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This is a sequel that closely resembles its predecessor with about the same open world action formula that comes your way in this game; from the graphics down to the downside of the game. Following up from the Epic’s repeated motto for Gear Wars 2: “Bigger, Better and more Badass”; now comes this game for Ruffian’s “Do not rock the Boat”. Do you feel excited now? You should be, the fun is still on and it’s just about to happen.
The introduction about being the same as its predecessor is little bit of an exaggeration. Not everything is really the same. The presence of a four player co-op, new weapons and items, a few new missions and vehicles, and the 16-player combat mode all spice up the new game and are definitely different from its predecessor.
In Crackdown 1, the Pacific City was destroyed by mutants. The terrorists, who call themselves The Cell, did a good job nearly annihilating the whole city. The city is now in great danger of perishing into a ghost town. This is in fact the storyline you have to endure in the new game. It is up to you as member of the agency, the savior and superhero, to restore what once a great city.
The storyline eventually lets you to be the badass you have to be in the game. You must use your guns and maximize your abilities - especially your athletic ability, as it helps you leap from rooftop to rooftop. The real point of the game is to collect orbs so that you can be the greatest superhero. The orbs have different attributes as well; such as the driving skill orb where you can run over your enemies and unlock new cars. Collect as much as you can to have new weapons as well.
The gameplay of Crackdown 2 is for players who like to collect. The best available orb in the game is the ability orb. There are also hidden orbs that you need to find. Xbox live orbs are also around but can be found only in co-op mode. For those who love this type of platform or gameplay, tt can be very addictive.
Experience with playing Crackdown 1 can help you get through most of the challenges in this new game. Familiarity with the game is crucial; it make it easier to deal with Crackdown 2 even with the changes such as the orbs that upgrade your weapons, or the addition of some side quests and some big monsters with helicopters and tanks.
The maps are a little bit of a mess as you cannot identify yourself from the others. The game does not have waypoints and the directions given are a pain the ass. There’s a shortage of vehicles, although this can be easily remedied by a call to your friends that can give you a ride at once.
For those who have previously played its predecessor, the downside is still the same, despite the new additions. The storyline is still practically non-existent. The guns are not very accurate and quite difficult to use. You still have to contend with other irritants like the presence of useless things, awfully designed buildings that cause you to bump and hit excess parts of the building. But the mother of all annoying things is the missions which are just a copy cats from small designs.
The primary task is performing the same mission a whopping nine times over that can take its toll on you. They’re not even that complex, so you can die of boredom. What’s lacking in Crackdown 1 is still around in Crackdown 2. The graphics are still the same, an old player of Crackdown 1 can easily identify that it is the same place. The few additions to the place which were a sorry excuse for making a little difference is so hard to spot you almost couldn’t tell it’s there. Well, if it’s blatantly obvious, guess you could tell the difference. The worst parts are the textures, effects and details of the game. The frame rate stumbles and you get the feeling that the game was rushed and you have been short-changed.
Fortunately, the 16-player deathmatch game and the modes where everybody kills each other in the co-op game, save the game from total disaster. Rocket tag is also a little diversion that lets you kill a single target with the impression of hit or miss.
In general, the additions to the new installment, particularly the expansion to four-player co-op, are welcome. But that hardly counts when you’ve waited three years and expected so much more. Crackdown 2 really gives you the impression that it was rushed and uninspired; it certainly doesn’t have the feel of being a full sequel.
Starting off as the young boy Raguna, you are faced with the challenge of reviving a town, which is seriously on its last leg of survival from social and economic standpoints. All you have to do is make this town progressive again with the sweat of your own brow. Sounds like a real challenge, doesn’t it?
If you’ve ever dreamed of being a farmer, Rune Factory Frontier is going to provide all the ingredients to give you a taste of that dream with a lot of farm and animal management tasks. If you are new to this type of game or doesn’t know much about farming, you may be wondering how farming in a virtual world can even be possible. For those who’ve been doing the thing, however (either virtually or for real), this is just the perfect game. Gathering tools, food and supplies; plowing fields based on what season it is; chopping fire wood and cooking; concocting some of your own medicine; plus capturing and tending to animals, are primarily the tasks you have to carry out to make progress in the game. It is so much fun doing all those stuff – and the great thing about it is you don’t really have to sweat it! Well, not literally, anyway. Your character can get all stressed out, though. But not to worry, a trip to the bath house can easily do the trick in giving your character a much needed rest and restoring his stamina.
The adventure doesn’t end in farming and animal-raising, mind you. It also boasts of a dungeon crawler. You are going to do battles in five main dungeon adventures, which move up the excitement level a notch higher. The possibilities of facing new adventures are endless.
Though the adventures are really exhilarating, the fact that there’s just too much to do in the course of the game can also be pretty annoying. Befriending monsters and using them as your livestock, marrying and having kids are only some of the tasks you have to accomplish in order for your friendship meter to go up; enabling your city to prosper more quickly. Also, having any of the main “jobs” can lift up your economic status in the game and fire up your experience in each level. I’m telling you; the game is colossal! And if there was multi-player online connectivity, this game would have had a real potential of becoming a grim Animal Crossing killer – sounds like a serious threat to the crowd of hardcore gamers.
The fixed camera can have you doing a lot of running. In fact, the town is a bit huge, so running around with that size of town eats up a lot of time. Finding tools can present a bit of a challenge, too; as I found out when I had to find an axe in the vicinity. Talking to a lot of people to find hints and running around the area consumed much of my time…trust me; it could get exhausting, not to mention exasperating! Then out of the blue, when I was beginning to get irked, the church nun I was talking to just toss the axe my away – she had it all this time! There are many more instances similar to this, which I wish had been more streamlined. It seems everything you do is dependent on the game’s own idea of a timetable. Why, you can’t even buy something until the stores open and allow you to make the purchase; so you just loll around in the game. What a waste of time, indeed!
Despite the minor glitches, this game can still be considered truly ideal for adventure seekers. There are even characters that have voiceovers in key scenes, along with the great choice of music. I can safely say it is by far the best console for a Harvest Moon experience yet, after Nintendo 64. The visuals are quite amazing and although I’m cutting myself short of saying it’s one of the nicest looking games on Wii, it can certainly wow you in its own way. Truly elegant and addictive, Rune Factory Frontier is a fabulous package and a must-have.
Ever tried a game of chicken shooting? Then Chicken Riot is the game for you. Published by City Interactive only on Wii, Chicken Riot is an on-rails shooter game. You can play as a single player or with two players in either the story mode or the mini-games. Your character here is a farmer trying to reclaim his land from militant chickens that have ballooned to a colossal number in his farm. Part of the fun and challenge is to unlock mini-games; depending on your performance in the story mode.
You have the choice of playing between Easy and Normal as your difficulty setting for the game. But no matter which setting you choose, the game has entirely easy mechanics. See a chicken on screen, point your gun, and shoot. That’s how basically the game goes. You make progress in the game by finishing up each level after shooting certain types of enemies (all varieties of chickens and roosters you can think of!) In between each level, you need to play a semi-boss fight, where you meet a new enemy that is introduced through short films. This is where you experience a blast of Matrix and Terminator combined that also closely resembles the game Conker, which incidentally is the record holder for the top game in incredibly simple humor, graphic violence and creative swearing, as well. Take note that these are mostly contributed by attacking animals.
Your enemies come in quick succession so you definitely need to have good eye coordination. You need to prioritize your targets well. The camera can be pretty annoying at times, though; focusing on areas where you have already killed the chickens.
The game is well crafted, especially in terms of visuals and what you basically see on screen. Your health bar can be seen at the top of the screen and your remaining ammo can be found in the bottom left. That’s basically it for the HUD. Another annoying thing – your health bar sometimes block the view to your enemies, although you can always shoot through it. You also need to be aware that some of your chicken enemies have special characteristics – sort of ability, so you need a critical eye in targeting them. Your character, the farmer is mute, but it’s not something you should worry about, the weapons usually do the talking. And this is weird, but the weapons do sound like they’ve gone berserk with anger and just want to kill all those chickens.
Chicken Riot surprisingly turns up pretty good. Though there are some negative aspects to the game like some slow segments within the game, awkward bonus items, with the co-op being rather more static than dynamic, Chicken Riot is actually a fun game to play.
Let me just tell you that this is not Armageddon the video game. The game basically revolves around the different emergencies that go on in the city that are caused by many things. A cat jumps on the roof, hits a can that falls on a man’s head and the man gets blinded by the can and runs around and the truck avoids him and crashes over a wall and explodes and causes a building to burn… you get the drift. An emergency comes and you respond, period. However, as the game progresses the situations get bigger and bigger and more amusingly and imaginatively far fetched. Just while you are responding to one case, here comes another, and then another; they always say misfortunes happen in threes.
In the game you must respond to the emergencies in a fast and efficient manner. On the top of the screen is a list of the objectives, what you need to be concerned with is responding in this fast and effective manner. The first stages of the game are exciting as you are given the opportunity to explore and respond to the case in any way that you want.
The multiplayer mode allows teamwork and can either make the whole case easier or even harder depending on how each player responds to the call. If you want to totally nail a stage of the game, you guys need to talk as to the method and how you would divide the task to respond to the emergency.
But proceeding with the thorns of the rose, there are a suitable number of things that you may want to take note of. First of all, the game is supposed to be serious since it is an emergency. But the way how the units function is comical. For instance, a fire truck arrives on the scene yet before it starts spraying water to the burning building it makes a few circles and then they do the job. Like what’s wrong? Waiting for the building to burn more? The same also applies to the cops, to the ambulance, and other vehicles.
Over time, the game play gets mechanical. The first time you play may get exciting as you are going to respond to an emergency, but once you get used to it, the game becomes a routine. You click on the police and click on the rioters and they do the job and you can totally forget about it. You click on the fire truck and you click on the fire and it works, the doctors tend to the injured persons and that’s it. There is nothing exciting about it eventually.
Taking note that certain actions must be taken and come in the correct order is important, because if you miss to do just one thing, it may mean that the whole level is lost. Which is a bummer for most cases. You be at times getting on top of the job and if you just forget to click on a unit to do a certain task, then boom… please hit the retry button.
If you are a graphic hound gamer, than this is not the game for you. At a view it may seem great but a closer look will yield the glitches. Not to mention that the loading time which allows you to consume a cup of coffee even before you jump into action.
But despite the bad points, Emergency 2012 is a good game if you want laughs. It is like Jim Carrey posing as a serious person and you cannot help but laugh at the thought, but it is enjoyable. And that is one point that emergency 2012 hits, to entertain people.
Kid Icarus Uprising for the 3DS is best described as extremely well put together, combining great graphics with engaging gameplay. The game was released March 23 of 2012, and marks the first franchise title in the last 20 years. Newer gamers will recognize the main character, Pit, from Super Smash Brothers Brawl, but it's been awhile since the last Kid Icarus title, which debuted on the NES. Coupling an immersive 12-hour campaign with two different styles of great gaming, Kid Icarus is a success in all but a couple ways. The multiplayer is certainly not the best, and it sometimes seems the game is doing too much at once. It was released to widespread critical acclaim. Metacritic gave it aggregate scores of 83/100 and 86/100 from professional critics and player reviews respectively, and it earned a notable 9.5/10 from Nintendo Power.
The campaign is a joy to behold. The graphics are excellent; some of the best to be found on the 3DS handheld. The music was also one of the best written on any 3DS game. Not to mention the 12 hour campaign that is packed full of constant action and immersive storytelling. Missions last around 10 minutes each, which gives the distinct feeling that the makers of Kid Icarus knew exactly how to give just enough without making things drag on. Each mission has multiple checkpoints, as well. Characters in the game will keep up a steady dialogue that will keep you entertained as well as filling in important plot information, and with over 300 achievements and unlockables you're certain to be at it for awhile. The campaign has enough twists to keep your head spinning.
Kid Icarus Uprising features two different styles of gameplay; the flying missions are a on-the-rails shooter that is reminiscent of Star Fox titles (but better), and on the ground you have a third-person action game.
It couldn't have done better in the air; gameplay feels just right, and on the higher difficulties it'll be truly challenging. You zoom along at a pace that seems breakneck and leaves you in control all at once, despite the fact that you can't control the speed you move forward at.
On the ground, things aren't so bad either, especially with the many different shooting and melee weapons you can equip. IGN and others have faulted the game's control scheme, saying they should have made dual-stick control possible, but the truth is that it is perfect just the way it is. The control scheme is nearly completely customization, so it's easy to find the button combination that works right for you. It can seem fast paced and overwhelming at times, but toning down the difficulty until you're used to the speed should fix that.
Kid Icarus: Uprising is, overall, a marvelous success on nearly every level. It has great music, great graphics and an engaging campaign. Despite a sub-par multiplayer and control setup that many seem to find fault with, the 300 unlockables will keep you coming back for more and more in this addictive title.
Just Cause is a mixture of pulse racing way over the top action and just pure fun. Everything about Just Cause is either massive, highly unlikely or idiotic to the highest degree. You take the part of CIA agent Rico Rodriguez whose mission is to save the inhabitants of San Esperito, a South American island from its corrupt govenment by any means at your disposal, however far fetched. Most of the always over the top action comes when Rico is using his favorite gadgets, these being parachutes and grappling hooks. These he uses to pull off ridiculously designed but hilarious stunts.
There are 21 missions available which can be carried out in any way you wish as there seems to be no specific way of tackling some of the strange and imaginative situations you may be faced with.
With an attention to detail worthy of an old master painting, the graphics are amazing. The weather, the underwater scenery and clouds etc.are almost beautiful enough to frame. There is a little tearing during the faster action scenes and the architecture is not rendered as well as the natural aspects, but the majestic large scale vistas more than compensate for this.
Just playing around with the selection of planes, helicopters, boats and cars on offer is fun enough by itself, but there is some structure to the game as well. The main story missions are a concentration of hair-raising actions which are unfortunately altogether too short. There are also a large number of secondary missions that come in various guises but they are somewhat disappointing compared to the rest of the game.
Just Cause is an experience that allows the imagination to run riot in an attempt to reach the full potential of the game. An absolute stunner.
As your character, Artyom, makes his way through the underground, choices have to be constantly made between stealth and fighting as the amount of available ammunition is very limited. So precious in fact is it that it comes to be used as currency. Is it better to spend money on ammunition or survival aids, only you can decide this.
The atmosphere generated is indeed outstanding and the wearing of a gas mask, necessary in many situations, gives a very limited and claustrophobic feeling. There is a problem with characters becoming stuck on walls and fences, something you just have to live with but a let down when the overall high standard of the gaming is considered.
The game controls are very easy to grasp and somewhat intuitive. The limited choice of weapons add authenticity and realism to the action and making from more carefully chosen tools. There are even pneumatic weapons that have to be primed by pumping before firing.
The graphics convey the feeling of grim bleakness with added dust and light effects with the smoke particularly well presented. Not very spectacular or colorful but capturing the atmosphere of the game. There are a couple of minor technical bugs but nothing serious enough to spoil any enjoyment.
The audio also adds to the overall atmosphere of the game. The echoing sound effects in the underground locations is very well done and the gunfire effects realistic as are the menacing threatening footfalls. Little touches such as the changes of the muffling effect of the gas mask as it effectiveness becomes less and less are an added extra thought.
Metro 2033 is not perfect, but for those who don't mind a game being mostly an interactive story with extras it is by and large engrossing and requires a degree of mental application.
An action adventure relying heavily on puzzle solving and co-operative play, both in the story and the puzzles. The storyline is a compendium of earlier Star Wars episodes. The adventures take you to the Naboo palace, the cloning facility on Kamino, the streets of Mos Eisley, the corridors of the Death Star, and other distinctly separate locations. You are accompanied by with a small group of diverse characters. There are many characters to unlock and take the part of and they are grouped into a few categories each with its own strengths and abilities. You are able to take control of only one character at a time but can switch between them at will. All the characters and vehicles, and most of scenery are made out of Legos, and this comes into the gameplay as you often need to build structures go forward.
Since this is the first time the content from the original Lego Star Wars has appeared on current-generation consoles, all of the visuals have been enhanced for the Xbox 360 and PlayStation 3 but not for Wii. Apart from widescreen support, the Wii version doesn't look much different from the original other platform releases, nor does it make much use of the system's motion controls.
A reasonably good game but with a lot of recycled stuff which fans of the previous will be familiar with, but to newcomers will be more entertaining.
As the player, you are the bad-tempered criminal named Richard B. Riddick and your primary purpose is to escape from Butcher Bay which is similar to Alcatraz and that is inescapable. Since your break out needs command of numerous talents, you will use a variety of gameplay tools for guidance. You will begin using your fists and then thereafter you will be able to acquire melee weapons and a cache of rifles, shotguns and many more. Your movement should be filled with furtiveness so to keep yourself in the shadows.
Assault on Dark Athena has kept some strength of its predecessors and has even some enhancements. The game sequel is better than any action flick with the incorporation of amazing lighting and shadow. The character models that are new are genuinely animated with bodies and faces flowing well. Unfortunately, the brand new gameplay cannot surpass the combination done in Butcher Bay. As you journey into new confines to escape beginning at the titular ship then to the prison colony at the planet side, you will see strong characters with stories of their own not combined well with the experience. Earl conversations are lengthy and will result to many boring fetch quests which need certain backtracking at the same time, with failure in the integration of a sense of location or any natural flow to the game. The game feels fixed and artificial in contrast to the dynamicity of the previous game.
The elements of the gameplay are basically similar to Butcher Bay. You will still prowl in deep black corners, make use of your ability to see in the darkest crawlspaces, kill drones and go for a bad kill. Nonetheless, certain aspects are still not balanced and do not merge correctly. Each element of the gameplay is somehow divided into pieces instead of a refine flow in combination. What is worse are the speckled environmental puzzles which consist of extreme amount of platforming which subjects the tempo to a stop.
Although, there are certain new elements added, they provide an opposite effect to the game. Perhaps the biggest drawback the game has is the lack of imagination. Instead of merging numerous genres into a consistent and original experience, Dark Athena is filled with boring moments. The mission-based adventuring that is present and an important element in Butcher's Bay is absent. Yet, the game is not terrible at all but rather motivates greater indifference than enthusiasm.
Conversely, the multiplayer component is trivial but is adequately competent. You will have the chance to participate with other players in one among the 6 modes both in rank and unranked matches. Overall, the Assault on Dark Athena is composed of many things, an appealing re release of a remarkable game, a frustrating series and an unmemorable experience online. This is a must-play if you failed to play Butcher Bay.
The Need for Speed Carbon is a lot different from the other Need for Speed series that only takes on the car racing and nothing else. This game has a story plot, added features and added challenges. You will not be just plain racing against all the cars in the game. Instead, you will be following the plot of the story and achieve the main goal which is to know who is behind the accident that happened during a race.
For its game-play, this game works well in its lengthy single player mode; it has a great line of different supercars which every car lover will appreciate; great shows of car mechanics; good audio; great visuals; and great graphics. For a game that should be able to provide good amounts of excitement, this game has even doubled up on what people would expect from it by giving out a perfect presentation. Everything you see in this game appears great and well thought about.
This game gives you long tracks to race on and enjoy a choice among good looking cars and challenges that will even make you more interested in finishing the game. The ultimate race that you have to go through is to race against the big boss. So that is where your path of racing will lead you. But before going to that race, you will have lots of other races that you should win of course. You will race over different circuits, and experience varying difficulty of races and sprints.
If you are a car or racing enthusiast, you will enjoy playing this game. It is different from other car racing games as it gives more difficulties and challenges to make the game much more exciting than most of its type. As compared to other racing games played on PC or other gadgets, the Need for Speed Carbon is more exciting and entertaining. Its plot is a very challenging one that will make you want to race right up to the finish.
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