One of the biggest complaints that users had regarding Morrowind and Oblivion was that the combat in the game felt clunky and unrealistic. Skyrim went a long way toward fixing that and Elder Scrolls Online: Tamriel Unlimited has perfected the action oriented MMO.
- ZeniMax Online Studios
- Bethesda Softworks
- June 9, 2015
- 1-10000+ (Xbox Live)
- The Elder Scrolls
Required Disk Space:
- 62.65GB Minimum
Supported Video Output:
- Blu-ray Disc
Average Playing Time:
- 76 Hours
The Elder Scrolls Online: Tamriel Unlimited was developed by ZeniMax Media for the Xbox One and can be seen as a massive multiplayer online game centered on the wonderful lore of the Elder Scrolls series, Tamriel Unlimited seeks to immerse gamers in countless hours of MMORPG gameplay. We are suckers for the Elder Scrolls series of games as well as MMO’s and so this game was hand made for us essentially. However, we did have some reservations about playing an MMO on the Xbox One as most of our time spent with the genre was restricted to a mouse and keyboard. So knowing that there would be some adjustment needed in our attitude, we dove into the game to see what was going on.
So when we first booted up ESO: Tamriel Unlimited for our Xbox One we didn’t waste any time futzing around. We wanted to get straight into Tamriel and we wanted to explore this massive new game world. Our first impression of the title was that it seemed related, at its core, with Skyrim and boy was that a good first sign. Of course Tamriel Unlimited should feel like Skyrim, being that it exists in the same universe, but we definitely were afraid that the game would have the generic Korean MMO feel, only with a new dressing of Elder Scrolls skins. That wasn’t the case.
One difference we had to reconcile pretty early on was that Tamriel Unlimited was not an open world game, no matter how badly we wanted it to be. The nature of playing online, with countless other people, limits the expansive size that we were so used to in games like Fall Out and Skyrim. But that isn’t to say that the sandbox feels small. Zones are immense in ESO and they are especially big when you compare them to other comparable MMOs on the market like Guild Wars or Perfect World Online.
These massive zones can be worked through in linear fashion but there are several hubs that you will no doubt find yourself crowding around. A big concern that many will have with these zones is that you will run into a bunch of dead space. Thankfully that isn’t the case. Littered throughout the ESO universe are group activities that you can jump into, dungeons that you can crawl companionably together through, and other activities like World Boss confrontations.
When we boot up Elder Scroll game, be they Morrowind or Skyrim, we want to feel immersed in the world. The truth is that Bethesda crafted a universe that feels so complete and lifelike that we are doing ourselves a disservice by playing music in the background or listening to our friends chatter from the other room. This, sadly, takes precedence even more so in Elder Scrolls Online: Tamriel Unlimited. Communication in TESO, when dealing with other players, is based on Group and Area voice chat. This means that as long as you are in range of people you will hear every sound that they make. This leads to jerks blasting crappy music or the typical 'COD Jocks' who just want to talk smack. If people treated the game respectably then the voice chatting would be a great benefit, but it isn’t.
That doesn’t mean that the voice chat is without benefits. For those of us who are shy on a mic, you might want to get over it when playing TESO. When you decide to take on dungeons, like the ones near Riften or Mournhold, you will be randomly placed in groups to go on runs. Unlike the PC version of TESO, you can’t hide behind your keyboard and so you instead have to use your voice chat in order to integrate how you want to take on the dungeon. This leads to new strategies, camaraderie, and even some spontaneous friendships being kindled in game. We also loved how the voice chat worked in the PVP zones, like Cyrodil. Leading random raiding parties by convincing strong members to join you is always a ton of fun.
Though TESO has been released on the PC, and that is the traditional space for MMO gaming, there is something about the Xbox One that makes Elder Scrolls Online: Tamriel Unlimited a more interesting and enjoyable experience for us. On the PC most MMOs turn into games of DPS. You want to maximize your DPS (damage per second) while minimizing your XP 'waste' (doing anything but grinding). Skyrim, and many other single player RPGs, tend to push players more toward leisurely going through the game and enjoying the process. The goal of Tamriel unlimited on the XB1 isn’t to max out and reach the end game as fast as possible. No, it is instead geared toward just having fun. And that is why I will probably look to my XB1 in order to play TESO in the future.
One of the biggest complaints that users had regarding Morrowind and Oblivion was that the combat in the game felt clunky and unrealistic. Skyrim went a long way toward fixing that and Elder Scrolls Online: Tamriel Unlimited has perfected the action oriented MMO. Fighting with the gamepad will always beat clicking away with our mouse, even though both are proy pleasing than older Elder Scrolls title, it still pales in comparison to its PC brethren.
We heartily suggest Elder Scrolls Online: Tamriel Unlimited to any fans of online gaming, RPGS, or MMOs.