|Viewing Reviews 1-10 of 20|
This is a sequel that closely resembles its predecessor with about the same open world action formula that comes your way in this game; from the graphics down to the downside of the game. Following up from the Epic’s repeated motto for Gear Wars 2: “Bigger, Better and more Badass”; now comes this game for Ruffian’s “Do not rock the Boat”. Do you feel excited now? You should be, the fun is still on and it’s just about to happen.
The introduction about being the same as its predecessor is little bit of an exaggeration. Not everything is really the same. The presence of a four player co-op, new weapons and items, a few new missions and vehicles, and the 16-player combat mode all spice up the new game and are definitely different from its predecessor.
In Crackdown 1, the Pacific City was destroyed by mutants. The terrorists, who call themselves The Cell, did a good job nearly annihilating the whole city. The city is now in great danger of perishing into a ghost town. This is in fact the storyline you have to endure in the new game. It is up to you as member of the agency, the savior and superhero, to restore what once a great city.
The storyline eventually lets you to be the badass you have to be in the game. You must use your guns and maximize your abilities - especially your athletic ability, as it helps you leap from rooftop to rooftop. The real point of the game is to collect orbs so that you can be the greatest superhero. The orbs have different attributes as well; such as the driving skill orb where you can run over your enemies and unlock new cars. Collect as much as you can to have new weapons as well.
The gameplay of Crackdown 2 is for players who like to collect. The best available orb in the game is the ability orb. There are also hidden orbs that you need to find. Xbox live orbs are also around but can be found only in co-op mode. For those who love this type of platform or gameplay, tt can be very addictive.
Experience with playing Crackdown 1 can help you get through most of the challenges in this new game. Familiarity with the game is crucial; it make it easier to deal with Crackdown 2 even with the changes such as the orbs that upgrade your weapons, or the addition of some side quests and some big monsters with helicopters and tanks.
The maps are a little bit of a mess as you cannot identify yourself from the others. The game does not have waypoints and the directions given are a pain the ass. There’s a shortage of vehicles, although this can be easily remedied by a call to your friends that can give you a ride at once.
For those who have previously played its predecessor, the downside is still the same, despite the new additions. The storyline is still practically non-existent. The guns are not very accurate and quite difficult to use. You still have to contend with other irritants like the presence of useless things, awfully designed buildings that cause you to bump and hit excess parts of the building. But the mother of all annoying things is the missions which are just a copy cats from small designs.
The primary task is performing the same mission a whopping nine times over that can take its toll on you. They’re not even that complex, so you can die of boredom. What’s lacking in Crackdown 1 is still around in Crackdown 2. The graphics are still the same, an old player of Crackdown 1 can easily identify that it is the same place. The few additions to the place which were a sorry excuse for making a little difference is so hard to spot you almost couldn’t tell it’s there. Well, if it’s blatantly obvious, guess you could tell the difference. The worst parts are the textures, effects and details of the game. The frame rate stumbles and you get the feeling that the game was rushed and you have been short-changed.
Fortunately, the 16-player deathmatch game and the modes where everybody kills each other in the co-op game, save the game from total disaster. Rocket tag is also a little diversion that lets you kill a single target with the impression of hit or miss.
In general, the additions to the new installment, particularly the expansion to four-player co-op, are welcome. But that hardly counts when you’ve waited three years and expected so much more. Crackdown 2 really gives you the impression that it was rushed and uninspired; it certainly doesn’t have the feel of being a full sequel.
Let me just tell you that this is not Armageddon the video game. The game basically revolves around the different emergencies that go on in the city that are caused by many things. A cat jumps on the roof, hits a can that falls on a man’s head and the man gets blinded by the can and runs around and the truck avoids him and crashes over a wall and explodes and causes a building to burn… you get the drift. An emergency comes and you respond, period. However, as the game progresses the situations get bigger and bigger and more amusingly and imaginatively far fetched. Just while you are responding to one case, here comes another, and then another; they always say misfortunes happen in threes.
In the game you must respond to the emergencies in a fast and efficient manner. On the top of the screen is a list of the objectives, what you need to be concerned with is responding in this fast and effective manner. The first stages of the game are exciting as you are given the opportunity to explore and respond to the case in any way that you want.
The multiplayer mode allows teamwork and can either make the whole case easier or even harder depending on how each player responds to the call. If you want to totally nail a stage of the game, you guys need to talk as to the method and how you would divide the task to respond to the emergency.
But proceeding with the thorns of the rose, there are a suitable number of things that you may want to take note of. First of all, the game is supposed to be serious since it is an emergency. But the way how the units function is comical. For instance, a fire truck arrives on the scene yet before it starts spraying water to the burning building it makes a few circles and then they do the job. Like what’s wrong? Waiting for the building to burn more? The same also applies to the cops, to the ambulance, and other vehicles.
Over time, the game play gets mechanical. The first time you play may get exciting as you are going to respond to an emergency, but once you get used to it, the game becomes a routine. You click on the police and click on the rioters and they do the job and you can totally forget about it. You click on the fire truck and you click on the fire and it works, the doctors tend to the injured persons and that’s it. There is nothing exciting about it eventually.
Taking note that certain actions must be taken and come in the correct order is important, because if you miss to do just one thing, it may mean that the whole level is lost. Which is a bummer for most cases. You be at times getting on top of the job and if you just forget to click on a unit to do a certain task, then boom… please hit the retry button.
If you are a graphic hound gamer, than this is not the game for you. At a view it may seem great but a closer look will yield the glitches. Not to mention that the loading time which allows you to consume a cup of coffee even before you jump into action.
But despite the bad points, Emergency 2012 is a good game if you want laughs. It is like Jim Carrey posing as a serious person and you cannot help but laugh at the thought, but it is enjoyable. And that is one point that emergency 2012 hits, to entertain people.
Alan Wake is brought to us by the same company that created the bullet time Remedy game with Max Payne and Mona Sax. The game has moved from the crime area and nighttime alleys of New York City and is now situated in a small town ironically called Bright Falls (really dark place). The lead role is played by Alan Wake who is not really a gun slinger in the first place.
Rather, he is a fiction writer who wants to get out from the stress that writing and fame brings him. He decided to go to Bright Falls and this is where things get interesting. His wife gets kidnapped and he tries to find her. He is forced to pick up a weapon and use a gun just to survive. The movie-scenes in the game are comparable to the Twilight Zone or X-files in the paranormal sense. The storyline is full of twists and the character-building is rather interesting. The game keeps you on the edge of your seat and thrills you to the end; but some scenes also make you laugh.
The plot has six episodes, much like a TV series. After each episode there is an exposition that ends with a cliffhanger; all the while the soundtrack plays, until it fades to the menu. Then, the recap and the introduction for the next episode begin. The game feels like a novel that is played on television.
The gameplay, oh the other hand, is just like any other first person shooting game. There are straightforward checkpoints, disguised as television sets at different sites in the game. This is where you can appreciate the videos and cinematic. It may be tempting to skip them to finish the game quickly, but I would suggest that you see these through to get a better grasp of the story and the game. Moreover, it shows that the game is rich with detail and sub plots. These X-files-ish presentations show the game’s uniqueness, as well as give more information on the characters.
The game also did a good job on the graphics. The forests and mountains are good, and look realistic enough. The environment and the people really resemble a town. The people know each other and the visitors are often the talk of the town. There are unique characters as well as the stereotyped ones. During the day, everything seems normal, but when the sun sets and the moonlight bathe the townsfolk, they turn into different beasts. Your job is to explore the area and defeat them. The moonlight above, the street lights below and a flashlight on your hands can show you the way.
The combat system is satisfying even if Wake’s weapons are not high tech or huge. The usefulness of these compensate for lack of power and size. Monsters of all kinds come from the dark. The idea is to incapacitate your enemies with light using your flashlight, which can cause great damage to them. Then follow it up with a shot from your handgun, shotgun or rifle. The sound effect that comes with the combat is truly cool!
The longer you progress in the game, the more varieties of combat modes you encounter. There are other sources of light such as a flare that is useful when you are mobbed. Running away may also be often resorted to. But you should use the sprint wisely because Wake has a limit to running.
The only setback of the game is that it is not revolutionary enough. The gameplay is more of a modification of those that previously existed, rather than unique. Some gamers may be bored with this after a few hours of playing.
Overall though, the positive aspects managed to compensate for the monotony.
Been playing Madden since the beginning of time and can tell you there are some much needed adjustments made to the game which will appeal to the mainstream audience.
You don't have to worry about the turbo anymore. It seemed weird to me as I have played the game forever and I am used to hitting turbo to out run the defense once a break a big run and get outside the tackles. Now, they simply automatically do it for you, which leave a lot more emphasis on reading the defense.
Get this they actually block now for you and if you can can capitalize on a big time block you can take it to the house. I have done this time and time again. Also, had it does against me a lot when playing in the two player mode.
There is now something called the Strategy Pad. It is a bit frustrating, as I was playing against faster paced teams such as the Colts. It does give you complete control over your defense, but it is hard to master at times.
I can say that Madden really upgraded the multiplayer mode by a marginal difference. It actually allows players to play together, three on each team. So one player would control the quarterback and another would control the running back, while another controls the a wide receiver. Me and my friends have found this to be absolutely a blast, unless you get stuck with the sucky friend :(. To take it one step further the team your playing against could also have more of your friends control different players on the defense.
The graphics are truly amazing though. In fact, the replays are just plain stunning. For instance, just how the characters move and the camera switches very fluid like. Not saying, that there are no bugs or glitches in the graphics, but they are for the most part amazing.
There is a mode in which you can speed up the gameplay and actually cut an entire game in half. I really don't use this feature as I am a football guru. I do supposed that if you are not a die hard football fan that you might like this feature.
There are some of the same glitches such as the sound being really choppy. Anyone who has ever played a Madden game knows what I am talking about. Fragmented speech, but it is Gus Johnson now though. All and all, I would say it is a must have for any NFL fan!
Mafia II is finally out, get ready to join Vito Scaletta as he returns from World War 2, only to find his mother and sister in some financial trouble. They have gotten involved with a loan shark and in some deep trouble. The setting of story takes place in Empire Bay, in New York. There you will find all kinds of missions you can complete in order to live the life you have always wanted to live.
As the game starts out you will be starting from the bottom. That means you are going to be fighting with your hands. You will be engaging in fist fights. For the most part I found these to be rather easy; you will simply hold a button until you are prompted to either punch with a power shot or a quicker faster shot. Vito must be a good fighter…lol.
The cops are going to be giving you a lot of trouble from the game. It can be anything from having a broken bumper to speeding. Kind of reminds me of Driver, a popular game from my previous gaming past. The cops do seem to bit unpredictable at times, though.
The storyline is pretty damn good and I found that it did hold my attention to the end. I don't know if anyone has played the first Mafia game, but the story was lacking in the first one. This is simply not the case with Mafia 2. The voice work in this game is probably in my opinion its best feature.
There is always something to do in Mafia 2. For instance, the boss scenes are great. You are going to find yourself ducking for cover and firing away at your enemies all the time. In order to recover some of your health you are going to have to take cover and avoid getting shot. I have found this to be pretty challenging at time, but rewarding.
There are some nice missions that pull away from the norm at times, which are really fun. For instance, you will find yourself as an undercover window washer and you will have to whack a number of characters. I would have like to see even more of these kind of missions rather than just killing everyone in view.
All and all, I would have to say that Mafia 2 is a pretty good game. You will enjoy a lot of cut scenes and a decent storyline. There are ton of 30's-40's guns for you to choose from, which are a lot of fun. What Mafia game wouldn't be complete without the Tommygun?
With Bejeweled Twist the object is still the same as the standard version and Bejeweles 2 but. as the title implies, there is a twist; in fact there are many of them. Previously, in most of the games, luck and not skill played a quite important part. This element of luck has been largely removed in the Twist version, so allowing the game to be exactly as it should be, a game of skill. Games here normally end due to your own mistakes or limitations and not computer generated impossible configurations.
Concentrating on the Zen game, my favorite, effectively, the only change made in the operation of the game is how jewels change places on the game area. Two jewels used to switch, now a block of four jewels is rotated clockwise instead. Speaking for the game as a whole the other variations are as good as ever and the graphics are even more amazing, the animations are breathtaking than before; there is absolutely no way to play this without getting addicted to and overwhelmed by it. The vortexes and wormholes between levels now really add something and due to the rotations even the classic game play never comes close to running out of moves. As with all well designed games of this sort there is a limitless supply of action which, simple as the basic idea is, never gets boring as there is always the hope that you will do better next time. Fun for all ages.
Electronic Arts has released SimAnimals Africa, a sequel of the game SimAnimals, the prior version that earned paltry reviews. Both games are played on Wii system and – you guessed right – equally boring! Despite the new cartoony look and the introduction of different gameplay elements, the more recent release is practically the same as its predecessor. You can’t help but wonder why the heck EA even bothered to release a sequel without making any significant changes that would make it more appealing; knowing that the first installment received such awful reviews.
The new installment is set in Africa, as you probably gathered from the title. As is typical of African setting, it evokes images of wild Safaris with a vast number of animals. So, why, with an array of choices, does SimAnimals Africa on Wii only feature a meager “collection” of eight animals? Of course, elephant, lion, gorilla, giraffe, zebra, hippo, rhino and croc are considered the continent’s insignia, but a few more additions would have been advantageous to the game.
Like its predecessor, SimAnimals Africa still runs on two modes. The bird’s eyes mode with the clever appendage “hand of god” lets you roam the environment, much like a bird does and shake trees, select animals and do other things to arrange, rearrange or disarrange the setting of the African Jungle. In the pet style mode, there’s a closer interaction between the player and the animals; you can feed, pet and play with any of the eight animals. With the use of the Wii remote, you can feed the animal by holding it as close to the animal’s mouth as you can get until the food is taken. For petting, you can simply use the nunchuk analog stick; move your hand in a circular motion over the animal, then shake the Wii remote. Playing the mini-games along with petting increase the stats of your pet; this is necessary to level up your animal. Get this…you have to do this about 8 million times to achieve the goal. It actually took me more than a couple of days to beat this game and twice the number of days to let my arm recover from the wearisome, dreadfully boring task.
Once you’ve befriended the animals and continuously feed, pet and play with them, you actually gain control over these animals and use their special abilities – rhinos can smash boulders; elephants can water plants, etc. This is the new element that differentiates the sequel from the previous version, which could be a little bit more fun than just a distant view of the wildlife. Alas! Apart from using those animal abilities, there’s nothing more left to do.
The game’s cartoony graphics is kind of cute in a funny sort. But it borders on the ridiculous because all animals have this puppy-like way of reacting. Have you ever seen a rhino that jiggles his butt and pant like a dog? Seriously, it’s absurd! You’d expect an animal simulator type of game to be at least more realistically accurate on how these animals act. As it is it has turned all wildlife into house puppies.
SimAnimals Africa could have made better use of the groundwork for a potentially fantastic wildlife game; but it ended up as inadequate as its predecessor. Now if there were more animals…with more things to do…go figure.
Starting off as the young boy Raguna, you are faced with the challenge of reviving a town, which is seriously on its last leg of survival from social and economic standpoints. All you have to do is make this town progressive again with the sweat of your own brow. Sounds like a real challenge, doesn’t it?
If you’ve ever dreamed of being a farmer, Rune Factory Frontier is going to provide all the ingredients to give you a taste of that dream with a lot of farm and animal management tasks. If you are new to this type of game or doesn’t know much about farming, you may be wondering how farming in a virtual world can even be possible. For those who’ve been doing the thing, however (either virtually or for real), this is just the perfect game. Gathering tools, food and supplies; plowing fields based on what season it is; chopping fire wood and cooking; concocting some of your own medicine; plus capturing and tending to animals, are primarily the tasks you have to carry out to make progress in the game. It is so much fun doing all those stuff – and the great thing about it is you don’t really have to sweat it! Well, not literally, anyway. Your character can get all stressed out, though. But not to worry, a trip to the bath house can easily do the trick in giving your character a much needed rest and restoring his stamina.
The adventure doesn’t end in farming and animal-raising, mind you. It also boasts of a dungeon crawler. You are going to do battles in five main dungeon adventures, which move up the excitement level a notch higher. The possibilities of facing new adventures are endless.
Though the adventures are really exhilarating, the fact that there’s just too much to do in the course of the game can also be pretty annoying. Befriending monsters and using them as your livestock, marrying and having kids are only some of the tasks you have to accomplish in order for your friendship meter to go up; enabling your city to prosper more quickly. Also, having any of the main “jobs” can lift up your economic status in the game and fire up your experience in each level. I’m telling you; the game is colossal! And if there was multi-player online connectivity, this game would have had a real potential of becoming a grim Animal Crossing killer – sounds like a serious threat to the crowd of hardcore gamers.
The fixed camera can have you doing a lot of running. In fact, the town is a bit huge, so running around with that size of town eats up a lot of time. Finding tools can present a bit of a challenge, too; as I found out when I had to find an axe in the vicinity. Talking to a lot of people to find hints and running around the area consumed much of my time…trust me; it could get exhausting, not to mention exasperating! Then out of the blue, when I was beginning to get irked, the church nun I was talking to just toss the axe my away – she had it all this time! There are many more instances similar to this, which I wish had been more streamlined. It seems everything you do is dependent on the game’s own idea of a timetable. Why, you can’t even buy something until the stores open and allow you to make the purchase; so you just loll around in the game. What a waste of time, indeed!
Despite the minor glitches, this game can still be considered truly ideal for adventure seekers. There are even characters that have voiceovers in key scenes, along with the great choice of music. I can safely say it is by far the best console for a Harvest Moon experience yet, after Nintendo 64. The visuals are quite amazing and although I’m cutting myself short of saying it’s one of the nicest looking games on Wii, it can certainly wow you in its own way. Truly elegant and addictive, Rune Factory Frontier is a fabulous package and a must-have.
Ever tried a game of chicken shooting? Then Chicken Riot is the game for you. Published by City Interactive only on Wii, Chicken Riot is an on-rails shooter game. You can play as a single player or with two players in either the story mode or the mini-games. Your character here is a farmer trying to reclaim his land from militant chickens that have ballooned to a colossal number in his farm. Part of the fun and challenge is to unlock mini-games; depending on your performance in the story mode.
You have the choice of playing between Easy and Normal as your difficulty setting for the game. But no matter which setting you choose, the game has entirely easy mechanics. See a chicken on screen, point your gun, and shoot. That’s how basically the game goes. You make progress in the game by finishing up each level after shooting certain types of enemies (all varieties of chickens and roosters you can think of!) In between each level, you need to play a semi-boss fight, where you meet a new enemy that is introduced through short films. This is where you experience a blast of Matrix and Terminator combined that also closely resembles the game Conker, which incidentally is the record holder for the top game in incredibly simple humor, graphic violence and creative swearing, as well. Take note that these are mostly contributed by attacking animals.
Your enemies come in quick succession so you definitely need to have good eye coordination. You need to prioritize your targets well. The camera can be pretty annoying at times, though; focusing on areas where you have already killed the chickens.
The game is well crafted, especially in terms of visuals and what you basically see on screen. Your health bar can be seen at the top of the screen and your remaining ammo can be found in the bottom left. That’s basically it for the HUD. Another annoying thing – your health bar sometimes block the view to your enemies, although you can always shoot through it. You also need to be aware that some of your chicken enemies have special characteristics – sort of ability, so you need a critical eye in targeting them. Your character, the farmer is mute, but it’s not something you should worry about, the weapons usually do the talking. And this is weird, but the weapons do sound like they’ve gone berserk with anger and just want to kill all those chickens.
Chicken Riot surprisingly turns up pretty good. Though there are some negative aspects to the game like some slow segments within the game, awkward bonus items, with the co-op being rather more static than dynamic, Chicken Riot is actually a fun game to play.
Guitar Hero has had many versions released over the course of a few years. I mostly enjoyed the Guitar Hero series featuring Aerosmith and Metallica. Unfortunately, this new one, if you’re not a major fan of Van Halen, doesn’t look like it can make you leap for joy nor make you want to relish playing it. Unlike Metallica and Aerosmith whose music have evolved through the millennium years making them more relatable to the younger generations of today; Eddie Van Halen made his name during the 1980’s as a virtuoso guitar performer along with the on-stage antics of David Lee Roth but sadly, he didn’t make it beyond the 1980’s.
You may still be a major fan of Van Halen and would want to buy this game to relive the heyday of the band; one could understand that. You might be thinking that with the 45 songs featured in the game, you you’d be rocking it with a full Van Halen catalogue. That’s not really the case here, so brace yourself for a huge disappointment. Nearly half of the songs in the roster are not even from Van Halen. Would Blink 182, Fountains of Wayne, Lenny Kravitz, or Jimmy Eat World mean anything to a Van Halen fan? Talk about a big letdown; but the worse is yet to come.
Guitar Hero is about living the life of a rock star, so you would normally think you get to experience climbing your way to the top and performing on stage and at gigs. Unfortunately, you don’t get to play at classic Van Halen venues or perform at any gigs or follow their rise to stardom. You just work your way through a list of tunes that could earn you some stars. To make matters worse, in order to actually experience the real Van Halen in the game, you’d have to work your way to the end of the Career mode to meet him, which can be a bit tedious for avid fans. And even then, you’d only be met with more disappointments, with the band looking aged and downright depressing. The band doesn’t even perform stage antics, which was actually what made them famous. They just perform there looking so dry and uninterested.
Career mode is quite misleading in that there really is no career here. There are no song challenges or interesting gigs. There are no behind-the-scenes videos or interviews with the band unlike in Guitar Hero: Aerosmith and Metallica. There isn’t even a support for downloadable content other than the GH Studio Tunes, and sadly, not even party play mode.
To end in a positive note, the Van Halen songs featured in the roster can still provide fun. The last set of tunes may even be challenging to some, except perhaps for the pros. If for nothing else, the number of songs is enough to fill up the entire game. If you are truly a Van Halen fan and could care less about all the technicalities of the game, then by all means, buy this game for your gaming pleasure.
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