Sakura Wars: So Long, My Love - Wii

Release Date:

March 30, 2010

Viewing USA:

Also on UK.


Sakura Wars: So Long, My Love is a console-style strategy role-playing game for single players, the fifth in the Japanese Sakura Wars series and the first to be released in North America. The game is set in an alternate-reality New York City during the 1920s. The storyline follows a band of six secret warriors, who are in the city undercover as performing musicians, but who were actually sent to defeat a supernatural villain who is attempting to take over America with a legion of demons. The game is played in two modes, Adventure and Battle, each having significant influence over the development of the plot and the conclusion of the game. In Adventure mode, the heroes explore the city and interact with other characters.

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Super Gamer Dude

Nintendo Wii


The story involves you as Lieutenant Taiga, a member of the Global Defense Force who then joins the New York Combat Revue. This is a military unit that uses mechs, but is disguised as a theatrical group. The unit is made up of a bunch of young girls, whom you’ll want to impress and make friends with in order to make sure that your unit is up to snuff.

Making friends is actually a big part of the game. Instead of some character advancement system based on experience and levels, you engage in conversation with these girls between missions, and how well you converse with them determines the strength of your party in further missions. It’s a unique system, and one that works well if you can keep a civil tongue in your mouth.

The battle system is turn-based and slow-paced, but there are a few features that make combat unique. One is that you can directly boost your friendship meters, which is an indication of your team’s combat strength. That directly affects the stats of your team. You can also perform joint attacks which are attacks that you or one of your teammates pulls off with the help of a partner. There are also special attacks, but they pull energy from a bar that also powers your healing magic. You also can move during your turn, allowing a level of tactical ability as you fight.

Unfortunately, even though the combat objectives change as you progress through the game from mission to mission, the actual combat mechanics do not. Enemies do the same few moves, so once you’ve learned them then you essentially know how to fight for the whole game. Differentiation would have probably required a level of customization be available to your character, which might not have been such a bad thing. Driving a mech around is pretty cool, but upgrading it would have been even cooler.

Outside of managing your team of girls with the smoothest lines you can click of and combating with a mech, there isn’t a whole lot to do in this game. There are a couple of mini-games, but they’re mostly just answering questions or following instructions. There are no side quests or areas that you can really explore, except for a few where you can go and shoot some photos.

Once you’ve beat the game, there are options to go back and replay it, which will unlock different ending potentials. There are a few different ending available, but accessing them means playing the first six chapters with a new girl, so it might not be worth your time to play through a second time.

Overall, Sakura Wars: So Long My Love is a tactically-based RPG that brings a couple new elements to the field, while still being involving and enjoyable itself. If you like that style of game, this will probably provide you with many hours of enjoyment.

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NIS America

Release Date:

March 30, 2010

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