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26 Reviews


  Viewing Reviews 1-10 of 26
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Posted:
2014-02-01

wetwet

Super Gamer Dude

PlayStation 3

6.5

The Pixar movie Brave opened to somewhat mixed reviews. The film, while decent, had the Pixar name to live up to and there were some that didn't feel it met the bill. So what to make of the Pixar backed game of the same name? It's a lot like its movie counterpart from which it draws inspiration. It's not half bad, but it lacks the polish that you would expect from a high end video game. The game's graphics are great and you feel like you are playing within the movie at times. The gameplay is rather basic and bland and a co op mode never really takes off like it could. Brave feels like a game made for children with certain adult elements tossed into it to keep things interesting. I guess you could say that about most Pixar movies though too.

Perhaps the biggest curveball the game tosses at you is the fact that the game presents a slightly different story than what you saw in the movie theater. All of the main characters are still there, but it's just told from a different perspective. We won't spoil it for you, but let's just say that the story is actually one of the game's high points. Perhaps a bit damning to Pixar, we actually liked it better than the plot of the main movie. It should be noted though that the game doesn't last much longer than that of a movie, you can beat the main storyline in about 4 hours. That's fine if you paid $10 to see it in the theater. It's not so fine if you just dropped $50 at the local game store.

The game does offer collectibles and other unlockables to add replay value but it's really not enough to make up for the short campaign. Perhaps this will be a better purchase for your child if you happen to find the game in the bargain bin someday.

Graphics are themed after the movie and it does at times make it easy to get lost in the animation. If you take a closer look though, you'll see that the textures don't really stand up to the best titles of this generation. Some clipping issues exist, and some textures are just muddy.

The game does offer a co op mode for a friend to play along but it's here where you can see that the game was designed with a younger audience in mind. The 2nd player has infinite lives, you'll just keep coming back from the dead. Playing Co op makes a very easy game even easier. The gameplay, co op or solo, is extremely linear, moving from one environment to the next. There's not much skill to combat, it's more of a button mashing affair than anything.

Brave is a video game designed to let your child play through an alternate version of the movie storyline. It shows Pixar charm occasionally, but it's mostly just another poor movie adaption.

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Posted:
2014-02-23

wetwet

Super Gamer Dude

Xbox 360

6.5

The Pixar movie Brave opened to somewhat mixed reviews. The film, while decent, had the Pixar name to live up to and there were some that didn't feel it met the bill. So what to make of the Pixar backed game of the same name? It's a lot like its movie counterpart from which it draws inspiration. It's not half bad, but it lacks the polish that you would expect from a high end video game. The game's graphics are great and you feel like you are playing within the movie at times. The gameplay is rather basic and bland and a co op mode never really takes off like it could. Brave feels like a game made for children with certain adult elements tossed into it to keep things interesting. I guess you could say that about most Pixar movies though too.

Perhaps the biggest curveball the game tosses at you is the fact that the game presents a slightly different story than what you saw in the movie theater. All of the main characters are still there, but it's just told from a different perspective. We won't spoil it for you, but let's just say that the story is actually one of the game's high points. Perhaps a bit damning to Pixar, we actually liked it better than the plot of the main movie. It should be noted though that the game doesn't last much longer than that of a movie, you can beat the main storyline in about 4 hours. That's fine if you paid $10 to see it in the theater. It's not so fine if you just dropped $50 at the local game store.

The game does offer collectibles and other unlockables to add replay value but it's really not enough to make up for the short campaign. Perhaps this will be a better purchase for your child if you happen to find the game in the bargain bin someday.

Graphics are themed after the movie and it does at times make it easy to get lost in the animation. If you take a closer look though, you'll see that the textures don't really stand up to the best titles of this generation. Some clipping issues exist, and some textures are just muddy.

The game does offer a co op mode for a friend to play along but it's here where you can see that the game was designed with a younger audience in mind. The 2nd player has infinite lives, you'll just keep coming back from the dead. Playing Co op makes a very easy game even easier. The gameplay, co op or solo, is extremely linear, moving from one environment to the next. There's not much skill to combat, it's more of a button mashing affair than anything.

Brave is a video game designed to let your child play through an alternate version of the movie storyline. It shows Pixar charm occasionally, but it's mostly just another poor movie adaption.

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Posted:
2014-02-22

wetwet

Super Gamer Dude

Xbox 360

8.5

Family Guy Back To The Multiverse from Activision is the second installment in the Family Guy Series and is a follow up to it, and, like the first in the series, also portrays the adventures of all the best loved characters from the popular television shows of the same name.

You can play as Brian or Stewie, and can if you wish, switch between the two, in their mission is to save their world, resulting in a return to the Multiverse in order to save the day. This game is a third person shooter and the levels consist of many different unfamiliar worlds and you battle from level to level in a cartoonish style setting. The player interaction within the game is very comical and certain locations will reveal much humour, and the fact that the game carries on in familiar Family Guy style shows that it was probably aimed at existing fans of the series. This also becomes evident during gameplay.

The weapons used in the game are also well constructed and with many unlockables, challenge modes, and objectives to complete, the gameplay can last for about 7 or 8 hours and is really easy to play. Although the length of the game is short the game is a lot of fun and there are many moments in it when you will just laugh out loud, and that, coupled with stunning levels, outrageous missions, and a good storyline makes Family Guy a great game not only for people who enjoy the television series.

During the game you also have the option to switch between the characters and the sheer number of weapons you can choose is really quite astounding. The voice of the characters has been taken from the actual characters in the television show which lends even more to the Family Guy feel of the overall experience.

Online play me is not possible due to the developers deciding to make this game local play only and this is a bit of a let down. There are however multiplayer and two player co-op modes. But, all said and done, this is a great game and fans of the series will find a great deal of enjoyment here, and those who have not watched the series may be tempted to watch it on the strength of the entertainment value which this game provides.

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Posted:
2014-04-06

wetwet

Super Gamer Dude

PlayStation 3

7.7

The game is fundamentally filled with a sequence of incredible moments. These may not be directly connected to ways that are sensible, yet, they are perfectly powerful and unforgettable and a living testament of the element of surprise. Condemned 2 has a superior asset and that is its capability to generate a frightening atmosphere with its ability to shock and scare.

The developers of the game have discovered a way to suit the main character's constant battles with his personal demons that will likely have positive results. Ethan has the task of assisting the serial crime unit to investigate the mysterious cause behind the inexorable crime wave of the metropolitan. Through the course of the game, he will be able to uncover the secrets of an ambiguous plot. Increased disappointment is possible due to the gameÂÂÂ’s visual design that is out of date and pretty rotten. The lighting is of an eerie nature and the design effects which symbolize a paranormal occurrence are at times exaggerated. Yet generally speaking, they are responsible for the appropriate mood and correspond to the character's mood.

In the game, you will also make use of ranged weapons since you are not limited to the conventional guns. The weakest portions of the game revolve around range combats, but the shooting mechanics are not bad and the limited ammunition available for use most of the time will mean that you cannot depend on the assault rifle for a long time. There are also four modes to use in the game. The crime scene mode is used where a team of Serial Crime Unit agents will fight against a team that conceals evidence for the agents to look for and will create a remarkable cat and mouse experience. The other three modes include deathmatch, team deathmatch and bum rush.

It is not only the online play that is beleaguered with lags but also the estimated pace of melee combats which will result to a substandard multiplayer experience. Bear in mind that after a week of release, there were not many people playing on PS3, hence it will be difficult for you to a find a match when you want to play. In addition, Condemned 2 is not for you if you flinch at the sight of violence or blood. The game is brutal and quite alarming. Nevertheless, if you are prepared for the game you will soon realize that the brutality of the carnage is coupled with a persuasive gameplay in such a way that one benefits the other

avatar name

Posted:
2014-04-06

wetwet

Super Gamer Dude

Xbox 360

7.7

The game is fundamentally filled with a sequence of incredible moments. These may not be directly connected to ways that are sensible, yet, they are perfectly powerful and unforgettable and a living testament of the element of surprise. Condemned 2 has a superior asset and that is its capability to generate a frightening atmosphere with its ability to shock and scare.

The developers of the game have discovered a way to suit the main character's constant battles with his personal demons that will likely have positive results. Ethan has the task of assisting the serial crime unit to investigate the mysterious cause behind the inexorable crime wave of the metropolitan. Through the course of the game, he will be able to uncover the secrets of an ambiguous plot. Increased disappointment is possible due to the game's visual design that is out of date and pretty rotten. The lighting is of an eerie nature and the design effects which symbolize a paranormal occurrence are at times exaggerated. Yet generally speaking, they are responsible for the appropriate mood and correspond to the characterÂÂÂ’s mood.

In the game, you will also make use of ranged weapons since you are not limited to the conventional guns. The weakest portions of the game revolve around range combats, but the shooting mechanics are not bad and the limited ammunition available for use most of the time will mean that you cannot depend on the assault rifle for a long time. There are also four modes to use in the game. The crime scene mode is used where a team of Serial Crime Unit agents will fight against a team that conceals evidence for the agents to look for and will create a remarkable cat and mouse experience. The other three modes include deathmatch, team deathmatch and bum rush.

It is not only the online play that is beleaguered with lags but also the estimated pace of melee combats which will result to a substandard multiplayer experience. Bear in mind that after a week of release, there were not many people playing on PS3, hence it will be difficult for you to a find a match when you want to play. In addition, Condemned 2 is not for you if you flinch at the sight of violence or blood. The game is brutal and quite alarming. Nevertheless, if you are prepared for the game you will soon realize that the brutality of the carnage is coupled with a persuasive gameplay in such a way that one benefits the other

avatar name

Posted:
2013-05-29

wetwet

Super Gamer Dude

PlayStation 3

7.7

Red Dead Redemption set the bar for future Western games with its compelling story and dynamic gameplay, and now the release of the Red Dead Redemption Game of the Year Edition for Playstation 3 adds even more downloadable content to an already must-own game. Step into the shoes of John Marston, an outlaw turned straight, as you shoot your way through the U.S. and Mexico border in a variety of different and exciting quests.

In typical Rockstar fashion, Red Dead Redemption takes place in a massive open world sandbox similar to other Rockstar titles, where you are free to roam and interact with the world in any way you see fit. The main storyline takes roughly 20 hours to finish, but the great amount of side quests and subplots are more than enough to continually distract you and keep you occupied for hours more. Whether hunting outlaws, playing poker or searching for treasure strikes your fancy, you'’ll rarely want for anything more from Red Dead Redemption to sate your Wild West lust. There is an abundance of interesting and engaging supporting characters with top notch voice acting, and the world feels alive and rich with small details, events and dialogue that are reactive to what you do in the game.

Simply put, the single player experience is unrivaled in its story and immersion, and now the Red Dead Redemption Game of the Year Edition adds even more to an already impressive game. A new hardcore single player mode is added to greatly increase the difficulty and realism of the game and should challenge even the best of players. You also gain access to the Legends and Killers Pack, the Liars and Cheats Pack, and the Hunting and Trading Outfits Packs, featuring additional multiplayer map locations and characters, new weapons and outfits, and the incredibly addicting ability to play gambling games in multiplayer. The Red Dead Redemption Game of the Year Edition also adds the Outlaws To The End Pack, which gives six unique co-op missions for up to four players. The real big addition to the game, however, is the Undead Nightmare downloadable content that is also included. This gives you access to a new and very unique single-player campaign where you once again take on the role of John Marston as you try to solve a new plague that seems to have arrived in the West and is turning people into zombies. Battle through hordes of the undead as you try and find a cure to the plague while several supporting characters from the original story return to help you out. Undead Nightmare also unlocks several new zombie themed multiplayer modes that are sure to keep you entertained for hours.

Overall, Red Dead Redemption is very much like the original game while adding more of the same, which really is all that was needed to breathe more life into an already excellent game. If you don’t already own Red Dead Redemption or want to take your game to the next level, this Game of the Year Edition is a must-own to not only give you access to the rich and compelling original story, but add hours more fun with the great amount of bonus content and multiplayer changes.

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Posted:
2013-06-02

wetwet

Super Gamer Dude

PlayStation 3

3.0

Battleship is a game based partly on a movie and partly on a board game, and with this mixed parentage of creativity you'd think they'd have done a better job. A short, five-hour campaign is marked by a plague of issues, most of which would have been avoidable. Gameplay centers around two different playing modes; a first-person shooter element that needs some work, and a strategy part that has you giving your ships offshore coordinates to help them fight back against attacking alien ships (apparently the ships are unable to do this on their own).

Graphics for Battleship are mostly substandard and uninteresting, giving a distinct reminder of past titles on last-generation consoles. The FPS gameplay feels like a Call of Duty knock-off, with a nearly identical control scheme. This is were the similarity stops. Bucking normal FPS logic, the bloom from the gun actually reduces as you fire, meaning that your shots are horribly inaccurate until the clip is almost gone. Reloading takes a painful amount of time, and switching weapons isn't much faster. Invisible walls hold you to the main path, although you occasionally should search for holes in the wall if you're trying to get all of the in-game collectibles.

The strategy portion of the game is strange and somewhat pointless. Many times per mission, you must bring up a map that shows the coordinates of your ships and the enemy ships offshore, and if you don't help your ships fight off the enemies, you will lose the mission. Unfortunately, you must kill enemies in order to gain powerups for your ships or you will lose, meaning you must incessantly switch between gameplay modes to win each mission.

Another common complaint is the lack of sufficient checkpoints. If you fail a mission and must go back, you're stuck playing through tedious mission objectives once again (including the strategy portion) and again. The only purpose this seems to serve is extending the much-too-short campaign, although the five hours there is can be painful enough. Enemies are frustratingly difficult to actually hit with your shots and manage to kill, all while balancing the strategy mode.

There is no other mode to keep you playing after the short, seven-mission campaign is over, and the campaign is pretty short. This is not a game that's going to keep you entertained for a while. In fact, it's unlikely that any buyer will play it for much more than a month. The FPS falls way short of the industry standard, the strategy sections aren't much better and there are no positive defining features to set the game apart from the plethora of other poorly-executed games on market.

Critical reviews of Battleship reflect the weak points of the game. Most reviewers have put it below 5/10, citing the many gameplay problems and nonexistent replay value. Sadly, the board game is much better than the one available for your video game console, and doesn't offer the terrible attempts at a knockoff first-person shooting game.

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Posted:
2013-05-29

wetwet

Super Gamer Dude

Nintendo Wii

7.0

Legions of console gamers have vigorously anticipated the day that Nintendo and Sega would mingle their franchises together and create a legendary mash-up game. After two decades of staunch rivalry, the two companies finally merged efforts in 2007 to release Mario and Sonic at the Olympic Games on the Wii. While this game offers extraordinary appeal to casual gamers, the masses that have been patiently waiting for this moment will be disappointed.

The meshing of the Mario and Sonic universes is visually stunning and decadently vibrant. The bold color schemes of both worlds merge seamlessly. All in-game animations are lightning quick and the frame-rate holds steady. Most of the work seems to have gone into the exceptional graphics because there is no real driving force behind this game.

The entirety of the game-play mechanics is based on quickness and memorization. Since this game primarily employs the mini-game format, competition is based on the accumulation of points through a series of brief events. Divided into four sections, there are a total of twenty categories of battle. The four basic classifications are Power, All-Around, Speed, and Skill. The infamous Nintendo characters featured include Mario, Wario, Luigi, Waluigi, Yoshi, Peach, Daisy and Bowser while the notorious Sega cast showcases Sonic, Knuckles, Tails, Blaze, Dr. Eggman, Amy, Vector, and Shadow.

While the mini-game system should lend well to the Olympic concept, it does not balance the mundane quality of the real-life games being included with any level of imagination. Instead, famous Nintendo and Sega characters that used to be endowed with superhuman abilities now compete in events based only on physical attributes. Their former superpowers are reduced to being mere power-ups and attribute boosters. The standard contests include the Javelin, Long Jump and the 100 Meter Dash.

The winning technique in every game is based on accuracy on some level. This can be especially frustrating since the specificity required exceeds the capacity of the Wii-mote. Also, racing games still require seemingly irrelevant displays to be lined up perfectly in order to achieve victory. Most of the events have nothing in common with their real-life counterparts and do not even attempt to simulate them. Instead, meticulous aim and perfect timing define the elements of winning.

An overwhelming majority of the instructions on screen are too vague to provide any sort of actual guidance. Stark penalties will be constantly applied to players who cannot follow rules that are impossible to keep track of. The game lacks complexity on all levels.

The most entertainment that Mario and Sonic at the Olympic Games delivers is in the realm of aesthetic and nostalgic amusement. The soundtrack is prominently comprised of throwback music from both franchises. Players will enjoy the excellent quality character designs and infinite subtle details of individualization. A plethora of hidden content waits to be unlocked by players that can answer obscure trivia questionnaires. However, the real question is wondering why Nintendo and Sega made their first crossover so blatantly superficial after two decades of built-in hype.

avatar name

Posted:
2013-05-29

wetwet

Super Gamer Dude

Nintendo Wii

3.0

Battleship is a game based partly on a movie and partly on a board game, and with this mixed parentage of creativity you'd think they'd have done a better job. A short, five-hour campaign is marked by a plague of issues, most of which would have been avoidable. Gameplay centers around two different playing modes; a first-person shooter element that needs some work, and a strategy part that has you giving your ships offshore coordinates to help them fight back against attacking alien ships (apparently the ships are unable to do this on their own).

Graphics for Battleship are mostly substandard and uninteresting, giving a distinct reminder of past titles on last-generation consoles. The FPS gameplay feels like a Call of Duty knock-off, with a nearly identical control scheme. This is were the similarity stops. Bucking normal FPS logic, the bloom from the gun actually reduces as you fire, meaning that your shots are horribly inaccurate until the clip is almost gone. Reloading takes a painful amount of time, and switching weapons isn't much faster. Invisible walls hold you to the main path, although you occasionally should search for holes in the wall if you're trying to get all of the in-game collectibles.

The strategy portion of the game is strange and somewhat pointless. Many times per mission, you must bring up a map that shows the coordinates of your ships and the enemy ships offshore, and if you don't help your ships fight off the enemies, you will lose the mission. Unfortunately, you must kill enemies in order to gain powerups for your ships or you will lose, meaning you must incessantly switch between gameplay modes to win each mission.

Another common complaint is the lack of sufficient checkpoints. If you fail a mission and must go back, you're stuck playing through tedious mission objectives once again (including the strategy portion) and again. The only purpose this seems to serve is extending the much-too-short campaign, although the five hours there is can be painful enough. Enemies are frustratingly difficult to actually hit with your shots and manage to kill, all while balancing the strategy mode.

There is no other mode to keep you playing after the short, seven-mission campaign is over, and the campaign is pretty short. This is not a game that's going to keep you entertained for a while. In fact, it's unlikely that any buyer will play it for much more than a month. The FPS falls way short of the industry standard, the strategy sections aren't much better and there are no positive defining features to set the game apart from the plethora of other poorly-executed games on market.

Critical reviews of Battleship reflect the weak points of the game. Most reviewers have put it below 5/10, citing the many gameplay problems and nonexistent replay value. Sadly, the board game is much better than the one available for your video game console, and doesn't offer the terrible attempts at a knockoff first-person shooting game.

avatar name

Posted:
2013-06-02

wetwet

Super Gamer Dude

Xbox 360

3.0

Battleship is a game based partly on a movie and partly on a board game, and with this mixed parentage of creativity you'd think they'd have done a better job. A short, five-hour campaign is marked by a plague of issues, most of which would have been avoidable. Gameplay centers around two different playing modes; a first-person shooter element that needs some work, and a strategy part that has you giving your ships offshore coordinates to help them fight back against attacking alien ships (apparently the ships are unable to do this on their own).

Graphics for Battleship are mostly substandard and uninteresting, giving a distinct reminder of past titles on last-generation consoles. The FPS gameplay feels like a Call of Duty knock-off, with a nearly identical control scheme. This is were the similarity stops. Bucking normal FPS logic, the bloom from the gun actually reduces as you fire, meaning that your shots are horribly inaccurate until the clip is almost gone. Reloading takes a painful amount of time, and switching weapons isn't much faster. Invisible walls hold you to the main path, although you occasionally should search for holes in the wall if you're trying to get all of the in-game collectibles.

The strategy portion of the game is strange and somewhat pointless. Many times per mission, you must bring up a map that shows the coordinates of your ships and the enemy ships offshore, and if you don't help your ships fight off the enemies, you will lose the mission. Unfortunately, you must kill enemies in order to gain powerups for your ships or you will lose, meaning you must incessantly switch between gameplay modes to win each mission.

Another common complaint is the lack of sufficient checkpoints. If you fail a mission and must go back, you're stuck playing through tedious mission objectives once again (including the strategy portion) and again. The only purpose this seems to serve is extending the much-too-short campaign, although the five hours there is can be painful enough. Enemies are frustratingly difficult to actually hit with your shots and manage to kill, all while balancing the strategy mode.

There is no other mode to keep you playing after the short, seven-mission campaign is over, and the campaign is pretty short. This is not a game that's going to keep you entertained for a while. In fact, it's unlikely that any buyer will play it for much more than a month. The FPS falls way short of the industry standard, the strategy sections aren't much better and there are no positive defining features to set the game apart from the plethora of other poorly-executed games on market.

Critical reviews of Battleship reflect the weak points of the game. Most reviewers have put it below 5/10, citing the many gameplay problems and nonexistent replay value. Sadly, the board game is much better than the one available for your video game console, and doesn't offer the terrible attempts at a knockoff first-person shooting game.


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