Slender: The Arrival - PlayStation 4

Release Date:

March 24, 2015

Also on:

PS4 Xbox One

Viewing USA:

Also on UK.
6.4

Summary:

Slender: The Arrival on the PlayStation 4 is the official continuation of Slender: The Eight Pages which was released prior. A combined effort from the writers behind the Marble Hornets series and the development team at Blue Isle Studios, The game features a brand new storyline and improved visuals. Slender: The Arrival is the official video game adaptation of Slender Man, re-created from Mark Hadley's original nerve-shattering sensation. The Arrival features a brand new storyline, improved visuals, great replay value, and most importantly, survival horror at its best.

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Details

  • Developer(s):
    • Blue Isle Studios
  • Publisher(s):
    • Majesco
  • Distributor(s):
    • PlayStation Store
  • Release Date(s):
    • March 24, 2015
  • Official Site(s):
  • ESRB Rating:
    • Teen
  • Player(s):
    • 1
  • Online Player(s):
    • N/A
  • Remote Play:
    • Supported

Technical Information

  • DualShock Compatible:
    • DualShock 4
  • Required Disc Space:
    • 1.2GB Minimum
  • Supported Video Output:
    • 1080p
  • Game Format:
    • Digital Download
  • Average Playing Time:
    • 32 Hours
avatar name

Posted:
2015-08-04

Tasha_Merry

Writer

PS4

6.3

Slender: The Arrival made its way over to the PlayStation 4 by way of the team at Blue Isle Studios. Many gamers are familiar with the Slender Man through its pop culture status (we’ll talk about that later) or its appearance as the basis of the first Slender game, released on the PC. We played the first title and enjoyed it for what it was: a jump scare machine. Using basic Unity assets, music, and very little gameplay mechanics we found the first Slender to be fun but in a gimmicky sort of way. So our hope was that Blue Isle Studios would bring the character to console, improve upon the concept, and give us a game worth getting frightened for. What we found was an experience that seemed to be halfway in between our desires and the past. Let’s leap on in.

We first heard of Slender Man back a few years ago. He was a creature created on the internet by some kids on a message board and given a big backstory. The character went on to become a sort of meme and soon photoshops littered the internet, all subtly building up his aura of mystique. Pretty soon this web phenomenon would go on to land a cheap little Unity made video game on Steam, Slender. Before long Slender: The Arrival was in the works. A pop culture phenomenon through and through, playing Slender: The Arrival is akin to playing with a child of the internet, a meme made real. Fortunately the game does the monster justice in more than a few aspects but still we found the game to be lacking in a few core ways.

Slender Man is something of a myth, a legend, a whisper in the dark in The Arrival and as such you never really get the feeling that he is all the way there. You are booted into the game and forced to traverse through a seemingly endless forest that is broken up only by selections of equally spooky pseudo industrial locations. You are tasked with finding a collection of notes that are generated at random throughout the game. If you collect all of these notes you ostensibly win, only winning isn’t easy. Not in Slender: The Arrival. You see, you are being hunted and there is very little that you can do in order to slow down the Slender Man.

Slender himself stands unrealistically tall with a blank white face and a three piece black suit. He moves and vanishes in a blink of the eye and you never see him actually walk. Instead he lurks from the corner of your screen or from behind you, just out of reach of your gaze. If the game is working right, and you are actually getting creeped out, you will begin to feel him sneaking up behind you though when you whip around there is nothing there. Only sometimes there is something there. Sometimes you end up face to face with the creature. There you are startled by a jump inducing screen from the TV (or yourself, or both) and your screen begins to fuzz over as the creature looms over you. It is here, your first death, that you learn never to look the monster in the eyes.

In the origin story of Slender Man, the one that arrived on some random internet message board so many years ago, Slender was out to abduct children. He was 'sighted' frequently in the backgrounds of parks or playgrounds, always just out of full vision. In order to accomplish this devious act he would enlist people by controlling their minds. They would act as his proxies and do his bidding for him. These mythos are largely ignored in the Slender: The Arrival which is too bad as it would have added a more grounded and interesting take on the character. Frankly, for an internet creation, Slender Man is wonderfully realized in writing. He just doesn’t quite do it for us on screen as he is once more relegated to an almost faceless slasher villain.

So in The Arrival you don’t have to worry about any combat. You aren’t here to fight and as such you literally have no way to defend yourself. You can move at a slight jog and manipulate a flashlight in order to keep the imposing forest slightly illuminated. However, your battery is limited and you don’t want to waste it while you are outside. Save your battery for when you go indoors, where the moon and stars can’t help you, because you don’t want to stumble into the creature in the dark. We’ve done it before and are sort of ashamed at how we reacted.

After spending any time with Slender: The Arrival you are going to realize that this isn’t really much of an improvement on the original game that was released via Steam and other PC spots a few years back. Visually the game has been given an upgrade and the environment looks fantastic. Everything is seen in first person view so the only other character models you run into are Slender and the proxies that are in the game, and they look mostly okay. Our biggest issue was that there was no art style that seemed consistent enough to be iconic. Everything artistically just felt a little bit bland, and that’s a shame as the creators could have put Slender Man anywhere and he would have been fantastically horrifying.

Outside of the addition of proxies to the game, rabid people who follow Slender’s orders, there is nothing of new value added outside of the graphical overhaul. If you own the original title on your PC then you could probably safely pass on The Arrival. There just isn’t enough content here to warrant another purchase, and what IS here isn’t something that you can play more than once or twice before exhausting all the thrills on offer.

Submitted by Cheat Title Rating
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Jun 19, 2015
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By:

Blue Isle Studios

Release Date:

March 24, 2015

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