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Fifa has long been one of the leading franchises in not only sports games, but in games in general. Time and time again they have produced games that play and feel very realistic, and that provide the user with a great gaming experience. FIFA 13 for the Wii U is no exception to that. FIFA's newest addition to their franchise includes some great new features, and is proving to be a very interesting and fun game in its own ways.
A number of great new features have been added to the Wii U version of FIFA 13. For example, users can manage the match in real time, meaning they can substitute players, change formations, and so on. FIFA 13, like other FIFA games, provides an extensive list of teams and leagues, with the ability to use players from those teams, and play in hose clubs. FIFA 13 even adds the Saudi Professional League to the list of leagues on the game.
A number of modes have been changed on the Wii U version. In career mode, not only can users manage clubs, but they can also manage international teams. A big added feature of FIFA 13 is the Ultimate Team feature, or FIFA Ultimate Team (FUT). In FIFA Ultimate Team, you can create your team from real life players. You can them compete using your players against teams on the internet. If you win you get coins which you can use to buy cards which improve your teams and players. You can buy decks of cards and single cards.
FIFA games are made to be as realistic as possible, and the Wii U is no exception to this. The players in the game are all real players, and even the stadiums in the game are real life stadiums, found all over the world. There are 26 real life stadiums found in the game. 4 of the stadiums in this game are new additions to the franchise. The teams are all real teams, both international and club teams.
The Wii U version of the game is different to other platforms in a number of ways. The use of the Wii U Gamepad helps the user to be completely immersed in the gameplay, which in turn helps the game to be a lot more realistic. People can use the Gamepad to better aim the ball and take penalty kicks, which eliminates the "hit and hope" aspect that some previous soccer games had.
Overall, FIFA 13 for Wii U is a great new gaming experience. The use of the Wii U Gamepad adds an aspect of realism that is not available to other gaming platforms. FIFA is one of the leading names in soccer games, and for good reason. This game is no exception to the fact that FIFA games are leading the way. The addition of several new features proves the fact that FIFA is looking foreword in their games, and we can expect to see games getting better and more realistic as time goes on.
The deliriously entertaining antics of Nickelodeon's Spongebob Squarepants are on full display in the most chaotic party game the franchise has ever licensed, Spongebob Squigglepants 3D. This rapidly paced installment in the Spongebob saga is exclusively available on the Nintendo 3DS. The bulk of this adventure is comprised of a relatively new form of mini-games known as Nanogames which typically last between five seconds and one minute. The result is a deviously humorous roller-coaster ride through the underwater city of Bikini Bottom.
The loosely constructed plot revolves around Patchy the Pirate, the comically deranged host of the series. He appears in sudden intermittent segments to string the zany excess into some semblance of coherency. Abrupt hilarity lurks around every corner of this game. The majority of the game-play focuses on the unique features of the 3DS controller. The stylus is a prominent aspect of most Nanogames, although other ones involve shaking and spinning the controller or racing on the circle pad. Irreverent jokes riddle every second of the non-stop playing action. Every game offers a wide set of visual aesthetics, showcasing the signature animation style spliced with live-action narratives and a series of retro games presented in 8-bit pixels. These arcade twists include spins on Tetris, and Pong. Progressing through the game's seven world environment fiendishly difficult task for children, fans of the show and experienced gamers alike. While the tasks seem simple at first glance, they become mind-numbingly addictiveness. Exceedingly complex games are unlocked as the player improves their skills and masters all the Nanogames.
Despite being a formulaic hodgepodge of miniscule animated missions, there is hardly any filler content in this game. Every unexpected turn of events contains hilarious tidbits of information about characters that fans cannot get anywhere else. There is not a dry second let alone a boring one. The quickness in which players can rack up accomplishments is stupefying. The key reward is secret access to behind the scenes animation from the series itself, including previously unreleased storyboards.
The first and foremost goal of Spongebob Squigglepants 3D is to deliver a non-stop stream of ocean silliness. In accomplishing this task, THQ managed also to produce a game that can appeal to all generations. At no time does the inanity detract from game-play value. In enlisting the original talent from the show, Tom Kenny, as Patchy the Pirate, Nickelodeon managed to extend the life of its most recognizable franchise yet again. The use of 3D is astonishing and engaging, more so than most releases at this time.
In eventuality, some portions of the game can become repetitious. The Remix and Hyper Remix Modes remedy this a little bit, but older fans still may want to skip the over-the-top narrative segments and just get right to the lightning speed gaming. The most adaptable feature this game features is the ability to create one's own assortments of Nanogames in the order of their preference. Everyone in the series at least gets a cameo, packing endless explosive surprises.
One amazing feature that stands out, which has been noticed on the 3DS, is the sound quality the console can provide. It is fantastic. It has such great sound for such a little hand held device. The music for this game is simple as are many of the other features of this game. You can very much tell that this takes place in France. You are forced to know it by the music, but it does set a great mood for the game.
The characters of the game are very compelling, and the story is great, but it also seems to lose track of itself along the way and does not give enough information when you need it. The story is about Doctor Lautrec and his assistant, Sophie, and their search for relics belonging to the French king Louis the XIV, using maps as clues and the Doctor's razor sharp intellect as a guide.
This game is of fairly good quality if you are willing to spend a little time on it, as it has many unexpected twists and turns. There are not enough puzzles and they generally start off being much too easy. It is also a little drawn out because of how little time you actually play the games compared to how long you stare at the screen and listen to the characters.
The game can be split into two sections, above ground play and below ground play. When you are above the ground you are wandering through the open streets of Paris, but the underground gameplay is a little more fun as you have to navigate through underground passageways and this can get challenging especially since you have to dodge the many strategically placed guards. Underground is also where the majority of the puzzles can be found.
This game is a good game but does not live up its full potential. You keep playing along hoping for something a little more challenging later, but it just not happen. The puzzles start off relatively easy and do not get much more difficult later on, and even the storyline becomes weaker. The concept is great and the game is well presented it just lacks that extra touch that could make it so much better. The graphics are fine, the sound effects are simple but atmospheric. What could have been an excellent game has turned out an OK one.
On the whole, Mario and Luigi is a success mechanically.
Super Gamer Dude
The Mario RPGs have been a consistently fantastic and inventive branch off series for Nintendo since the Super Nintendo era. This latest portable edition is riskier than some prior entries, but unfortunately this comes at a cost to its quality and more specifically its pacing.
Before we get too far into where the game struggles, it's important to note the game does carry the typical Nintendo polish and certainly executes, dutifully towards its 'charm quotient'. As always, Treehouse has done a wonderful job translating the dialogue, although at times, exchanges last a few beats too long and there's a feeling that some 'fat' needs to be cut in the future.
Focusing on the game itself, the structure balances a dual-world idea, as the plumber brothers bounce from real to dream world, often tediously. Puzzles feel padded by this duality, pushing our heroes into former areas and making smaller tasks feel more laborious because of the backtracking. The first 15 hours of playtime feels like 8 hours of game, and because of this I found myself clicking through dialogue to just finish it. Instead of looking forward to the next twist, interesting boss, or explorable area; I was hurried because it became a blur of repetition (something that readily eradicates its 'charm quotient').
The saving grace in this monotony however is the classic active turn-based system that remains fresh even today. With a large variety of enemies, and each of them presenting different attack cadences, there's rarely a dull battle to be had. Players actively want to get in battles here although as the game seemingly extends into monotony, additional fights begin to feel tedious because the rest of the game was becoming so repetitive.
Aesthetically, Mario and Luigi is clean and vibrant; employing Nintendo's wonderful palette and pseudo cel-shaded look in 3D. Most gamers will appreciate the subtle 'picture book' look made from the 3D effect, something that works particularly well given the general look of the Mario RPG series. As well, the sound FX are simple and the music quality as always, employing old classics and new joints that fit well alongside the colorful action.
While the game stays close to the formula of battle/grind/explore/cut-scene, there are some successful risks such as the 'Kaiju' boss battles that mix things up. These novel/flip your 3DS segments challenge convention and breath some surprise into the game at a time where the monotony has settled in.
On the whole, Mario and Luigi is a success mechanically, and occasionally with its humor and charm. Unfortunately, it's dual world/dream world mechanic is more tedious than fun, and monotony gets in the way of both the rhythm and momentum of the title. Still, the game has that same wonderful battle system you've grown to love and enough Nintendo whimsy to sink its teeth into you for a little while. The best advice here is to wait for a sale and maybe snag it at $20 as opposed to full retail.
Wreck-It Ralph is surprisingly playable.
Super Gamer Dude
The film Wreck-It Ralph was a fun little romp through video game references in the theaters, and when I saw a copy of Wreck-It Ralph for the 3DS, I thought that it might adopt the things that made the film so great. However, while the game does at times make attempts to evoke the highly referential nature of the movie it misses one opportunity after another to really make that fun.
On the surface it seems like it would be rather simple for a developer to create a game that riffs off of the fake fix-it felix game from the movie. It would have been far better to just make a New Super Mario Bros-esque version of Fix it Felix, which would have probably been a far better game. In fact, pretty much anything that was more rooted in the movie itself probably would have been a better game than what eventually came of this property.
Alas, it is impossible to review a game that does not exist - so I need to review this pretty awful game that came out instead. Like most movie cash-in games based on movies that are ostensibly for kids, Wreck-It Ralph is a pretty badly built game with few redeeming qualities.
That said, Wreck-It Ralph is surprisingly playable. The mechanics are at least present, and it feels like a 90s platformer in the vein of Donkey Kong Country - but that is where anything positive about this game ends.
The core mechanic requires swapping between Fix-It Felix and Wreck-It Ralph, both of which have unique abilities that are required to progress through the level. However, instead of using this mechanic in any sort of remotely interesting way, every time the game needs you to use a specific character to do something it basically just tells you to do it, sucking any fun or interest out of the mechanic.
That said, the biggest problem with Wreck-It Ralph has nothing to do with the gameplay and everything to do with the levels. Not only are the levels extremely generic and repetitive, but there are only four levels in total, meaning that most people will finish the game before they even fully realize that they've even managed to start it.
Sure, you could say that the game is still good for kids, and I'm sure that certain kids would get an absolute kick out of seeing the characters from their favorite movie again and seeing the story of the film followed up on (albeit in a very half-hearted way) - but if you really want to buy your kids a game that they won't only like but will have some amount of staying power, don't pick up this one. Instead, pick up any of the incredible Nintendo platformers on the system, like New Super Mario Bros. 2, Super Mario 3D World, or even Donkey Kong Returns 3D - basically just buy anything that twas made by Nintendo and you are more than safe when choosing a game.
Blur For PS3 Review - Racing With A Twist!
I picked up this game thinking it was just going to be racing game only to find out it was so much more than just a racing game. It packs a serious degree of hardness that can't be found in just any ordinary racing game. In fact, at times the game seems to be extremely frustrating.
Let me explain why in this review. For starters, it is one thing to drive a car and make precision turns and maneuvers. It is completely another animal to make all kinds of crazy turns an maneuvers while someone is shooting at you. In fact, the AI is insanely difficult on "normal" difficulty.
Don't get me wrong that is not all this game has in store. In fact, that is just the half of it. While in career mode there "Destruction" levels, in which you need to shoot down enemies to gain more and more points. There are also "Checkpoint" stages where you have to race against the clock, which is really my favorite.
However, once you get past the degree of difficulty you will find this game to be quiet fun. There are a ton of extras in which you will want to unlock, rather than just gathering fans and doing tricks or hurting your opponents.
So back to fans they are not really visual as you will never see tons and tons of fans, but rather a number that pops up when you do special objectives in a level. You can also get them by attacking opponents. You will then be able to unlock new cars which gives you something to work towards.
I think it is really addicting to give you a reason to keep on racing too. Some other really popular video games have done this in the past and it has worked very well for them.
There are more ways to play Blur too. Online is pretty fun, but can be a huge mess when you are playing with twenty other players at once. However, when you are playing with your buddies at home it can be quite fun and addicting. Four players racing against each other and blasting each other to death; it doesn't get any better than that.
All and all I would recommend Blur to people that like Mario Cart, Twisted Metal, ect. It is pretty fun and the single player and multiplayer modes are a lot of fun. This game will keep you busy for hours and hours.
Mass Effect 2 PC Review.
Bioware has done it once again, and this time you will get totally lost in this epic storyline from the very first cut scene. The graphics are stunning and will push your video card to its limit. Make sure you have a good one! Bioware has wrote the book on great role playing games over the years, and this one simply does live up to the hype.
So this game is a direct descendant of the saga of Command Shepard. To make a long story short the Reapers (a race of machines) are intent on evening the score. Shepard (your character) has faced this already once before and now it's time to defeat them once again. Shepard has a new plan to recruit the best fighters from around the galaxy in order to defeat the Reapers.
You will simply get lost in the plot and storyline. You will meet all kinds of characters, which all have a unique story. You really get to know the characters, as if they are real people. They are backed with award winning voices and dialog. Mordin Solus, a Salarian scientist played by Michael Beattie, and Martin Sheen as the Illusive Man are just a couple of the voices in the game.
There is a conversation wheel that was introduced in the first game and it is back, but more improved. For instance, every little thing you say could trigger a different cut scene. This will really grip your attention, believe me. Like in Dragon Age: Origins everything you do can affect the storyline. This could be anything from choosing to be a male or female or deciding if someone will live or die. This gives the game a unique experience each time you play through the game. Even if you are brand new to Mass Effect you can create a player and customize them from scratch. Don't worry though, if you have a character from the first game you can easily import it into Mass Effect 2.
Bioware has taken out all the things people didn't like about the first game and improved nearly everything in this new addition. No more boring side quest, only ones that add to the story. You can choose from six classes which all have their own unique skills. Playing as different classes is drastically different if you are start as a soldier and then decide to play again as an infiltrator.
This is an awesome role playing shooter game. Shooter and RPG fans will absolutely love this game. You will pull your hair out to explore every nook and cranny this game has to offer. This game is simply a needle in a haystack.
Puzzler Mind Gym 3D is by the game maker Ubisoft. It is part of the 'sharpen the mind through mental exercise' genre of video games like Dr. Kawashima's Brain Age. Designed as a 90 day brain training program, it has seven hundred games broken into four types; visual, memory, word-based, and numbers. You can play daily to sharpen your brain at your own pace. There is a Profile Progress Tracker which lets you keep track on how well you're doing. You can play when you want and pick up from where you left off. So for example, if you were in the middle of a puzzle and hadn't finished it, the next time you log on you will get right back to the puzzle to (hopefully) complete it.
Professor's strategies and tips are built in to help you when you falter.
Puzzles look amazing on the DS 3D system-they really come alive.
As you complete the puzzles, you will learn about the different areas of the brain and its functions - all done with 3-d models-an added plus.
Brain facts are the only things you can unlock- not additional puzzles.
Sound and music can be monotonous.
You can jump from day 1 puzzles to day 89 without earning the progression.
The cons are minor. Although I think there is some validity the last one. If you're supposed to train your brain, then going in a linear progression makes more sense than just being able to jump about randomly from day to day. Something that is really kind of amazing about the game though, is that its professor (Professor Ian Robertson) is actually is actually an internationally recognized neuroscientist. (His job is to guide you through the puzzles while also giving you information on how the brain works).
As for being innovative, it should be said that Puzzler Mind Gym 3DS is less innovative than the other games on market, but more of a continuation of the brain training genre. On the DS, Puzzler Mind Gym works well. Using the stylus to interface with the touch screen in solving problems helps move the game along. (Although, how quickly you move along is really based upon your ability to problem solve.
Puzzler Mind Gym 3D 3DS is rated E for everyone. Although some of the younger set might find the puzzles challenging, they are doable and it's a perfect way of keeping those 8 and up engaged during a long car ride. Adults who like puzzles and want to keep their brains sharp will also like this.
The retail price for Puzzler Mind Gym 3D 3DS is $39.99. It can be bought for around $11.00 online. You can also get a used copy slightly cheaper. Puzzler Mind Gym 3D is an excellent fun and interactive game for the whole family. Although, it should be interesting to see who will make it through the entire 90 day program first-the parents or the children?
The Hitman series has undergone a lot of changes over the many years it has existed. The first Hitman game was almost universally panned on release, but then Hitman 2 came out. This game was praised for being revolutionary in its time, and won a number of game of the year awards. As time has gone on, the Hitman series has continued to change, culminating in this year's highly controversial re-imagining of the series in Hitman Absolution.
In this way, the Hitman HD Trilogy allows us to take a look at the series's three most popular games and see what made them so great. The trilogy contains Hitman 2, Contracts, and Hitman Blood Money, all of which were the pinnacle of stealth action in their time.
Let's talk about Hitman 2 first. The up-rezzing of the game has done it some serious favors visually, but the game is, at its core, still old. The controls that lie at the center of the game have a tendency to never do exactly what you want them to, and the game simply feels limited by the technical constraints of the time, leading to smaller levels and more limits on creativity than later games.
Hitman Contracts has ages significantly better, featuring a much better button layout and a massive amount of room for creativity. In fact, if you play Hitman 2 first, you will probably find the amount of choice in play here almost overwhelming. That said, it still feels a bit old thanks to the aggressively bad AI, but it looks and plays better than Hitman 2.
The shining jewel of this collection, however, is Hitman Blood Money. Sadly, all that Square Enix has done here is taken the original version of Blood Money for the Xbox 360 and shoved it into the same box as the disc containing the other two games, but this is certainly the game that has aged the best. Levels are wide open and allow for an insane amount of variety when it comes to kills, and the graphics look like about what you would expect from an early Xbox 360 title.
There is one other thing that will come with the first run of the HD trilogy that I have neglected to mention, and is likely one of the biggest reasons that long-time Hitman fans are going to be interested in buying this game. This first-run limited edition comes with a hardcover art book that contains art from not only all of the core games in the pack, but other ancillary games that came out around them, even down to the cheap old phone games that were being released on flip-phones at the time.
For any serious Hitman fan, the package is worth if you go for the limited edition which includes the artbook, but for anyone else, none of these games barring Blood Money have aged well. Just find a used copy of Blood Money somewhere and buy that instead of this package, and you'll have a much better experience with it.
Super Gamer Dude
Dark Souls II can be described using any number of different negative words: infuriating, difficult, and intimidating just to use a few. But for every negative attribute that Dark Souls II has, it has a positive attribute that counteracts it either directly or indirectly.
To be sure, Dark Souls II is a hard game - especially if you have grown up in the more modern era of video games. Dark Souls II makes it a point to hearken back to the NES action games of the mid 80s. Back then, games like the original Ninja Gaiden would punish you over and over again until you learned the ins and outs of the mechanical intricacies that made up the game.
Dark Souls II, much like the original game bearing the same name as well as Demon's Souls, brings that concept to modern video games, and it has never been more welcome. In the age of endless tutorials and easy modes, Dark Souls II offers a brutally unforgiving experience. This encourages you to constantly better yourself instead of just slogging through it, like many games would have you do these days.
For those who loved the first Dark Souls, Dark Souls II has undergone some major changes. When compared with the first game, Dark Souls II is far larger, and there have been quite a few changes made to accommodate that larger world. For starters, fast travel is now available right off the bat, and allows you to travel between any bonfires in the game, not just specific ones.
However, there is a downside to this new-found accessibility: the different parts of Dark Souls II's world no longer feel connected. In the first game, you always knew how to get from one area to another because the game required it. In the sequel, I constantly felt like I was just fast travelling between disjointed bonfires that had no real connection. Sure, you have to walk to the new bonfire once in order to light it the first time, but if you were to ask me to travel from the game's main town to one of the late-game areas, I wouldn't have any clue where to start.
If you're new to the Souls series of games, there is no better place to start than Dark Souls II. While both the original Dark Souls and Demon's Souls failed miserably at teaching any of the game's mechanics to players, Dark Souls II goes out of its way to do so - ensuring not only that new players know what they are capable of doing with in the game, but also that experienced players can easily bypass any sort of boring tutorial.
Of course, while you might spend a chunk of time out in Dark Souls II's over-world, the most important part of the game are the bosses - and Dark Souls II has a lot of those. To go along with the huge world, Dark Souls II totals over 30 different bosses. However, while some of them surpass the difficulty that you would find in the previous Souls games, some of the bosses don't feel like bosses that belong in one of these games at all. In fact, there were a few bosses that I killed in just a single try.
Though Dark Souls II is easier than its predecessors at many points, it is still one of the most challenging games on the market, and manages to remain a good Souls game while being the most accessible entry point to the series yet. If you've never played before, this is what you should buy.
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