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13 Reviews


  Viewing Reviews 1-10 of 13
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Posted:
2013-08-17

severnsider

Super Gamer Dude

7.5

Just Dance Disney is another installment in the successful just dance series for the Wii gaming system. Ideal for young and old alike, all the favorite Disney character are here. Learn dance moves with top Disney stars and movie characters, and have a ball doing so.

The developers of games in the dance and sing genre must soon run out of fresh ideas, after all there surely must be a limit to how many ways you can dress up what is basically the same game and present it as in some way being new. that said at least this take on the games is welcome as it features some of the best cartoon characters around, coming as they do from the marvelous, Disney stable.

Although some of the older Disney characters do have a certain depth and possess a subtle humor, thus appealing to an older generation, this take on the Disney creations will be mostly of interest to children who will get a kick from dancing along with Stitch, Bolt, Ariel. The dance moves are simple enough for even the youngest Disney fan to dance along, and the game will put them in the action and scenery of their favorite Disney movies and shows. Whether they want to dance among the coral reefs with Ariel, or go to the ball with Cinderella, or simply do the Squirrels in my pants dance with Candace from Phineas and Ferb, it is all there in one convenient format. The dance moves are easily learned through step by step instructions, and the characters walk players through the routines, slowly and gradually increasing the difficulty and speed until the player is able to master, and put together, a wide variety of steps.

This is sure to be a hit with experienced and non experienced gamers alike. Whether proficiency in the gaming world is acquired or being worked on, all are sure to love the interactive features and the ability to become absorbed in a new and exciting world. It may be a basic dancing game, but the graphics and sound track make up for any lacking in complicated game formats.

To sum it up in very few words, the concept is very simple and based upon some of the best cartoon and animated characters ever to hit the screen. If you like Disney and like to dance, or if you just like Disney, you will like this game even if it is only to see some of Disney's best loved creations.

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Posted:
2013-12-27

severnsider

Super Gamer Dude

5.0

Rise of the Guardians was released in North America on November 20, 2012. It was developed by Torus Games and received mostly mediocre to low critical reviews. Gameplay features five different playable characters, and you can switch characters at any time. On top of that, up to four players can play cooperatively at once. Multiplayer is drop in/drop out. Despite these features, which by themselves would indicate ease to pick up and play, most players have found out the hard way that the game is very repetitive and doesn't offer enough content to make a purchase a great idea.

The aggregate ratings site Metacritic gave the game a pretty low overall score of 44/100. Nine reviews were used to find the score. Out of the nine, four were mixed and five were negative.

Complaints centered around blandness. There is absolutely nothing to this game that sets it apart from the crowd. Although you can play as Jack Frost, Santa, the Easter Bunny, the Tooth Fairy and the Sandman, all of the characters are available at any time, making the decision relatively pointless. The characters offer differences in special moves and attacks, all of which can be upgraded via an in-game mechanic. Movement is relatively slow, which starts to become irritating pretty early on in the game.

Rise of the Guardians is certainly monotonous, and the way the levels are set up will show more than anything why this is so. During the course of the story mode, you will fight your way through the five Guardian realms. Each realm has six missions, and the six missions are always the same: Shadow Stompers, Protectors of Belief, Cage Break, Find Your Center, Gate Guardian and Treasure Collectors.

Each mission basically consists of fighting your way through a horde of enemies to complete your objective. On top of that, although the levels are superficially different, they are all very much the same. The frustrating sameness of it all really detracts from the experience of playing. Graphics and audio are both decent, but not great; there were equal or better titles on last-generation consoles.

The one positive thing that the game has going for it is the control scheme, which is simple and intuitive, allowing anyone to pick up on the controls fairly rapidly.

Overall, this game isn't recommended for any serious or even half-serious gamer. The only ones that will enjoy a title like this are the younger crowd, and even they will lose interest fairly rapidly when confronted with the end-game credits, as there is virtually no replay value to be found. Sadly, Rise of the Guardians has become yet another title that shows us that low-budget video games created from movies aren't usually any good. If you do happen to pick up a copy, it's recommended that you grab a couple friends and fight your way through the crowds of enemies on co-op mode, as that is probably the best (and possibly only) way to get any real entertainment out of it.

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Posted:
2014-06-28

A mediocre title.

severnsider

Super Gamer Dude

5.0

Rise of the Guardians was released in North America on November 20, 2012. It was developed by Torus Games and received mostly mediocre to low critical reviews. Gameplay features five different playable characters, and you can switch characters at any time. On top of that, up to four players can play cooperatively at once. Multiplayer is drop in/drop out. Despite these features, which by themselves would indicate ease to pick up and play, most players have found out the hard way that the game is very repetitive and doesn't offer enough content to make a purchase a great idea.

The aggregate ratings site Metacritic gave the game a pretty low overall score of 44/100. Nine reviews were used to find the score. Out of the nine, four were mixed and five were negative.

Complaints centered around blandness. There is absolutely nothing to this game that sets it apart from the crowd. Although you can play as Jack Frost, Santa, the Easter Bunny, the Tooth Fairy and the Sandman, all of the characters are available at any time, making the decision relatively pointless. The characters offer differences in special moves and attacks, all of which can be upgraded via an in-game mechanic. Movement is relatively slow, which starts to become irritating pretty early on in the game.

Rise of the Guardians is certainly monotonous, and the way the levels are set up will show more than anything why this is so. During the course of the story mode, you will fight your way through the five Guardian realms. Each realm has six missions, and the six missions are always the same: Shadow Stompers, Protectors of Belief, Cage Break, Find Your Center, Gate Guardian and Treasure Collectors.

Each mission basically consists of fighting your way through a horde of enemies to complete your objective. On top of that, although the levels are superficially different, they are all very much the same. The frustrating sameness of it all really detracts from the experience of playing. Graphics and audio are both decent, but not great; there were equal or better titles on last-generation consoles.

The one positive thing that the game has going for it is the control scheme, which is simple and intuitive, allowing anyone to pick up on the controls fairly rapidly.

Overall, this game isn't recommended for any serious or even half-serious gamer. The only ones that will enjoy a title like this are the younger crowd, and even they will lose interest fairly rapidly when confronted with the end-game credits, as there is virtually no replay value to be found. Sadly, Rise of the Guardians has become yet another title that shows us that low-budget video games created from movies aren't usually any good. If you do happen to pick up a copy, it's recommended that you grab a couple friends and fight your way through the crowds of enemies on co-op mode, as that is probably the best (and possibly only) way to get any real entertainment out of it.

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Posted:
2013-08-20

severnsider

Super Gamer Dude

7.3

For starters, THQ packs the collector's edition of game with a nice assortment of goodies. There is a hardcover art book, a digital copy of the game's soundtrack and admittedly, a pretty cool life-sized replica Death Mask that the game's protagonist, aptly named Death, wears. For the Darksider fan, this is an essential must-buy.

Now, when it comes to sequels, most people want all of the following. Bigger, faster, prettier and loads of more awesomeness that the first one provided is the bare minimum. With this being a series about the Apocalypse, you control members of the Four Horsemen from biblical texts. In Darksiders I, we controlled War as he tries to clear his name from starting the Apocalypse too soon. In Darksiders II, we get to use his brethren in the form of Death. Death is also tasked to clearing War's name. However, it is virtually impossible to talk about this game and not mention what is was to be instead of what it has become.

The game features staples from some of gaming's greatest games. Dungeon structure, just like the first Darksiders, follows a strong resemblance to the Legend of Zelda dungeons that you traverse. Fighting has been enhanced for the second Darksiders so that there is now more flow to the combat instead of the simplistic fighting that was a trademark of the first game, more in the vein of Bayonetta. Wall running is a direct reminder of the Prince of Persia series. These are not critiques of the game as one should look at what the best are doing and to pattern themselves after these efforts. There are even uses of portals, like in the game Portal. The problematic issue is that while all of these are implemented well in Darksiders II, these were implemented in a brilliant way in the aforementioned games so the feeling of retread is here.

Now, getting that out of the way, let's just judge the game for its own merits. Darksiders II is a good game. The story line offers one of the most compelling in gaming by using one of the most mythical characters in history, Death, the rider of the pale horse, with trademark scythe in tow as the weapon. With a name such as Death, he has to be fearsome, right? To say that he is fearsome is definitely an understatement. Scythes and more are swung, tossed and flung towards the direction of enemies with reckless abandon. Combat is much more satisfying in this game.

The graphical appearance of the game is greatly enhanced by the proper usage of gothic art. This is supposed to be a haunting game and the look of the game fits the bill. Landscapes are a beautiful thing to admire while you are riding around on horseback. The main characters in the game are meticulously modeled as well. Sound is a definite step up from Darksiders I. Jesper Kyd, from Assassin's Creed and Hitman, lent his talents to this game and it shows in the form of aural pleasure.

In conclusion, when looked at independently, this is a good game. When looking at the hype before the game, after the way the first Darksiders ended with the seventh seal being broken and in the sky, the other three Horsemen arrived to help War. With all of this and what appeared to be the obvious course for the story line to follow, being that it would be all out war from the Horsemen towards anyone that wanted cross them. Darksiders II had the promise of being put in the highest of pantheons of games, yet will now just serves as another reminder of what happens when developers play it safe instead of reaching for the stars.

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Posted:
2014-01-15

severnsider

Super Gamer Dude

6.5

Mickey Mouse is a global icon. He's loved the world over by both children and adults. Disney has traditionally been very protective of its iconic rodent so eyebrows were raised when people heard that the company had licensed Mickey out to Nintendo and Warren Spector's Junction Point team for a video game. Perhaps it was because Disney realized that Nintendo, home of Mario, Zelda and Metroid, knows how to treat an iconic character with care. In the end, Disney's faith in Nintendo paid off. Epic Mickey is a fun romp with great design and strong character development that any fan of the House of Mouse will enjoy. The game is not without some flaws but the end result is well worth your time.

The game takes place in Wasteland, where Mickey will meet discarded animation icons of the past. Oswald the Rabbit is the leader of this group of misfits, and the character development over the course of the game will pull at your heart strings. Mickey must destroy the evil Phantom Blot to restore peace to Wasteland. We won't ruin the story for you, but it is an adventure worth taking part in.

The gameplay with the Wii remote is satisfying. Mickey accidentally created Wasteland by throwing paint thinner on a pile of old animation drawings. Once sucked in, Mickey makes things right in the world by repainting and thinning areas in the game. Moving the Wii Remote around in paint strokes is a fun experience.

All of that paint though foreshadows one of the game's main flaws. While the act of painting is a joy, the act of controlling Mickey himself is anything but. This is a slippery little rodent and you may often find him falling to his death during one of the game's 2D levels that require a degree of precision that the Wii's motion controls just can't provide. The game's camera can also be an annoyance at times, blocking your view as you are about to attack an enemy or move to a new platform. You'll most likely die more to the difficulties presented by the controls and camera, than you will to anything the game's artificial intelligence will throw at you.

These problems get progressively worse further along towards the end of the game, as you will have to deal with more and more enemies on screen but the controls and camera won't suddenly get any better to compensate.

You might forget all of those negatives though while looking at the game's beautiful graphics. It feels a little like you are in a Pixar film and at times maybe one of Mickey's own classic black and white reels from the early 20th century. Disney knows animation, so perhaps it's no surprise that the graphics are amazing. The game is also filled with nostalgic nods to other Disney creations, such as the theme park rides.

Epic Mickey is not without its flaws, but the game's heart warming storyline and great animation make up for its shortcomings.

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Posted:
2014-01-31

severnsider

Super Gamer Dude

8.4

With an open world, gripping story, strong characters and a dynamic level of gameplay and combat, it's easy to say that Red Dead Redemption for Playstation 3 raises the bar for gaming with a genre that is rarely explored. Stepping into the shoes of John Marston, an outlaw now turned straight, you are taken back to the old American West as you talk and shoot your way along the U.S. and Mexico border in pursuit of one time friends now turned enemies.

As is typical of any game produced by Rockstar, Red Dead Redemption offers a massive open world sandbox where you can go anywhere and do just about anything. The main storyline offers a good length, roughly 20 hours to complete, but there are so many side quests and subplots that it's hard not to get distracted. Tracking down outlaws and taking them dead or alive, hunting wild animals and breaking mustangs, or searching for treasure, there is so much to do that you could spend countless hours exploring all that Red Dead Redemption has to offer, and you won't even have had to scratch the surface of the game's main plot.

The main story, however, is equally compelling and rich with detail and immersion with one of the best climactic endings ever made. There are several supporting characters throughout the game, all unique and interesting, and the voice acting is absolutely brilliant. The villains get under your skin and a friend's death is meaningful and impactful, and it's easy to get lost in Red Dead Redemption's story. Another great attribute of the story is that the world is alive and reactive to the player's actions and fame. As you explore the world of Red Dead Redemption, you are faced with morality choices that have a direct impact on how other characters interact with you. Talking down an outlaw to be taken in alive, or simply shooting and killing them outright both have consequences and benefits as your progress in the story. You also gang fame as you complete quests and characters begin to recognize you and interact with you differently depending on how famous you have become.

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Posted:
2014-02-22

severnsider

Super Gamer Dude

7.2

The Darkness 2 is built around an emphasis on dark, violent storytelling and a complex main character. The game is based on a comic book series and stands out from other games by applying that comic art style to the game itself. This upfront lack of realism makes the bloody combat easier to stomach. If the game were rendered in full graphic detail, it would easily rank as one of the bloodiest games on the market. The first time players tear open a hapless man's ribcage and rip his heart out of his still beating chest they will appreciate the game's comic style in helping them keep their lunch. By trivializing the gore, the game empowers players to feel like incredible engines of destruction without going over the top.

The story is one of the stand-out elements of the game, the main character Jackie Estacado has fully realized his demonic powers and is using them to protect his criminal syndicate and avenge his slain girlfriend. While it might be easy to despise a character with demonic limbs growing out of him, the game is careful to remind players of Jackie's tortured humanity and the true fuel of emotion behind his bloody rampages.

The combat itself also stands out from other games. Most games go as far as a dual-wielding mechanic but this one goes a step further, presenting a quad-wielding mechanic that is seamlessly blended into the control scheme. Players control both of Jackie's demonic limps, while also being able to dual-wield conventional weapons. It may be easy to make such a mechanic overly complex, causing frustrated gamers to avoid the second weapon set. This is not the case with The Darkness 2. The game also awards higher levels of experience for using combo attacks with the demonic arms as opposed to just blasting enemies with a machine gun.

The game succeeds so well mostly because it is not just a senseless arena of slaughter. The story does slow down at times to help the player enjoy its more nuanced elements and characters before ramping the action back up again. These moments of pause give the gameplay meaning.

If players manage to make their way through the intense single-player campaign, The Darkness 2 delivers at the multiplayer level as well. A series of co-op missions and optional stories will keep players working long after the final game credits roll. The enhanced difficulty of the co-op experience means it really does require the assistance of a friend, and it is not just a slapped on extension of single-player.

The Darkness 2 stands out as a game that takes many unique features in both graphical presentation and gameplay mechanics and makes them work well. This otherwise flawless presentation is marred by a lack of polish, including some serious bugs, which break an otherwise perfect gaming experience. Most players, however, should be able to overlook these minor setbacks. The limited edition of the game comes with several worthwhile add-ons, including two in-game character upgrades, a printed portrait, and digital copies of the comics that spawned the game.

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Posted:
2014-03-26

severnsider

Super Gamer Dude

5.0

Rise of the Guardians was released in North America on November 20, 2012. It was developed by Torus Games and received mostly mediocre to low critical reviews. Gameplay features five different playable characters, and you can switch characters at any time. On top of that, up to four players can play cooperatively at once. Multiplayer is drop in/drop out. Despite these features, which by themselves would indicate ease to pick up and play, most players have found out the hard way that the game is very repetitive and doesn't offer enough content to make a purchase a great idea.

The aggregate ratings site Metacritic gave the game a pretty low overall score of 44/100. Nine reviews were used to find the score. Out of the nine, four were mixed and five were negative.

Complaints centered around blandness. There is absolutely nothing to this game that sets it apart from the crowd. Although you can play as Jack Frost, Santa, the Easter Bunny, the Tooth Fairy and the Sandman, all of the characters are available at any time, making the decision relatively pointless. The characters offer differences in special moves and attacks, all of which can be upgraded via an in-game mechanic. Movement is relatively slow, which starts to become irritating pretty early on in the game.

Rise of the Guardians is certainly monotonous, and the way the levels are set up will show more than anything why this is so. During the course of the story mode, you will fight your way through the five Guardian realms. Each realm has six missions, and the six missions are always the same: Shadow Stompers, Protectors of Belief, Cage Break, Find Your Center, Gate Guardian and Treasure Collectors.

Each mission basically consists of fighting your way through a horde of enemies to complete your objective. On top of that, although the levels are superficially different, they are all very much the same. The frustrating sameness of it all really detracts from the experience of playing. Graphics and audio are both decent, but not great; there were equal or better titles on last-generation consoles.

The one positive thing that the game has going for it is the control scheme, which is simple and intuitive, allowing anyone to pick up on the controls fairly rapidly.

Overall, this game isn't recommended for any serious or even half-serious gamer. The only ones that will enjoy a title like this are the younger crowd, and even they will lose interest fairly rapidly when confronted with the end-game credits, as there is virtually no replay value to be found. Sadly, Rise of the Guardians has become yet another title that shows us that low-budget video games created from movies aren't usually any good. If you do happen to pick up a copy, it's recommended that you grab a couple friends and fight your way through the crowds of enemies on co-op mode, as that is probably the best (and possibly only) way to get any real entertainment out of it.

avatar name

Posted:
2014-03-26

severnsider

Super Gamer Dude

5.0

Rise of the Guardians was released in North America on November 20, 2012. It was developed by Torus Games and received mostly mediocre to low critical reviews. Gameplay features five different playable characters, and you can switch characters at any time. On top of that, up to four players can play cooperatively at once. Multiplayer is drop in/drop out. Despite these features, which by themselves would indicate ease to pick up and play, most players have found out the hard way that the game is very repetitive and doesn't offer enough content to make a purchase a great idea.

The aggregate ratings site Metacritic gave the game a pretty low overall score of 44/100. Nine reviews were used to find the score. Out of the nine, four were mixed and five were negative.

Complaints centered around blandness. There is absolutely nothing to this game that sets it apart from the crowd. Although you can play as Jack Frost, Santa, the Easter Bunny, the Tooth Fairy and the Sandman, all of the characters are available at any time, making the decision relatively pointless. The characters offer differences in special moves and attacks, all of which can be upgraded via an in-game mechanic. Movement is relatively slow, which starts to become irritating pretty early on in the game.

Rise of the Guardians is certainly monotonous, and the way the levels are set up will show more than anything why this is so. During the course of the story mode, you will fight your way through the five Guardian realms. Each realm has six missions, and the six missions are always the same: Shadow Stompers, Protectors of Belief, Cage Break, Find Your Center, Gate Guardian and Treasure Collectors.

Each mission basically consists of fighting your way through a horde of enemies to complete your objective. On top of that, although the levels are superficially different, they are all very much the same. The frustrating sameness of it all really detracts from the experience of playing. Graphics and audio are both decent, but not great; there were equal or better titles on last-generation consoles.

The one positive thing that the game has going for it is the control scheme, which is simple and intuitive, allowing anyone to pick up on the controls fairly rapidly.

Overall, this game isn't recommended for any serious or even half-serious gamer. The only ones that will enjoy a title like this are the younger crowd, and even they will lose interest fairly rapidly when confronted with the end-game credits, as there is virtually no replay value to be found. Sadly, Rise of the Guardians has become yet another title that shows us that low-budget video games created from movies aren't usually any good. If you do happen to pick up a copy, it's recommended that you grab a couple friends and fight your way through the crowds of enemies on co-op mode, as that is probably the best (and possibly only) way to get any real entertainment out of it.

avatar name

Posted:
2014-05-12

severnsider

Super Gamer Dude

7.2

The Darkness 2 is built around an emphasis on dark, violent storytelling and a complex main character. The game is based on a comic book series and stands out from other games by applying that comic art style to the game itself. This upfront lack of realism makes the bloody combat easier to stomach. If the game were rendered in full graphic detail, it would easily rank as one of the bloodiest games on the market. The first time players tear open a hapless man's ribcage and rip his heart out of his still beating chest they will appreciate the game's comic style in helping them keep their lunch. By trivializing the gore, the game empowers players to feel like incredible engines of destruction without going over the top.

The story is one of the stand-out elements of the game, the main character Jackie Estacado has fully realized his demonic powers and is using them to protect his criminal syndicate and avenge his slain girlfriend. While it might be easy to despise a character with demonic limbs growing out of him, the game is careful to remind players of Jackie's tortured humanity and the true fuel of emotion behind his bloody rampages.

The combat itself also stands out from other games. Most games go as far as a dual-wielding mechanic but this one goes a step further, presenting a quad-wielding mechanic that is seamlessly blended into the control scheme. Players control both of Jackie's demonic limps, while also being able to dual-wield conventional weapons. It may be easy to make such a mechanic overly complex, causing frustrated gamers to avoid the second weapon set. This is not the case with The Darkness 2. The game also awards higher levels of experience for using combo attacks with the demonic arms as opposed to just blasting enemies with a machine gun.

The game succeeds so well mostly because it is not just a senseless arena of slaughter. The story does slow down at times to help the player enjoy its more nuanced elements and characters before ramping the action back up again. These moments of pause give the gameplay meaning.

If players manage to make their way through the intense single-player campaign, The Darkness 2 delivers at the multiplayer level as well. A series of co-op missions and optional stories will keep players working long after the final game credits roll. The enhanced difficulty of the co-op experience means it really does require the assistance of a friend, and it is not just a slapped on extension of single-player.

The Darkness 2 stands out as a game that takes many unique features in both graphical presentation and gameplay mechanics and makes them work well. This otherwise flawless presentation is marred by a lack of polish, including some serious bugs, which break an otherwise perfect gaming experience. Most players, however, should be able to overlook these minor setbacks. The limited edition of the game comes with several worthwhile add-ons, including two in-game character upgrades, a printed portrait, and digital copies of the comics that spawned the game.


  Viewing Reviews 1-10 of 13