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Posted:
2010-08-04

earthworm

Super Gamer Dude

6.9

This is a sequel that closely resembles its predecessor with about the same open world action formula that comes your way in this game; from the graphics down to the downside of the game. Following up from the Epic’s repeated motto for Gear Wars 2: “Bigger, Better and more Badass”; now comes this game for Ruffian’s “Do not rock the Boat”. Do you feel excited now? You should be, the fun is still on and it’s just about to happen.

The introduction about being the same as its predecessor is little bit of an exaggeration. Not everything is really the same. The presence of a four player co-op, new weapons and items, a few new missions and vehicles, and the 16-player combat mode all spice up the new game and are definitely different from its predecessor.
In Crackdown 1, the Pacific City was destroyed by mutants. The terrorists, who call themselves The Cell, did a good job nearly annihilating the whole city. The city is now in great danger of perishing into a ghost town. This is in fact the storyline you have to endure in the new game. It is up to you as member of the agency, the savior and superhero, to restore what once a great city.

The storyline eventually lets you to be the badass you have to be in the game. You must use your guns and maximize your abilities - especially your athletic ability, as it helps you leap from rooftop to rooftop. The real point of the game is to collect orbs so that you can be the greatest superhero. The orbs have different attributes as well; such as the driving skill orb where you can run over your enemies and unlock new cars. Collect as much as you can to have new weapons as well.

The gameplay of Crackdown 2 is for players who like to collect. The best available orb in the game is the ability orb. There are also hidden orbs that you need to find. Xbox live orbs are also around but can be found only in co-op mode. For those who love this type of platform or gameplay, tt can be very addictive.

Experience with playing Crackdown 1 can help you get through most of the challenges in this new game. Familiarity with the game is crucial; it make it easier to deal with Crackdown 2 even with the changes such as the orbs that upgrade your weapons, or the addition of some side quests and some big monsters with helicopters and tanks.

The maps are a little bit of a mess as you cannot identify yourself from the others. The game does not have waypoints and the directions given are a pain the ass. There’s a shortage of vehicles, although this can be easily remedied by a call to your friends that can give you a ride at once.

For those who have previously played its predecessor, the downside is still the same, despite the new additions. The storyline is still practically non-existent. The guns are not very accurate and quite difficult to use. You still have to contend with other irritants like the presence of useless things, awfully designed buildings that cause you to bump and hit excess parts of the building. But the mother of all annoying things is the missions which are just a copy cats from small designs.

The primary task is performing the same mission a whopping nine times over that can take its toll on you. They’re not even that complex, so you can die of boredom. What’s lacking in Crackdown 1 is still around in Crackdown 2. The graphics are still the same, an old player of Crackdown 1 can easily identify that it is the same place. The few additions to the place which were a sorry excuse for making a little difference is so hard to spot you almost couldn’t tell it’s there. Well, if it’s blatantly obvious, guess you could tell the difference. The worst parts are the textures, effects and details of the game. The frame rate stumbles and you get the feeling that the game was rushed and you have been short-changed.

Fortunately, the 16-player deathmatch game and the modes where everybody kills each other in the co-op game, save the game from total disaster. Rocket tag is also a little diversion that lets you kill a single target with the impression of hit or miss.

In general, the additions to the new installment, particularly the expansion to four-player co-op, are welcome. But that hardly counts when you’ve waited three years and expected so much more. Crackdown 2 really gives you the impression that it was rushed and uninspired; it certainly doesn’t have the feel of being a full sequel.

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Posted:
2011-01-21

earthworm

Super Gamer Dude

8.5

Starting off as the young boy Raguna, you are faced with the challenge of reviving a town, which is seriously on its last leg of survival from social and economic standpoints. All you have to do is make this town progressive again with the sweat of your own brow. Sounds like a real challenge, doesn’t it?

If you’ve ever dreamed of being a farmer, Rune Factory Frontier is going to provide all the ingredients to give you a taste of that dream with a lot of farm and animal management tasks. If you are new to this type of game or doesn’t know much about farming, you may be wondering how farming in a virtual world can even be possible. For those who’ve been doing the thing, however (either virtually or for real), this is just the perfect game. Gathering tools, food and supplies; plowing fields based on what season it is; chopping fire wood and cooking; concocting some of your own medicine; plus capturing and tending to animals, are primarily the tasks you have to carry out to make progress in the game. It is so much fun doing all those stuff – and the great thing about it is you don’t really have to sweat it! Well, not literally, anyway. Your character can get all stressed out, though. But not to worry, a trip to the bath house can easily do the trick in giving your character a much needed rest and restoring his stamina.

The adventure doesn’t end in farming and animal-raising, mind you. It also boasts of a dungeon crawler. You are going to do battles in five main dungeon adventures, which move up the excitement level a notch higher. The possibilities of facing new adventures are endless.

Though the adventures are really exhilarating, the fact that there’s just too much to do in the course of the game can also be pretty annoying. Befriending monsters and using them as your livestock, marrying and having kids are only some of the tasks you have to accomplish in order for your friendship meter to go up; enabling your city to prosper more quickly. Also, having any of the main “jobs” can lift up your economic status in the game and fire up your experience in each level. I’m telling you; the game is colossal! And if there was multi-player online connectivity, this game would have had a real potential of becoming a grim Animal Crossing killer – sounds like a serious threat to the crowd of hardcore gamers.

The fixed camera can have you doing a lot of running. In fact, the town is a bit huge, so running around with that size of town eats up a lot of time. Finding tools can present a bit of a challenge, too; as I found out when I had to find an axe in the vicinity. Talking to a lot of people to find hints and running around the area consumed much of my time…trust me; it could get exhausting, not to mention exasperating! Then out of the blue, when I was beginning to get irked, the church nun I was talking to just toss the axe my away – she had it all this time! There are many more instances similar to this, which I wish had been more streamlined. It seems everything you do is dependent on the game’s own idea of a timetable. Why, you can’t even buy something until the stores open and allow you to make the purchase; so you just loll around in the game. What a waste of time, indeed!

Despite the minor glitches, this game can still be considered truly ideal for adventure seekers. There are even characters that have voiceovers in key scenes, along with the great choice of music. I can safely say it is by far the best console for a Harvest Moon experience yet, after Nintendo 64. The visuals are quite amazing and although I’m cutting myself short of saying it’s one of the nicest looking games on Wii, it can certainly wow you in its own way. Truly elegant and addictive, Rune Factory Frontier is a fabulous package and a must-have.

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Posted:
2011-01-22

earthworm

Super Gamer Dude

7.2

Ever tried a game of chicken shooting? Then Chicken Riot is the game for you. Published by City Interactive only on Wii, Chicken Riot is an on-rails shooter game. You can play as a single player or with two players in either the story mode or the mini-games. Your character here is a farmer trying to reclaim his land from militant chickens that have ballooned to a colossal number in his farm. Part of the fun and challenge is to unlock mini-games; depending on your performance in the story mode.

You have the choice of playing between Easy and Normal as your difficulty setting for the game. But no matter which setting you choose, the game has entirely easy mechanics. See a chicken on screen, point your gun, and shoot. That’s how basically the game goes. You make progress in the game by finishing up each level after shooting certain types of enemies (all varieties of chickens and roosters you can think of!) In between each level, you need to play a semi-boss fight, where you meet a new enemy that is introduced through short films. This is where you experience a blast of Matrix and Terminator combined that also closely resembles the game Conker, which incidentally is the record holder for the top game in incredibly simple humor, graphic violence and creative swearing, as well. Take note that these are mostly contributed by attacking animals.

Your enemies come in quick succession so you definitely need to have good eye coordination. You need to prioritize your targets well. The camera can be pretty annoying at times, though; focusing on areas where you have already killed the chickens.

The game is well crafted, especially in terms of visuals and what you basically see on screen. Your health bar can be seen at the top of the screen and your remaining ammo can be found in the bottom left. That’s basically it for the HUD. Another annoying thing – your health bar sometimes block the view to your enemies, although you can always shoot through it. You also need to be aware that some of your chicken enemies have special characteristics – sort of ability, so you need a critical eye in targeting them. Your character, the farmer is mute, but it’s not something you should worry about, the weapons usually do the talking. And this is weird, but the weapons do sound like they’ve gone berserk with anger and just want to kill all those chickens.

Chicken Riot surprisingly turns up pretty good. Though there are some negative aspects to the game like some slow segments within the game, awkward bonus items, with the co-op being rather more static than dynamic, Chicken Riot is actually a fun game to play.

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Posted:
2011-03-09

earthworm

Super Gamer Dude

7.0

Let me just tell you that this is not Armageddon the video game. The game basically revolves around the different emergencies that go on in the city that are caused by many things. A cat jumps on the roof, hits a can that falls on a man’s head and the man gets blinded by the can and runs around and the truck avoids him and crashes over a wall and explodes and causes a building to burn… you get the drift. An emergency comes and you respond, period. However, as the game progresses the situations get bigger and bigger and more amusingly and imaginatively far fetched. Just while you are responding to one case, here comes another, and then another; they always say misfortunes happen in threes.

In the game you must respond to the emergencies in a fast and efficient manner. On the top of the screen is a list of the objectives, what you need to be concerned with is responding in this fast and effective manner. The first stages of the game are exciting as you are given the opportunity to explore and respond to the case in any way that you want.

The multiplayer mode allows teamwork and can either make the whole case easier or even harder depending on how each player responds to the call. If you want to totally nail a stage of the game, you guys need to talk as to the method and how you would divide the task to respond to the emergency.

But proceeding with the thorns of the rose, there are a suitable number of things that you may want to take note of. First of all, the game is supposed to be serious since it is an emergency. But the way how the units function is comical. For instance, a fire truck arrives on the scene yet before it starts spraying water to the burning building it makes a few circles and then they do the job. Like what’s wrong? Waiting for the building to burn more? The same also applies to the cops, to the ambulance, and other vehicles.

Over time, the game play gets mechanical. The first time you play may get exciting as you are going to respond to an emergency, but once you get used to it, the game becomes a routine. You click on the police and click on the rioters and they do the job and you can totally forget about it. You click on the fire truck and you click on the fire and it works, the doctors tend to the injured persons and that’s it. There is nothing exciting about it eventually.

Taking note that certain actions must be taken and come in the correct order is important, because if you miss to do just one thing, it may mean that the whole level is lost. Which is a bummer for most cases. You be at times getting on top of the job and if you just forget to click on a unit to do a certain task, then boom… please hit the retry button.

If you are a graphic hound gamer, than this is not the game for you. At a view it may seem great but a closer look will yield the glitches. Not to mention that the loading time which allows you to consume a cup of coffee even before you jump into action.

But despite the bad points, Emergency 2012 is a good game if you want laughs. It is like Jim Carrey posing as a serious person and you cannot help but laugh at the thought, but it is enjoyable. And that is one point that emergency 2012 hits, to entertain people.

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Posted:
2013-08-17

earthworm

Super Gamer Dude

8.2

Kid Icarus Uprising for the 3DS is best described as extremely well put together, combining great graphics with engaging gameplay. The game was released March 23 of 2012, and marks the first franchise title in the last 20 years. Newer gamers will recognize the main character, Pit, from Super Smash Brothers Brawl, but it's been awhile since the last Kid Icarus title, which debuted on the NES. Coupling an immersive 12-hour campaign with two different styles of great gaming, Kid Icarus is a success in all but a couple ways. The multiplayer is certainly not the best, and it sometimes seems the game is doing too much at once. It was released to widespread critical acclaim. Metacritic gave it aggregate scores of 83/100 and 86/100 from professional critics and player reviews respectively, and it earned a notable 9.5/10 from Nintendo Power.

The campaign is a joy to behold. The graphics are excellent; some of the best to be found on the 3DS handheld. The music was also one of the best written on any 3DS game. Not to mention the 12 hour campaign that is packed full of constant action and immersive storytelling. Missions last around 10 minutes each, which gives the distinct feeling that the makers of Kid Icarus knew exactly how to give just enough without making things drag on. Each mission has multiple checkpoints, as well. Characters in the game will keep up a steady dialogue that will keep you entertained as well as filling in important plot information, and with over 300 achievements and unlockables you're certain to be at it for awhile. The campaign has enough twists to keep your head spinning.

Kid Icarus Uprising features two different styles of gameplay; the flying missions are a on-the-rails shooter that is reminiscent of Star Fox titles (but better), and on the ground you have a third-person action game.

It couldn't have done better in the air; gameplay feels just right, and on the higher difficulties it'll be truly challenging. You zoom along at a pace that seems breakneck and leaves you in control all at once, despite the fact that you can't control the speed you move forward at.

On the ground, things aren't so bad either, especially with the many different shooting and melee weapons you can equip. IGN and others have faulted the game's control scheme, saying they should have made dual-stick control possible, but the truth is that it is perfect just the way it is. The control scheme is nearly completely customization, so it's easy to find the button combination that works right for you. It can seem fast paced and overwhelming at times, but toning down the difficulty until you're used to the speed should fix that.

Kid Icarus: Uprising is, overall, a marvelous success on nearly every level. It has great music, great graphics and an engaging campaign. Despite a sub-par multiplayer and control setup that many seem to find fault with, the 300 unlockables will keep you coming back for more and more in this addictive title.

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Posted:
2010-12-20

earthworm

Super Gamer Dude

8.1

Another famous and best selling board game has come to the Xbox. The original game needs no introduction. In this version you, as a single player are pitted against AI making the feel of the game a little different. There are other modes with more than one player to compete against and these have more of the feel of the original.

Possible answers to the questions are given in a multiple choice format, in my opinion a bad move. The level of difficulty is reasonable, but as in any quiz, if you know the answers then it's easy. To assist you there are a few images, maps or photos that can point you in the right direction. You can get three modes of questions such as Classic, Facts and Friends. Questions will be related to the type of mode you have chosen. You can either play in single or multi-player type. Each game is timed and the highest scorer wins the game at time up.

The game has simple rules and anybody can play. The graphics are good but that is really irrelevant to the game. The audio is okay and even adds a little suspense, reminding you that time is ticking away. Overall, Trivial Pursuit is a perfect way to enjoy a game in your Xbox, and is also available in versions for other consoles and PC. I think they could do with a set of questions for kids, or perhaps they already have add on packs. The basic level of question is from about just pre-teen and upwards.

The problem is it’s hard to rave over what is basically a copy of a board game, the same applies to Monopoly. But if you’ve never played the original I don’t suppose it makes any difference, and so, rating it on that basis makes it about an 8 from 10.

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Posted:
2010-12-26

earthworm

Super Gamer Dude

9.1

First pick the appearance of your character from a large number of available options, your appearance does have a bearing on the game. The game starts in Saltwater with you getting mixed up as a third party dodging bullets from both sides in a gang war. The leader of a multi-ethnic gang, the 3rd Street Saints, Julius saves you from the situation and invites you to become a member. After a slightly dodgy start to the dialogue the whole thing takes off into a really story and apart from occasional low points the quality of the game storytelling turns out to be spot on. You are pretty much free to drive wher and when you like.

At the core are several main plots to be followed, involving the Saints' warring against its three rival gangs. Each has its own identity, preferred vehicles, and chief characters. These gangs can be fought in any order, but once started on one mission you must stick with it. Respect must be earned before you can take on missions and these are got from tackling sub missions and entertaining minigames, some with chaotic and deadly results.


The game has rock-solid driving and shooting controls which makes even the most over the top activity, and there is plenty of it and also plenty of swearing and adult conversation, but most of the sound effects are very good. There is a variety of music played on many available radio stations. The many realistically modelled cars handle differently as well as having distinctive looks. the scenery and portrayal of the city and the diferent weather conditions is more than excellent. The game seems to have lots of everything including explosions and weapons. You also get some computer-controlled help to fight your battles.

Your character's health automatically recovers if you avoid taking hits for a while, and you can suffer a fair bit of damage before you die anyway. This is not the case in the more difficult missions but you can carry health-restoring food items around with you to aid recovery, and if you do die you can opt for a quick trip back to a hospital, from where you can easily carry on. There are many more facilities that make for easier play; far too many to mention here.

It lacks a litttle in originality as it is a bit along the lines of Grand Theft Autos but if this proves to be its worst point then all well and good. Saints Row is a pleasingly long game, probably 24 hours to finish the main storyline, and the minigames are worth exploring in more depth if you want longer playing times, and don't forget the multiplayer mode for up to 12 players, featuring several modes, playable online or via system link.

A great game that stands on its own two feet despite some welcome borrowings from other sources.

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Posted:
2011-07-20

earthworm

Super Gamer Dude

7.5

As the player, you are the bad-tempered criminal named Richard B. Riddick and your primary purpose is to escape from Butcher Bay which is similar to Alcatraz and that is inescapable. Since your break out needs command of numerous talents, you will use a variety of gameplay tools for guidance. You will begin using your fists and then thereafter you will be able to acquire melee weapons and a cache of rifles, shotguns and many more. Your movement should be filled with furtiveness so to keep yourself in the shadows.

Assault on Dark Athena has kept some strength of its predecessors and has even some enhancements. The game sequel is better than any action flick with the incorporation of amazing lighting and shadow. The character models that are new are genuinely animated with bodies and faces flowing well. Unfortunately, the brand new gameplay cannot surpass the combination done in Butcher Bay. As you journey into new confines to escape beginning at the titular ship then to the prison colony at the planet side, you will see strong characters with stories of their own not combined well with the experience. Earl conversations are lengthy and will result to many boring fetch quests which need certain backtracking at the same time, with failure in the integration of a sense of location or any natural flow to the game. The game feels fixed and artificial in contrast to the dynamicity of the previous game.

The elements of the gameplay are basically similar to Butcher Bay. You will still prowl in deep black corners, make use of your ability to see in the darkest crawlspaces, kill drones and go for a bad kill. Nonetheless, certain aspects are still not balanced and do not merge correctly. Each element of the gameplay is somehow divided into pieces instead of a refine flow in combination. What is worse are the speckled environmental puzzles which consist of extreme amount of platforming which subjects the tempo to a stop.

Although, there are certain new elements added, they provide an opposite effect to the game. Perhaps the biggest drawback the game has is the lack of imagination. Instead of merging numerous genres into a consistent and original experience, Dark Athena is filled with boring moments. The mission-based adventuring that is present and an important element in Butcher’s Bay is absent. Yet, the game is not terrible at all but rather motivates greater indifferences than enthusiasm.

Conversely, the multiplayer component is trivial but is adequately competent. You will have the chance to participate with other players in one among the 6 modes both in rank and unranked matches. Overall, the Assault on Dark Athena is composed of many things, an appealing re release of a remarkable game, a frustrating series and an unmemorable experience online. This is a must-play if you failed to play Butcher Bay.

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Posted:
2014-03-16

earthworm

Super Gamer Dude

7.5

As the player, you are the bad-tempered criminal named Richard B. Riddick and your primary purpose is to escape from Butcher Bay which is similar to Alcatraz and that is inescapable. Since your break out needs command of numerous talents, you will use a variety of gameplay tools for guidance. You will begin using your fists and then thereafter you will be able to acquire melee weapons and a cache of rifles, shotguns and many more. Your movement should be filled with furtiveness so to keep yourself in the shadows.

Assault on Dark Athena has kept some strength of its predecessors and has even some enhancements. The game sequel is better than any action flick with the incorporation of amazing lighting and shadow. The character models that are new are genuinely animated with bodies and faces flowing well. Unfortunately, the brand new gameplay cannot surpass the combination done in Butcher Bay. As you journey into new confines to escape beginning at the titular ship then to the prison colony at the planet side, you will see strong characters with stories of their own not combined well with the experience. Earl conversations are lengthy and will result to many boring fetch quests which need certain backtracking at the same time, with failure in the integration of a sense of location or any natural flow to the game. The game feels fixed and artificial in contrast to the dynamicity of the previous game.

The elements of the gameplay are basically similar to Butcher Bay. You will still prowl in deep black corners, make use of your ability to see in the darkest crawlspaces, kill drones and go for a bad kill. Nonetheless, certain aspects are still not balanced and do not merge correctly. Each element of the gameplay is somehow divided into pieces instead of a refine flow in combination. What is worse are the speckled environmental puzzles which consist of extreme amount of platforming which subjects the tempo to a stop.

Although, there are certain new elements added, they provide an opposite effect to the game. Perhaps the biggest drawback the game has is the lack of imagination. Instead of merging numerous genres into a consistent and original experience, Dark Athena is filled with boring moments. The mission-based adventuring that is present and an important element in Butcher's Bay is absent. Yet, the game is not terrible at all but rather motivates greater indifference than enthusiasm.

Conversely, the multiplayer component is trivial but is adequately competent. You will have the chance to participate with other players in one among the 6 modes both in rank and unranked matches. Overall, the Assault on Dark Athena is composed of many things, an appealing re release of a remarkable game, a frustrating series and an unmemorable experience online. This is a must-play if you failed to play Butcher Bay.

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Posted:
2014-04-13

earthworm

Super Gamer Dude

6.1

Guitar Hero has had many versions released over the course of a few years. I mostly enjoyed the Guitar Hero series featuring Aerosmith and Metallica. Unfortunately, this new one, if you’re not a major fan of Van Halen, doesn’t look like it can make you leap for joy nor make you want to relish playing it. Unlike Metallica and Aerosmith whose music have evolved through the millennium years making them more relatable to the younger generations of today; Eddie Van Halen made his name during the 1980’s as a virtuoso guitar performer along with the on-stage antics of David Lee Roth but sadly, he didn’t make it beyond the 1980’s.

You may still be a major fan of Van Halen and would want to buy this game to relive the heyday of the band; one could understand that. You might be thinking that with the 45 songs featured in the game, you you’d be rocking it with a full Van Halen catalogue. That’s not really the case here, so brace yourself for a huge disappointment. Nearly half of the songs in the roster are not even from Van Halen. Would Blink 182, Fountains of Wayne, Lenny Kravitz, or Jimmy Eat World mean anything to a Van Halen fan? Talk about a big letdown; but the worse is yet to come.

Guitar Hero is about living the life of a rock star, so you would normally think you get to experience climbing your way to the top and performing on stage and at gigs. Unfortunately, you don’t get to play at classic Van Halen venues or perform at any gigs or follow their rise to stardom. You just work your way through a list of tunes that could earn you some stars. To make matters worse, in order to actually experience the real Van Halen in the game, you’d have to work your way to the end of the Career mode to meet him, which can be a bit tedious for avid fans. And even then, you’d only be met with more disappointments, with the band looking aged and downright depressing. The band doesn’t even perform stage antics, which was actually what made them famous. They just perform there looking so dry and uninterested.

Career mode is quite misleading in that there really is no career here. There are no song challenges or interesting gigs. There are no behind-the-scenes videos or interviews with the band unlike in Guitar Hero: Aerosmith and Metallica. There isn’t even a support for downloadable content other than the GH Studio Tunes, and sadly, not even party play mode.

To end in a positive note, the Van Halen songs featured in the roster can still provide fun. The last set of tunes may even be challenging to some, except perhaps for the pros. If for nothing else, the number of songs is enough to fill up the entire game. If you are truly a Van Halen fan and could care less about all the technicalities of the game, then by all means, buy this game for your gaming pleasure.


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