World of Warcraft: Cataclysm Expansion Pack PC User Reviews« Back to World of Warcraft: Cataclysm Expansion Pack PC
World of Warcraft: Cataclysm is the third of four expansions for the wildly popular MMORPG (massively multiplayer online role-playing game), World of Warcraft. Cataclysm introduces entirely new areas as well as updating the game overall and revamping the original areas. As an expansion it received wide renown, generally getting ratings of 9/10 and up. The expansion was revealed accidentally in February of 2010 and officially unveiled in May of the same year; it was released on December 7, 2010.
Cataclysm expanded the leveling system from 80 up to 85 and introduced two new races, one for each main faction. The Alliance gets the Worgen while the Horde receives Goblins. The new races come with new abilities, skills and story lines; Cataclysm also gives more in-depth back stories to the original eight races.
The expansion adds a ton of new content, with IGN's review stating that you can "expect to play for well over a hundred hours before you've really touched upon everything Cataclysm has to offer." Ten new dungeons and five new raids have been added along with 3,500 new available quests, and other quests have been restructured and improved. Archaeology was also added as a new secondary skill.
It also brought a huge update to the game, with major redesign of the original two continents with new areas and a somewhat different appearance, as well as allowing for flying mounts which weren't in mind during the original WoW release. The UI (user interface) was also updated as were the graphics for the game.
The plot for Cataclysm revolves around the reawakening of a dragon that hasn't been seen for two in-game decades (an aspect of the dragon appeared during the real-time strategy game Warcraft II). The dragon, formerly known as Neltharion the Earth-Warder, makes a return as Deathwing the Destroyer. The game also makes use of the current political atmospheres of the Horde and Alliance factions, which saw a number of changes with the new expansion pack due to Blizzard's habit of having expansions reveal in-game history in the making.
Reception of the expansion was extremely good. 3.3 million copies were sold within 24 hours of release, putting it second all-time in one-day sales. Anecdotally, the game in the number one spot, Diablo III, was created by the same developer (Blizzard Entertainment). Metacritic, the aggregate ratings company, gave it a 90/100, which usually means universal acclaim. IGN gave it a 9/10 and is cited as saying that, "Cataclysm is far and away the most impressive expansion to an MMO ever made." GameSpot rated it 8.5/10.
Essentially, Cataclysm is a good expansion to a well-loved MMO. The millions of sales should tell you that if nothing else. If you're a fan of MMOs and RPG-type games, or already are playing World of Warcraft, this may well be worth your time and money. It prices for $10 on the Blizzard Store website.
Blizzard is really true to its words when it said that World of Warcraft: Cataclysm Expansion Pack is going to be a great hit. Indeed it was. With the ever presence of the dragon from Warcraft II, Deathwing unleashes hell in the city of Azeroth resulting in mammoth destruction. I personally call Deathwing as the “big bully” as he just rips anythingand everything smaller than his size. It is like a senior high school student beating a defenseless kindergarten.
A lot of renovations in the places of the previous game have been done. The capitol cities of Stormwind and Orgrimmar are now sporting new looks. Stormwind is partially destroyed because of disruptions brought by Deathwing. There are also new places which are introduced in the game, among them a new district called Dwarven which has also sprung up with its own auction house, inn, bank, and a lake.
On the other hand, modifications have also been done with Orgrimmar. When Thrall left, and Garrosh stayed, the latter took the chance to revamp the city. As to inhabitants, Taurens, Trolls, and Goblins still have their own place in the city, while Deepholm, the place of Deathwing, is located in the middle of a spheroid with a rainbow scenery and magnetic fields. Legends have it that in the city of Uldum, there is a powerful weapon hidden in the area which attracts the villains to go in there to grab power. The city of Uldum copies the architectural designs of the pyramids from Egypt. This city is on the other side of Skyfall.
New battlegrounds are also created for multiplayer. The new courses let the players explore the whole area to discover exciting zones as well as ruins. Most raids depend on the player’s discretion. There are a lot of useful tactics to be used for your game plan. During the course of the game, there is a feature panel that updates you of the events and current standings among the other players. In this panel, you are able to learn which players are awarded by a guild, what tasks are they doing, the number of boss’ they had beaten, and players who went to other levels.
Guilds also come in different levels. They range from level one up to level twenty, and they are earned by achievements: hitting the battleground, finishing the quests, or by defeating a boss. The Guild achievements are changed from the Guild money. Anyone can benefit from the achievement instead of having just one person use the cash. Blizzard also emphasized archeology; adding vital facts and information to the game while also giving historical details about Azeroth. This is one way, they can entice more players.
Goblin areas are also terrific. There is a quest in the game that gives you power to run down any enemy who consider you a pest. Moreover, the Goblin zone also offers a bit of hilarity. For instance, there is a certain party in this zone where you invite guests and accommodate them by beating their heads. Absurd but quite funny, really.