User Reviews

11 Reviews


  Viewing Reviews 1-10 of 11
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Posted:
2013-08-15

smeagol

Super Gamer Dude

7.6

007 Legends for the Xbox 360 enables Daniel Craig to take on various assignments from the pick of the Bond Films, leaving out a few titles such as Die Another Day and Moonraker which are generally considered the least favorite of the ever popular series. The game takes the best elements or sections of these top Bond films and allows the player to replicate the action in a gaming environment.

The gameplay in 007 Legends could be compared to the previous title Goldeneye Reloaded, and the graphics are almost identical in quality. The interaction with players will not overwhelm you, but if you are an avid bond fan there is much to be played and enjoyed here. However this time round, they have improved on the awful combat controls and weapon aiming which plagued the last title, making this so much more engaging than the previous encounter with the Bond series.

During the campaign missions you have the ability to upgrade the Bond character as well as an extensive array of weapons which can be obtained during gameplay and which can also be updated as the missions progress. I suppose you have to ask yourself are you a Bond fan, if you are then this title may live up to your expectations, there are some pretty cool missions with scenes such as the one with the snowmobiles in which there are intense firefights as you ski down the mountain being pursued by them, and the Fort Knox battle in Goldfinger where the battle against wave after wave of enemies takes place.

There is also a multiplayer option in 007 Legends which has various modes of play, one example would be the Legends mode, and this mode allows gamers to take on the role of various bond characters which each have unique weapons at there disposal. I suppose in the end there are only so many which can be played before repetition sets in and the overall experience in this mode online becomes limited. There are other modes online which are more befitting.

Granted it may not have the overall intense graphics of various rival games, but I feel that with this new Bond title we see elements of Bond coming back to true form, as originally seen in such classic Bond titles such as The Man with the Golden Gun.

Those that enjoy Bond in general will be able to forgive the slight glitches and occasional sound issues which sometimes appear during heavy combat. Overall a much improved Bond experience.

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Posted:
2014-03-03

smeagol

Super Gamer Dude

7.1

A criticism leveled at Rock Band and Guitar Hero is that it is just a toy that doesn't actually teach you anything. Many people, particularly musicians, take the stance that the time you spent getting good at a rhythm game could have been spent learning how to play a real instrument.

Well now we have the best of both worlds with a game that teaches you how to play the guitar. Rocksmith Guitar Bundle for the Xbox 360 comes with a USB adapter that will work with any regular guitar, and provides an environment full of amps and effects that function to let you enjoy yourself while you slowly learn how to play your guitar over time.

For people that have never touched a guitar before, the game starts about as basic as you can get. The first thing that Rocksmith will teach you the first time you boot it up is the proper way to hold your guitar, and then moves into how to pluck and tune the strings. For people who have decided to upgrade from a more traditional rhythm game, the developers of Rocksmith have included the highway of notes that scroll by the screen at a rapid pace, although this time they are actual notes.

Most people usually give up on learning Guitar because they are just playing boring songs they don't really recognize. Rocksmith has intelligently managed to completely dodge this problem by very quickly moving from basic lessons on how to make noises come out of the guitar into very basic riffs from popular songs. This keeps new students engaged while at the same time trying to give more seasoned guitar veterans a reason to buy the game.

Sadly, it is with this audience that Rocksmith completely falls flat. The game takes forever to ramp up to the higher level lessons and more difficult songs, and there are no options for people who already know the basics of guitar playing to skip any of the basics, which will often lead to them becoming frustrated. Because of this, the only people who should really be considering Rocksmith are those people who want to learn guitar but have never started doing so.

Beyond the basic learning modes, Rocksmith also features a number of videos that show the concepts that are being taught in-game in a very simple manner that make it far more personal and easy to understand. It also features something that it calls the "Guitarcade", which has mini games that often end up feeling like someone took the basic idea behind Typing of the Dead and shoved it into a guitar game.

Rocksmith Guitar Bundle certainly is not for everyone. It requires a desire to learn that not all people have, and its certainly not enough of a "game" to play for fun, but for the price it makes a fantastic training tool for people that are new to playing guitar, and it's a lot cheaper than a real person.

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Posted:
2014-03-29

smeagol

Super Gamer Dude

7.1

Since the original LEGO Star Wars was released to critical acclaim and commercial success, Traveller's Tales has slowly been slowly making games out of practically every license that LEGO has the rights to, from Harry Potter to Batman. As time has gone on, they have struggled to keep the style of games fresh, even though the games continue to sell very well. Their latest title brings a new franchise into the fold with LEGO Lord of the Rings, and they have tried once again to redesign their games, but does LEGO Lord of the Rings manage to succeed?

The game borrows heavily from Traveller's Tales most recent title, LEGO Batman 2, incorporating both the somewhat open world and the fact that the characters talk instead of just emote using noises like older LEGO games. LEGO Lord of the Rings puts its own twist on the voices, simply pulling the voices directly from the Lord of the Rings films and placing them in the game. This effect works far better than I could have ever expected by using the contrast between the exaggerated LEGO animations and the real-life voices for comedic effect.

When it comes to the world LEGO Lord of the Rings takes place in, every setting feels like you would expect it to if you are a Lord of the Rings fan, while managing to add that comedic tinge to the world that Traveller's Tales is so well known for.

The semi-open world that the game makes use of is certainly functional, but isn't really all that interesting. the side missions manage to push the number of things to do in the game beyond the level that I am willing to deal with in something that is so simple to start with. I certainly appreciate the developer's constant attempts to improve LEGO games, but I worry that at some point they are losing what truly makes these games unique and interesting.

If you have played any PC version of a LEGO game recently, you pretty much know what to expect when it comes to LEGO Lord of the Rings. The port is certainly serviceable, and the game looks great in higher resolutions, but it also lacks many graphical settings that you would expect from any PC game on the market today. In addition, the default keyboard controls are difficult to use, more or less requiring a controller to play the game properly.

If you have kids that love the LEGO games and Lord of the Rings, this game is a no brainer for co-operative play. If you're just a single guy that likes Lord of the Rings and LEGO, this game becomes much harder to recommend. The game itself is funny and quite entertaining, but the game feels like it was designed in its entirety for two people to play together. If you can suffer through those parts, there's something to be had here as long as you know exactly what it is that you are getting yourself into.

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Posted:
2013-08-15

smeagol

Super Gamer Dude

8.6

Assassins Creed Revelations is a great installment in the series. It features an extremely detailed 15th-century Constantinople, and incredibly detailed environments, civilizations, forest and mountains. The gameplay is extremely smooth and free flowing, and so is the world as it rarely restricts you. You are free to climb on any building or dive into any haystack you please!

Assassins Creed features quite a compelling story of Ezio, his third and final chapter. As well as Sofia, as they seem to fall in love despite of all the killing Ezio is busy doing. They do a really good job showing the growing affection between the two and you will clearly feel them falling for each other. Unlike other games, the cinematics in this game are extremely well done and put together, no longer clunky and bland. The games visuals have received quite a nice improvement over its predecessor as well.

Revelations is similar to its previous games in that, a lot of the missions involve you stalking and killing prey, or meeting different targets to get information on other targets you are trying to kill. A big part of the game is when Ezio discovers clues and keys to the library of Altair. This is where the "dungeon" scenes come into play. Many parts of the game will also feature Altair himself, and players will get the chance to experience some moments in Altair's life. The different stories add a refreshing take to the game, keeping it interesting and appealing.

On the combat side, Revelations features ton of free flowing tricks and stunts, allowing you to move freely and gracefully around the area. You also have direct access to secondary weapons, in addition to primary ones. In old games you would go out and take over an enemy base, but in this game, enemies will attempt to take their bases back. Its a new and well done feature implemented in this title.

The multiplayer in Revelations has a very wide range of customization options and game modes that will keep you occupied for a long time. There is a brand new story mode that you can unlock scene by scene in the multi player game modes. The game modes offer a wide array of ways to kill, from stealthy stalking, to frantic killing and chasing. The maps are unfortunately small, and this makes the modes a little less intense than they could be with more expansive maps.

Revelations all in all is still very much like its predecessors. It offers a great lead character, a visually compelling storyline, with great storytelling. All these great things help make this a memorable finale to the series. The updated graphics and new features such as direct access to all you weapons, including secondary ones, the extremely fun and very diverse multiplayer features all help to makes this the best Assassins Creed that has come out yet. If you have been following the Assassins Creed story, be sure to pick this game up, because hey, you owe it to yourself!

User Reviews

D-Day (PC) - 11 reviews

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Posted:
2013-08-16

smeagol

Super Gamer Dude

3.0

Leave D-Day to history. The fact that this is based on one of history's most climactic events should have made D-Day a game to look forward to. Unfortunately, the historical reference should have been left out for this just plain flops.

When people think of D-Day, even those who were born 50 or more years later can emphasize with the events that changed the world. This game was supposed to commemorate those events and the men who survived the horrors. Unfortunately, this game came out with a lot of problems, it is tedious, there is no inspiration to speak of, the voice-overs are so bad they are irritating and that is just the beginning of worse things to come.

D-Day is a real time strategy PC game that offers all the basic features that worked with others of the same category. There is panning, tilting and rotation of the camera by using the mouse and there are no pesky keyboard controls that can distract the gamer. There are also choices of how fast or how slow the game is to be played. The gamer can even pause the game if they want to. All this really sounds good when one reads or listens but playing it is unexpectedly ugly.

First off, the tutorial is pitifully uninspiring for it tells nothing about how to play the game or use the controls, instead it talks about the voice-overs, which page in the manual to turn to and how to basically do nothing. There are no interface buttons discussed, no options, nothing.

Now, I like my steak medium rare, but I don't like my games half-cooked. This is a nightmare that gives a bad name to that historical event. First of all, the troops are portrayed to be either too stupid or too idiotic. They do not understand or follow commands. Second, the German troops acted more like Japanese soldiers in their Kamikaze attempts to subjugate the allied forces. Then there is the getting lost. The traffic beats New York traffic 100/1 and other oddities that I cannot wrap my head around in.

The interface; I really can't understand the interface either for there are so many buttons for just one operation. Did I mention that the tutorial sucked big time and failed to discuss this? And, then, to add to the chaos, there was no way to distinguish one soldier from the next: medic, from scouts to snipers. Nada. Zilch.

Now, usually when I write a review I have to include both the good and the bad and as this is so bad, I have to scramble for something good to say. And honestly, the graphics to D-Day is really good. The models are detailed to the point of realism. As for the music, again, I have to honestly write that this is an inspiring choice of anthem. And here I have to stop for I can't think anything more.

What do I recommend in the end? Go to History Channel, the film clips on D-Day are more inspiring and interesting.

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Posted:
2013-08-23

smeagol

Super Gamer Dude

8.5

Well it's that time of year again. There's another Call of Duty out and of course it's immediately the best game in the series yet, the best selling in the series, the list goes on. So here's what I think of it. Whether you agree or not well that's up to you. So, here, we...go.

Black Ops 2 probably has one of the most interesting stories in the Call of Duty series to date. Using a similar system as the original Black Ops where the story alternates between flashback sequences, set in the 1980's towards the end of the Cold War where the player controls Alex Mason, and present day sequences set in the year 2025 where the player controls Mason's son David. The story is centered around the game's antagonist Raul Menendez with the flashback missions telling the story of what caused Menendez hates America and his decision to take revenge of both the USA and the Western world. The present day sequences then go on to detail what Menendez's revenge involves and how it is carried out whilst David Masons struggles to prevent Menendez's devious plan from coming to fruition.

What is, perhaps, the most interesting feature of the game's story is the use of an RPG-esque mechanic where the player's actions throughout the game effect the outcome of the story. This is effected by factors such as the choices the player makes at certain points, whether the player finds hidden information in certain missions and whether or not the player successfully completes RTS style strike force missions.

Personally I would have liked them to keep the game's setting entirely in the future which is far more entertaining and interesting than the 1980's sequences. On another personal note it felt like the characters were for some reason unknown to all but the writers are all overly gruff about everything for no reason at all. In fact it got to the point that I found myself quoting lines from Batman at points which was entertaining up to the point where I lost my voice.

Overall the angle the story is approached from makes up for the fact that in terms of writing it is merely average at best.

Black Ops 2's multiplayer is largely the same as previous Call of Duty titles. It offers a smorgasbord of game types in which any player will surely find something to keep them entertained for hours on end. What is perhaps the most interesting feature of the multiplayer is the class customization.

Firstly Black Ops 2, unlike its predecessor has returned to the treadmill style unlock system of leveling up to unlock new weapons and then using these weapons to unlock attachments for them which is frankly a terrible system, however the unlock points system has been kept for score streaks, both types of grenades, perks and wildcards. But that's not the point.

The main point of interest is the 10 slot system that is used. Put simply the player is given 10 slots which the player can use for weapon's attachments, perks, grenades and wild cards. This gives the player a certain level of freedom as they can choose any combination of weapons, attachments, perks, grenades and wildcards. This means that the player can go with the standard loadout of primary weapon, secondary weapon, 3 perks and both lethal and non-lethal grenades. It is the addition of wildcards is what gives players the increased freedom. Wildcards give players bonuses ranging from carrying multiple primary weapons to extra perks meaning that a player could choose to go weapons heavy with 2 assault rifles with lots of extras but no perks or they could choose to take just a pistol but have lots of perks that give them little advantages over other players.

The kill streak system has also received a makeover. Although the rewards are the same as the previous titles but with a futuristic twist such as the K-9 robot dogs. However, this time around instead of getting a certain number of kills to get a reward. Players must now earn a certain score instead of kills. This feels like an attempt at encouraging teamwork as the required scores are often awkward numbers such as 450 points which is the equivalent of four kills and an assist, however this doesn't really do much in the end as it can easily be over come by just getting an extra kill and going over the required score.

To be perfectly honest with you the multiplayer is just the same as the previous games in the series and anyone reading this will probably know whether they like it or not already.

So, here we are at the final verdict. Now I could give this a score out of 10 but frankly that's pointless because my definition of let's say 8 out of ten will be different to everyone else's so I'll just summarize the game and let you make the decision for yourselves. Black Ops 2 is, for all intents and purposes, a Call of Duty game. If you don't like Call of Duty already then you won't like this one. If you're new to the series it's a decent entry point for learning how the game works and getting used to the game but don't expect most of the new features such as score streaks to be in the next edition as it will most likely revert to the Modern Warfare set up. This game is really aimed at players who are already invested in the series but want to see a bit of an innovation to the game but not so much that it's an entire overhaul.

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Posted:
2013-08-23

smeagol

Super Gamer Dude

8.5

Well it's that time of year again. There's another Call of Duty out and of course it's immediately the best game in the series yet, the best selling in the series, the list goes on. So here's what I think of it. Whether you agree or not well that's up to you. So, here, we...go.

Black Ops 2 probably has one of the most interesting stories in the Call of Duty series to date. Using a similar system as the original Black Ops where the story alternates between flashback sequences, set in the 1980's towards the end of the Cold War where the player controls Alex Mason, and present day sequences set in the year 2025 where the player controls Mason's son David. The story is centered around the game's antagonist Raul Menendez with the flashback missions telling the story of what caused Menendez hates America and his decision to take revenge of both the USA and the Western world. The present day sequences then go on to detail what Menendez's revenge involves and how it is carried out whilst David Masons struggles to prevent Menendez's devious plan from coming to fruition.

What is, perhaps, the most interesting feature of the game's story is the use of an RPG-esque mechanic where the player's actions throughout the game effect the outcome of the story. This is effected by factors such as the choices the player makes at certain points, whether the player finds hidden information in certain missions and whether or not the player successfully completes RTS style strike force missions.

Personally I would have liked them to keep the game's setting entirely in the future which is far more entertaining and interesting than the 1980's sequences. On another personal note it felt like the characters were for some reason unknown to all but the writers are all overly gruff about everything for no reason at all. In fact it got to the point that I found myself quoting lines from Batman at points which was entertaining up to the point where I lost my voice.

Overall the angle the story is approached from makes up for the fact that in terms of writing it is merely average at best.

Black Ops 2's multiplayer is largely the same as previous Call of Duty titles. It offers a smorgasbord of game types in which any player will surely find something to keep them entertained for hours on end. What is perhaps the most interesting feature of the multiplayer is the class customization.

Firstly Black Ops 2, unlike its predecessor has returned to the treadmill style unlock system of leveling up to unlock new weapons and then using these weapons to unlock attachments for them which is frankly a terrible system, however the unlock points system has been kept for score streaks, both types of grenades, perks and wildcards. But that's not the point.

The main point of interest is the 10 slot system that is used. Put simply the player is given 10 slots which the player can use for weapon's attachments, perks, grenades and wild cards. This gives the player a certain level of freedom as they can choose any combination of weapons, attachments, perks, grenades and wildcards. This means that the player can go with the standard loadout of primary weapon, secondary weapon, 3 perks and both lethal and non-lethal grenades. It is the addition of wildcards is what gives players the increased freedom. Wildcards give players bonuses ranging from carrying multiple primary weapons to extra perks meaning that a player could choose to go weapons heavy with 2 assault rifles with lots of extras but no perks or they could choose to take just a pistol but have lots of perks that give them little advantages over other players.

The kill streak system has also received a makeover. Although the rewards are the same as the previous titles but with a futuristic twist such as the K-9 robot dogs. However, this time around instead of getting a certain number of kills to get a reward. Players must now earn a certain score instead of kills. This feels like an attempt at encouraging teamwork as the required scores are often awkward numbers such as 450 points which is the equivalent of four kills and an assist, however this doesn't really do much in the end as it can easily be over come by just getting an extra kill and going over the required score.

To be perfectly honest with you the multiplayer is just the same as the previous games in the series and anyone reading this will probably know whether they like it or not already.

So, here we are at the final verdict. Now I could give this a score out of 10 but frankly that's pointless because my definition of let's say 8 out of ten will be different to everyone else's so I'll just summarize the game and let you make the decision for yourselves. Black Ops 2 is, for all intents and purposes, a Call of Duty game. If you don't like Call of Duty already then you won't like this one. If you're new to the series it's a decent entry point for learning how the game works and getting used to the game but don't expect most of the new features such as score streaks to be in the next edition as it will most likely revert to the Modern Warfare set up. This game is really aimed at players who are already invested in the series but want to see a bit of an innovation to the game but not so much that it's an entire overhaul.

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Posted:
2013-12-28

smeagol

Super Gamer Dude

7.1

Since the original LEGO Star Wars was released to critical acclaim and commercial success, Traveller's Tales has slowly been slowly making games out of practically every license that LEGO has the rights to, from Harry Potter to Batman. As time has gone on, they have struggled to keep the style of games fresh, even though the games continue to sell very well. Their latest title brings a new franchise into the fold with LEGO Lord of the Rings, and they have tried once again to redesign their games, but does LEGO Lord of the Rings manage to succeed?

The game borrows heavily from Traveller's Tales most recent title, LEGO Batman 2, incorporating both the somewhat open world and the fact that the characters talk instead of just emote using noises like older LEGO games. LEGO Lord of the Rings puts its own twist on the voices, simply pulling the voices directly from the Lord of the Rings films and placing them in the game. This effect works far better than I could have ever expected by using the contrast between the exaggerated LEGO animations and the real-life voices for comedic effect.

When it comes to the world LEGO Lord of the Rings takes place in, every setting feels like you would expect it to if you are a Lord of the Rings fan, while managing to add that comedic tinge to the world that Traveller's Tales is so well known for.

The semi-open world that the game makes use of is certainly functional, but isn't really all that interesting. the side missions manage to push the number of things to do in the game beyond the level that I am willing to deal with in something that is so simple to start with. I certainly appreciate the developer's constant attempts to improve LEGO games, but I worry that at some point they are losing what truly makes these games unique and interesting.

If you have played any PC version of a LEGO game recently, you pretty much know what to expect when it comes to LEGO Lord of the Rings. The port is certainly serviceable, and the game looks great in higher resolutions, but it also lacks many graphical settings that you would expect from any PC game on the market today. In addition, the default keyboard controls are difficult to use, more or less requiring a controller to play the game properly.

If you have kids that love the LEGO games and Lord of the Rings, this game is a no brainer for co-operative play. If you're just a single guy that likes Lord of the Rings and LEGO, this game becomes much harder to recommend. The game itself is funny and quite entertaining, but the game feels like it was designed in its entirety for two people to play together. If you can suffer through those parts, there's something to be had here as long as you know exactly what it is that you are getting yourself into.

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Posted:
2014-01-15

smeagol

Super Gamer Dude

8.5

These days, you never know what to expect from Sonic. Sega's flagship mascot of the 90's, Sonic was known for some of the best games of the 16 bit generation. Something happened when everyone moved to 3D though. Sonic's past 3D adventures have been plagued by bad controls, a poor camera and oh dear God, those awful soundtracks.

With that said, the guy in blue has been making a comeback. Sonic the Hedgehog 4 was released through DLC to much praise and even Sonic All-Star Racing wasn't half bad. Will Sega keep their Blue Blazer heading in the right direction with Sonic Colors?

The answer is an unequivocal yes. Sonic Colors is what fans have been waiting for. A Sonic game with 3D elements that feels modern and most importantly, fun.

Sonic has never had much of a storyline and that's the case here. Dr. Robotnik/Eggman has created an amusement park in outer space where he is enslaving alien beings called Wisps. He essentially managed to take over the entire planet. Sonic, naturally, gets wind of this and speeds to the rescue.

All of the levels you would expect in a Sonic game are here. The grassy open plain, the casino, etc. The planet lends itself easily to creating all kinds of different environments for Sonic to zip around in.

The graphics are in a word, breathtaking. You might have trouble enjoying the view though as you watch Sonic fly through levels at a blazing 60 frames per second. But you should top to take a gander, the textures are crisp and high resolution.

The gameplay itself is a nod to what made Sonic successful in the past. I said this game has 3D elements, and it does, but most of the game takes place in a 2D-esque track that Sonic stays locked on to. The camera sometimes switches out to a 3D view but then right back in on the track. This essentially solves all of the problems Sonic games have had with their 3D levels in the past. It's not all about just holding forward and jumping though. Sonic Colors features alternate paths you can take and a lot of Wisps that need to be saved and/or collected throughout the levels.

One of the only negatives about Sonic Colors is that the end game is merciless. The ramp up in difficulty as you near the final boss is just brutal. There are areas where you can go several minutes of play without a checkpoint. This seems to artificially inflate the length of the game as you will no doubt die and have to play those same couple of minutes over and over again.

The game's co op mode is also not a lot of fun. There's just too much speed and not enough screen space and you can easily kill your partner accidentally.

All in all though, Sonic Colors is a good game that is a huge improvement over Sega's previous Sonic titles for this generation.

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Posted:
2014-01-31

smeagol

Super Gamer Dude

7.6

007 Legends for the PS3 enables Daniel Craig to take on various assignments from the pick of the Bond Films, leaving out a few titles such as Die Another Day and Moonraker which are generally considered the least favorite of the ever popular series. The game takes the best elements or sections of these top Bond films and allows the player to replicate the action in a gaming environment.

The gameplay in 007 Legends could be compared to the previous title Goldeneye Reloaded, and the graphics are almost identical in quality. The interaction with players will not overwhelm you, but if you are an avid bond fan there is much to be played and enjoyed here. However this time round, they have improved on the awful combat controls and weapon aiming which plagued the last title, making this so much more engaging than the previous encounter with the Bond series.

During the campaign missions you have the ability to upgrade the Bond character as well as an extensive array of weapons which can be obtained during gameplay and which can also be updated as the missions progress. I suppose you have to ask yourself are you a Bond fan, if you are then this title may live up to your expectations, there are some pretty cool missions with scenes such as the one with the snowmobiles in which there are intense firefights as you ski down the mountain being pursued by them, and the Fort Knox battle in Goldfinger where the battle against wave after wave of enemies takes place.

There is also a multiplayer option in 007 Legends which has various modes of play, one example would be the Legends mode, and this mode allows gamers to take on the role of various bond characters which each have unique weapons at there disposal. I suppose in the end there are only so many which can be played before repetition sets in and the overall experience in this mode online becomes limited. There are other modes online which are more befitting.

Granted it may not have the overall intense graphics of various rival games, but I feel that with this new Bond title we see elements of Bond coming back to true form, as originally seen in such classic Bond titles such as The Man with the Golden Gun.

Those that enjoy Bond in general will be able to forgive the slight glitches and occasional sound issues which sometimes appear during heavy combat. Overall a much improved Bond experience.


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