Tony Hawk's Proving Ground - Wii

Release Date:

October 15, 2007

Viewing USA:

Also on UK.
7.2

Summary:

In Tony Hawk’s Proving Ground, you have the freedom to create your own experience. The choices you make impact how your character develops and the story unfolds. Your career is broken into three lifestyles. In the career lifestyle, you skate around with pro skaters and shoot skate videos. In the hardcore path, you get to flex your inner anarchist and raise some hell on the streets. The last lifestyle is the rigger, which forces you to use a level editor to create your own tricks to fulfill some required task.

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7.3 / 10
It also introduces a different control, the Flickit as they call it. With this addition in-game and with a bit of experimenting you'll get the hang of the stunts you want to pull.
by Electronic Arts
Release Date: 11/19/2008

avatar name

Posted:
2013-06-09

bluecross

Super Gamer Dude

Nintendo Wii

7.4

In Proving Ground, your career is broken into three lifestyles. In the career lifestyle, you skate around with pro skaters and shoot skate videos. In the hardcore path, you get to flex your inner anarchist and raise some hell on the streets. The last lifestyle is the rigger, which forces you to use a level editor to create your own tricks to fulfill some required task. There are also a bunch of side-goals that you’ll find as you explore the world, which can be completed at one of three difficulties.

The lifestyles then break down even farther into different episodes in each lifestyle, which essentially have your character learning, and performing tasks for, different characters as you go. Which skating star is giving you the jobs determines what sort of tasks you’ll be undertaking, like winning competitions, learning how to do new tricks, pulling off certain tricks on obstacles, and more. As you beat each lifestyle, you have to complete an 'uber' challenge that will end the level for you and improve your skating career in some measurable way. Once they’re all complete, you get to sign your own skate team, which then has to compete for you. It’s about six hours through to the finale, though there’s a lot more things that can be done in the world.

One of the more unfortunate portions of the game is the fact that you are forced to use the level editor as part of the game itself. That wouldn’t be such a big deal, but the editor itself is hard to use. Since it’s an integral part of the game experience, it would have been nice for them to make it a little easier, and would probably have led to better trick constructions than just rails to get from point A to point B.

Unfortunately, the gameplay is a little bit more difficult in this version than some past. Landing manuals with the new 'Nail the Manual' system is a lot more difficult than it was in the past, due to the way the camera doesn’t allow you to see where you’re going, and the fact that you’re in slow-motion. This system also is used with flip tricks and grabs, allowing your character to slow-down so you can grab, or flip, the board however you want and then twist it any way that’s good. The execution of this system on the tricks is a lot better done than it is on the manuals.

Overall, Tony Hawk’s Proving Ground is a pretty solid game that has a couple of marring features. If you’ve been missing your Tony Hawk fix lately, this title will provide quite a bit of enjoyment.

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By:

Activision

Release Date:

October 15, 2007

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