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This is a sequel that closely resembles its predecessor with about the same open world action formula that comes your way in this game; from the graphics down to the downside of the game. Following up from the Epic’s repeated motto for Gear Wars 2: “Bigger, Better and more Badass”; now comes this game for Ruffian’s “Do not rock the Boat”. Do you feel excited now? You should be, the fun is still on and it’s just about to happen.
The introduction about being the same as its predecessor is little bit of an exaggeration. Not everything is really the same. The presence of a four player co-op, new weapons and items, a few new missions and vehicles, and the 16-player combat mode all spice up the new game and are definitely different from its predecessor.
In Crackdown 1, the Pacific City was destroyed by mutants. The terrorists, who call themselves The Cell, did a good job nearly annihilating the whole city. The city is now in great danger of perishing into a ghost town. This is in fact the storyline you have to endure in the new game. It is up to you as member of the agency, the savior and superhero, to restore what once a great city.
The storyline eventually lets you to be the badass you have to be in the game. You must use your guns and maximize your abilities - especially your athletic ability, as it helps you leap from rooftop to rooftop. The real point of the game is to collect orbs so that you can be the greatest superhero. The orbs have different attributes as well; such as the driving skill orb where you can run over your enemies and unlock new cars. Collect as much as you can to have new weapons as well.
The gameplay of Crackdown 2 is for players who like to collect. The best available orb in the game is the ability orb. There are also hidden orbs that you need to find. Xbox live orbs are also around but can be found only in co-op mode. For those who love this type of platform or gameplay, tt can be very addictive.
Experience with playing Crackdown 1 can help you get through most of the challenges in this new game. Familiarity with the game is crucial; it make it easier to deal with Crackdown 2 even with the changes such as the orbs that upgrade your weapons, or the addition of some side quests and some big monsters with helicopters and tanks.
The maps are a little bit of a mess as you cannot identify yourself from the others. The game does not have waypoints and the directions given are a pain the ass. There’s a shortage of vehicles, although this can be easily remedied by a call to your friends that can give you a ride at once.
For those who have previously played its predecessor, the downside is still the same, despite the new additions. The storyline is still practically non-existent. The guns are not very accurate and quite difficult to use. You still have to contend with other irritants like the presence of useless things, awfully designed buildings that cause you to bump and hit excess parts of the building. But the mother of all annoying things is the missions which are just a copy cats from small designs.
The primary task is performing the same mission a whopping nine times over that can take its toll on you. They’re not even that complex, so you can die of boredom. What’s lacking in Crackdown 1 is still around in Crackdown 2. The graphics are still the same, an old player of Crackdown 1 can easily identify that it is the same place. The few additions to the place which were a sorry excuse for making a little difference is so hard to spot you almost couldn’t tell it’s there. Well, if it’s blatantly obvious, guess you could tell the difference. The worst parts are the textures, effects and details of the game. The frame rate stumbles and you get the feeling that the game was rushed and you have been short-changed.
Fortunately, the 16-player deathmatch game and the modes where everybody kills each other in the co-op game, save the game from total disaster. Rocket tag is also a little diversion that lets you kill a single target with the impression of hit or miss.
In general, the additions to the new installment, particularly the expansion to four-player co-op, are welcome. But that hardly counts when you’ve waited three years and expected so much more. Crackdown 2 really gives you the impression that it was rushed and uninspired; it certainly doesn’t have the feel of being a full sequel.
Starting off as the young boy Raguna, you are faced with the challenge of reviving a town, which is seriously on its last leg of survival from social and economic standpoints. All you have to do is make this town progressive again with the sweat of your own brow. Sounds like a real challenge, doesn’t it?
If you’ve ever dreamed of being a farmer, Rune Factory Frontier is going to provide all the ingredients to give you a taste of that dream with a lot of farm and animal management tasks. If you are new to this type of game or doesn’t know much about farming, you may be wondering how farming in a virtual world can even be possible. For those who’ve been doing the thing, however (either virtually or for real), this is just the perfect game. Gathering tools, food and supplies; plowing fields based on what season it is; chopping fire wood and cooking; concocting some of your own medicine; plus capturing and tending to animals, are primarily the tasks you have to carry out to make progress in the game. It is so much fun doing all those stuff – and the great thing about it is you don’t really have to sweat it! Well, not literally, anyway. Your character can get all stressed out, though. But not to worry, a trip to the bath house can easily do the trick in giving your character a much needed rest and restoring his stamina.
The adventure doesn’t end in farming and animal-raising, mind you. It also boasts of a dungeon crawler. You are going to do battles in five main dungeon adventures, which move up the excitement level a notch higher. The possibilities of facing new adventures are endless.
Though the adventures are really exhilarating, the fact that there’s just too much to do in the course of the game can also be pretty annoying. Befriending monsters and using them as your livestock, marrying and having kids are only some of the tasks you have to accomplish in order for your friendship meter to go up; enabling your city to prosper more quickly. Also, having any of the main “jobs” can lift up your economic status in the game and fire up your experience in each level. I’m telling you; the game is colossal! And if there was multi-player online connectivity, this game would have had a real potential of becoming a grim Animal Crossing killer – sounds like a serious threat to the crowd of hardcore gamers.
The fixed camera can have you doing a lot of running. In fact, the town is a bit huge, so running around with that size of town eats up a lot of time. Finding tools can present a bit of a challenge, too; as I found out when I had to find an axe in the vicinity. Talking to a lot of people to find hints and running around the area consumed much of my time…trust me; it could get exhausting, not to mention exasperating! Then out of the blue, when I was beginning to get irked, the church nun I was talking to just toss the axe my away – she had it all this time! There are many more instances similar to this, which I wish had been more streamlined. It seems everything you do is dependent on the game’s own idea of a timetable. Why, you can’t even buy something until the stores open and allow you to make the purchase; so you just loll around in the game. What a waste of time, indeed!
Despite the minor glitches, this game can still be considered truly ideal for adventure seekers. There are even characters that have voiceovers in key scenes, along with the great choice of music. I can safely say it is by far the best console for a Harvest Moon experience yet, after Nintendo 64. The visuals are quite amazing and although I’m cutting myself short of saying it’s one of the nicest looking games on Wii, it can certainly wow you in its own way. Truly elegant and addictive, Rune Factory Frontier is a fabulous package and a must-have.
Ever tried a game of chicken shooting? Then Chicken Riot is the game for you. Published by City Interactive only on Wii, Chicken Riot is an on-rails shooter game. You can play as a single player or with two players in either the story mode or the mini-games. Your character here is a farmer trying to reclaim his land from militant chickens that have ballooned to a colossal number in his farm. Part of the fun and challenge is to unlock mini-games; depending on your performance in the story mode.
You have the choice of playing between Easy and Normal as your difficulty setting for the game. But no matter which setting you choose, the game has entirely easy mechanics. See a chicken on screen, point your gun, and shoot. That’s how basically the game goes. You make progress in the game by finishing up each level after shooting certain types of enemies (all varieties of chickens and roosters you can think of!) In between each level, you need to play a semi-boss fight, where you meet a new enemy that is introduced through short films. This is where you experience a blast of Matrix and Terminator combined that also closely resembles the game Conker, which incidentally is the record holder for the top game in incredibly simple humor, graphic violence and creative swearing, as well. Take note that these are mostly contributed by attacking animals.
Your enemies come in quick succession so you definitely need to have good eye coordination. You need to prioritize your targets well. The camera can be pretty annoying at times, though; focusing on areas where you have already killed the chickens.
The game is well crafted, especially in terms of visuals and what you basically see on screen. Your health bar can be seen at the top of the screen and your remaining ammo can be found in the bottom left. That’s basically it for the HUD. Another annoying thing – your health bar sometimes block the view to your enemies, although you can always shoot through it. You also need to be aware that some of your chicken enemies have special characteristics – sort of ability, so you need a critical eye in targeting them. Your character, the farmer is mute, but it’s not something you should worry about, the weapons usually do the talking. And this is weird, but the weapons do sound like they’ve gone berserk with anger and just want to kill all those chickens.
Chicken Riot surprisingly turns up pretty good. Though there are some negative aspects to the game like some slow segments within the game, awkward bonus items, with the co-op being rather more static than dynamic, Chicken Riot is actually a fun game to play.
Let me just tell you that this is not Armageddon the video game. The game basically revolves around the different emergencies that go on in the city that are caused by many things. A cat jumps on the roof, hits a can that falls on a man’s head and the man gets blinded by the can and runs around and the truck avoids him and crashes over a wall and explodes and causes a building to burn… you get the drift. An emergency comes and you respond, period. However, as the game progresses the situations get bigger and bigger and more amusingly and imaginatively far fetched. Just while you are responding to one case, here comes another, and then another; they always say misfortunes happen in threes.
In the game you must respond to the emergencies in a fast and efficient manner. On the top of the screen is a list of the objectives, what you need to be concerned with is responding in this fast and effective manner. The first stages of the game are exciting as you are given the opportunity to explore and respond to the case in any way that you want.
The multiplayer mode allows teamwork and can either make the whole case easier or even harder depending on how each player responds to the call. If you want to totally nail a stage of the game, you guys need to talk as to the method and how you would divide the task to respond to the emergency.
But proceeding with the thorns of the rose, there are a suitable number of things that you may want to take note of. First of all, the game is supposed to be serious since it is an emergency. But the way how the units function is comical. For instance, a fire truck arrives on the scene yet before it starts spraying water to the burning building it makes a few circles and then they do the job. Like what’s wrong? Waiting for the building to burn more? The same also applies to the cops, to the ambulance, and other vehicles.
Over time, the game play gets mechanical. The first time you play may get exciting as you are going to respond to an emergency, but once you get used to it, the game becomes a routine. You click on the police and click on the rioters and they do the job and you can totally forget about it. You click on the fire truck and you click on the fire and it works, the doctors tend to the injured persons and that’s it. There is nothing exciting about it eventually.
Taking note that certain actions must be taken and come in the correct order is important, because if you miss to do just one thing, it may mean that the whole level is lost. Which is a bummer for most cases. You be at times getting on top of the job and if you just forget to click on a unit to do a certain task, then boom… please hit the retry button.
If you are a graphic hound gamer, than this is not the game for you. At a view it may seem great but a closer look will yield the glitches. Not to mention that the loading time which allows you to consume a cup of coffee even before you jump into action.
But despite the bad points, Emergency 2012 is a good game if you want laughs. It is like Jim Carrey posing as a serious person and you cannot help but laugh at the thought, but it is enjoyable. And that is one point that emergency 2012 hits, to entertain people.
Kid Icarus Uprising for the 3DS is best described as extremely well put together, combining great graphics with engaging gameplay. The game was released March 23 of 2012, and marks the first franchise title in the last 20 years. Newer gamers will recognize the main character, Pit, from Super Smash Brothers Brawl, but it's been awhile since the last Kid Icarus title, which debuted on the NES. Coupling an immersive 12-hour campaign with two different styles of great gaming, Kid Icarus is a success in all but a couple ways. The multiplayer is certainly not the best, and it sometimes seems the game is doing too much at once. It was released to widespread critical acclaim. Metacritic gave it aggregate scores of 83/100 and 86/100 from professional critics and player reviews respectively, and it earned a notable 9.5/10 from Nintendo Power.
The campaign is a joy to behold. The graphics are excellent; some of the best to be found on the 3DS handheld. The music was also one of the best written on any 3DS game. Not to mention the 12 hour campaign that is packed full of constant action and immersive storytelling. Missions last around 10 minutes each, which gives the distinct feeling that the makers of Kid Icarus knew exactly how to give just enough without making things drag on. Each mission has multiple checkpoints, as well. Characters in the game will keep up a steady dialogue that will keep you entertained as well as filling in important plot information, and with over 300 achievements and unlockables you're certain to be at it for awhile. The campaign has enough twists to keep your head spinning.
Kid Icarus Uprising features two different styles of gameplay; the flying missions are a on-the-rails shooter that is reminiscent of Star Fox titles (but better), and on the ground you have a third-person action game.
It couldn't have done better in the air; gameplay feels just right, and on the higher difficulties it'll be truly challenging. You zoom along at a pace that seems breakneck and leaves you in control all at once, despite the fact that you can't control the speed you move forward at.
On the ground, things aren't so bad either, especially with the many different shooting and melee weapons you can equip. IGN and others have faulted the game's control scheme, saying they should have made dual-stick control possible, but the truth is that it is perfect just the way it is. The control scheme is nearly completely customization, so it's easy to find the button combination that works right for you. It can seem fast paced and overwhelming at times, but toning down the difficulty until you're used to the speed should fix that.
Kid Icarus: Uprising is, overall, a marvelous success on nearly every level. It has great music, great graphics and an engaging campaign. Despite a sub-par multiplayer and control setup that many seem to find fault with, the 300 unlockables will keep you coming back for more and more in this addictive title.
Alan Wake is brought to us by the same company that created the bullet time Remedy game with Max Payne and Mona Sax. The game has moved from the crime area and nighttime alleys of New York City and is now situated in a small town ironically called Bright Falls (really dark place). The lead role is played by Alan Wake who is not really a gun slinger in the first place.
Rather, he is a fiction writer who wants to get out from the stress that writing and fame brings him. He decided to go to Bright Falls and this is where things get interesting. His wife gets kidnapped and he tries to find her. He is forced to pick up a weapon and use a gun just to survive. The movie-scenes in the game are comparable to the Twilight Zone or X-files in the paranormal sense. The storyline is full of twists and the character-building is rather interesting. The game keeps you on the edge of your seat and thrills you to the end; but some scenes also make you laugh.
The plot has six episodes, much like a TV series. After each episode there is an exposition that ends with a cliffhanger; all the while the soundtrack plays, until it fades to the menu. Then, the recap and the introduction for the next episode begin. The game feels like a novel that is played on television.
The gameplay, oh the other hand, is just like any other first person shooting game. There are straightforward checkpoints, disguised as television sets at different sites in the game. This is where you can appreciate the videos and cinematic. It may be tempting to skip them to finish the game quickly, but I would suggest that you see these through to get a better grasp of the story and the game. Moreover, it shows that the game is rich with detail and sub plots. These X-files-ish presentations show the game’s uniqueness, as well as give more information on the characters.
The game also did a good job on the graphics. The forests and mountains are good, and look realistic enough. The environment and the people really resemble a town. The people know each other and the visitors are often the talk of the town. There are unique characters as well as the stereotyped ones. During the day, everything seems normal, but when the sun sets and the moonlight bathe the townsfolk, they turn into different beasts. Your job is to explore the area and defeat them. The moonlight above, the street lights below and a flashlight on your hands can show you the way.
The combat system is satisfying even if Wake’s weapons are not high tech or huge. The usefulness of these compensate for lack of power and size. Monsters of all kinds come from the dark. The idea is to incapacitate your enemies with light using your flashlight, which can cause great damage to them. Then follow it up with a shot from your handgun, shotgun or rifle. The sound effect that comes with the combat is truly cool!
The longer you progress in the game, the more varieties of combat modes you encounter. There are other sources of light such as a flare that is useful when you are mobbed. Running away may also be often resorted to. But you should use the sprint wisely because Wake has a limit to running.
The only setback of the game is that it is not revolutionary enough. The gameplay is more of a modification of those that previously existed, rather than unique. Some gamers may be bored with this after a few hours of playing.
Overall though, the positive aspects managed to compensate for the monotony.
As your character, Artyom, makes his way through the underground, choices have to be constantly made between stealth and fighting as the amount of available ammunition is very limited. So precious in fact is it that it comes to be used as currency. Is it better to spend money on ammunition or survival aids, only you can decide this.
The atmosphere generated is indeed outstanding and the wearing of a gas mask, necessary in many situations, gives a very limited and claustrophobic feeling. There is a problem with characters becoming stuck on walls and fences, something you just have to live with but a let down when the overall high standard of the gaming is considered.
The game controls are very easy to grasp and somewhat intuitive. The limited choice of weapons add authenticity and realism to the action and making from more carefully chosen tools. There are even pneumatic weapons that have to be primed by pumping before firing.
The graphics convey the feeling of grim bleakness with added dust and light effects with the smoke particularly well presented. Not very spectacular or colorful but capturing the atmosphere of the game. There are a couple of minor technical bugs but nothing serious enough to spoil any enjoyment.
The audio also adds to the overall atmosphere of the game. The echoing sound effects in the underground locations is very well done and the gunfire effects realistic as are the menacing threatening footfalls. Little touches such as the changes of the muffling effect of the gas mask as it effectiveness becomes less and less are an added extra thought.
Metro 2033 is not perfect, but for those who don't mind a game being mostly an interactive story with extras it is by and large engrossing and requires a degree of mental application.
With Bejeweled Twist the object is still the same as the standard version and Bejeweles 2 but. as the title implies, there is a twist; in fact there are many of them. Previously, in most of the games, luck and not skill played a quite important part. This element of luck has been largely removed in the Twist version, so allowing the game to be exactly as it should be, a game of skill. Games here normally end due to your own mistakes or limitations and not computer generated impossible configurations.
Concentrating on the Zen game, my favorite, effectively, the only change made in the operation of the game is how jewels change places on the game area. Two jewels used to switch, now a block of four jewels is rotated clockwise instead. Speaking for the game as a whole the other variations are as good as ever and the graphics are even more amazing, the animations are breathtaking than before; there is absolutely no way to play this without getting addicted to and overwhelmed by it. The vortexes and wormholes between levels now really add something and due to the rotations even the classic game play never comes close to running out of moves. As with all well designed games of this sort there is a limitless supply of action which, simple as the basic idea is, never gets boring as there is always the hope that you will do better next time. Fun for all ages.
It has been said that this is the best music game ever made; that may be so. I cannot say, I haven't tried them all. The game is extremely well produced, but lets put the statement in perspective. Remove the word music and the statement becomes untrue. We are talking of a pretty dedicated bunch of consumers consisting mainly of ageing rockers, they age very well and I would not be offended to be put in that category, and young music, rock action lovers. With that caveat it is very probably true, judging from other reviews, that this is, to date, the greatest game of its kind.
Necessary accessory:-- The keyboard, or as some call it, keytar, is a new, at least to the game, hybrid idea; a keyboard worn like a guitar allowing the keyboarder to do his share of leaping around, previously only the guitarist could do this. There is also a new range guitars, one in particular is a new concept, this buttoned version is a strange new piece of machinery.It doesn't look the part but it plays well and there is a button for every note on a standard fretboard. The poor relations, the drums have three cymbals added the previous drumkit. There are tutorials.
Of course all this comes at some considerable price. they can be bought separately or with game packages which include them. Be careful to check with game packages that they contain exactly what you want.
There are various modes, which Rock Band fans will be happy and familiar with. For newcomers, note that not all modes and songs feature all instruments. There are 83 songs on disc and many more available as downloads. The songs speak for themselves, if you've bought this game you are almost guaranteed to like them all.
The career structure has been re-vamped, but in my opinion these aspects of the game are secondary to the music making, so enough said.
Menu navigation is as simple as it gets, with player profiles and instruments able to be switched with a few button presses. You can change songs mid track without restarting, and in multiplayer every player has his own menu window.
Not my speciality, but having seen others play it I was surprisingly very very impressed. As for marks I am not qualified to give them, but the fact that others in the know have rated it the best of the best may well not be an understatement.
The Need for Speed Carbon is a lot different from the other Need for Speed series that only takes on the car racing and nothing else. This game has a story plot, added features and added challenges. You will not be just plain racing against all the cars in the game. Instead, you will be following the plot of the story and achieve the main goal which is to know who is behind the accident that happened during a race.
For its game-play, this game works well in its lengthy single player mode; it has a great line of different supercars which every car lover will appreciate; great shows of car mechanics; good audio; great visuals; and great graphics. For a game that should be able to provide good amounts of excitement, this game has even doubled up on what people would expect from it by giving out a perfect presentation. Everything you see in this game appears great and well thought about.
This game gives you long tracks to race on and enjoy a choice among good looking cars and challenges that will even make you more interested in finishing the game. The ultimate race that you have to go through is to race against the big boss. So that is where your path of racing will lead you. But before going to that race, you will have lots of other races that you should win of course. You will race over different circuits, and experience varying difficulty of races and sprints.
If you are a car or racing enthusiast, you will enjoy playing this game. It is different from other car racing games as it gives more difficulties and challenges to make the game much more exciting than most of its type. As compared to other racing games played on PC or other gadgets, the Need for Speed Carbon is more exciting and entertaining. Its plot is a very challenging one that will make you want to race right up to the finish.
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