Overall, The Godfather: The Dons Edition is a structurally sound game. It takes the idea of the sandbox into the universe that inspired the original sandbox game, and it does a good job of making a player feel like they are in that universe.
The Godfather: The Don's Edition takes players through the ranks of the mafia syndicates, specifically the Corleone crime family as you rise through the ranks to control one of the most powerful crime families in New York, This game was developed by EA Redwood Shores and published by Electronic Arts.
The problem with taking this story-line onto the next generation of system is that they did not actually craft a new game for the new system. This game is essentially a port of the original, with some improved features scattered throughout. While that is not exactly a bad thing, it doesn’t bring a whole lot of changes if you’ve played the previous version on any system. Additionally, the graphics look dated, and don’t incorporate a lot of the next-generation graphical abilities that the PlayStation 3 has at its disposal.
One major addition to the gameplay that the previous titles did not possess is the capability to acquire different crew members to perform your illegal activities with, who will carry guns and watch your back if you get into trouble. The addition of these party members, and the Hit Squads that you can also hire if you know you have to go in heavy, makes the game feel a whole lot more like you’re a major Mafioso. Not to mention, it’s always better to have someone else around for enemies to shoot at.
It’s really unfortunate that a new story wasn’t included, but at least the story is provocative enough to keep you wanting to play it. In this new version, even if you’ve played the original story before, it’s still fun to play it again with the new options that are provided in this version. Additionally, all the side missions that were in the first one were there, like extorting money from businesses, but the missions actually have personal meaning now, since you can use the money that you get from them to hire party members instead of just buying safe houses, as in the original.
Other than the visuals, there are a couple of things that could have been improved farther without necessitating an entirely new game. One of these is the world structure, which has certain roads that are the only way to get from one area in the world to another. Another is the setting variety, which has been improved by the inclusion of some rooftop confrontations, but most of the scenery feels very similar as you go through the missions.
Overall, The Godfather: The Don’s Edition is a structurally sound game. It takes the idea of the sandbox into the universe that inspired the original sandbox game, and it does a good job of making a player feel like they are in that universe. As a port of the original to a next-generation system, it doesn’t fall flat on its face, but I hope someday to see something more indicative of the system’s capabilities for the line.