Ridge Racer on the PSP is hugely entertaining and rewarding system that's been tweaked and balanced to perfection -- and it gets even better when you show it off in the eight person multiplayer mode. Apart from some trying loading times.
Super Gamer Dude
Sony clearly regards the Ridge Racer series as their lucky mascot -- this is the third time it has launched alongside one of their new consoles. And although Ridge Racer V on the PS2 may have been a disappointment, this new version for the PSP represents a triumphant return to form.
In fact, the Ridge Racer series has been so mistreated in recent years, with the unwarranted drift towards simulation -- cumulating in the dire R: Racing -- that it's something of a shock to be reminded how much fun the game used to be. Like WipEout Pure and Burnout Legends, this is something of a "best of" recap of all the previous Ridge Racers, with a generous total of 24 different tracks including the classic Seaside Route 765, Crimsonrock Pass and Greenpeak Highlands (you'll know them when you see them).
Although there is a new nitro boost feature and an absolute mountain of gameplay modes and unlockables, the game really doesn't need gimmicks -- not when it's this much fun.
The trademark drift handling means a practiced player can make it round almost any course without a moment's let up in speed.
It's a hugely entertaining and rewarding system that's been tweaked and balanced to perfection -- and it gets even better when you show it off in the eight person multiplayer mode. Apart from some trying loading times, Ridge Racer does almost everything right and for once a sense of deja vu is more than welcome.