Sengoku Basara: Samurai Heroes - Wii

Release Date:

October 12, 2010

Also on:

Nintendo Wii PS3

Viewing USA:

Also on UK.


In Sengoku Basara: Samurai Heroes, players will battle hundreds of enemies on an assortment of 16th-century battlefields, previously known as Devil Kings in the U.S. Over a dozen playable samurai warriors are included, each offering a distinct fighting style with upgradeable weapons and fast-paced combos. Each hero will also be able to master powerful abilities such as "hero time" and the "Basara arts" to more easily defeat multiple enemies at once. Select the "Heroes' Story" mode to follow a character-specific narrative, which changes based on the strategic decisions you make on the battlefield, or team up with a friend for cooperative action offline.

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Lowly Worm

Nintendo Wii


This is yet another one of those shoot 'em and kill 'em, in this case slash 'em and kill 'em, video games that has been around for seriously how long and has long since fallen on the wayside of the bored. It just is all of the same thing all over again and with so many hundreds of games similar to that platform or design, whatever, it is a clear disappointment.

Again, the user is brought to the fantastic world of egocentric war hero/historical samurai warriors of old Japan and the old story of bringing every province into the control of one controlling emperor. As usual the player runs around all over the place, killing the numerous enemies and then kills the heroic bad guys at the end of each stage. There is no planning, scheming, no stealth, and basically just no thinking at all. In short, it is a mindless killing game which is practically aimless.

The controls are still being mashed throughout the whole game play, stiff fingers and de Quervain syndrome pushing up pains up the tendons, for why? I don’t know. The game is mindless so I do not see any logic behind the pains in mashing the controls.

Of course I cannot deny that it is a little entertaining, little being the operative word here. Sooner, rather than later, the boredom sets in; the most difficult enemy is boring as well, and I may be the first to state that when I was younger, around 8 or 10 years ago, I enjoyed the hordes of enemies, now I am just trying to bring myself to complete the stage.

Surely the company has the technology and the resources to think up of a better design for their games? The generation today is different from ten years ago, and this generation is demanding, more than any other generation in the past. Hopefully, the genre that Capcom is sticking to will be revamped and overhauled.

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Release Date:

October 12, 2010

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