all manner of other wildlife.

The game gets pretty confusing in some ways. Sometimes it feels like a first person shooting game, and sometimes it has more of an arcade feel to it. The only thing it absolutely never feels like is a hunting game, as there isn't any hunting in the conventional sense of the word. In that way it's a bit disingenuous. Even reviewers that view the game in a positive light admitted that you should know what you're buying, and the title is deceptive when it comes to giving a hint of what the game is about.

Some versions of the game also come with a controller/gun that is supposed to be used while you hunt. The gun largely works well, although it requires setting up a sensor bar near your TV (and no, the Kinect doesn't work for this) and finding the perfect height to use the weapon. Also, using the gun is in many ways a hinderance, especially when it comes to looking around you in the game.

Although Dangerous Hunts 2013 received positive reviews on the sound performance, with good voice acting and excellent ambient sounds, the graphics are sadly disappointing. Environmental animations are virtually nonexistent, giving the landscape a "painted" feeling.

There is a two player mode called "Maneater" that received better ratings by critics than the game did overall, with many saying that it is the only part of the game that is playable.

In essence, Cabela's Dangerous Hunts 2013 is a first person shooter clothed in the guise of a hunting game. As long as you know that when you buy it, it isn't absolutely terrible. However, it certainly can't stand up to any of the franchise first person shooting game.

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Posted:
2014-03-18

rtuman

Super Gamer Dude

7.6

In the Sims 3, the overall interactions of the Sims 3 characters which you have created allows them/you, along with all the other things in life which a person may do, to form relationships with each other. These Sims can fall in love and, if they want to, get married and have children.

An element new to this version of the Sims is the ability of the characters to share their interests and hobbies. Every time a character learns something new, the player has the option of allowing the newly learned interest to be shared with others. This makes the level of interaction between characters more interesting for the player. The characters can discuss their hobbies, their job or their personal relationships with other characters.

A specific example of what your Sims can do is the furnishing of their homes to suit their individual taste by using the custom create tool. This tool accesses an in-game mode where the player can select from a variety of fabrics and colors to upholster their furniture with. This tool is not limited to furnishings but can also be used to create new outfits for the Sim characters by selecting from the available options. The create content tool can be used to change the color, pattern or texture of just about anything in the game. Players can also save their own colour combinations in the standard queue so they are easily accessible from the main menu.

The world in which these Sims live is also created to be more interactive than the previous versions of Sim games. The biggest difference is in the way he characters can move about their neighborhood. For the first time, the Sims can actually walk down the streets and side walks in their town to visit area stores and community centers. They can also pay a visit to their neighbors and friends by simply walking or driving to their homes. The player can track the movements of their Sim by selecting one of the location modes from the main control panel.

Another difference in the community interactions in the Sims 3 game is the way the Sims participate in area events. Sims now have the ability to go to the sports arena to watch a sporting event or visit the museum to see an exhibition. When characters visit a store or community, they enter the building and dialogues appear on screen which inform the player of what is happening inside the building. The players do not get an inside view of these buildings and do not have the ability to move their characters around as they did in previous Sims games, with the exception of the residential homes.

When a Sims character enters a store, a dialogue box will open on screen asking the player if the character would like to shop. A menu of available items will then be displayed which allows the player to do the shopping for their character. Some buildings allow characters to take lessons during which time their learning bar will be displayed indicating they are now in the learning mode. Sims 3 characters also have the ability to use items they purchase such as digital cameras, to take real in-game photos.

Neither you or your Sims need ever be bored as there is always plenty to do.

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Posted:
2013-05-31

rtuman

Super Gamer Dude

6.1

Cabela's Dangerous Hunts 2013 for the Wii is somewhat controversial. Among the mainstream community, the game would be considered misnamed at best, and unethical at worst. It doesn't feature hunting; it features simply slaughtering animals as they come at you, and there is everything from hyenas to cape buffalo to elephants to big cats. In the gaming community, Dangerous Hunts 2013 is thought to be doing too much and too little at the same time. It feels, at times, like it is trying to be several genres at once, and the graphics for the game fail at close range, with polygons being easily visible at times, and animal movement being stiff and awkward at close range or while running.

Most levels for the game are pretty simple. You move to your objective, usually a boss animal or action piece. Occasionally there are vehicle levels wherein you're in one place shooting at everything that gets close, as you are driven along. As mentioned above, gameplay features killing big animals in droves as they try to attack you. There are big cats such as lions and leopards, elephants, rhinos and all manner of other wildlife.

The game gets pretty confusing in some ways. Sometimes it feels like a first person shooting game, and sometimes it has more of an arcade feel to it. The only thing it absolutely never feels like is a hunting game, as there isn't any hunting in the conventional sense of the word. In that way it's a bit disingenuous. Even reviewers that view the game in a positive light admitted that you should know what you're buying, and the title is deceptive when it comes to giving a hint of what the game is about.

Some versions of the game also come with a controller/gun that is supposed to be used while you hunt. The gun largely works well, although it requires setting up a sensor bar near your TV (and no, the Kinect doesn't work for this) and finding the perfect height to use the weapon. Also, using the gun is in many ways a hinderance, especially when it comes to looking around you in the game.

Although Dangerous Hunts 2013 received positive reviews on the sound performance, with good voice acting and excellent ambient sounds, the graphics are sadly disappointing. Environmental animations are virtually nonexistent, giving the landscape a "painted" feeling.

There is a two player mode called "Maneater" that received better ratings by critics than the game did overall, with many saying that it is the only part of the game that is playable.

In essence, Cabela's Dangerous Hunts 2013 is a first person shooter clothed in the guise of a hunting game. As long as you know that when you buy it, it isn't absolutely terrible. However, it certainly can't stand up to any of the franchise first person shooting games that dominate the Wii console.

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Posted:
2013-08-16

rtuman

Super Gamer Dude

6.0

Cabela's Dangerous Hunts 2013 for the PS3 is somewhat controversial. Among the mainstream community, the game would be considered misnamed at best, and unethical at worst. It doesn't feature hunting; it features simply slaughtering animals as they come at you, and there is everything from hyenas to cape buffalo to elephants to big cats. In the gaming community, Dangerous Hunts 2013 is thought to be doing too much and too little at the same time. It feels, at times, like it is trying to be several genres at once, and the graphics for the game fail at close range, with polygons being easily visible at times, and animal movement being stiff and awkward at close range or while running.

Most levels for the game are pretty simple. You move to your objective, usually a boss animal or action piece. Occasionally there are vehicle levels wherein you're in one place shooting at everything that gets close, as you are driven along. As mentioned above, gameplay features killing big animals in droves as they try to attack you. There are big cats such as lions and leopards, elephants, rhinos and all manner of other wildlife.

The game gets pretty confusing in some ways. Sometimes it feels like a first person shooting game, and sometimes it has more of an arcade feel to it. The only thing it absolutely never feels like is a hunting game, as there isn't any hunting in the conventional sense of the word. In that way it's a bit disingenuous. Even reviewers that view the game in a positive light admitted that you should know what you're buying, and the title is deceptive when it comes to giving a hint of what the game is about.

Some versions of the game also come with a controller/gun that is supposed to be used while you hunt. The gun largely works well, although it requires setting up a sensor bar near your TV (and no, the Kinect doesn't work for this) and finding the perfect height to use the weapon. Also, using the gun is in many ways a hinderance, especially when it comes to looking around you in the game.

Although Dangerous Hunts 2013 received positive reviews on the sound performance, with good voice acting and excellent ambient sounds, the graphics are sadly disappointing. Environmental animations are virtually nonexistent, giving the landscape a "painted" feeling.

There is a two player mode called "Maneater" that received better ratings by critics than the game did overall, with many saying that it is the only part of the game that is playable.

In essence, Cabela's Dangerous Hunts 2013 is a first person shooter clothed in the guise of a hunting game. As long as you know that when you buy it, it isn't absolutely terrible. However, it certainly can't stand up to any of the franchise first person shooting games that dominate the PS3 console.

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Posted:
2013-08-17

rtuman

Super Gamer Dude

8.0

Grand Theft Auto has been around for several years and it was a bit disappointing that the great game was only enjoyed by those who had game consoles. No longer the issue here, with the PC version dropping in and surprising everyone with the effective shift. But with the good news, there is always the bad, something to be expected in all thing man made and developed. Fortunately, the bad is not too bad and can be overlooked. Nothing's perfect, right? That would be asking too much.

Grand Theft Auto: San Andreas for PC comes in DVD and a book which serves as a manual. A bit daunting when first looked into but it definitely makes a lot of difference getting familiar with it. This version of the thrill ride format can easily be seen as the best version ever developed. The display is incredible, the characters look so much better and the sound is simply fantastic.

There are some problems here and there and some of the characters are a little on the dumb side. The music could have been improved but in the end it really doesn't matter. There are a lot of things to do, the dialogues obviously went through a lot of reading and improvements to make them sound well and logical, the cast is good, there are so many unexpected surprises along the way. In short, this PC version of GTA is strong and thrilling.

Full options come with the controls in the PC version. The player can customize the gamepad to make it play like the console does or the player can choose to use the standard mouse and keyboard control. Whichever method is chosen, they work, although there are times when the ALT-TAB had to be used because the keyboard refused to respond. This may not be a good thing to experience in the middle of the adventure but it's okay. The mouse control has been refined as well, and can pose a bit of difficulty for the unfamiliar. It can be slick and the control can run amok.

Overall, Grand Theft Auto: San Andreas PC version is at par with the previous game console versions. There are the usual minor issues, but nothing is perfect and no game is perfect, those that I have played at least. For fans for the thrill ride, this is the PC version you do not want to miss out on. There are so many things that you need to discover on your own, just as the thick manual implies when you first get to look at it. My recommendation? Isn't it obvious? I say go and buy it, there would be no regrets. This way you not only get the chance to play an incredibly developed game, but you get the chance to go back to it several times once you are done with all the level. This is a good addition to the library or collection.

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Posted:
2013-12-25

rtuman

Super Gamer Dude

7.6

The game lets the players be the coach of a national or domestic cricket team. Players get to manage an Australian state team or an English country team, signing good players, scheduling and directing trainings to make the best cricketers, choosing which team to actually play the cricket games, and manage how they play the game -- how hard they bat that ball, how aggressive or defensive you need your team to be. In this game, it feels like you are really training your favorite team’s players, and you are taking them to take the beacon home!

The game covers all matches and teams from the English Domestic Season and, as an upgrade from the last editions, the Australian Domestic Season. Players can choose your favorite team’s side to take and which interesting competitions to participate in the Clydesdale Bank 40, County Championship, and the Twenty20 Cup. After every season, the player, as the manager, can recruit new players as old players would have to go, and the manager can also choose two overseas players -- one as the main player, the other as the reserve player; and another two overseas players for the T20 matches.

Players can continue to direct their team for however long they want to. They could just keep on playing and playing until they grow tired with it, if they ever would. Months, years, centuries, it would not matter.

The game is played by a text-based interface that the players are able to direct the teams in the International Cricket Captain 2010. This might not be an appealing interface, but surely the interface is kept neat and user-friendly to all players. The graphics are compact and they give out the needed information on their team’s performance in the match or in the whole season.

The scorecard is shown in a graphical sort of layout, and from there the player is able to see what is going on with the game. Through that graphical engine, the player is able to change cricketers, know the next approach, and overview the whole game. This may take you away from your concentration over your game, so you can turn off this part of the graphics to let you focus on your game.

The sounds the player can hear throughout the game are the audience’s or the crowd’s applause, the batting of the ball, and some other minimal background sound. This keeps the whole game neat and not bothersome.

The game can also be played against other players online. But there may be other players who would have their dirty tactics, making this not a very fair multiplayer game.

Cricket is a game of ball-and-bat. There are two teams each composed of eleven players. One team bats and runs, the other team bowls and defenses the field. With this computer game, you would be able to manage your players and coach your team, get to the championship


  Viewing Reviews 1-10 of 16