Tower of Guns - PlayStation 4

Release Date:

April 07, 2015

Also on:

PS4 PC PS3 Xbox One

Viewing USA:

Also on UK.
7.0

Summary:

Tower of Guns is a fast-paced, bullet-hell, first person shooter with randomized levels and enemies, power ups, epic bosses and tons of unlockable items and weapons. You never know what to expect next. It is a pure FPS experience for players who just want to shoot stuff, battle gigantic bosses, collect loot, and upgrade their abilities and weapons to insane levels! So grab a rocket launcher, slap a shotgun modifier on it, pick up a hundred stackable double jumps and go conquer the Tower of Guns.

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Details

  • Developer(s):
    • Terrible Posture Games
  • Publisher(s):
    • Grip Games
  • Release Date(s):
    • April 7, 2015
  • Official Site(s):
  • ESRB Rating:
    • Everyone 10
  • Player(s):
  • Online Player(s):
    • N/A
  • Add-Ons:
    • Available

Technical Information

  • DualShock Compatible:
    • DualShock 4
  • Required Disc Space:
    • 2.3GB Minimum
  • Supported Video Output:
    • 1080p
  • Engine:
    • Unreal Engine 4
  • Game Format:
    • Digital Download
  • Average Playing Time:
    • 6 Hours
avatar name

Posted:
2015-09-03

Jamie_Hall

Writer

PS4

7.0

Tower of Guns was developed for the PS4, Xbox One, PC, and the PS3 by the team at Terrible Posture Games. This first person shooter embodies all of the macho violence that gamers are growing to love and it feels like a callback to the days of Doom. Utilizing Roguelike elements, seemingly infinite enemies, and a vast array of guns we quickly found that there was no time to think while playing Tower of Guns. We aren’t typically ones for brainless FPS games, especially ones that don’t hold up graphically, but there was something maddeningly alluring about the trailers for Tower. We figured it was worth a pick up as a deviation from our more standard PS4 fare. Keep on reading to see if Tower of Guns is worth a small tower of cash.

Does anyone remember when there was an actual 'console war' going on? There was a time when fanboys stuck by their console like the religiously devoted, espousing how great their system is. Now gamers simply want to play games and there are so many options available to them that making a big deal out of their system is just silly. Thanks to advances in technology and the development of game sharing services like Steam and Xbox Live, we are seeing more and more games from smaller developers. Small developers are allowed to dig into genres, like the Roguelike games Tower of Guns is based off of, in order to deliver something refreshing to their audiences. Indie developers like Terrible Posture Games are able to take risks. And that’s what Tower of Guns is, and it paid off.

So before we dive deeper into what Tower of Guns did well we need to explain Roguelike games to those who aren’t familiar with them. Roguelike games focus primarily on establishing impossibly difficult scenarios for gamers to work through. You’ll see sprawling dungeons that are procedurally generated with seemingly countless enemies. Players only have one life for their character and if they die they are sent all the way back to the beginning of the game, not just the level. Deaths are heavily fined and rage quitting is pretty common with this genre. The genre lends itself to gamers who love an intense challenge and have an almost masochistic air about themselves. So take the description of Roguelike games that we provided and then pump it full of steroids and you’ll get a semblance of an idea as to how Tower of Guns plays.

One of the coolest features in Tower of Guns is the procedurally generated narrative inside of the game. It’s pretty crazy how far video games have come and this blew our minds the second time we played through. Every time you restart the game you are given a different storyline to follow and different characters to interact with. These story changes don’t just require small alterations either, they are huge. Once in a game mode you will be pursuing the typical damsel in distress and other times you were following a robot butler that treated every single level of the tower like it was some kind of tutorial (here is a hint: it’s not a tutorial). The storyline, dialogue, and characters changed with the procedurally generated levels and as such they allow for a deep bit of replay value. That’s pretty cool, right?

The alternating story is pretty neat but it all sort of falls apart if the actual gameplay itself isn’t very interesting. Being a manic FPS game the storyline itself becomes so secondary that you can effectively tune it out if you wish, which puts all the more focus on the actual action inside of the game. Let’s take a look at what a typical run through will incur inside of the dangerous Tower.

When you boot up the game you get to pick a gun to fight with. The gun you choose will pretty much set your path for the rest of your experience to follow, at least until you start over. Each gun has a perk that goes along side of it that fills out your character in an RPG lite mechanic. When you first play the game you won’t have very many different gun options to choose from but the longer you play the more you will unlock which will make your subsequent restarts all the more interesting. This is an interesting mechanic and a neat way of alleviating the pain that dying in Roguelike games typically invokes on people. Your hard work can still pay off in your next run through.

You start the game off at the base of a gigantic tower. Every level of the tower gets progressively more dangerous thanks to a seemingly infinite amount of enemies that swarm over you. Every so often you will kill enough little bad guys in order to square off against the big bosses. The bosses are absurdly tough and each require their own special strategy to get by. The fact that you don’t have save points or any extra lives means that you are always fighting to the death and that brings up the intensity factor every single time you fight a boss. Routinely these boss battles were what sent us packing all the way back to the base of the tower.

We hinted at procedural generation above, but it really does come into play the more times you run through the game. Every time that you are tossed back to the beginning you will see the placement of enemies, items, and power ups all change. Along with the shifting dialogue you are getting a brand new experience every time you get your butt back into the battle. It’s not as revolutionary as it sounds but it is a neat mechanic that is probably going to be implemented more and more often in the future.

Tower of Guns is a neat game that doesn’t push itself to be something special. Instead it lets the craziness envelop you as you get lost in the action.

Submitted by Cheat Title Rating
profile Moderator Unlockable Trophies.
Oct 15, 2015
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By:

Grip Games

Release Date:

April 07, 2015

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