The Last Tinker: City of Colors - PlayStation 4

Release Date:

March 04, 2016

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Also on UK.


The Last Tinker: City of Colors on the PlayStation 4 is a colorful adventure set in Colortown, a world built upon creativity, emotion and collaboration. A dark force named The Bleakness has emerged and seeks to tear the colors apart, draining all joy and life from the world. Koru, a young boy from the slums of Colortown, is forced to act. He embarks on an epic and one of a kind adventure to combat the Bleakness and to restore joy and color to his home.

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Technical Information

  • DualShock Compatible:
    • DualShock 4
  • Required Disc Space:
    • 2GB Minimum
  • Supported Video Output:
    • 1080p
  • Engine:
    • Unity
  • Game Format:
    • Blu-ray Disc
  • Average Playing Time:
    • 29 Hours
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The Last Tinker: City of Colors was released on the PS4 by the developers at LOOT Entertainment. 3D platforming games have been making a huge comeback thanks to the influx of independent developers getting their games to market in new and exciting ways. With a polished feel, stunning art direction, and smooth gameplay in place we couldn’t wait to get our hands on The Last Tinker. Still, though, how often do platformers really 'wow' nowadays? So we had our reservations going into the title but we had enough faith to go into it with a smile. We plucked up a copy for our PS4 and got right to work in order to see what the developers had made for us.

So 3D platformers have had a somewhat mixed history in video games. We’ve seen revolutionary titles like Mario 64 and we’ve seen legions of clunkers, ranging every franchise, on every console since then. The biggest issue with 3D platformers, outside of rampant camera issues, is that they essentially don’t bring anything new to the table. You get to step into the shoes of an anamorphic hero, typically with a side kick, as you venture map to map completing puzzles and thwacking bad guys. By the end of the game you’ve seen it all, done it all, and are done with the concept. So what can some little indie developer, Mimimi Productions and Loot Entertainment, actually bring to us?

Well, you start the game off as a monkey/human hybrid by the name of Koru. You live in the Outer District. Out here all colors live freely and without impasse (we’ll get into that more later). Koru is a tinker and he has a mission: he wants to travel throughout the major worlds of Blue, Red, and Green in order to free everyone from the overwhelming bleakness that seems hellbent on consuming the world. You’ve got a buddy at your side by the name of Tap and he does his own thing in certain sequences.

The story itself is a rather labored metaphor for the divisiveness that race, religion, and creed can bring into one another. Koru works as a metaphorical Jesus figure, looking to bring them all together. While the concept itself is rather heavy handed the actual action on screen is anything but. We see most of our story told through funny sounds and dialogue boxes and the game itself refuses to go dark as the experience remains light throughout. Think LittleBigPlanet or Doki Doki Universe.

As we’ve mentioned before, The Last Tinker: City of Colors is a platformer with puzzle solving gameplay mechanics. Nothing here is new or revolutionary but everything is competent. Our biggest issue with many old school 3D platformers, which we would definitely classify Tinker as, is that they feel entirely too contained. Imagine Skylanders and how expansive the world looks but how limited and 'on the rails' the game actually plays. That’s the same sort of issue we are having with City of Colors. Your critter automatically jumps when you run from your platform and all you do is hold the thumbstick in the proper direction.

Fortunately the deeper into the game you get the more things change up. The platforming itself becomes a little harder, around the five hour mark, and there are even some rail segments ripped straight out of Ratchet and Clank. Camera angles remain a consistent issue and one that likely isn’t going to go away in this genre any time soon. We found the camera notably hard in the rails section as they made completing some of the tasks borderline impossible at best and endlessly frustrating no matter what.

The puzzle aspect of the game takes a surprisingly bold stance at the forefront of the gameplay. Most of the puzzles are easy enough to get through but they are done in a functional and pleasant way. Our favorite twist on these puzzles are the manipulations of the mushroom men that wander throughout the kingdom. You can use your whistle button to get the mushrooms to follow you around and then you can use them for different tasks. Tell them to switch a lever, press a button, or shrink them down to turn them into a bomb. There are different colored mushrooms too that each do something different. They are probably the best wrinkle in the game when it comes from deviating the standard mechanics.

Combat in the game is relegated to button mashing and damage avoidance. The combat is dull enough but still functional. As you fight you fill up a meter that eventually give syou the ability to do a special attack. Different colored special attacks have different abilities: green might slow down time while red might initiate rage mode. Green and blue specials are particularly helpful during puzzle segments.

Collectibles are on the menu as well. You can find golden paint brushes laying about the different maps. Collecting these hidden brushes will open up access to conceptual art as well as new game modes. These game modes are typically non essential and offer up more of a laugh than any genuine depth to the game. You can turn the game black/white or go old school like Goldeneye and initiate the big heads/small heads quirk. On top of the paintbrushes you can destroy the environment in order to collect loot. Loot is used to purchase new moves or level up your different spirit powers. Unfortunately there isn’t much in the loot shop worth paying for so most people will just be collecting the loot in order to fulfil their completionist needs.

The strongest aspect of The Last Tinker: City of Colors is its art direction and color work. The game is visually appealing in a current gen way while still feeling appropriately old school and true to the genre. The game has an iconic look and if it were to gain cult like status we could see it being emulated in the future. On the whole we found our experience with The Last Tinker: City of Colors to be enjoyable if a bit rote.

Submitted by Cheat Title Rating
profile Moderator Unlockable Trophies.
Jun 19, 2015

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LOOT Entertainment

Release Date:

March 04, 2016

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